FoonLudum Dare ExplorerLD47 → Spinnerets

Spinnerets

By jeremy-ryan

View on ldjam.com

CategoryRankScoreCount
Overall294.1040
Fun134.1541
Innovation2013.5541
Theme3193.5642
Graphics334.2643
Audio363.9642
Humor853.5136
Mood1203.6440

Comments

mikoziq 2020-10-05 01:33

Great entry for Switch Title actually! Couch fun :v:

firegamer3 2020-10-05 01:43

Really Interesting, you might not be able to get as many ratings due to the nature of needing other people.

jonathanfdr 2020-10-05 01:43

WOW! THAT'S A 10/10 ONE!

I've played with my brother and we played like 8 to 10 rounds and having a blast!

Seriously, get a full game out of it!

My sugestion is just improve the wall colliders, add some other maps and special powers, but, really really nice work!

jeremy-ryan 2020-10-05 01:55

@firegamer3 Yeah, definitely a concern. I put "multiplayer" in the thumbnail so I hopefully waste fewer people's time (and maybe attract groups who are looking at games together).

@mikoziq @jonathanfdr Glad to hear you liked it! My wall collision code is certainly quite buggy (there's an Easter egg if you manage to slip outside the play field). Game jam code!

Definitely room for more powerups, terrain types, etc.

mikoziq 2020-10-05 01:58

@jeremy-ryan don't worry. When I look at my game's code I want to call exterminatus cause it's full heresy.

dharby 2020-10-05 02:16

Awesome work! I definitely agree with the recommendations to continue this after the jam and expand on it.

danman9914 2020-10-05 04:04

The music is outrageously catchy. Nice work. High scores all around!

doomerismo 2020-10-05 04:47

This game have personality. Looks like something trending as a multiplayer game. You have a good concept of MMO to develop here.

chickencastle 2020-10-05 09:42

Wow this was really good! The multiplayer aspect was so simple that it was easy to get someone else involved to play a few rounds. The simplicity is just so sweet, I love it so much. Really nice job. As others have said this would make a great switch title.

2020-10-05 19:26

Really fun concept! It's already in a solid shape, but would love to see this expanded even further.

mrscythe 2020-10-05 21:06

Love the game concept! Art looks great, party games are always fun in my opinion :grin: . Also like the fact that you can use every key on the keyboard haha

manogugas 2020-10-06 07:19

The charge time could be shorter for faster and more exiting gameplay, other than that it's a great entry and deffinetaly reccomend playing it with atleast 3 people. Music and sound effects are also good and catchy.

jeremy-ryan 2020-10-06 10:43

@manogugas Glad to hear you enjoyed it!

You can currently speed up the results screen by pressing your input button (one second each time) but that's certainly not apparent from the UI.

**Edit:** somehow misread that as the transition screen ("change" time? No idea). Charge time is good feedback! It's currently set arbitrarily to 1 second, or less with the green powerup.

zimny11 2020-10-06 13:48

Great execution! The music, sound effect, controls and art style are made with really high quality. Good job!

decadedecaf 2020-10-06 21:39

The game looks and sounds amazing. It was really fun with two players, but I'm imagining it would've been faster-paced with four. The way you choose your button before playing is really clever and intuitive. The power-ups kept me playing for sure.

I would've loved to see some match settings to be able to customize how the game was played, but that's more of a wish than feedback.

Solid entry!

amin-jk000 2020-10-06 21:50

very nice I enjoyed it :v:

aless 2020-10-07 01:59

This is such a cool little game!! I really enjoyed it. The art is really good and the interactions between the spiders felt good. Also the music and sfxs fits perfectly, great work.

apples-mmmmmmmm 2020-10-07 02:06

Fun concept for a party game mechanic. Unfortunate that there's no way to play solo though.

kassie-kitsune 2020-10-07 07:55

God, what isn't there to praise about this gem, the art is adorable, the concept is interesting, and it feels super polished, save for a few bugs, I picked this up with 2 friends and the 3 of us ended up wasting a solid half an hour webbing each other and bouncing around the stage, I only wish it were slightly faster paced and snappier, but it was a blast despite that, Excellent work, especially for a COMPO game!

jusw85 2020-10-07 10:57

I loved the cute graphics and audio! Unfortunately I didn't have anyone to play with, so I had to play with myself. I noticed that when I web at the corners of the room, sometimes I fly out of bounds and respawn in the centre. Regardless, great entry!

tom-a 2020-10-07 11:09

Good looking game. Love the color palette and the graphics. Very cute!

sandpile 2020-10-07 21:49

I love the music, and the art style looks great! Sadly I don't have anyone to play with :( Looks promising!

walaber 2020-10-08 03:45

Super fun! we played with my kids on stream and had a blast!

tyler-law 2020-10-08 07:17

This is amazing, well done. I'm just leaving it on in the background to jam to these tunes. Really nice touches with the bouncing animations on the UI and intelligent and simple lobby screen for joining up. Just pressing your any one key to use for input to join up is really smart. Just well done all around -- major props. ...no but for real I'm leaving this on in the background to rock to the music.

quoclon 2020-10-08 13:07

I didn't have a second person to play with, so I just tested this using two different buttons on my keyboard.

