FoonLudum Dare ExplorerUsers → CameronPenner

CameronPenner

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥉 2023 53 Delivery Bad News Bear jam Theme 4.68
👥 🥈 2021 49 Unstable Beat Server jam Humor 4.72

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signal👥Channel 59jam1433.973.853.923.974.333.713.733.78
202558Collector👥Happy Cleaning Co.jam164.324.143.854.253.834.234.334.19
202557Depths👥Archeologicjam784.093.843.964.304.554.033.98
202455Summoning👥Mushroom Conundrumjam304.304.323.724.254.373.954.204.25
202353Delivery👥Bad News Bearjam294.313.923.944.684.714.474.444.34
202352Harvest👥Tony Crow's Pro Scytherjam184.314.244.084.074.474.014.114.19
202251Every 10 seconds👥Are We There Yet?jam524.174.133.984.533.984.004.514.22
202149Unstable👥Beat Serverjam334.304.273.803.663.944.554.724.38
202148Deeper and deeper👥HELLEVATORjam4333.814.002.883.663.663.302.733.32
202047Stuck in a loop👥Magmaniajam814.164.124.104.374.103.753.253.86
201843Sacrifices must be made👥Oath of Balancejam5163.423.472.782.853.952.263.52
201842Running out of space👥Potion Sellerjam154.284.193.893.434.454.244.004.04
201841Combine 2 Incompatible Genres👥Eldritch Enginesjam4363.573.442.943.484.033.693.273.92
201739Running out of Power👥REAMSjam1043.893.593.173.823.754.073.084.21
201635ShapeshiftPolymorphjam2693.543.543.313.783.154.003.753.6349
201534Two Button Controls / GrowingJared and the Corn Nutsjam4353.403.403.054.052.853.903.1739
201533You are the MonsterDungeon Masterjam4383.313.313.884.003.002.873.1330

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CameronPenner

LD33 — You are the Monster

RushRage by mutuware 2015-08-24T18:29:00

Was definitely frustrating.

VINDICTAE by Pickens Inc. 2015-09-12T18:37:00

Would be interesting to have more ways to interact with the bad guys, Some artificial stupidity could have been really cool (make the bad guys make mistakes: delay, miss shots, etc).

Boblar's Ascension by AzureAspect 2015-08-24T22:09:00

I can't run it :/ it says "The program can't start because OpenAL32.dll is missing from your computer."

The Pit by Fatal. 2015-08-24T22:14:00

This reminds me of one of my first games! pretty good for your first game in just one weekend.

Abduction by SudoDave 2015-08-24T18:47:00

Wow! Super good game for just one weekend. The story was hilarious!

Slurgh by DuzDuz 2015-08-24T19:00:00

Wow, this was your first game? The controls were really smooth. Well done!

You are the monster by Arowx 2015-08-24T19:34:00

First person view was really cool. I like the square graphics.

LD34 — Two Button Controls / Growing

Slash Quest by Big Green Pillow ft Mgaia 2015-12-23T02:36:00

WOW! Well done! The graphics, sound, and gameplay were all great! Also, I really felt bad for the sword whenever I hit the rocks, the face was a nice touch! (also, I'm pretty sure you're not supposed to distribute the .pdb files with the game. You could reduce your download size significantly)

Concrete Jungle by Miltage 2015-12-23T02:02:00

Beautiful! I love it.

UPSQUID by 01010111 2015-12-23T01:56:00

Really solid work. It didn't feel like the game got more difficult as you progressed, but the gameplay felt really great.

Snekklr by keepee 2015-12-23T02:06:00

I ate my own face! Overall, pretty cool concept.

space pruning by rubna 2015-12-23T02:22:00

Cute. I made all three, was tricky to figure out what to do, but I got it eventually!

Sickle & Sword by MSiddeek 2015-12-23T03:22:00

Well done! I really enjoyed the story and the automaticness of the villagers. I'm going to play it again now.

LD35 — Shapeshift

Shapeshift Racer by 02fc.exe 2016-04-29T20:42:00

Great graphics style. The music was really good too. Solid submission here.

The Mech Republic by aviktorov 2016-04-18T20:53:00

Really like the voiceover! And the world shifting was well done.

Toyquake by Pickens Inc. 2016-04-18T22:43:00

Nice submission, I love the wizards evil laugh XP

Bortman by Rscar 2016-04-18T18:19:00

Great submission! Game feels really nice to play. Solid mechanics.

Turbo Transform by Robber 2016-04-18T19:01:00

Nicely done! Really smooth animations, looks good.

March of the Wizards by BarkingCat 2016-04-18T21:26:00

Feels great when the enemies go flying back. Also, the parallax effect was nice.

Super Morphius by RoboNebula 2016-04-18T22:08:00

Really difficult! if I had more time I'm sure I could get better at it. Cool game though.

Funkenstein's Monster by Bored 2016-04-29T21:58:00

Don't release the .pdb files with the game. Those are just for the developer and make the filesize really big.

Star by Madsj 2016-04-18T20:59:00

Nice responsive controls. feels good to play

TerraShift by Leon Möhring 2016-04-18T19:42:00

Wow, really solid entry! Felt really polished. I'd have loved a bit of chill music and a bit of interactive sounds, but other than that, a really great game!

Shifter by Studiosaurus 2016-04-18T20:44:00

Nicely done, really smooth animations.

Exhuman by Arvydas 2016-04-18T20:24:00

WOW. Super impressive! Really well done, this is a winner right here.

Exhuman by Arvydas 2016-04-18T22:49:00

So glad you added an option to change the movement controls! Thank you!

Vikoz by Zgragselus 2016-04-18T22:21:00

The path planning was cool, and I like the concept. Though the difficulty curve I felt was slow at the beginning and then suddenly impossible. Other than that, this is pretty great for a weekend of development time.

The Druid Grove by s0wbear 2016-04-18T20:36:00

Love the ambient audio, overall a great submission.

Space Morphers by OWi Games 2016-04-18T21:16:00

Might want to take out the .pdb files from your release folder, those are just for developers, and make the download file extra large. Other than that, pretty decent.

LD39 — Running out of Power

FIZZLE by djfariel 2017-08-01T05:52:45Z

This is an excellent game in every way. Well done. I still haven't beaten it, but I definitely will. GREAT WORK.

REAMS by CameronPenner 2017-08-01T02:48:43Z

@cornella-xaos I'll look into it. but wouldn't be able to test them. @didactylos you win once you've brought all the power cells to the console in the center. I really like the idea of putting the light on a spring, that would have been so easy! I wish I'd thought of that.

REAMS by CameronPenner 2017-08-01T03:18:50Z

@crown-games Oh no! I didn't rebuild my navmesh before I released! I'm pretty sure we're allowed to fix bugs post release, so hopefully that's fixed for whoever plays next.

