FoonLudum Dare ExplorerUsers → rubr

rubr

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Paper Druidsjam1123.953.803.714.023.903.713.70
202149Unstable👥Quantum Splitjam424.264.004.463.743.983.944.00
202047Stuck in a loop👥load_save();jam1064.114.174.083.613.943.772.503.87
201843Sacrifices must be made👥Until there were nonejam4943.453.522.752.954.003.273.28
201842Running out of space👥Attack of the Void!jam6093.373.303.423.403.692.653.23
201740The more you have, the worse it isLights Out!jam4203.593.753.723.303.402.953.11
201739Running out of Power👥Not Politically Correctjam1093.873.293.793.953.953.823.33

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by rubr

LD39 — Running out of Power

JouleThief: Charge Your Phone by kroltan 2017-08-01T11:38:07Z

Just great. The arstyle reminds me of Battle Block theater, witch i love. My only complaint would be the delay on controls.

JouleThief: Charge Your Phone by kroltan 2017-08-01T11:38:11Z

Just great. The arstyle reminds me of Battle Block theater, witch i love. My only complaint would be the delay on controls.

Wires and Robots by MiltonNH25 2017-08-01T14:15:10Z

Its a really great puzzle game! If you plan on continuing development, you might wanna colorcode recievers and the blocks that dissapear, to make it easier.

Wires and Robots by MiltonNH25 2017-08-01T14:15:11Z

Its a really great puzzle game! If you plan on continuing development, you might wanna colorcode recievers and the blocks that dissapear, to make it easier.

Charge Infinitum by HacksawUnit 2017-08-01T11:57:28Z

Cattery is the cutest thing ever!

Unobtainium by BinarySpark 2017-08-02T14:38:52Z

Other then the bug where unobtanium wouldnt spawn and i couldnt finish the game, it was really fun!

Guncharger by Lun8 2017-08-01T12:18:15Z

Loved it!

LD40 — The more you have, the worse it is

Guy is late for school by phi 2017-12-14T17:48:30Z

I think we have a winner.

Super Consumerism Sim 2K17: GOTY Edition by EX3D0 2017-12-26T19:43:32Z

Its quite fun, despite having no real goal. The graphics and sounds are nice, however i dont see how its related to the theme. The lava lamps seems to be going a tad bit too fast and also is too cheap. Real, quality lava lamps cost at least 5k, please fix this immidiatly.

Cardhoard by HacksawUnit 2017-12-04T23:12:50Z

Youre game once again is fantastic! Altho the controls feel a bit weird.

Lights Out! by rubr 2017-12-05T20:14:28Z

@BenBurgh Yeah I forgot to mention that you progress when you break all the lamps, it has nothing to do with pressing escape. In the screenshot there is a lamp below the lava that you need to break first. Also, thanks c:

Lights Out! by rubr 2017-12-05T20:23:47Z

@Mors Thanks! The game is without doubt in need of polish and explenations on what to do, but I simpley didnt have the time. The wall jump I never was happy with.

REIN by LyvaGames 2017-12-05T20:57:00Z

The art is great, however the game needs quite alot of work. I cant figure out how to make my bow shoot for some reason :c. Also there are quite a few bugs ( https://imgur.com/a/6kaIB ), but i like it!

LD43 — Sacrifices must be made

Reactor Overdrive by JUSTCAMH 2018-12-18T12:49:55Z

The game is great and a lot of fun, but ive got some gripes with it (that might or might not be very nitpicky): -Different size pixels. Ew. -Text is cut of [here](https://cdn.discordapp.com/attachments/524561409808400384/524561437746659329/unknown.png). -Button feedback for "New Tip" stops working in the game over screen once you press it once. -The letter "f" in the font makes it seem like there isnt a space before it. Press something to pay respects -Yet "'" makes it look like there is. -The tutorial text should have some "Ive read it!" button so the player can take as much time reading it as they need. -Health bars for enemies would be nice.

Other than that, its pretty neat! I really liked how the background looks.

LD47 — Stuck in a loop

TALLY MARKS by de3sol 2020-10-06T04:21:00Z

Whoa this looks and sounds great. The atmosphere is amazing!

Definitely got stuck for some time on the second level. Figured out the pressure plate by accident of randomly throwing bodies around.

WONK - Aretha Wonk uses the internet. by mitsu.artemius 2020-10-06T01:53:53Z

This was an... experience. A good one.

It's really original in how it handles the theme and I love it.

Rad Rodent Racing by katajin 2020-10-27T02:29:36Z

A small but solid concept that's well executed and also absolutely adorable.

Fear Of Gears by dev_dwarf 2020-10-06T01:15:06Z

This isn't a jam game, this is something I could buy on Steam for like 4$. Honestly, very well done!

LD49 — Unstable

Cargo Breaker by ounai 2021-10-07T10:42:39Z

Short, simple, fits the theme well and is somehow incredibly addicting. Good job!

