Wow! I really like the improvements, good work.
If you'd like some more feedback:
It took me a little while to figure out how to collect water from enemies (I think you have to press attack then *hold* down?) it wasn't clear what the circle in the controls popup meant to me. It did feel cool when I pulled it off but frustrating when I couldnt' figure out why it sometimes worked and sometimes didn't. Could consider that to be automatic and the water containing blobs to be rarer, then again when you're pushed for time you have to choose if you want to collect or not, so it'd be removing that choice from the player so maybe not.
I personally would have preferred if it only moved you back to the tree when you pressed down to water the tree to allow you to more easily chain hits of attacks together against enemies that weren't spaced so that you could continually do it, but staying close to the tree like a protector makes thematic scene too.
Finally it would be great if huge waves of blobs would occasionally come that required you to use your combo, the difficultly ramping felt quite gradual and it might have been more entering if the 'intensity curve' had bigger peaks and dips / variation
(I think this article talks about it: https://www.gamasutra.com/view/feature/3848/gameplay_fundamentals_revisited_.php?print=1 I say think but this just me trying to google to find a concept I was aware of but didn't have good reference ready, the article might not be that great, sorry!).