REAMS by CameronPenner 2017-08-01T16:48:05Z

Thank you all so much for the incredible feedback! @dreadloaf I'm really not into horror either! Not movies, games, books, none of it. But I thought it would be a good challenge, and LD is perfect for trying a bit of something new. I also usually don't do much with audio and graphics, but this project was like 90% assets 10% code, that might be a result of me being a total blender noob though, this is my first time making my own 3D assets for a game!

REAMS by CameronPenner 2017-08-01T19:12:04Z

@cornelia-xaos and @felipe-tavares, I uploaded a mac and linux build. but I have no idea if they work, let me know!

REAMS by CameronPenner 2017-08-11T18:51:40Z

Thanks @pilarius for the detailed feedback! The map was made really early on, we ran out of time otherwise we definitely would have added more clutter, the map needed to be big enough to give enough escape paths away from the robot,and I was hoping the minimap would help with spacial awareness.

Dead ends are definitely dangerous in this game which can sometimes lead to you getting cornered which can suck.

I tried getting textures to work, but I'm new to blender modeling never mind uv mapping! I'm hoping next time I'll be able to add a bit more Polish in that regard.

I did make it so if you get super close to the robot, it will get powered. So that's intentional. One thing I would change is the power surges, when all the lights flash on and the robot starts chasing you. That can really screw things up if you're at a dead end, and it's a bit of a cheap jump scare. I think it could work, but the current implementation is not where I'd like it to be.

Thanks again for the detailed response, we really appreciate it!

N.R.G. - Nice Robot Game by StefanRial 2017-08-01T02:03:56Z

Good game!

Nanni by Kristian Dixon 2017-08-01T17:31:02Z

Interesting concept! I like the game within a game aspect to it.

Blackout by Felipe Tavares 2017-08-01T17:46:50Z

Fun game! The UI was mostly self explanatory, so I was able to figure it out after a couple tries. There were a couple times where the map generated in a way that I couldn't see some buttons, being off screen, or behind the bill. Overall though, simple and clean gameplay, well done.

Lost Soul by daviddiagonza 2017-08-01T17:52:52Z

Really great graphics style! I love the combination of 2D/3D, feels very "don't starve". Well done!

Power Station by Augusto 2017-08-01T18:00:07Z

Great graphics style, and the orbiting around the planet was a nice touch. It can be pretty hard to aim, since the little guys are so small. Overall though, well done.

Five Stages by SonicGrey 2017-08-01T02:26:02Z

Really hard! It was a good challenge. Definitely not an easy game though.

Almost Home by willvasco 2017-08-01T01:54:06Z

@trulyspinach it seems like the thrust stops, but the particles dont.

The crash happens just after the game fades to black BTW, whether you win or lose, it happened to me every time I played it through.

Other than that it was a great game, great mood, well done.

Giuseppe's Kidnapping by VEGACIDE 2017-08-01T03:06:21Z

I think it's hilarious that as you bleed out the window just fades away and then closes. Great work on this. And also, thanks for checking out my game!

Crazy-Power-Rush by Zachary Shah 2017-08-01T18:25:27Z

Really good for a 12 year old in one weekend!

LD42 — Running out of space

Running in some sort of space wich is some times a little bit lacking of some... by Nicso 2018-09-02T22:50:00Z

Interesting concept. I like the scope of the world. It's small enough that you can get to know the whole map, but there's enough to explore that it is interesting. The music is nice, and the graphics are simple and clean. I found myself getting launched into the middle of nowhere a lot, which made it hard to make progress. I would have liked a guide, since it was hard to figure out what to do. But overall I thought it was neat.

POLYARNIK by icxon 2018-09-03T19:01:34Z

Excellent entry! The graphics were great. The animations were very satisfying. It was hilarious to kick the penguins around. The difficulty was just right for me. Great work!

Potion Seller by CameronPenner 2018-08-14T23:07:37Z

Unfortunately we forgot to fix the colliders on the containers. They all have the exact same hit box which is actually based on the bowl, not the item in the bowl.

Potion Seller by CameronPenner 2018-08-16T17:35:08Z

@thebmxeur thanks, yeah, it can be kinda tricky to get things right when there's so little space ;) I'm thinking of maybe doing some kind of glowey shadow projection in a version 2.

@devio thank you very much! we have all sorts of ideas for where to take this next, mobile and VR would work pretty well we thing. (We've already done mobile builds and it's great)

@bismark thank you very much for the kind words! <3

@filgreen3 XD Thanks!

Thank you @somuch for your feedback (I can't imagine how often you must get that) Glad to hear you played till the end! I have ideas for how to do collisions so that it feels a bit more natural. As far as coins go. the ones that fall off the table are actually automatically added to your money, but the ones that are stuck are just stuck DX I agree it really bugged me too, but we didn't have time to solve that one.

Thanks everyone who played! I'll try to get through everyone who commented and try your games too! <3

Potion Seller by CameronPenner 2018-08-18T15:50:46Z

@annie-owl Thank you! The voice acting on this one was a ton of fun. At the end of the jam we had an hour left and just pumped out as many characters as we could. It was our favorite part! As far as difficulty goes, since we didn't let people choose difficulty, we figured a little bit easier is better than harder, especially with so many recipes to flip through. I've played too many jam entries that were balanced to the developer and it's just not fun. We decided to rather let people feel successful and get a ways through the game before "losing".

@kapiteinkoekwous Thanks for the feedback! It was really cool to watch the stream and see someone reacting to it. That's my favorite. One thing I picked up from the stream is that he was expecting new recipes to be added to the end of the book which definitely would have made more sense. The book was originally a stretch goal that we ended up making it to. To implement it we made a direct link to an internal list of recipes that we knew the user could make. We never sorted these or added them in any order since as a hack we pretty much generate that whole list based off of every item in the game and what's already existed every frame. it's not pretty but it got the job done! :P

@frittatenbank thanks so much for trying out our game! We're both surprised at how much of an impact the characters made! We both though the game was really good and as a treat we just made a whole bunch of characters, and they turned out to be a huge highlight to us and everyone that plays the game! I find it's pretty rare for a LD entry to have actual characters that speak to you, and though it's simple I think we captured that feeling in a charming way :) I really like the chaos of trying to quickly craft something while a customer is looking at you like "Fulfill my needs! I must go to battle!" XD

Thanks @zeriver! We've done a couple entries in a row that we used blender for and it really slowed us down, going the voxel route sped things up SO much, so we're really pleased even just with that alone. We've definitely mentioned outlines as well and I completely agree. Right now tooltips are almost serving that purpose, but it's not the same as explicitly saying "this is the hitbox where you can grab things". I mentioned in a comment higher up that I'd like to add some kind of projection/shadow below the object so you can see where you're dropping it. I had thought about some kind of glow when you're mousing over a second ingredient so you know that the 2 are going to try and craft something. These bits of UI polish can really clarify things that we left unclear this time around!

