Tumble Baby by 01010111 2020-04-21T17:45:58Z
We need more! That last one was especially genius
Foon → Ludum Dare Explorer → Users → Nitero
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Reel Deep | jam | 82 | 4.18 | 4.22 | 3.52 | 4.21 | 4.26 | 4.31 | 3.02 | 3.69 |
| 2020 | 47 | Stuck in a loop | Loop Factory | jam | 38 | 4.26 | 4.14 | 4.01 | 4.34 | 4.19 | 3.81 | |||
| 2020 | 46 | Keep it alive | 👥 | Keep Meat Alive | jam | 233 | 3.97 | 3.94 | 4.26 | 4.19 | 4.42 | 4.14 | ||
| 2019 | 44 | Your life is currency | Bloodthirster | jam | 3.00 | 3.00 | 3.00 | 3.00 | 4.00 |
We need more! That last one was especially genius
Good game, the soundtrack is awesome! However it's kind of weird how the music is stopped when you press the heart. To me this got kind of annoying when I pressed it too often. With a bit of polish this could be amazing. Gives me rythm game vibes too, maybe have the enemies attack / die on the beat?
Simple concept, yet very fun. Only nitpick I have is that it's a bit hard to notice if you have picked something up or not (apart from the sound effect). An animation would be helpful.
I can almost just return what you commented on my game: The game is kinda hard for me. I think this mainly comes from not being able to clearly distinguish between foreground and background. I always felt kind of lost and knowing how the portal looks would've also been helpful.
Apart from that it's a solid game. Cool art style and game feel~
Really cool concept! I've also got an idea for a feature: Have something to play around with, which does absolutely nothing. So that when you have everything under control, you have some distraction (like on the hearthstone maps).
The most fun one I've played so far! Super chaotic!
Only suggestion I have is making the building/printing more clear. The other things are pretty simple: Repair something, collect something. But at the start I had no idea what I was doing with the building.
Great idea, stunning art and soothing music! Very well made game!
The only nitpicks I have is that there seems to be a bug where your bullets pass through enemies if you are too close to them, and the health bar being hard to see in later rounds (which is also kind of fun).
The balancing is also pretty solid. From the premise you would think that there is some easy way to min-max this. However I didn't find the one way to completely cheese it and get an infinite highscore. But I got quite far, so here are some interesting thoughts I had: First of all, in this game you truly are your worst enemy. So I just avoided shooting as much as I could, except for when enemies where very close. Using leftover health to take shots for your future self can also work, but it doesn't seem very meaningful later on... Another trick is to keep moving in simple patterns so that you can later predict where safe spaces are. I also tried to move as little as possible and generally stayed at the edge of the map. The last trick I found was spinning violently when not shooting. This means that you can tell that a past self is about to shoot when he stops spinning, so you can watch out for that.
I hope this didn't come across as weird. I'm just genuinely surprised as to how long the game hooked my attention.
Current Highscore: 32
Simple concept, seemingly inspired by some mobile games? But It was actually pretty fun!
I thought it was kinda slow in general though, especially if you end up at the bottom with no speed... Maybe you could have some powered rails that makes the carts go fast? Or some other way to give them a boost?
Also its sometimes hard to tell where they will go, when two rails overlap
Fun party game but I agree with others that the rotation is a bit slow sometimes...
Also super cute visuals! Reminds me of https://store.steampowered.com/app/1390350/Webbed/
Great idea, but I think it needs a lot more polish. For example I managed to get stuck in the ground after a big jump, or buffer many jump inputs on a wall to fly super high
Thanks @elysiagriffin! AFAIK it's the first time someone played one of my games on stream, so this means a lot! To answer your question: There are multiple solutions to most levels and I even saw some new ones from you.
While I'm at it, thanks to everyone for the feedback and kind words!
I'll definitely look into making a bigger game out of this, maybe targeting mobile.
Neat game! However the word "swipe" really confused me at the start, maybe some further explanation of the mechanic would be nice. I just kept doing a short swipe (like on a phone) which meant that the knight would just go straight so I could beat the first level for a while.
The idea and execution are super neat! Shame that it's only so short.
Only advice I have is making the text go a bit faster upon clicking again. I would personally also prefer if everything was addressed as "the" instead of "a", but maybe that's just me. Apart from that the atmosphere is definitely there, so please keep going!
I think some small indication on what can be clicked would be nice, to get into it quicker
Also I'm not sure if this is intended or not... but the solution to most puzzles for me was to just have a super short loop (sometimes at the right time, or to release it at the right time) so it was kind of easy tbh
Pretty cool! I see you had a similar idea to me, letting the last level loop back to the first. But since this game has a hint of story, I think the aspect of a meta loop could be explored further
Nice concept, remidns me of Super Hexagon
I think it needs work on the collision though, it isn't always clear when you'll get hit. Also for the jump maybe have an indicator on the other side to see where you'll end up?