Structure Rescue by GlacierEclipse 2021-10-08T01:19:25Z

Simple, but fun! The building collapsing certainly fits the theme and gives a nice challenge for the player -- to focus while everything is falling apart around them. The bug where people don't appear is a little frustrating though. And I feel like even some simple sound effects would make the feel of the game a lot more impactful. But, still, good job on the entry!

SEXY BOOBY 95 by silkworm_sweatshop 2021-10-07T11:13:59Z

The game is charming, and has amazingly made graphics and sound effects to suit.

The animation of the boobies was especially great! :D

Baserackcanball by HacksawUnit 2021-10-07T10:24:02Z

As always, an incredibly pretty, well polished and *crunchy* game :D

I would echo others' sentiment about placing the F/G buttons somewhere more within line of sight. Otherwise, had a lot of fun playing it!

Sky Burns Red by nardandas 2021-10-07T10:55:56Z

Well, this is certainly an unique take on the theme!

Took me a little bit to figure out what was happening, as I wasn't paying attention to the "background" first. It's also a little weird how a rhythm game starts with the volume sliders turned down.

But, otherwise, I really liked the art, and the music, and the gameplay felt fair! Good job!

SCANLINE by pdotjpg 2021-10-08T00:34:16Z

A simple to understand mechanic that has a lot of potential and fits the theme right on! The art and the sounds/music also suit the game perfectly. Maybe the fact that the player sprite doesn't face left when the player walks left is a little annoying, but that's such a minor thing it's difficult to even call it a nitpick.

I echo the sentiment of an undo button, though. Making one wrong move and then having to replay the entire level gets frustrating fast.

Bet, visā visumā, ļoti laba spēle! :)

Celestial Waltz by gasgiant 2021-10-07T22:04:20Z

I somehow made the celestial objects split apart and now I'm sad :c unknown.png Still, absolutely loved it!

Quantum Qitty by Mr.developer 2021-10-05T22:22:36Z

Amazing pixel art, smooth controls, easy to understand gameplay mechanics, great sounds and music. My only complain is that there should be more levels and a smoother difficulty curve :)

W O B B L E by Gus Goucher 2021-10-05T19:56:09Z

Oh, I like this one. The boxes are a bit janky, but that's part of the fun! Love the pixel art and the music, feels pretty nicely polished for a jam game!

Wobbly Penguins by bqq 2021-10-06T15:01:28Z

That 'this game is not suitable for children or those who are easily disturbed' really wasn't lying, huh?

...but really, I went in expecting a twist, due to it and a few other ratings I skimmed through here, and I wasn't left disappointed. The perspective change half-way through the game is an amazing twist. Combined with the great audio design and with how surprisingly polished the game is... This isn't a jam game, it's an experience. Literally 10/10

The Forgotten World by QueenOfSquiggles 2021-10-05T18:58:13Z

Fun little Undertale-like game! A bit unpolished, but that is often the nature with jam games. I had a lot of fun exploring it, though!!

It did freeze at the not-Sans and not-Papyrus battle, with the following errors. Capture.PNG Capture2.PNG

Rise and Fall by Coelacanth Studios 2021-10-06T01:40:11Z

Fun little game! Simple, but well executed!

Lovecrafting by Concker_88 2021-10-07T11:24:38Z

At first I thought "well, this isn't so difficult", but then you added a timer.

But, yes, as others have said already, this is a phenomenal entry, with amazing art, sounds and gameplay, that fits the theme perfectly. Probably contender for winning, and if not, you should at least be incredibly proud of yourselves.

My only criticism is that the art shows rain and thunder and there's no sfx for either of these things.... I feel like it would fit the atmosphere!

LD52 — Harvest

Paper Druids by rubr 2023-01-11T01:31:31Z

@landosystems Thank you for playing! I'm glad you had fun with it! :]

@phlip45 Haha yeah, in hindsight, we absolutely should have made killing enemies also give you score, not only just harvesting. It seems too big of a change during the voting period, though, so we'll probably only change it around afterwards. I'm glad you still enjoyed it!

@linuxkid21 It's definitely not easy! It usually involves a little bit of baiting to get the enemies away from the edges, where you can push their corpse afterwards to where you need it. As for friendly fire -- not really, I just thought that it would be interesting if you could. It is technically possible to make use of it, Druids 'drop' corpses when they die, and all other player units drop new Sprouts. I can totally see the confusion, though! It's good to hear that you still had fun with the game [:

Paper Druids by rubr 2023-01-18T19:59:01Z

@brainles-etertainment Hey! That error has popped up constantly, and I'm not quite sure what's causing it. However, you might have more luck with the direct link of the game (https://html.itch.zone/html/7148269/0_7_hf2/index.html) or one of the downloadable versions!