Potion Seller by CameronPenner 2018-09-02T22:31:19Z

@laminariy glad to hear you made it far enough that you ran out of space! :P thanks for your feedback :)

@f1krazy Coins that fall off the table automatically get added to the money pot! We weren't very clear about it though. In the post jam version it's much easier to grab coins from behind the pots as well. But that one is not for rating. Thank you for your detailed feedback!

Thanks again to everyone who has played the game! We love reading all your feedback, and this jam has been so much fun! You're all the best!

Potion Seller by CameronPenner 2018-09-03T18:53:44Z

Thanks @andrei9!

Super Responsible Parent by dietzribi 2018-08-15T02:43:09Z

Great game! I really like how the level changes as it fills up, and the squeaking sound effects were just perfect XD good stuff.

Freezing Sky by Zeriver 2018-09-03T05:58:30Z

I really like the idea of worker placement games, and this game does a good job of that. It's interesting to balance the different resources, and the pacing of the game looks just right. The addition of time speed control is really nice so that people can balance the game to play at their own pace. You got a lot done in just a couple days! Good work.

Rampart by Jeremy Ryan 2018-08-15T00:42:53Z

Nicely done, I like the art style and the easing on the animations was clean. Good stuff.

High Factory by Jima 2018-08-14T08:41:40Z

Great work! The art is really clean, and the gameplay was very reminiscent of factorio, well done.

I thought I had beat all the challenges but now realize I had forgotten stone. By that point I already left the game DX. If it makes it any better, I did all the smelting on the final island :P. win.png

Journey of the Crab by maoap 2018-09-03T18:50:57Z

Cool game! I remember making a game similar to this years ago, where you were a crab trying to collect bubbles. The art style is pretty similar too :P Well done!

Overflow by antoined73 2018-08-14T23:05:21Z

Very clean!

Get Comfortable by Chillen 2018-08-15T03:00:27Z

It's just like real life! XD Great work, this is a silly and charming little game.

Color Run by Adam Pandos 2018-09-03T05:53:15Z

I really like the feel of the game, the tutorial is pretty good for a ludum dare game, and the level select screen is really important. I beat every level except the last one. I played it maybe 50 times. I got to the last jump pad most of those, but it never boosted be up, so every time I got to the end I was really frustrated, and then I get sandwiched by the walls. The level design is what makes this game good, it would have been good to explain the double jump, since that took be a couple fails of the first level to realize. Also, sometimes it would let me triple jump? I couldn't figure out what the rules were for that. I would have loved to beat the game, but it felt a bit like a pixel perfect kind of challenge, and I'm just not a machine, so I couldn't do it. Otherwise the game was really well made! And although it was really hard, it also kept me playing, wanting to beat it, so that's good.

Great work!

Temple Dungeon 42 by BetelgeuseMan 2018-08-15T02:52:13Z

Interesting idea! I like the aesthetic. Good stuff.

Cat Cat Attack! by naver 2018-09-03T18:45:09Z

Cute game! Well done.

LD43 — Sacrifices must be made

Neon Kata by Marco 2018-12-28T04:22:49Z

Pretty fun! I found it quite challenging, so I'm not sure if there's an ending that I missed or not. The graphics were nice, and I found all of the "upgrades" to be a hard decision, so well done on the balance on those. The menu was really well polished and put together as well, which is rare in LD games.

Overall, well done! A solid LD entry for sure.

Blót by Imphenzia 2018-12-28T04:37:46Z

Pretty decent game! I got stuck on the 3 spikey pillar jumping challenge and I gotta admit I rage quit the game. I just kept sliding off the edges of the platforms into the abyss or into the spikes even if I landed on the platform. The wait between retrying and having to move my hand over to my mouse to click the continue button was what did it for me. If you do a V2, maybe try taking a note from super meat boy and make re-trying much quicker.

Even with that said though, the game is actually super polished. The controls were smooth, and the animations and graphics were very clean. Well done on that.

Overall, the game was great. And the fact that you've included a whole speedrun meta game is really neat! I think that's a clever way to add more to the game for people that want more of a challenge. Very creative.

FTD : Fixin' to Die by nuclearfriend 2018-12-28T01:36:06Z

WOW. Incredibly well done in every way. The gameplay was very tight, and well balanced. I really appreciate how you added more chaos with each level, more and more things that go wrong, and more different time limited actions that needed to be balanced. The audio was hilarious and disgusting, and going along with the super well animated graphics, it created a really satisfying experience. The length and difficulty were just right for me. I never felt like things were getting monotonous or impossible. But I did have to re-do a couple challenges as I was forced to learn and improve.

You kept it simple in the best possible way. Extremely well done!

Oath of Balance by pickens-inc 2018-12-05T20:18:09Z

Thanks for the very kind feedback @odlog-oglog! We're glad you enjoyed the game!

Oath of Balance by pickens-inc 2018-12-14T14:47:20Z

Thanks @daniel-grinshpon. We had much less time this jam to work on the game, so our polish phase was pretty short. I would have loved to spend a whole day just tightening up the player controls and animations. I'm glad you still had fun though!

And thanks @easy82. We did well with the voxel style last round, since it's very quick and gives us more time to work on other things while still working in 3d. What resolution were you using? The menu should scale with the users screen... It's just a unity canvas. Also, we did really really well with our last entry, so I'm a bit nervous to get a rating again because I'm not sure we can top it.

Thanks again for the kind words!

Cyberdisc-0 by Hi Im Greg 2018-12-28T00:57:39Z

Wow, very well done! The animations were really tight, the graphics were perfectly retro, the music and sfx complimented the gameplay and mood very well. The camera angles gave the game a cinematic touch, and made similar fights feel new and fresh. Incredible for 72 hours. The only thing I could have asked for would be some way of counter playing the bad guys other than leaving their aggro zone. But even then, by the end of the game I was figuring out how to fight multiple baddies at once. Also, thank you so much for checkpoints!!! If I had to start over every time I'm not sure I would have played to the end.

Incredible work. It was a pleasure to play your game.

Until there were none by rubr 2018-12-22T02:18:51Z

Good game! I really liked the upgrades, they were quite interesting. The graphics were sharp, and overall the gameplay was crisp. Well done!

Incaya by Bozarre 2018-12-22T02:40:24Z

Well done! It's impressive you got this all done in a weekend. The sounds were very reminiscent of my time playing AoE II. Great game!

LD47 — Stuck in a loop

Magmania by CameronPenner 2020-10-06T19:04:24Z

Thanks for all the feedback so far! We pushed really hard for short gameplay sessions, so that players could learn from previous play throughs to optimize their planning for the next run. We would have loved to make a more comprehensive tutorial, maybe give the player some time to figure out what's going on before dumping them into a chaotic mess, but of course, didn't have time. Really glad to hear that it's been discoverable so far! Thanks for being willing to explore :)

@gamedevmatt we love the idea of co-op mode! it's a post jam stretch goal that we're really interested in exploring!

