Takomakase by Zambini 2017-12-27T18:24:50Z ♥ 0
I liked the look and I think the idea of an octopus sushi chef is fun. I didn't really get the combo system, it was kind of confusing how to get a combo. Also I think there are way to many keys for the game, could simplify it to like four buttons and directional.
LD41 — Combine 2 Incompatible Genres (10)
Witch's Escape by cristiano.m.garcia 2018-04-30T14:27:28Z ♥ 1
Looks great! I wish it was a little more forgiving for messing up later, like make if you mess up an obstacle you get pushed back 1 unit and you have 3 spaces before you get game over, and if you are on a streak you regain your lead on the enemies. Also maybe a penalty for pressing the wrong button, because I got pretty far just mashing all of the buttons at the same time.
ClickerDefense by DerLasseHenrich 2018-04-28T15:58:51Z ♥ 0
Very addictive combo! I was having trouble until I started fortifying my base instead of building all around, which I liked. I just wish there was a subtle click sfx when you clicked on the base so you knew when you were getting money.
Shootaball by Altron 2018-04-27T19:34:20Z ♥ 0
As soon as I figured out how to move by shooting the other direction, I was hooked. Also finding out that you start on the right side of the screen was a little confusing, but the actual gameplay and controls are solid! Great job - very simple, but very fun idea and well executed!
Spaz by mrwillowb 2018-04-27T18:32:26Z ♥ 0
Very funny idea, I like that he was attached to some sort of Saw movie-esk leash device, but the game was very glitchy which kind of preventing me from progressing. I'd like to see a post jam update!
Might and Matchic by Campbell 2018-04-27T18:24:17Z ♥ 1
Nice job! Looks great and controls well, I wish there was different enemy types that were weaker to certain things. Also I've never heard of TIC-80 thought played with PICO-8, but I'll have to check it out.
Gun Appetit! by Nyunesu 2018-04-25T20:15:15Z ♥ 1
Very impressive entry! The music, the look, the controls, the gameplay - just all around awesome job. Looks great and is such a fun and hilarious idea - I especially like the look of the Last Action Pizza Hero. I wish that when you went into the creation menu that it slowed time even just a little so I had a chance to make an item before zombies got a swing in. Also I wish there was simpler items to make that only required 2 ingredients and maybe did less damage. Food for thought :)
Modern Fairway 4: Spec-Ops in the Rough by Lost Dutchman Software 2018-04-25T16:29:06Z ♥ 2
I liked the different guns were like different clubs and I like using tab to be able to find the ball. I think the ball needs to have more weight to it so it's not always sliding around everywhere, should be points on the hole where that ball stays still. Also I was just guessing where the hole was, maybe so indication of what direction the hole is? Or even just like a flyover camera at the start of it to show you where the hole is in relation to where you start. And the mouse sensitivity felt a little high.
SnakeTD by Klerembot 2018-04-25T16:14:53Z ♥ 1
Very fun idea! I think the difficulty needs to be smoothed out a bit and if there was more defined spawn points for enemies, but I'd like to see a post jam update to this. Also I dig that funky beat.
Suit 'em Up by Ntimi 2018-04-25T15:26:04Z ♥ 1
Looks great and very funny, just wish there was more to the beat-em up aspect and if there were stats attached to the clothes or something.
Dungeon Drifter -- A roguelike racing game by Triceraptodactyl 2018-04-25T13:49:25Z ♥ 1
I like the idea of a racing rogue like and the game looks great. However instant death on touching wall, not being able to accelerate, and making braking a limited skill just really made the game frustrating instead of fun. The fun of a racing game is going fast and in this you are just trying to snail around carefully to avoid death. Now if you added contact damage that wasn't instant death that could also deal damage to enemies, there might be something to that, but then I'd still want full control over my car.