The Legacy of the Pharao by BossHunters 2016-08-30T15:39:00
I find your light mechanic original and with potential.
With more polish it can become a good game!
Foon → Ludum Dare Explorer → Users → DiegoCTorguet
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | L♪vely Rhythm | compo | 544 | 3.40 | 3.37 | 2.52 | 3.06 | 3.23 | 3.87 | 3.58 | 3.22 | |
| 2017 | 40 | The more you have, the worse it is | MILF Of All Bombs | compo | 231 | 3.57 | 3.77 | 3.20 | 3.50 | 4.10 | 3.34 | 2.15 | 3.32 | |
| 2017 | 38 | A Small World | Libre | compo | 344 | 3.14 | 2.40 | 3.03 | 2.07 | 3.37 | 3.85 | 2.25 | 4.11 | |
| 2016 | 36 | Ancient Technology | No Pyramid's Sky | compo |
I find your light mechanic original and with potential.
With more polish it can become a good game!
I felt a bit lost at the beginning of the game about what should I do. Anyway your game has potential, so keep going!
Simple but complete.
The music is the best part for me.
This may be one of the best games that give importance to the sense of humor. Good job!
Kevin Mcleod is always a reliable musician too.
I think your game is interesting and I appreciate when someone compose his own music too.
I would add some musical or visual feedback in the menu to any user interaction because I found it hard to know how to buy units.
Anyway, good job!
Simple but awesome mechanic. The music gets a bit annoying after playing a while but the joy of this finish is worthy.
Nice job!
But I felt sometimes that I couldn't move enought.
Ayy lmao.
I found some parts a bit too hard but in a strange way I just laught a lot with the death sounds.
It's hard to know how to play correctly at first. But after a while a manage to build my own vehicle and have some fun with the advanced options.
I would make it brighter and the main thing you should work with is finding how the player must learn to play your game.
Anyway, good job and keep working!
It's challenging, simple and fun. Good job.
The main problem I have encountered is the one with the colliders. I've seen you are using Unity, so I recommend you to fit your colliders in a smaller area or try the Polygon Collider 2D. Because it's a small project it won't consume too much resources and will be a more enjoyable game.
I would add some music and sfx, too.
I couldn't manage to finish the level but I find the game interesting and much more completed than the average.
Nice game there!
Original idea but this needs more polish in the design part to make it funnier and more challenging.
@onyon @Joff @Gulyasarni66 @BurntFeelings
I didn't think about making this a mobile game, but that may be a great idea. I think I'll work on that eventually to experiment with the mobile stores too.
I know it's a short experience but I wanted to keep it simple and be able to polish it all I could.
@antonio10bc @onyon @Joff @Gulyasarni66 @BurntFeelings @sn0uk @QwaKlak @Ghen @Bentou @Sakaki @XAND @mathias234 @Sun-Wukong @wheerd @lonesurvivor @Dehayat @asteryz @der_wisch @JustASHadow @DifferentName @lekiy @LCMW_Spud @SuperPokeunicorn @RafaCP @vitineth @muit
First of all, thanks everyone for your awesome feedback. It's my first time in the Ludum Dare and I'm delighted with the community and its eagerness to have fun and make better games.
I considered this first attempt in the competition to be simple, polished and enjoyable. And as I see your comments I think I have accomplished it. Some of you didn't find it as challenging as you may expect, but the challenge is to escape from the planet, where you will come to the win-state :)
Anyway, I found that a lot of people would like to play an adaptation of this game into mobile. And I'll see what could be done. Indeed, that would be an opportunity to add new features as scores, an infinite mode, power ups or even multiplayer; and to fix any bug.
Thanks again for your comments and I hope you enjoyed the Ludum Dare as much as me!
PS: My Twitter is @DiegoCTorguet :)
Hi everyone!
When I did this entry I was really happy to see all this feedback and I want to tell you that I took advantage of it.
These months I've been dedicating some free time to adapt and improve the game and I've just pubished it today for Google Play.
I'll leave you the link here if you want to play it.
https://play.google.com/store/apps/details?id=com.DiegoCT.NoPyramidsSky
Thanks for the support and merry christmas!