@ovid I wish I had a better setup for creating music at home, unfortunately all of my equipment is really painful to use, so I could only get in that single loop done in time. Sometime to improve for next time for sure!

@shelvid <3 that little guy is the first 3d model that I've rigged and animated myself all in blender. I'm really pleased how well he turned out, I have a fascination for run cycles and I'm glad I could deliver something new and fun in such a short amount of time!

LD48 — Deeper and deeper

Boots & Booty by Ava Skoog 2021-05-08T16:50:19Z

Wow! I love the mood, I love the different displays that connect to the game world, I love the color palette. The whales were a great touch! It's hard to be critical since it's so charming, but I do have some feedback. I feel like the bow should have had a toon shaded outline (super nit picky!), but most importantly the pacing felt a bit slow by the end. 15 minutes in getting a boot feels really bad, especially when nothing new has been added to the experience. It was super zen though, and I love this entry so much. The sound effects were actually amazing and completely sold it for me.

Sea Game by MattWoelk 2021-05-08T17:10:32Z

Great game! It was really satisfying, and there were a couple that were really hard to find, but eventually I got them all! The graphics gave me some real "A Short Hike" vibes, and the music set the mood really well. The seaweed looked especially good with the pixelated graphics.

Drill City by honzapat 2021-05-08T16:16:13Z

Nice game! It looked great, and felt pretty decent to play. It took me a bit to figure out what the buildings actually did once you got them, since it only showed the cost, and not the gain of the building. But overall it was pretty discoverable, so I managed to win! I did find myself waiting a lot for resources to build up when there was nothing more for me to do, so the pacing could have been improved a bit, but jams are tight so I get it! The voice acting was fun, "not enough resources" brought me right back to playing starcraft :P.

Deeper Inside LD48 by Ansh Mishra 2021-05-08T16:25:21Z

This was neat. I started off making the "good" choices, and then eventually realized that I probably wouldn't actually do that, and then made the choices I actually would make. However, when I did pick the "wrong" choice, it picked the right one anyway? I couldn't tell if the game actually didn't have choices, and just assumed that I would pick the right one... is it just a slide show? :P. One thing I think text adventures normally fail at is just having giant blocks of text, this did a great job of giving bite sized pieces to read.

The World's Greatest Fisherman by justinj 2021-05-08T21:51:55Z

Really great entry! This is unlike any game I've played before, and that is very refreshing. I love the simplicity of the gameplay, graphics, and sound. The ending was really satisfying, many jam games end with a "the end" screen, but I was really satisfying when I finally beat the game lol. Well done!

LD49 — Unstable

Reactor Rush by auxC 2021-10-05T13:28:10Z

Great game! Once I got a hang of the controls, it felt great to swing my way up. The lava gave a good sense of urgency. The starting platform looked too good, great graphics over all. I was quite pleased how forgiving the grapple hook was. My first click I tried to click across the map and realized it was more of an arm than a rope, but I found I could usually reach what I expected to.

Well done!

Rock'n'Rover by PizzArt64 2021-10-05T13:49:05Z

Nice! I like the pixel art style, good job on picking a resolution and sticking to it! Web version worked for me, I'm not sure if it's intentional, but the flee button took me all the way back to the main menu and I had to restart, I thought I'd be able to just avoid the fight and keep playing. The music was really nice and fit the whole aesthetic well. Good job!

Clammy and the Seven Seas by IanTheBee 2021-10-07T00:26:28Z

This is great! Very cute art style, and story. Play time was perfect for a jam, and the game just felt well put together. Simple and satisfying. Definitely reminded me of Outer Wilds!

LD51 — Every 10 seconds

Empire Under the Clock by juxipolo 2022-10-09T03:41:49Z

Wow, very impressive for a solo entry! It took a while to get the hang of it since there is a lot to think about! I like the fast turn times though. I find most games that try to do a lot like this end up being unreasonably confusing, but I felt like I caught on to the game fairly quickly since it's similar enough to a lot of other 4x games. Well done!

DiscoNinja by pickens-inc 2022-10-09T03:18:57Z

Hahaha, I love this. It was fun to play along with the rhythm, Even the reloading was in time which was neat. These breakdancing ninjas always got me in the end though XD

Screenshot 2022-10-08 221721.png

Le Petit Jardin by auxC 2022-10-04T03:03:23Z

Very cute! I love the artstyle and the ambient sounds. I was sort of expecting the items on the list to get crossed out like untitled goose game, but it sort of felt self fulfilling knowing that I could just be content with my little garden without the game having to validate that I enjoyed my experience. Peepers was a fun callback :)

Stella Brown and the Curse of the Grocery Witch by Iamsodarncool 2022-10-05T03:50:25Z

This was so good! The music was incredible! Full voice acting was a really great touch. I really enjoyed solving the timing puzzles as well, I was really proud of myself once I realized the switches were timed up with the music. Thank you for letting me skip the cutscene the second time around, it was great incentive to play again knowing there was an alternate ending.

Very well done!

Dark Points by anstabo 2022-10-23T21:32:33Z

Wow! Incredible entry! Absolutely deserves #1 overall, congrats!

Night At The Orphanarium by michaelaranda 2022-10-09T02:43:59Z

Really well done! The tree chopping mechanic felt good with the skilled timing. Picking up the stakes could be difficult at times, but I love the balance of having to collect enough during the day to be able to make it through the night. The arc in front of you was very nice to visualize where I could effectively interact with things.

Graphics, music, and controls were all great. Great entry!

Bearly Fishing by SakuH 2022-10-09T02:55:47Z

Neat game! I made it all the way to the end! The bear riding a fish was too cute XD There were some moments where there was some really nice flow between the transitions, Though I wish I had been able to use the up and down arrows to push the swing a bit more when I'm at the sides of it.

Numberjack by thain 2022-10-05T16:59:54Z

It's neat! The first time I died pretty fast because I tried to really solve every problem, but my second run I was way faster once I knew where the + and - was. I noticed the "x" never came up though? Maybe I didn't get far enough?

Either way, interesting concept!

🌙 Night Shift by Puree Adventure 2022-10-09T15:44:24Z

Cute! I love the little creatures. The apathetic teenage frog person on a unicycle was delightful. There were a couple control issues, I would have like to be able to open the paper, and close it by just moving, rather than having to close it first. I also noticed that the compass still peeked out the top, so I generally tended to get under people, and then go straight up until I found them, since I could see roughly where they were without having to take the compass out.

The artstyle is what makes this game really shine, very nice!

LD52 — Harvest

Auger Hogger by MattWoelk 2023-01-13T04:41:33Z

HAHA. I literally laughed out loud when I finally finished the game. It felt exactly like that meme XD. I eventually set up a nice row of buckets, and just had one bucket frantically scooping kernels and flinging them into the row. I think it was a bad strategy, but it was mine, and I loved it.

