michno 2018-12-04 18:17
Really like this game ^^ A bit more polish on the building sprites is the only place i feel like it fell short. everything else flows nice together and feels polished :)
Foon → Ludum Dare Explorer → LD43 → Until there were none
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 494 | 3.45 | 24 | |
| Fun | 313 | 3.52 | 24 | |
| Innovation | 836 | 2.75 | 24 | |
| Theme | 835 | 2.95 | 23 | |
| Graphics | 253 | 4.00 | 24 | |
| Audio | 390 | 3.27 | 24 | |
| Mood | 536 | 3.28 | 21 |
Really like this game ^^ A bit more polish on the building sprites is the only place i feel like it fell short. everything else flows nice together and feels polished :)
Pretty cool concept here. I like how many different powers are available, which is not something usually seen in Jam games. I wish there was a little bit more to the sound effects, but I understand how that can be a compromised area during the short time we have to develop the games. Nice presentation, too. I liked how the Sorcerer reminded me of Final Fantasy's Fighter. Good job!
Played it to completion, I really liked that each wave gave you a new power, in general the character moved all right. Blowing up buildings felt a bit odd. It was a solid entry :heart:
Very nice :) I personally think that the double jump is a little bit unnecessary tho. I'd prefer a single, higher jump. But hey, that's just me :D
That was extremely fun! I finished the game with a tower left and it feel satisfying. Also I really like how you can choose your upgrade at the beginning of every wave just like my game. Overall the game fit the them very well and the game is very fun to play.WON.PNG
beatiful sprites
Pretty nice game. Good pixel art and smooth controls. Really fun!
Well-designed mechanics. Double-jump: actually had to search the comments to find out about it - not good. Otherwise enjoyable but repetitive.
Impressive amount of abilities for a jam! I wish there were sound effects!
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Hey 3k1a! Thanks for submitting your game for me to play on my livestream!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346057870?t=01h52m37s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
A very nice, quite polished game! Some of the upgrades felt pretty pointless though, and some options were poorly balanced. I particularyl found this with the 'S' ability. One option was to have them trapped indefinitely or kill them, but killing them takes extra green bar energy so why would you? Trap them indefinitely then kill them once the wave is over. Then the next upgrade was to have them trapped for 10 seconds or projectile travel indefinitely, but why would you do the 10 seconds if you already did the trapped indefinitely? Point is to consider the balance of the options, and have reasons for both of them. As it stands, I didn't really feel like I was making a sacrifice when choosing a power, but rather, making the obvious choice. There was one where I could increase range of lclick or pierce through an enemy. Why would you pick the range? Maybe the option could have been more range vs more projectile speed, then pierce vs explode? As it stood, the pierce didn't seem to combine with the explode anyway.
There was also some UI problems that made parts of the game slightly tedious. The custom cursor was very hard to see, and I often lost track of it. Could have maybe made it larger or given it more contrast? Also, I frequently forgot about the 'TAB' to continue thing, and the message to use tab was not very obvious. Could have maybe had that text flash or occupy a more obvious position. Being below the weapon hotbar and on the very edge of the screen made it hard to see. With the tab thing, I would recommend doing one of two things; replenish all cooldowns or remove it entirely. Due to the cooldowns, I felt a need to wait long times between rounds to cooldown and prepare for the next wave. This isn't particularly fun, so maybe just reset all these cooldowns? Or perhaps, you want me to start the next round with things still cooling down, in which case I would recommend removing the tab control altogether.
Overall, the main gameplay was very well balanced, and I found myself down to the last tower, which is good design! Sometimes the level was annoying to traverse, with steps that look like a single jump actually requiring a double jump. I would have also liked some warning for overloading my energy, since this often killed me without warning. I was focussed on the enemies, not that fairly minor bar. Maybe make it become more red or start flashing when on too much energy? The graphics were very nice, and the music was well suited. Quite a nice game, keep developing! :thumbsup:
Good game! I really liked the upgrades, they were quite interesting. The graphics were sharp, and overall the gameplay was crisp. Well done!