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DeadBoyGames

Games

YearLDThemeGameDivisionRankOvFuInThHu
202046Keep it aliveThe last treejam8603.643.463.584.262.63

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Comments by DeadBoyGames

LD46 — Keep it alive

Greed and feed by Samuli 2020-05-12T14:14:11Z

It's really awesome that you managed to make a multiplayer game! The aesthetics are very nice ! Only thing is that for me the controls of the characters felt a bit slippery like it takes a lot of time to start running - witch could be intentional and can make the game a bit more challenging, so i guess that's only my opinion. Overall very good job and a nice hit on the theme! Congrats!

Gardening Angel Kung Fu by ted 2020-04-21T20:43:33Z

I really like the style of this one and the start screen is so impactfull with the beat. The problem is it crashes me after certain time on launch cant get past the tutorial select screen. It happens after a certain time nothing else seems to be triggering it (like a button press or anything). It happens also if i just wait in the start menu for long enough. Will keep an eye on this because i'd really like to try it.

Package Panic: Always On Time by soldierbear 2020-04-26T15:34:00Z

It was very laggy for me - could be that my pc is too slow. The trees look super smooth though i wonder how many poly's are there per tree.

Keep Meat Alive by Nitero 2020-04-21T16:26:29Z

I've got to say this is the most fun game i've played so far in the jam. The innovation and replayability is high! Also the atmosphere is on point and to top it all of the theme is ridiculous. Very good job!

Planet Doom by NNNIKKI 2020-04-25T09:50:31Z

All 5. Very fun and innovative. I really enjoyed the button mashing to hack like they show in the movies :D! Also the BGM is killer. Thank you very much for this game!

Cells by Gaming Night 2020-04-26T15:28:24Z

Awesome game. The ui and it's sounds were super satisfying! I also loved the idea of managing resources and trying to see further to the next turn to understand what choices should i make. Very good job!

Xeno Tender by _delph 2020-05-11T19:09:39Z

I really enjoyed the whimsical aspect of it. It kind of reminds me of tamagochi. As @robert-li already mentioned sometimes it was a bit hard to understand if what your'e is good or bad. A simple sound effect for the success or failure would be nice. Best of luck to you on your future endevours!

It Came From Inside! by Ziamor 2020-04-21T14:35:38Z

Very nice! I really enjoyed the switching mechanich + the BGM is so relaxing!

Cardboard Frank by Beardmage 2020-04-26T16:03:35Z

Very creative! Reminds me of making cardboard forts as a kid!

Hanging by a Copper Wire by Pepijn 2020-04-23T12:35:50Z

I experienced a lot of delay and unresponsiveness (maybe it's just my pc). That being said the overall mood and the graphics are super nice. I would really love to try this out in playable condition. Maybe you could upload a html5 to see if that works better?

A day with Bob by monkeyDvrus 2020-04-26T15:46:28Z

Very fun. I got stuck on replaying the cafe scenario trying to get it better and better!

PLOTOKOSTE-DUSHEPLOT by Nexonium 2020-04-23T07:57:26Z

Very unique art style and overall mood. I love the grotesque aspect of the game!

Chasse Gardée by FrancescoPanini 2020-04-21T16:04:59Z

Very fun and humorous. I found that the mechanic of trying to defend the turkey while needing to change your position to not shoot it quite challenging but still fun.

Why Baby? by Chris Rock 2020-04-21T20:24:05Z

I liked the writing a lot . Wish there was a way to just pull the plug on the rex or maybe feed him rotten salad.

Hacker Boy by Connor0Wolf 2020-04-26T16:01:25Z

Very funny idea! Keeping the hack alive. Good job!

Levain - My needy friend by Karas 2020-04-22T08:50:58Z

Very cool and addicting game. I can see how this can grow into a bigger project. You could also set a timer for things for example when the cooking is done so that the bread can overcook and things like that. That would require for the main characters speed to be higher though.

Chicky's Delivery Service by Jelle Vermandere 2020-04-30T09:53:46Z

The game is very fun and cheerfull yet still challenging. Very good job!

Lights Out by Batswinger 2020-04-23T12:18:08Z

Very well created mood. When the fire starts to die out i really start to get this claustrophobic feeling. One idea i can suggest is that maybe when the fire starts to die out the players movement speed increases as if to suggest panic and it would probably allow for the players to last longer which would allow different kinds of dangers not only the light dying out.