Horn of Abundance by fusionnist 2023-01-13T04:11:38Z

That was very chaotic! There were times where I lost my character and mouse XD, but it was very fun to get upgrades, and have my projectiles get crazy! The pixel art and animations were very well done.

Overroasted by Dock Frankenstein 2023-01-27T04:42:29Z

I was very confused that there was audio settings but no audio though. Was it broken, or was there no audio? The game was neat though. I think there's some balancing that could have been adjusted though. You have 3x more corn fields than popcorn machines for example, but they go so much faster than the machine that it doesn't really matter. If they grew at half the speed of the popcorn machine, then it would be more fun to try to keep all the fields full. It took a bit of exploring, but I managed to figure it out fine. The controls were very responsive, and the "v" when something was interactable made it very clear what I was about to do, which I think is critical for a game like this. Finally, the graphics were really cute! You did a great job of making very clear visuals using a simple artstyle.

Basket Catch by Stefan Laimer 2023-01-13T05:00:56Z

Neat game! I beat every level :D. By the end it did sort of feel like I was playing line rider but with bushes. Since there's no limit, sometimes it felt like the only way to get it was to just dump tons of stuff on the screen which felt a bit like I was cheating.

It was addicting enough that I went all the way to the end though :)

Screenshot 2023-01-12 230013.png

Also, the cows are very cute :P

Harvest Dune by rrsmtz 2023-01-10T05:49:53Z

Very cool! I love Dune, so this was a really cool game to play since it already felt familiar. The controls were intuitive, and it was a good enough challenge. I failed the first attempt, and then found a massive spice patch on my second try! I got evacuated JUST as the sandworm burst into the air. Very satisfying ending! The only thing I would have done differently is to make the scouts ornothopters instead of helicopters :)

Well done! And thanks for making a web build, it was very easy to just hop on the page, and try the game.

Rogue Farmer by the3rdHunter 2023-01-13T04:36:49Z

Nicely done! The day and night cycle gave a good pressure to get stuff done during the day. I got a dungeon seed, but I didn't know how to use it unfortunately D: I thought the tools were pretty intuitive, the tips in game and the visuals gave me enough info to figure everything out on my own. I played it on gamepad (a nice touch!) But the left and right triggers used the bumpers on my xbox controller :P

Overall great entry, especially considering it's entirely solo, and an entire day less!!

LD53 — Delivery

Deliverey 2 (VR Only) by shadowbrain 2023-05-06T03:36:26Z

Really cool game!! I found it on itch, so I missed the nicely explained tutorial here :P (I will absolutely not count this against you, that is on me XD). The first time I played, I thought the main menu was a tutorial, so I spent the whole first run trying to get boxes into the truck in front of me and wondered why it was so hard haha. When I realized I could get points for placing them on the lawns it got way more interesting. Then I realized you get MORE points for getting it on doorsteps, and EVEN MORE points for landing it in windows! Then I started hunting for the high score, it took me maybe 5 runs, but I finally beat ASSS.

Screenshot 2023-05-05 222828a.png

The attention to detail, denting in the boxes when you hit them, is really cool! The UI is very clear and well placed. I love that the game is controlled entirely by just swinging your arms, it makes it very intuitive to pick up and just play without having to memorize controls.

I see you do a lot of VR stuff, so I'll make sure to follow you to hopefully be one of your 20 hard to get VR votes in upcoming jams!

Paleo Pickup by auxC 2023-05-02T04:10:01Z

Wow, there's so much going on! The map view is really slick, I had fun planning my day trips. And the auto battler was really neat! The pacing of earning items was just right. Took me a few tries, but it was super satisfying when I finally won. The only thing that would have made the first run better would be to tell the player when items are single use. But once I realized then I just played different, and saved all my wooly egg boys till the red zones! Great game as usual! Very innovative!

WAR SAND by MateusBoga 2023-05-03T03:16:07Z

Really cool art style! Also, I love it when other devs add voice overs to games, it's just a great way to add character! I noticed sometimes when turning that it would snap and turn me to random angles, it might have been that I was playing in browser, or something was up with my computer, but I thought I should mention it in case you have a fix.

The gameplay was neat though, I like that I could zoom in to check stuff out. The boss fight was really cool at the end too! I kept forgeting that I could sprint though :P so for a lot lf the boss fight I was just tanking damage before I remembered XD. Great game, I had a blast playing it :)

Mad Delivery by Fluffy_Kaeloky 2023-05-03T02:26:31Z

Great entry! The car physics felt really responsive and satisfying to drive! And the 3d graphics were top notch! I especially liked the filter that let me see through stuff when my car was behind it, that was a great touch. During the earlier stuff I felt like the enemies just couldn't keep up with me so I didn't get to interact with them much. The finale was a great way to end the game. Well done!

Delivery Man by the3rdHunter 2023-05-02T04:58:07Z

Cool art style, the 1-bit look is very charming! The arrow pointing at the boxes was a very good decision. It meant I had an idea of where to go, but still had to explore the map to actually get there. I would have loved coyote time for the jumps with the boxes above the head, but it ended up being a fun timing challenge. I eventually got past it. Also thanks for doing controller support! It's always nice to play these kinds of games with an actual gamepad. Just feels right.

Delivery by Ripstick! by Juliansd 2023-05-02T05:06:56Z

Screenshot 2023-05-02 000338.png

Cool game! So many people crash their red cars in this neighbourhood lol! the screen warp effect was neat, and the gameplay felt very intuitive. There were a few times that I went to get a package, and then found out I was trapped between a few cars, and got hit by a pylon and then a hole right after. Not sure if that was a deliberate design or not :P.

LD55 — Summoning

Mana Tactics by argensis 2024-04-17T03:39:39Z

Interesting concept! It was cool that the creatures I summon could also help control resources on the map. I think the only thing it needed was just a smaller map. A real competitive game would take a very long time. Of course a bot for single player would have been nice, but I understand there's only so much time in a weekend!

Cool game!

Diner Dash by OgelGames 2024-04-17T03:53:41Z

Screenshot 2024-04-16 224938.png

Nice game! I like the super simplified pixel art style, the sound effects were great, and the game was easy enough to pick up and feel like I mastered it without too much time, perfect for a game jam in my opinion.

Well done!

Seems like the game has changed since the last scoreboard screenshot though? Mine didn't show the number of summons. Strange.

Oh also, it was very satisfying to realize I could give take a menu from someone and give it right to the next person without taking it back.

Only thing I would change is sometimes it was hard to interact with people unless I was standing in exactly the right spot. Would have been nice if that was a bit smoother.