I loved the art aesthetic and sound. This is the first game I've played using PyGame, and I think you did a great job with it. I'll have to check out PyGame in the future! The powerups were fun to try and get. Also I think the feeling of shooting and bumping in to things felt good. Overall great submission!

bernard-bumblebutt 2020-10-08 13:21

I really like the spider graphics and animations. Also, a huge fan of 1 button controls, especially in game jams.

frigow 2020-10-08 13:33

The polish of this game is amazing, and it's even more admirable considering it was done by a one person team!

You really created what could be a full fledged indie title, GG!

dizzy 2020-10-09 19:12

Wow i used pygame early 2013, its a pretty solid lib, and i really miss it. Good job making a awesome game!

manusaiz 2020-10-09 23:57

Nice little coop here, I wonder if it would be more fun whith way faster loops, I don't really know because i played it alone. T-T

nitero 2020-10-10 16:02

Fun party game but I agree with others that the rotation is a bit slow sometimes...

Also super cute visuals! Reminds me of https://store.steampowered.com/app/1390350/Webbed/

lelulagames 2020-10-10 16:06

The spiders are super adorable. Once I figured out the movements it was easy to do, though I do wish there was an AI I could play against.

jeremy-ryan 2020-10-11 13:02

@nitero I've never seen that game before, but it looks amazing! Definitely see a little bit of resemblance (and may have to wishlist that one).

blubberquark 2020-10-16 14:16

I *only* run games in a sandbox since the last time. I like the polish and content you put into this. The only thing that's missing is controller support...

jorgegamedev 2020-10-27 00:45

Spinnerets

**Took me long enough to get to it, but here we are!** Had the chance the take a game for a spin (hah) as a multiplayer game like it's intended, remotely through the power of Parsec! I ended up playing against @moski until one of us got to ten points, and while he started on the lead, I ended up taking the spinning trophy home! :trophy:

It's really fun to see a compo game done with group-play intent too, and I think you did that pretty well! I feel Ludum Dare ends up motivating people to try more single-player experiences since its a do-from-home jam and because of the rating system. However, multiplayer games are always some of the most fun I recall having in game jams, so thank you for brining that experience here too!

First off, I have to praise the really good presentation! While simple, it conveys all of the information that is intended. The spiders stick out with their unique looks from the environment, and you can easily tell the destructible stuff from the walls. The little polish such as your intro screens and the trail effect of the projectiles were all pretty good! :spider:

Gameplaywise, I had a lot of fun! However, I feel like I was having _even more fun_ when some of power-ups were around, especially the sock one and faster spinning ones! While I can see the reason as for player's not to spam each other, I feel like I would have appreciated the faster spinning and firing. It did feel at times that the default firing speed was a bit on the slow side.

Even then though, the power-ups were really fun and created an interesting dynamic between going after them while avoiding getting hit by the other player. The only power-up we really didn't understand the effects of was the mandible power-up. Even then, everyone of the other ones were really fun to try out and try to use both to our advantage and disadvantage.

**I can picture this being a really big mayhem with four players, and I hope I get the chance to play it some time.** Once again, it was a delight to try this game out, and it's really fun to see your skill with different code libraries shine and deliver really polished stuff in 48 hours. Now that we're back to Ludum Dare we hope to see more stuff from you around again! Cheers! :whale:

Spinnerets Results

moski 2020-10-27 00:45

The wizard has trapped us in Mario Party hell!

2020-10-27_00H-15M-11S.png

Played this game with @JorgeGameDev through Parsec, so there could have been some latency issues that are not the game's fault.

With that aside, this game felt quite fun to play! We had plenty of thrills! Took a hot second to understand, but afterwards, we were firing and dodging and maneuvering all over the place! I wouldn't say that this game is the most innovative of the bunch, but what makes it stand aside is, of course, its multiplayer component. That can be a hurdle to a lot of people in the jam, so we're glad we had a workaround for it.

The game is quite competitive, and feels very polished. Spinning and charging was a bit on the slow side, although I do believe that'd be better suited for more players. Were it only 2, faster movements might have made the game last a lot longer and with less intensity.

We ended up playing until 10 wins, with me losing at 8 but ending quite satisfied with what we played. I'd even say that it was one of the most fun games in the jam, if only because of the multiplayer component. Ah, how do I miss party games. And parties overall, but still.

Great submission! Can't praise it enough! :whale:

jeremy-ryan 2020-10-27 12:46

@jorgegamedev @moski Glad you guys were able to get it to work, and thanks for the feedback! Hope to see you around next event!

*Edit: And that mandible power-up doubles your firing rate! I have snarky names and descriptions like "Slippery Socks" and "Mandible Lubricant" in the code, but didn't get around to implementing tooltips for them!*