torcado 2017-05-02 01:09
Interesting game! pretty cool puzzles, but got annoying kind of quickly
Having multiple language support is super awesome though! I really appreciate you adding that in. Good job :grin:
Foon → Ludum Dare Explorer → LD38 → Libre
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 344 | 3.14 | 29 | |
| Fun | 492 | 2.40 | 29 | |
| Innovation | 313 | 3.03 | 29 | |
| Theme | 536 | 2.07 | 29 | |
| Graphics | 240 | 3.37 | 29 | |
| Audio | 38 | 3.85 | 29 | |
| Humor | 338 | 2.25 | 22 | |
| Mood | 23 | 4.11 | 29 |
Interesting game! pretty cool puzzles, but got annoying kind of quickly
Having multiple language support is super awesome though! I really appreciate you adding that in. Good job :grin:
Not really sure about the Theme but the idea and realization behind the game was really neat. This is the kinda game that can make a nice full one.
Cool concept. Would've been nice to know that the little On button in the corner gave you clues, etc. Also needed a bit more work in terms of feedback (like when moving stuff around) but overall really liked that you had live action stuff and put the effort into having multiple languages.
Nice concept , but according to the theme i don't think so .Puzzles are intresting
I did not understand how select the pipes to connect the power. I really loved when appear the man to instruct you. But the game needs the tutorial to understand how play it. Really cool atmosfere.
Live acting in a ld enty? Awesome idea!!
Regarding the gameplay: there really needs to be some feedback when moving the pieces, just a quick sliding animation would do the job, and a tutorial, even just a little help icon in game would help (I know you have the instructions on this game page, in game stuff is always nice though). As for checking the pipes: I get the memory type game you're going for and it would be fun if it didn't take so long to see what the piece is. Even an animation as short as this, like .5 seconds to zoom in, .5 to zoom out, gets really annoying if you have to do it 5-10 times to quickly check the blocks. My solution was often to just randomly switch blocks without checking them and trying the on button to get lucky :smile:
Audio was quite nice, especially the creepy noise in the end got me. I don't really know what it's supposed to be (the creature he was talking about?) but it freaked me out. Good job!
I liked the dark mood of the game quite a lot. Live acting parts are a great idea!
The puzzle idea was simple but well executed. As others said before, more feedback about the tile switching and maybe a possibility to cancel a selection would have been nice.
Did I die in the end?
It is an interesting concept and a well built one, but the puzzle tired out very quickly. I had to put some effort into finishing the game just for the curiosity of seen what the end was, and I felt kinda disappointed. The game was too repetitive and the mechanics of the puzzle only slogged its resolution, without adding real difficulty to it. There wasn't any challenge on doing the puzzles, besides repetitively clicking on each piece to see what was there and clicking back to the game screen, and so on and so on and so on. On the third stage I was already bored and there wasn't anything to engage me except for the narrative. The puzzles kind of felt they were getting in the way of learning what would happen next, and it added to the frustration.
Well, you sure can set a mood ;) I feel that there's something missing in the puzzle mechanic tho. Like only having a certain number of inspections or a timer or something. I dunno, maybe I'm just too old school.
Couple of changes I'd like to see would be faster transitions in to/out of inspection mode and a little pause after a line of dialog completes (My eyes are getting bad and I usually missed the last couple words squinting).
Great job on getting all the bells and whistles of a full blown game squeezed into a Compo title!
I spent a very long time to find out how to move the parts even when i read the help.. I tried drag and drop, all the buttons on my keyboard etc.. I just didnt noticed a change when i right clicked. Maybe add a sound or a move animation.. Would have helped me a lot. But the video logs were nice. Fun little puzzle game.
Enjoyed the feeling/vibes the game was giving off. The puzzle wasn't that interesting though. Kinda neat not really my type of game. It was quite difficult to understand that my right click was actually doing anything.
I enjoyed the game overall, but as others have said the puzzle mechanic got annoying really fast. **Graphics**: They work. The video thing was really neat and I haven't seen that before in any other entry, so a big plus for that. **Audio**: Actually really good. The song created a really strange and creepy atmosphere and I liked it a lot. **Gameplay**: I understand the idea, but it's just not fun to play. Actually I found myself not using the zoom feature at all, because it was annoying and took too much time. I just randomly swapped pieces and pressed the start button, so I could see where I was going. Went much faster and worked flawlessly until the very end. I also found it weird that there's no feedback for swapping tiles. At first I thought nothing happened, but then I realized that they indeed swapped. Overall pretty good entry. The "hidden pipes" mechanic needs some work, but other than that I liked it.
Really enjoyed this game. The atmosphere was wonderfully creepy and desolate. Puzzles were fun enough, though I would have liked things to be a little clearer when moving tiles, as I couldn't really "feel" that part. Some visual representation of them switching positions would have helped a lot.
Good entry, where music and sound effects stood out to me - and not every game has an actor, so a plus on that one too.
Super ambitious! I loved the graphics, atmosphere, and the added layer of acting which I don't think any other entry has. It's also super impressive that you did this progress in two languages.