Mammon & Sons by HexStart 2024-04-16T18:33:32Z

Great artwork! I love the low poly pixel art textures. The demon voices were a fun touch. It felt difficult to get momentum, and I found myself constantly mousing over things repeatedly to find the best match.

Overall great game, I love your jam template, and how you have links to your other games, and a splash screen. Feels very professional.

LD57 — Depths

Oasis Dawn by pickens-inc 2025-04-11T00:39:17Z

Wow, well done! modeling rigging and animating a 3rd person character for a jam is super ambitious! And then you went and did that with a bunch of enemies too! The art style is very cohesive, and you know I love a good voice over!! <3

Gameplay was snappy, and punishes you if you mindlessly button mash. Combat had a nice level of depth that rewarded you for learning the moves, and practicing timing against various enemies.

One bit of polish I love is when you skip the dialogue (after listening to the whole thing the first run of course) you just say "very well then" hahaha, that was hilarious.

Podvodsk by Finlal 2025-04-19T02:32:32Z

Screenshot 2025-04-18 212947.png

Really interesting game! I appreciate how the music changed over time, so it wasn't always the same. The art style was great, and I like how different types of buildings leant themselves to different strategies. Well done!

V.O.I.D — Voice Of Inner Depths by 2009yasha2009 2025-04-08T16:48:01Z

Great game! It took me a bit to figure out how to codes work, I didn't realize I could abandon a code part way through to not take damage lol. Eventually I figured it out. I would have loved to find the jump scare myself in game instead of seeing it in a screenshot on the jam page. Maybe consider changing the thumbnail of those videos so it doesn't spoil future players :) It's a great moment!

The pacing at the end was just right, I was just able to get the code entered in time! Well done!

DESCEND with CAUTION by LightningST 2025-04-08T18:06:13Z

Screenshot 2025-04-08 130024.png

I threw my arms up in the air and yelled in victory when I beat the game. It took a bit to get used to the controls, but I really appreciated the finesse of the momentum based movement once I got a hang of it. I felt really skilled, and the levels were really well put together to suit the physics and control of the game.

The music was excellent, the visuals were really nice. Overall great variety of content throughout the progression of the game.

Crazy that this is a compo entry!!! I'm super happy to see it was made in Godot, I look forward to browsing the source code, as I've been wanting to get to know the engine a better.

Proper jam entry, you're going to score very well with this.

Lunglight by alpacalypse 2025-04-08T20:04:32Z

I love the scary bits! It's like if lovers in a dangerous space time was a horror jam game! I laughed out loud when I saw the ending, especially after reading this jam page lol. I was definitely very hesitant throughout, and went on the slowest speed for most of the game. But it made the experience very immersive. I was constantly on guard, so the surprises throughout definitely made me wonder what was all lurking there that I didn't know about!

Great entry! Very fun.

Green Tastes Funny by JustCore 2025-04-08T18:40:12Z

Hahaha, I love the ending.

River Woods by the3rdHunter 2025-04-08T19:17:10Z

Nice! The tutorial section was great. The controls feels delightfully difficult! I played alone and it was already pretty challenging lol. I need to convince a friend to try this one with me yet.

I really like how you have different difficulties that you can pick from, and how the tutorial flows (no pun intended) right into a hub world which leads to the levels all in a seamless experience. It's a fun immersive way of "simply messing about in boats"

I'm continually impressed that you do compos, and can make something like this all alone in just 2 days! I think this is my favorite of your jam entries yet! Great job.

Forgotten Files by oter 2025-04-08T16:23:21Z

It was fun to collect codes once I realized what I was all hunting for. I wasn't satisfied with the endings I found until I found the CAD ending. That was a great gift! Neat little game :)

MineDigger by dot_Ex 2025-04-08T16:35:06Z

Cool game! I love the pixel art, the color palette was really nice. The digging animation felt really sharp. I think I may have had a bug where numbers only show up in the bottom right corner. I wish I had a way to flag bombs like in actual minesweeper, and get to see numbers no matter how far away they are!

Overall, game felt snappy and clean. Good job!

Stars In The Deep by angry_fridge 2025-04-08T18:32:38Z

I love the ending! I was definitely panicking, but barely made it to the surface. Nicely done! Happy to see so many people using Godot this jam! Web GL builds are definitely a huge plus, makes it easy to quickly try the game. Thanks for that!

Adam, Rejected by MashedPotato 2025-04-08T17:09:40Z

I got stuck! I had legs, a brain, eyes. It looked like there wwas a lever to flip, I was trying to find an arm or something. Screenshot 2025-04-08 120528.png

At this part, I couldn't get anywhere from the vines, I couldn't jump up, and I couldn't crawl anymore to make it under the rock. I wasn't sure how to progress. Screenshot 2025-04-08 120714.png

I really want to finish the story! I love when games have recorded voices in them, it adds so much!

Let me know if I did something wrong :) I would love to finish the game yet!

LD58 — Collector

esCargo by francoisvn 2025-10-07T03:22:24Z

Beautiful game! I thought it was interesting how different areas give you different kinds of items. It was pretty tricky to get items out of my cart though if they were burried deep enough. Then I realized I should basically be unpacking my cart when I arrive. And then the struggle was to get everything back in again! Interesting concept, very creative! Well done

tombstone tactics by Mr_Field 2025-10-19T15:44:35Z

I really like this! It took a bit to get the hang of the interface, where I could build stuff, what kinds of things can be upgraded, etc. But once I figured it out I was having fun placing towers all over the place. The progression where new paths would appear throughout the game was very cool! And how some enemies could fly and skip the paths all together. It made for a dynamic challenge that felt full for a jam game.

I appreciated the little victory music as well! It was satisfying to get to the end. I definitely was expecting a big final wave with all the resources given for setup though lol.

The graphics were nice, the feedback when hitting enemies was satisfying! So many jam games miss that, and you did a great job of it. I also appreciated how I could run around and shoot, so if my setup wasn't perfect, I could still buff the areas that were a bit lacking in the middle of a wave by just running over there and helping out.

Overall very nice entry! I had fun :)

Star Collector by boddiul 2025-10-12T16:54:00Z

I love the 1 bit graphics, and low rez sfx. Feels great to pick up a star, and the crash animation is delightful. Great game for 3 hours! Ever thought of entering the tri-jam?

My Friends the Monster Trainers by celia14 2025-10-08T13:38:40Z

This is a cool variation of the pokemon collector interperetation! I like that by actually reading the story, you learn about the different pokemon. I definitely found myself wishing for a general notes area that wasn't per monster, as I often had notes that I knew were relevant, but I didn't know which one it was for yet.

I was surprised when I loaded the itch page the game was just there! I'm used to a long Unity loading screen, nice engineering there.

Happy Cleaning Co. by auxC 2025-10-07T15:21:29Z

Thanks so much for the comments everyone! Ludum Dare is amazing because of the community, and you're all representing well <3

Sorry to hear people are getting stuck, we had a reset button in the game to help reduce the frustration there, but it doesn't work in published builds!