@antonio10bc @onyon @Joff @Gulyasarni66 @BurntFeelings @sn0uk @QwaKlak @Ghen @Bentou @Sakaki @XAND @mathias234 @Sun-Wukong @wheerd @lonesurvivor @Dehayat @asteryz @der_wisch @JustASHadow @DifferentName @lekiy @LCMW_Spud @SuperPokeunicorn @RafaCP @vitineth @muit @Fib @dkdwrek @KevKevOnFire @steph88 @Amine Tcherak @seveca95 @Nichii @kingpirux @xesenix @Steven Miller @rjhelms @nervous.composers @Lênon Kramer @HuvaaKoodia
As a fan of the Souls series I have found this game really interesting.
I like the blended animations, the music, the visual style and, of course, the challenge.
Nice game, onyon, I'll save it in my Compo favourites!
One great problem in the game is what many others have said before: it's hard to know how to play.
But the main thing I think you should improve is that you should try to narrate your story without large text boxes. It's quite more powerful to show than to say.
Step 1: Build a huge temple.
Step 2: Build a large column on one side and let it fall.
Step 3: Enjoy the destruction.
One of the best games I played so far.
Nice work, but I found a bit hard to know how the clays worked.
I was wondering if this game fitted the topic, but I actually had a good time playing it!
I had a good time playing it. I just missed a 8-direction movement instead of 4.
Such a creative way to overcome the Jam. Great job there!
I liked how the light interacted with the environment too. But then I pushed the red square against the wall and I couldn't move it anymore, leaving me stucked in the level.
I have enjoyed it! Funny and original idea.
The only thing that bothered me was the camera when I tried to make some little movements. Maybe you should make the shot transition slower and more dynamic. But hey, good job!
Darude would be proud of that sandstorm.
Great music, art and fx. Awesome job!
Funny experiment. I think that it could have potencial with a good game design.
I had some troubles with the camera and with some enemies that kill me as soon as I enter a new room.
But anyway, I like your art and, over all, the dynamic music effects.
There is no doubt why you already won the ludum dare before. Awesome work!
The control was so fluid and the visuals were so astonishing that I believed I could do more in the game.
Like a short experience it's really enjoyable. Good job!
What if Ludum Dare was done in the 80s?
I think this retro style is as cheerful as refreshing.
I like the relaxing atmosphere but, for the next time, I encourage you to invest more time in the design and art.
I loved the art style and the comic humour.
--laughting in alien--
Anyway, I found hard to control the rotation of the spaceship in the game. But, hey, great game!
Great job with this one guys!
I love the atmosphere generated with that art and music.
I simply love it. One of the most original games I've seen this ludum. Also that vaporwave aesthetic is nice.
There is no interaction at all, but physics calculated violence is always funny.
Your game has some interesting ideas. I had some fun playing it indeed.
But there is a thing that didn't let me enjoy to much and is that it can only be played with one hand. I think that if the right hand would be able to throw, move and hit it would be a more confortable experience.
I find your game really entertaining, and I love the atmosphere it has.
I see myself in some days playing my compo favourite games and yours is one of those without any doubt.
This is an original game. You deserve a high five because you are one of the few adding a tutorial.
I find that your game ends up not being too much challenging after some tries, so I would add some hard mode.
Lovely game. One of the best I played so far.
Like other players before me, I can't find the game responsive in design or art.
But the music is really good and I think you had fun doing it, and that is the most important part!
At last I find someone brave enougth to use Unreal! haha
The only problem is that sometimes I die almost as I begin the round because of the enemy spawn.
Anyway, cool and funny game there.
This makes me remember one of my childhood videogames: "Speed Demons".
Nice job!
I now control the world :D
I missed some music and sfx, but nice game there.
Funny art and cool music!
Maybe the player should have more control over the rotation speed or something like that to be more challenging and fun.
Anyway, good job!
I find this game a bit confusing about how should I play or where is the challenge.
Besides of that, I saw some on progress images you uploaded a few days ago and I have to say that those clay textures are awesome. All the art in this game is wonderful. Good job!
I like your game idea and the doodle art.
In order to improve your game I would add some music and polish that movement mechanic.