After a few levels, the puzzles got a bit dull which was unfortunate. But I still played to the end, and it was interesting. Gameplay-wise, I wish there was a little animation when I moved the tiles, but most other people have said that already. The mood really makes this game, and it definitely paid off.
Fun once I figured it out. It was not entirely obvious that inspecting was looking at that tile and also that left clicking on another tile was swapping it.
I really like the whole production of the game and the idea in general. Puzzles are also good and the overall mood (specially the acting) very nice. I have few comments on how I think could be improved. I think it needs more feedback, specifically when you swap tiles it's very hard to tell if you actually swapped them or not; also, having to change scenes when examining each tile is a task that could be done easier or at least in less time, having to wait is annoying. Besides that, the game is very nice.
Really like the ominous music and the dark sci-fi atmosphere this game has. The puzzles were really clever, and I liked the mechanic of inspecting and swapping the pieces, although I would have liked for a way to cancel swapping a piece if you accidentally right=click on one of the squares. I wasn't entirely sure of the plot as the telecom messages seem to give mixed messages, but I do approve of the addition of video in this game.
Great job on the mood and audio. You managed to make a simple puzzle game seem suspenseful.
The puzzle part is really the weakest part of this game, having to examine each tile to see what tile is the one you need is not really fun and as there is not feedback on the exchange of tiles I had to check again if the tile changed or not so it wasn't much fun. I felt that the graphics didn't live up to the mood you created as they are a little too cartoony or bright(you could have use more black and a little of bloom to give it more enphasis on the sci-fi setting).
This comment may sound like it is harsh and nitpicky but I really liked the ambition that you had for this, using real acting was a bold and innovative idea. You know how to build a mood and it is a nice game.
I hope this comment is useful. Buen trabajo.
The mood was really excellent here, but I have to agree with the others that the puzzles really fell through. I'm sure you found it yourself while developing, but there just wasn't much room for depth with a simple pipe system like that. Unfortunately, hiding it behind the zoom in zoom out sections didn't help much.
If it's not rude to ask, did you pick up on this yourselves while developing the game, but not have enough time to change it? The overall mood and presentation is top notch, so it's a shame that the mechanics let that down...
First of all, thanks for all your messages. I'm happy to see that almost all of you have played the game until the very end and tried to send me some proper feedback.
The story behind the game development is that I made it in my university where they also hosted an alternative to the ludum dare: 'light and reconstruction'. Now I see this was a mistake, but I challenged myself to take both topics. The spaceship, its life and the narration would take the 'small world' ludum dare topic, and with the pipe examination and the reactor repair I would take my university topic. I achieved making a game with everything but It left me without the time to test the game how it should have been done.
Now I see that the puzzles can have some lack of challenge, the time to examinate the pipes is too long, and the pipe switch needs more feedback. But in the other hand I'm proud of my work being able to complete, in just a weekend and all by myself, a full game with some innovation points like the video logs and the muliple language, an experimental narration and that creepy mood which most of you have enjoyed.
This is only my second participation in the ludum dare and I've made some mistakes. I know it. But I also know I'm making progress as game dev and I completely love reading this feedback.
Thanks for your time and, as a reminder, my twitter is @DiegoCTorguet and I'm willing to meet other game devs.
Keep on it and good luck with your ratings!
@torcado @siryakko @sleepystudios @sagarpatel25700 @plepletier @somethinboutgames @kfischer-okarin @lenon-kramer @ryte2byte @lipsch @banana-man @zelos @realitycheck @notiiivan @chunkybrewster @fiery-squirrel @gamepopper @gato @maldo19 @rockhoppergames
Woah, the fact that this was only your second Ludum Dare increases my respect for you tenfold. The presentation is so polished for a single weekend, that I thought you must have had so much more LD experience. Fantastic job, dude!
I really liked the atmosphere of the game and the fact that you actually recorded video for the game, that is not something I see very often ! :) Graphics and music are really nice too.
But I stopped after two levels because having to check the case everytime is really annoying and I don't get why you made this choice. Without that, it would have been fun I think. The game also suffers from a lack of feedback when two cases are swapped so it took a lot of time to understand what to do despite the simplicity of the gameplay.
Ahh, seeing that it was a second theme you were trying to work with explains a lot! That must have made it trickier for you!
The atmosphere of the game is great. I manages to immerse you at the beginning. I liked to have multiple languages as well (since I speak Spanish, this was great).
Maybe one important thing to take in mind is that I needed the feedback when changing tiles. I did not know if I was actually changing them so most of the time I was wrong and had to repeat it again.
Also, it take way too much time to enter a tile to see how its made. Maybe would be more interesting if every-time you pressed the power button all tiles would flash briefly? It may be a different thing but it could have worked.
In any case I enjoyed my time with it. Good work!
Well, I did play the game with the full intent of giving useful feedback here, but I think everything I wanted to say has been said already.
What is the "candy plastic unwrapping" sound at the end supposed to mean? Did the "creature" escape while you were trying to free the scientists, or was all that supposed to be pre-recorded footage from the past of the ship? (I guess not, since the scientists seem to acnowledge your actions)
Nice work, and thank you for rating my Little Scout! :)
Really nice game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=7lCZIZXfBmw