I was really proud of the ending 😅 it's simple, but pretty satisfying I think! if we fix the reset button I'll ping anyone that got stuck, but it's really hard to debug since it doesn't break in editor.

Fun fact, we recorded and integrated the "happy cleaning co" jingle in the last 10 minutes of the jam! I think it was worth it lol.

Thanks again for playing and commenting ❤️

Happy Cleaning Co. by auxC 2025-10-09T03:50:45Z

Sorry you got stuck @damyyr! I think we might have found the source of the bug it's very sneaky I don't know when/if we'll get a patch in though. I recorded all the music during the jam! I'm really proud of how the menu and gameplay music have the same melody, but very different energy levels.

And thanks @re-markable! Your game was a delight to play, I'm glad you enjoyed ours :)

Happy Cleaning Co. by auxC 2025-10-28T02:31:57Z

Thanks @wouter52! I shared your first post in our discord, we all feel like winners. Thanks for the kind words! That kind of feedback is what we live for, it really means a lot.

Fighters Keepers by Kyrio 2025-10-12T16:26:10Z

Definitely feels like pokemon with the music, animations, and pixel art! I really enjoyed that the enemies were in the same order every time, because even though I failed a bunch at first. I could learn exactly which items worked on each one, and the next run I could make sure to avoid ones that don't work, and focus on items that do work. By the last run, I was prepping several enemies in advance to make sure my inventory wasn't plugged with items that wouldn't be helpful.

It wasn't too complex to learn quickly and get to the end of the game, which is a nice amount to think about when playing a game jam entry.

Nicely done!

Voltaic Harvest by dxk2294 2025-10-07T03:57:01Z

Really polished! The game is challenging and fun. On my second run I knew where some secrets were to make the run easier. I still got overwhelmed in the boss fight, I'm not sure if there's an easier way to get more health. I like the skill requirement though, it's a good challenge. I felt like my gun wasn't really worth much for killing the hoards. It was mainly helpful when kiting the boss, but the bulk of my damage came from catching lightning and using the big blast ability. Very nice!

Opa is de Koning by Re-Markable 2025-10-07T23:27:28Z

This was a very pleasant experience. I love that you got your opa to do the voice lines, the story in the game was sweet. But the story that I saw was one of an excited game developer bringing their family along on their journey of making games. That is very sweet!

Plus the game is very well put together! The movement and sword swing and clean interaction system were never frustrating. Every time I brought a new flower back and the little knight would cheer and opa would cheer I smiled :)

I'm a big fan of voice acting in jam games! Also, I just want to say, I really appreciated the dithering shader on the dandilions, it was a great use of the low poly/low res style to add texture.

Thanks for making this

The Collector by ScrapMetal 2025-10-12T17:13:08Z

It took me a bit to realize there's actual physics holding the dots up! Lol. I kinda like how they spill out as you collect them. Feels like a scrappy lil collector running around and doing its best. It was satisfying to collect them all! I like the little walking sound effects :)

Collect all these stones! by Xahon 2025-10-07T14:50:20Z

I love a good idle game, and this is a good one! Thank you very much for the time multiplier slider. It made it much more bearable to grind out multiple games to try and get the most efficient build.

Here's my best run!

Screenshot 2025-10-07 094934.png

Update, can't stop optimizing

Screenshot 2025-10-07 095913.png

Collect all these stones! by Xahon 2025-10-07T15:08:35Z

Maximize for early worker upgrades because that first upgrade is huge. I think I'm selling my workers around level 10. Though I've found they only slow me down at the end of a level, so I'm experimenting with buying a bunch at the beginning of a level, and selling them before the end of the level so they don't hoard the final blocks. My last run I did this around level 10-15 or something. I never end up selling tractors at all, with the upgrades it's better value to keep them since the price of upgrading/buying drones to out pace tractors isn't worth it.

Anyway, I had way too much fun with this game. If you ever did an update, hotkeys for buy/sell/upgrade for each type would be amazing.

Q: sell worker, W: buy worker, E: upgrade worker A: sell tractor, S: buy tractor, D: upgrade tractor Z: sell drone, X: buy drone, C: upgrade drone

Letting me hold down the button so that it buys it as soon as it is available would let me be even more precise without having to spam button presses. My mouse finger is tired now lol.

Collect all these stones! by Xahon 2025-10-28T02:32:35Z

Nice, good luck!

The Tithe of Souls by massivejack 2025-10-13T18:12:19Z

I love the grimdark aesthetic. The yell sound when you pick up a soul, the giant church on wheels, the unwaivering dedication to a brutalistic religion. I had fun piecing my machine together, and rewiring it during fights to power different parts of the machine depending on what I needed. I would love to see an ending added! And more modules available. It's a pretty cool concept, great job.

Crown and Taxes by Hexela 2025-10-08T03:33:56Z

Hahaha "the dev is very tired". I really enjoyed playing this one! It's fun to play a game where it's about the words, and I have to guess the impact on my kingdom. I'm glad you set me up to be the bad guy, because if I was running my own kingdom I would feel bad being so greedy. This way I could just say "ehh, I need to get 500 gold for the king's son, so Imma just raise taxes on these poor farmers".

I'm always happy to see the Godot logo at the start of a game!

Well done!

Booster Buster by Revetoon 2025-10-19T15:24:05Z

Neat concept! I like the deck builder aspect because it's familiar, but making it realtime was a cool twist. The pixel art was really nice, and the pacing was pretty good! Such a cool idea. Great game!

Hottentottententententoonstelling by Wouter52 2025-10-12T16:46:07Z

Hahaha. This was a lot of fun. I felt like a kid again. It was fun to try and adapt my drawings as new rules came in. I think my Hottentottententententoonstelling is looking quite dapper at the theatre lol.

Screenshot 2025-10-12 114431.png

Fartnite by osh.studio 2025-10-12T03:18:49Z

Hahaha, no world record here, but after watching that video, I had to come by and try the game for myself.

Screenshot 2025-10-11 221651.png

Fun little game!

Out of Chalk by JustCore 2025-10-14T03:15:33Z

Wow, really well done! All around, every aspect of the game was pretty tidy, graphics, audio, story, puzzles, everything felt cohiesive and deliberate. I really enjoyed the pacing as well. The puzzles were just tricky enough for me to have to get creative, but not so hard or monotonous that I got annoyed with them. The story was great, I love a jam with an actual ending, and this one delivered. Really good touch with the brightness slider too, for a game that is grounded in darkness, that is a really important accessibility option most teams (never mind solo devs wow) would not have had time for.

Big kudos, this was a great experience. Thank you for making this!

Claim thy Land by ranejeb 2025-10-14T04:05:03Z

Please keep developing this game. No joke, the design is brilliant, and the execution is already really impressive. What a fresh take on autobattlers, tile placement, and kingdom warfare. I just wish I could have seen an ending, I really like where this is going!