Gotta love the 7eleven A E S T H E T I C
Some more different game modes would be nice
Got pretty hard at the end there.. lvl 48 made me almost quit. But you can't beat 49, right???
At first the scrolling was a bit confusing, but I got the hang of it pretty quickly. I also liked how you gradually introduced new elements and ramped up the difficulty. But there were also easier level later on, so really good pacing! The only negative thing I found was that the movement is a bit too slippery for my taste.
Overall one of the best games I played yet, I think this would go great with some narrative, maybe go for something like "Thomas Was Alone"? Also I could see this in speedrunning
EDIT: Secrets or backtracking could also be fun. I really think you should continue this!
At first I was totally confused because I only read the name of the game and no description. So I thought there was gonna be some actual machine learning xD As for the gameplay I wished for some way to cancel a initiated drag, as I found the angle to have made my planned move impossible. A reset button would've also been nice so that you don't have to wait too long when all hope is lost anyways.
A more extreme idea could be changing the camera to free look. This way there wouldn't be any difficulty placing stuff the way you want and you could also plan ahead if nothing much is happening... Now I don't know if this defeats the purpose of the game though, so maybe limit the cam to not go too far away from the ball? Anyways congrats on the cool game!
Personally I found the scrolling a bit annoying, since it interfered with the browser scrolling sometimes. It was also easy to lose track of your leftover moves and it was a bit unclear when you gain a new line at the bottom. But apart from all that it's definitely one of the most interesting games this jam, congrats!
EDIT: Finally made the top 100 :D
Okay you definitely won
First game I actually completed! It had a perfect scope and everything felt super intuitive! I'd definitely play a longer version, maybe add some enemy variety and special stuff in the ground? Only nitpick would be that the audio seems to scratch a little? Could be on my end tho
Cool concept, we actually had a similar idea for this jam but decided against it ^^' Also the music is pretty cool, gives instant terraria vibes! My one suggestion would be to add more obstacles and/or enemies so you can't just dig straight down
At first I was worried that the rope wasn't gonna be used in a meaningful way as more new platforming aspects were introduced, but you really nailed blending all of the mechanics together! Sometimes it also felt like there were multiple possible solutions, which was nice :D If you develop this further I think some more tricky puzzle sections would be cool. Overall probably the most fun entry I've played yet, definitely need more than 10 minutes of this!
Amazing submission! At first the movement in the air felt too stiff, but when you get into it the movement is really fun :D The level design was also top notch and at times the game had some "Getting Over It" vibes (in a good way!) The artstyle is also cool, but at times it was a bit hard to see obstacles because of it
@joedev Fun submission & good humor! I agree with @whysguy52 though, the mouse cursor should be hidden / frozen to the center... Because especially with a second monitor the free mouse is a bit annoying, otherwise great game!
Thanks I hate it
This might sound ridiculous, but I actually got to the dentures on the first try... But I think I got some kind of bug, because I coudn't pick them up? Then I tried again and again and just couldn't beat it, so I really started to wonder how I got so lucky xD
After some time I got less confused and actually started planning ahead. So the second completion was 100 times more satisfying! Overall really cool gameplay and super polished game! If you'd add an endless mode I'd definitely play this more :D
EDIT: Something like more dimensions (maybe going back up, or horizontally) would be pretty dope too
Such a cool tiny world you've created here! I really like the imaginative visuals, great colors and shapes! The narrative was also cute and I could see this is a longer game where the story is told a bit indirectly. Not sure why, but the manga "Blame" also came to my mind.
Unfortunately I also encountered scartchy audio in the web build and I agree with some others that the up direction for jumping doesn't feel so great. Apart from that I also noticed some gaps between the grid tiles. Though depending on the engine you're using this should be an easy fix. Lastly I recommend some telegraphing for moving downwards, as it is sometimes hard to know where you can safely land. One option could be to add some collectibles like coins that tell the player where there is floor. Another would be to add a dynamic camera that has a look-ahead feature.
Hope that didn't come across too negative, overall I really liked it :D
Mango best fruit confirmed! I'n contrast to other people here I didn't feel that it was too hard, my best time being 21 seconds :D Some progression would be nice though, as I didn't see much reason to keep on playing
Really surprising this is still in the danger zone! Overall cool concept and it took me some time to figure out I wasn't playing some variation of rock paper scissors xD But on that note, if you search for "JanKenUP" on the playstore you'll see some mechanics that could fit this type of game. The sound and graphics where also nice and the dubious text also made it feel mysterious, which helped me see the game as a puzzle!