Funny and lovely game!
I like when anyone invest time doing a quantity of levels.
I missed all audio but good job!
I like randomness and I like your game!
I love the design work it has. One of my favourite games so far!
I would have added a longer or different ambient track because when you are playing for a long time it gets a bit annoying.
Fun to play and nice to see you've done the main topics of the game as different levels, music and sound effects. Good job.
I like that you tried to put some narrative in this short time of development. But you have to be more careful with some points like being able to die because you can't move until you read all dialogues. Anyway, nice work.
This seems like one of your first approaches to games and I would like to give you some feedback. - The jump can be frustrating because of how fast you land. - The obstacles doesn't always appear with enough space to jump them all. I would like to congratulate you for making the game and including things like animations, music and scenes. But you must have the idea of making something enjoyable for the player. Keep on it!
I look at this game and I see that you have put some effort on it. I hope someone enjoys this technical concept game and good job!
I completely love this one. It just need more polish.
- I wanted to see how every civilization grew but everything was happening too fast. - In the final fight I lost because I tried to fight without choosing my classes by error. - The music gets a bit annoying when heared too many times. - The controls in general are a bit hard to learn how to use them at first.
But hey, I'm writing this because I would totally love to play this one without that lack of polish of a game jam. Seeing how the civilizations grew and having a log of every event was amazing. Great job!
I've just jumped over my chair when i pressed 'e' lol It's a funny concept of game but you need to be more aware about how to let the player enjoy the game feel. I suggest you to investigate a bit about it and keep working on it. If this is one of your first jams good work and keep on it!
This could be one of my favourites entries but my lack of knowledge makes me lose even when I think I'm doing right. If there would be a way to experiment in a slower speed I would be playing it until solving it, but it all comes too fast. I love the visuals and Kevin McLeod's music is always a good choice for this kind of games.
I like the music, some good pixel art details and that creative way to approach the topic. Good job!
The game has some good intentions and ideas, but it just don't get them flow at all. Some people have said them before so I will not repeat them. Keep working on making games and each try will be better :)
Cool idea. It's not for everyone and that big block of text can break the experience, but I'm sure there will be some programmers that will enjoy the game. Good job!
I think I've just fallen in love with that 2.5D aesthetic. I've feel a bit lost in some puzzles though, and I miss some music. Anyway, this is an amazing work and explores amazingly well the theme. Great job!
I like the shooting mechanic a lot, and the intentions of the game. The sounds can get a bit annoying, though. Cool idea to use the outlines as health meter.
Cool game! I like a lot that menu which uses the game mechanics and how you introduce physics to the gameplay.
Cool idea and what a cute world. It was in level 2 where I was more entertained because the first one has some lack of challenge. But yeah, you can polish it more, add some levels and have a funny game there. Good entry!
At first I had my doubts with that recoil movement, but the fact is that I found it really funny to play. I've already played some tries and I had a really good time here. You made the most important part of a game: make it funny to play. Good job!
I died as I started playing but with some work I started to catch what to do. It could be more intuitive with some sounds and the font is not easy to read fast in the UI. But the main problems with the game is the lack of polish. Keep working on it and you can have a funny game here.
I enjoyed more seeing how the population grew up than shooting the aliens. Indeed there was a moment when an alien was trying to abduct a child that was concieved in my game, and I was really worried about losing it.
This is a cool entry with some great achievements as having cutscenes and some solid gameplay. Congratulations!
Cool game. It has a slow begining but when you catch how it works it can give you an entertained time. Good job!
Interesting approach to this ludum theme! I played it until the very end and I had a funny time here. The main improvements I would add is a better angle for looking the player and change the shot sound (it can get a bit disgusting when shooting a lot). God save the queen's lunch!
After some slow paced games I find this game entertaining because of how fast it is to be played and replayed. In the feedback part I would recommend you having a safe place to start the game and being able to kill several ducks with the same attack if they are in the attack point. Good job.
It's always funny to play with the physics. But yeah, I miss some objective further more of experimenting. The core works though, with more polish and work you can get something of this. Keep on it!