I just imagine players' kingdoms sent to a server to be played in async multiplayer like super auto pets. So much potential!

I really love the aesthetic of the hands revealing the scroll one move at a time. It's so cool! Wow, I'm blown away.

DuneFall by Naes_Uh 2025-10-06T23:35:59Z

Very cool! I love being able to run around on the collectors. It was tricky to figure out where to place all the bombs, but I think I managed to do it? The music is super impressive for a jam, must have taken someone the whole weekend haha. Well done

Drunkink by voidsrc 2025-10-07T14:04:38Z

Wow this game looks amazing! The art is all very impressive. I really like the mood and energy of the one hand with a cigarette, and the other one just one handing a tattoo. I was hoping for a finale where you get to do a tattoo on an actual person and get a score or something. The upgrades were fun, but playing on medium I felt like after just one stability upgrade I basically was good to go, and spent the rest on just having more ink.

Overall really good entry, surprising that you could pull off that music in the span of one weekend! I assume the choir was sampled? I don't know how else you could have done that lol.

Mineral Sweeper by gwhyang 2025-10-08T02:46:53Z

Thanks for trying out our game, and for being the first comment! Also, Kudos for using Godot <3 I love to see more people trying the engine.

This game is a neat take on minesweeper! I like the push your luck mechanic of trying to go deeper, and having to pick to risk it or not.

Nice entry!

Pimp My Nest by Damyyr 2025-10-07T13:48:16Z

Hahaha, I like the dual game! When finding objects on the roofs, I was trying to scan and click super efficiently, and when building the next I felt like I was at home relaxed, and able to take my time to get all my garbage arranged just so. The art is great and the garbage is nasty lol.

Great job!

Screenshot 2025-10-07 083843.png

LD41 — Combine 2 Incompatible Genres

Eldritch Engines by CameronPenner 2018-04-25T14:58:37Z

@bradalli I agree the need to be first is not there, we discussed a lot of ways to encourage going fast and being first, but didn't manage to get it done in time. We scoped way big on this one!

Thanks for the feedback @sun-parlor-studios! We had a ton of fun working on this, and there's lots more we'd like to do. We're definitely talking about doing a post-jam version.

@vovin, thanks! @pickens-inc did the narration, so props to him for killing it on that. Collisions were a result of manually overriding a lot of the physics to polish things. Unfortunately that ended up meaning that some velocities got overwritten so collisions weren't quite right. I've never written a racing system quite like this before, there's definitely a lot I would do different next time!

@david-hunter Huzzah!

@bhavin thank you so much! Your encouraging words mean a lot to all of us. :)

@meskaline thanks! I was definitely not expecting to do another mood focused game, but when @p0urqu0i mentioned Lovecraftian Kart racing, we couldn't not do it.

@theArtifacts thanks for the honest feedback. We actually do have a laps system being counted internally, but when we turned the game into an elimination game we found out that was not super useful. We thought of giving weapons only at certain checkpoints, or on lap completion, or killing karts that get lapped, but the scope was already really big, and we didn't have time to really solve that issue. I know a lot of people interpreted the theme as 2 game mechanics genres, but I like to think that the themes are more open than that. I'll definitely check out your game yet!

@zaguer Thank you! The volumetric lights are definitely very performance intensive and pretty!

@Emmitt There's definitely a lot more polish we could do, and maybe better explanations of what's even going on. I find a fault of many LD games is that the creators assume the player knows what the rules are. I'll try to find time to explain them better for the next wave of people trying out the game.

@ultrarat I was hoping to get the game to work with controllers yet. Though with unity's input, I would guess it actually does? I didn't get a chance to try it though. The system is made to handle analog input. I'll look into that. Thanks for the feedback!

Eldritch Engines by CameronPenner 2018-04-26T01:35:19Z

Thanks @Shelvid! Glad you liked it :)

@dnich013 Thank you! We had a lot of fun with the lighting on this one. And @p0urqu0i killed it with the level design!

Eldritch Engines by CameronPenner 2018-04-26T15:04:55Z

@BlakeMcDeezy if you try v1.2 the bridge bit is lit a bit better. (tongue twister not intended). Also, it's pretty hard if your framerates are low. or if you haven't spent all weekend testing it :P Thanks for the feedback though!

@Iluvatar Thank you! I'm also not a fan of racing games, but I always thought that Lovecraftian content had a fascinating charm to it. I like to think that as ridiculous as this combination is, we at least gave it a decent nod. Thanks for playing :)

Shipwrecked on Robot Island by Bitten Toast Games 2018-05-03T02:40:31Z

I beat the game! Well done. The power curve was pretty fun. It felt great when I got to the point at which fighting bosses from earlier on, became common place, and then easy. Great work!

Death Fog Dash by theArtifacts 2018-05-03T02:51:44Z

Fun! That was a smart mash up! Well done. My best score was 498, 14 blocks travelled and a total distance of 651.

Death Fog Dash by theArtifacts 2018-05-07T03:30:17Z

I only got to 3 letter words.

On The Fly by qkjosh 2018-05-02T00:45:42Z

First of all, thanks for playing our game on your stream! It's always great to see people's human reactions rather than only text. Secondly, this game is beautiful! Well done. I played the game with my wife and I thought it was really sweet.

LD59 — Signal

For Boom The Bell Tolls by pickens-inc 2026-05-06T04:29:58Z

This is incredible!! The voice acting was amazing, with a full on story and cutscenes. The gameplay was executed at a really good pace. I had time to learn the mechanics and learn cool moves. By the end I wasn't looking at the hints at all, I had all my songs memorized, and I was running around spamming bells.

The sound design though. Seriously so good. The way the bells were tuned was perfect, and the way it did the warbly synth version after you execute the command sounded so good.

I love the fantasy of the sky whale, and the bells. This might be my favorite jam you've done. Seriously well executed. Congrats!

Mixed Signals by universeflow 2026-05-06T03:57:30Z

I love the character art! I only wish I could have admired all the expressions on their faces more, I was too busy trying to match the emoji to really appreciate all the characters faces. Well done!

Meowta Force by Yucong 2026-05-06T23:22:11Z

This was really cute! I felt just like a cat parent trying to play games while the cat is messing around. You really captured the feeling! haha.

Well done!

Inner Signal by Gastar 2026-05-06T05:08:54Z

Screenshot 2026-05-06 000511.png

Haha what a mess! I like the double theme interperetation of using signals between nodes, as well as sending signals in your messages. It was fun to try and find ways to duplicate words at the right time to minimize having to do yet another really long "remove first char" chain lol. This was fun.

I noticed the game crashes for me after pressing continue after a mission. But you implemented saving! Thank you!! I got to finish the game even with the crashes thanks to that. I really appreciate it.

Well done!