The last tree by DeadBoyGames 2020-04-21T19:04:04Z

Thanks to everyone playing and commenting! @chonky-animations - The bottom bar represents the level of water the tree has. The tree needs water to grow if it doesn't have any water - it starts to shrink. @greebs - Thank you for highlighting that - i'll think of ways to improve that!

The last tree by DeadBoyGames 2020-04-22T08:29:55Z

@chonky-animations That sounds good. Maybe i could also set that the tree loses leaves only when it shrinks instead of all the time like it is now. Also thanks for putting the time and writing your thoughts!

@r2isabot I'm so glad someone is enjoying it!

@nicholasm21 It was a very intense experience! but for main i took a lot of script, shader assets from my main project that i'm working on. Like for the ui and state machine, also the wobbly shader saved the day!

The last tree by DeadBoyGames 2020-04-24T21:16:52Z

@mulberg @gnarkill Thank you guys for sparing your time to write the comments. About the controls - i didn't have enough time at the end of the jam because my internet connection sucks so i couldn't make a proper tutorial - the controls can be seen below the game window in the itch page. About the bar - ill keep in mind that if i go on and try to expand upon this project, since in the jam rules it's only allowed to fix bugs after uploading and not try to implement new features, but maybe a simple water drop icon next to the bar would clarify things./?

The last tree by DeadBoyGames 2020-04-27T13:16:50Z

@chonky-animations Thank you very much for writing!The tree grows and shrinks at a constant speed. The bar is merely saying how much water it has, that way the player would have some time to rest an do something else(only thing is that right now there's nothing else to do). I could try to make the tree growth scale with the amount of water, but then if you fill it the tree might grow too fast and then there's no challenge anymore. I would have to experiment with the growing , shrinking and watering ratios. About the growing/shrinking confusion - right now the only real solution i can come up with for that would be growing and shrinking sounds that could be quite distinguishable and the tree loses leaves as it shrinks. Maybe if the bar is only red when empty and blue when it has water (instead of a gradient) it would be clear that its only about how much water it has!?

@nnnikki I totally agree. While making it i had many ideas and one was to refill the can, but at the end i just lacked time. I also wanted to add combo counter as well as some flying enemies that you kill by jumping and tossing some shurikens or something.Also enemies that take more than just one hit to kill. That would maybe add some more diversity. But i do get the point about getting the player to move away from the tree. Thank you for writing!

I'm going to keep working on the game and update it. Thank you guys for your suggestions, and your time. It really helps me clarify what are the necessary steps to improve upon the game.

The last tree by DeadBoyGames 2020-05-11T16:28:01Z

@gameovermexico I'm still thinking about the story line and weather i even want to have a story line :) I'm very happy you enjoyed!

@matt-greenbury Thank you for commenting! It really does mean a lot to hear that people are enjoying!

@delph Thanks for the comments. This was very useful as i used a lot of your suggestions to improve the game. Check the new version on itch. I replaced the controls and added a tutorial. Also now there's power move, combo system, multiple levels and dynamic difficulty. Thank you very much for the suggestions!

@ryjcio I now added multiple levels which are ramping up in difficulty over time so maybe you would enjoy another play. Right now i have not thought about the finish but i'll keep working on it so keep checking up!

@natwomb Thank you very much! I did make the assets myself so it means a lot ! I adressed the issue of the character moving around to slowly in the new release. If your'e interested try it again! There's also a lot of other cool stuff :)

The Last Tree Alpha 1.2. Update https://milkboygames.itch.io/thelasttree

The last tree by DeadBoyGames 2020-05-12T14:22:38Z

@delph Yes is still need to smooth down the enemy waves. The way it's set up right now is if the Tree has grown a lot the wave intensifies, also depending on the water amount the tree has the wave either intensifies or lowers, and also the chances of enemy having water and the water amount carried depends on the trees water. But right now usually there's only one or two big waves.

About the moving back - I have the intention to implement currency that you get from either enemies, or doing something else. The currency then could be spent on upgrades. One of those upgrades would be attack range. With that in mind if you move to the sides too far and if you have a long attack range it could really mess with the overall gameplay, but i still need to experiment.

Thank you for reply and for the article i'll take a look into it :) cheers!