This is a funny one! The game can be a bit slow in the mid game but it has some good ideas and it's nice to see a completed game as an entry. At first I didn't understand that you were on top of a turtle, but I saw it after I lose my first try. Good job!
Good to see some Twine around here. It's nice to see how someone can approach the topic in a narrative way. You added some really good points in there, like making the "one by one" being click one by one, and these kind of tricks. Great job!
This is an original idea and I like a lot some details like the roster or the animations. Great job!
Nice looking game. It's simple but challenging and has great overall polish. I think I'll have the music stuck in my head for some hours, though. :joy:
How a game about beating annoying children.. I mean, gnomes, can be bad? Anyway, really good entry. Cool art, fluent gameplay and refreshing experience. I'll also give that engine a look.
Congratulations for your first game! It's cute and the art is neat. I've found travelling from a planet to another too hard though. Keep on it!
It has some cool points like the controls and the concept, but it is really difficult in all levels. Maybe you should help the player learn how to play the game with some easier levels. I missed some SFX but the overall is good. This can be a funny game, good work!
At first I thought there would be too many different animals, but I ended the game without having any problem with that. Funny, easy to learn and complete. Good job!
I don't know if its me, but I find in this game some retro vibes that I like. The gameplay is good and you can build something interesting from this. Good job!
First of all, thanks for all your messages. I'm happy to see that almost all of you have played the game until the very end and tried to send me some proper feedback.
The story behind the game development is that I made it in my university where they also hosted an alternative to the ludum dare: 'light and reconstruction'. Now I see this was a mistake, but I challenged myself to take both topics. The spaceship, its life and the narration would take the 'small world' ludum dare topic, and with the pipe examination and the reactor repair I would take my university topic. I achieved making a game with everything but It left me without the time to test the game how it should have been done.
Now I see that the puzzles can have some lack of challenge, the time to examinate the pipes is too long, and the pipe switch needs more feedback. But in the other hand I'm proud of my work being able to complete, in just a weekend and all by myself, a full game with some innovation points like the video logs and the muliple language, an experimental narration and that creepy mood which most of you have enjoyed.
This is only my second participation in the ludum dare and I've made some mistakes. I know it. But I also know I'm making progress as game dev and I completely love reading this feedback.
Thanks for your time and, as a reminder, my twitter is @DiegoCTorguet and I'm willing to meet other game devs.
Keep on it and good luck with your ratings!
@torcado @siryakko @sleepystudios @sagarpatel25700 @plepletier @somethinboutgames @kfischer-okarin @lenon-kramer @ryte2byte @lipsch @banana-man @zelos @realitycheck @notiiivan @chunkybrewster @fiery-squirrel @gamepopper @gato @maldo19 @rockhoppergames
This entry is interesting. It has that experimental vibe which catched me very fast but I found some difficulties about understanding what the different states of mind are. Maybe it's just for my lack of knowledge on the topic but I felt a bit lost playing it, and I ended playing it without reading the texts to see where it was going to. I've searched if anyone in youtube played it and had the same problem and I saw he ended up making the same as me. Maybe you could work a bit more in making the game more friendly by giving a bit more of context. Cool music, concept and art. And some fragments I've read are neat too. I love to see a completed game as an entry, and I'm sure the correct people can enjoy it. Good job!
I really like the idea of having an online game here. I felt kind of confused at first but then I managed to learn how to play it. The game may be more challenging if you add some side-challenges or some terrain modificators not used by users like weather changes or different enemies. Anyway, good job, guys!
This is one of the best projects I've seen in this jam. Also, I'll investigate about the references you have included in the description. It can have some minor problems but the overall is neat and it's funny to play until the end. Congratulations!
http://imgur.com/a/Hdq4B
I appreciate your work making all this from scrath. It's really hard and I see you put your effort into it. Keep on it and make a game of this!
The main problem with this is the high difficulty, but I see you are aware of it. Congratulations for your first game, it has some good intentions.
This is some creative way to approach the topic. I find it refreshing and funny. Cool work!
I've seen some games like this in this ludum dare, but, as far as I've seen, this is one of the best executed. I would totally love if you could add some competitive mode where players must be the only survivor, instead of cooperate.