The Redder Planet by TRraim 2023-01-27T14:26:57Z

An interesting little game! The shooting did indeed feel great, and I'm impressed with the amount of animation work you have put in here. Would have loved to know what each resource was actually called, because I didn't seem to be able to craft a sentry.

Fields of Fury by wheelsx 2023-01-17T17:20:21Z

A nice little doomlike! The camera movement was disorienting sometimes, but I did really enjoy the music!

Crawling to the Brink by CataclysmicKnight 2023-01-18T19:45:42Z

IMG_20230118_144013__01.jpg

So, I only tried this against myself, but it was really fun!

As others have pointed out, using the card symbols as movement spaces is a really cool and not something I've seen before. The mechanics of Diviner placement and movement also felt quite intuitive to me, after I had understood the rules.

I'll also agree that the rules can be confusing to learn. Though, personally, this isn't because of the jargon used, but rather I feel that some things could just simply be explained better. I'll go through a few of the things that confused me:

- When seeing that Oracular dice are split into two colors, I assumed that each color would be used by each Analyst. This does not seem to be the case, however, because the Active Analyst uses all eight of them. The assumption I had was so strong, that I had to search around several times to see whether I had missed something, and I'm still not sure that I didn't. Why are they split into two colors matching each of the players if they aren't actually used by each of the players? - Okay I lied, I do actually have one jargon complaint. I found the word 'Oracle' unintuitive. It's usually used for a person, not a movement field. Perhaps 'Constellation' would work? (You can call the spaces 'Stars'!) Or, 'Cauldron'? Likewise, 'other Oracle' is kind of ambiguous, 'opposite' (which is sometimes used!) is clearer in its meaning. - The word 'move' is used in the rulebook to refer to both movement of a Diviner, and the whole action of either moving or placing a Diviner. This is slightly confusing. However, page 3 also uses the phrase 'move on (an Oracle),' which to me implies only placement, but I don't think that's intended. (Or is it???) - Likewise, the word 'space' refers to both a column of Oracles and the movement spaces within an Oracle. On page 3 the phrase 'opposite Oracle's matching space' is used twice, which seems like it would mean the *matching movement space of the opposite Oracle,* but the infographic above demonstrates it to mean *the opposite Oracle in the same column of Oracles.* At least, I think it does? Or I might have played your game incredibly wrong, haha - This also means that on page 5, the sentence 'If the Diviner is on the leftmost or central column of spaces, it's lost.' could refer to either of the definitions of spaces. I spent a hot minute trying to figure out what happens to a Diviner if it's in column 2 or 4, before it clicked that this was referring to movement spaces. - Wait, actually, here's a new question. Does Oracular movement also move the other Analyst's Diviner on the opposite card? I had assumed that not, but now I'm rereading the rules as I write this comment and I'm getting confused all over again. It does say that it's identical to the Epiphinal dice but it also says that the Secondary Analyst's movement has ended. Does the Active Analyst moving the Secondary Analyst's Diviners count as the Secondary Analyst's movement?? (Okay, with another reread, I think that my original assumption was correct. But this is still something that could be worded better!) - This is a minor nitpick, but I would change the the Analyst pairs' names to be either Active and Reactive or Primary and Secondary, not a mix of the two.

I also think that you might want to explore the theme of the game a bit more. In its essence, the gameplay is about moving things through spaces on different fields, which has precious little to do with divination, at least with how you currently have it. The gameplay conjures the image of exploration, you should lean into this more.

Apologies for this absolute wall of text ^^' I really did find the game fun. You've created something cool and unique. You've also done an amazing job at making the rulebook and storybook look pretty, and I did quite enjoy the setup story of the game! This is something I'm definitely going to keep my eye on, I want to see what you do with it after the jam! [:

An Arm and a Leg by DaBoombus 2023-01-17T17:50:43Z

I survived 513 hours! It was fun, I do love me an interesting card game concept. I will note that at the size that the game is displayed in the LD page, it's a bit difficult to read the card text. Would have loved an option to enlarge individual cards to read them. Otherwise, I liked it!

Lunaculture by Auros 2023-01-11T03:18:16Z

A cute little farming sim! I liked it quite a bit.

Others have pointed out that it's most definitely not slow-paced or relaxing, but it does become a little better when you realize that the post-objective boost is what you should be aiming for in a week. I did manage to place down other domes, it just seems that the player can't be inside them while doing so, which can be a little confusing.

If I did have a few nitpicks of my own, it would be that I'm very much used to the scroll wheel being a way of switching inventory slots similar games, not zooming in and out, and it managed to trip me up a bit. There also does not seem to be a way to switch items around in the inventory, unless I just didn't discover something? This was annoying when I wanted to plant seeds which were in the second row of my inventory. I would have also appreciated a way to get rid of seeds which I didn't want to plant anymore.

Other than that, I liked it! It was fun to click around in, and I liked the little space themed plants and their descriptions. Also a big fan of the ominous space pit, which blocks the way.

lunaculture.PNG