I like a lot the first writing part and when I zoomed out for the first time I was amazed of the size of the galaxy. Altought I have to say I wasn't able to finish the game despite I wanted to. I didn't make it until the end because everything was too slow and cold. Anyway, this entry has some good intentions and ideas and we are here for them, so, good job in that part and keep working on it to get a more user friendly experience.
This is a solid entry. It has every point of a complete game and I like a lot the multiplayer part. I felt that the bullets are not big enough sometimes, but maybe it's just lack of habit. Good job!
I'm trying to play it but I can't! I'm using Chrome by the way.
What I mean is that the page is not even loading! It gives a 502 error.
Working with that amount of duck photos had to be a challenging project. Good work with that.
I really like the game art despite the gameplay has some problems like not having a safe zone to start and being a bit difficult to see which key is going down and when. But yeah, cool art and the multiplayer part is awesome. Good job!
As I saw those Kenney assets I rushed into this game. Nice tutorial and good job. It has some good overall finnish and has the main parts of a game covered.
It's a bit messy because of the rush of the jam, but once you get the concept it is nice. It is always cool to see this topics transformed into social criticism.
Well, I didn't think I would find a simulator of how people drive in my city here lol Nice game!
Poor, poor fish. I was feeling bad since that eye began to close. In general, nice designed clicker!
I love this game. It's a whole piece on its own and it's for a jam. I managed to get some finals and have seen some hints for others. I will totally come back and play it again until I get the 6 endings!
I really like how you manage to express ideas through few and simplified resources. It's a cool entry, from the foley fx to the minimalistic figures.
Despite it ends up being a little too difficult to play, I love the idea of shaping with opinions. Really good job here!
This appear to be simple but the controls are really polished. Great job!
Simple but deep. Good job!
Oh, mate, this game is really _Please, pay 5$ to see the completed message_.
This game is really good! I manage to live some minutes and here you have some feedback: - 'a' jump button feels a bit slow. And it punishes really hard not giving enough atention. - I feel like some soft rhytmic music in the background would help a lot to synchronize better following some pulses. When you have more than 3 actions it gets crazy and I think that feature would help a lot.
Anyway, this is funny and really original. Congratulations!
Cool approach and having a port for android is what suits this game better. So nice idea there!
Despite the difficulty may be a little too hard, I enjoyed this original approach to the topic! Good job!
I saw your game in Jupiter's video because I was there too and I looked for you really fast. This is a great game and a really funny approach to the topic. Congratulations!
I'm really bad at this game but it's lovely. Cool job!
- Creative approach to the topic :heavy_check_mark: - Unusual mechanic :heavy_check_mark: - A hecking game loop on a game jam! :heavy_check_mark: Awesome entry! I really enjoyed this one and appreciated your interest in making something new. Nice job!
This entry should have a lot of more ratings as it's a hidden gem! I love the mechanic and how you approached the topic. Nice job!
Awesome art! It reminds me of some gba games. Nice job!
I find it interesting how you approached the theme with a joke from a tv series! Nice job
Cool looking game! Nice job!
Nice game! I really liked how you decided to create a place to play with. Also Appreciate the fact that you got the time to make some music
Once I realized I had to wait instead of throwing it food continuously my pets stopped dying, yay! Mr. Fuzzy Boots had a great time, just like me. Lovely mood and retro-art!
The fact that you made a whole level is awesome. Also I enjoyed the map and how you marked where you passed by. I wished it had more challenge as the enemies weren't really a danger for me, but overall I enjoyed just looking for the yellow pieces. Nice job!
One of the best compo entries I've seen so far! I really like the fire and the illumination fxs. Sometimes I wandered for too long until finding any treasure or danger tho. Nice job!
Nice work with the sound and graphics. I felt a little lost about the objective in the game but it's alright. Nice job!
I just read that this was your first jam so congratulations for that! The rhythm of the game feels kind of slow for what I would expect from the art, but I got some fun destroying the other planes. Keep on it!
Start playing -> shark goes flying -> wtf? -> actually read the description :sweat_smile: Once known that I was able to play and enjoy the game. I think the best part of it is the art. Nice job!
Straight to the point and fun to play. Nice job! I got a highscore of 50 :sunglasses: