Structure Rescue by GlacierEclipse 2021-10-08T01:19:25Z ♥ 1
Simple, but fun! The building collapsing certainly fits the theme and gives a nice challenge for the player -- to focus while everything is falling apart around them. The bug where people don't appear is a little frustrating though. And I feel like even some simple sound effects would make the feel of the game a lot more impactful. But, still, good job on the entry!
LD52 — Harvest (5)
The Redder Planet by TRraim 2023-01-27T14:26:57Z ♥ 1
An interesting little game! The shooting did indeed feel great, and I'm impressed with the amount of animation work you have put in here. Would have loved to know what each resource was actually called, because I didn't seem to be able to craft a sentry.
Crawling to the Brink by CataclysmicKnight 2023-01-18T19:45:42Z ♥ 5
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So, I only tried this against myself, but it was really fun!
As others have pointed out, using the card symbols as movement spaces is a really cool and not something I've seen before. The mechanics of Diviner placement and movement also felt quite intuitive to me, after I had understood the rules.
I'll also agree that the rules can be confusing to learn. Though, personally, this isn't because of the jargon used, but rather I feel that some things could just simply be explained better. I'll go through a few of the things that confused me:
- When seeing that Oracular dice are split into two colors, I assumed that each color would be used by each Analyst. This does not seem to be the case, however, because the Active Analyst uses all eight of them. The assumption I had was so strong, that I had to search around several times to see whether I had missed something, and I'm still not sure that I didn't. Why are they split into two colors matching each of the players if they aren't actually used by each of the players? - Okay I lied, I do actually have one jargon complaint. I found the word 'Oracle' unintuitive. It's usually used for a person, not a movement field. Perhaps 'Constellation' would work? (You can call the spaces 'Stars'!) Or, 'Cauldron'? Likewise, 'other Oracle' is kind of ambiguous, 'opposite' (which is sometimes used!) is clearer in its meaning. - The word 'move' is used in the rulebook to refer to both movement of a Diviner, and the whole action of either moving or placing a Diviner. This is slightly confusing. However, page 3 also uses the phrase 'move on (an Oracle),' which to me implies only placement, but I don't think that's intended. (Or is it???) - Likewise, the word 'space' refers to both a column of Oracles and the movement spaces within an Oracle. On page 3 the phrase 'opposite Oracle's matching space' is used twice, which seems like it would mean the *matching movement space of the opposite Oracle,* but the infographic above demonstrates it to mean *the opposite Oracle in the same column of Oracles.* At least, I think it does? Or I might have played your game incredibly wrong, haha - This also means that on page 5, the sentence 'If the Diviner is on the leftmost or central column of spaces, it's lost.' could refer to either of the definitions of spaces. I spent a hot minute trying to figure out what happens to a Diviner if it's in column 2 or 4, before it clicked that this was referring to movement spaces. - Wait, actually, here's a new question. Does Oracular movement also move the other Analyst's Diviner on the opposite card? I had assumed that not, but now I'm rereading the rules as I write this comment and I'm getting confused all over again. It does say that it's identical to the Epiphinal dice but it also says that the Secondary Analyst's movement has ended. Does the Active Analyst moving the Secondary Analyst's Diviners count as the Secondary Analyst's movement?? (Okay, with another reread, I think that my original assumption was correct. But this is still something that could be worded better!) - This is a minor nitpick, but I would change the the Analyst pairs' names to be either Active and Reactive or Primary and Secondary, not a mix of the two.
I also think that you might want to explore the theme of the game a bit more. In its essence, the gameplay is about moving things through spaces on different fields, which has precious little to do with divination, at least with how you currently have it. The gameplay conjures the image of exploration, you should lean into this more.
Apologies for this absolute wall of text ^^' I really did find the game fun. You've created something cool and unique. You've also done an amazing job at making the rulebook and storybook look pretty, and I did quite enjoy the setup story of the game! This is something I'm definitely going to keep my eye on, I want to see what you do with it after the jam! [:
An Arm and a Leg by DaBoombus 2023-01-17T17:50:43Z ♥ 2
I survived 513 hours! It was fun, I do love me an interesting card game concept. I will note that at the size that the game is displayed in the LD page, it's a bit difficult to read the card text. Would have loved an option to enlarge individual cards to read them. Otherwise, I liked it!
Fields of Fury by wheelsx 2023-01-17T17:20:21Z ♥ 2
A nice little doomlike! The camera movement was disorienting sometimes, but I did really enjoy the music!
Lunaculture by Auros 2023-01-11T03:18:16Z ♥ 1
A cute little farming sim! I liked it quite a bit.
Others have pointed out that it's most definitely not slow-paced or relaxing, but it does become a little better when you realize that the post-objective boost is what you should be aiming for in a week. I did manage to place down other domes, it just seems that the player can't be inside them while doing so, which can be a little confusing.
If I did have a few nitpicks of my own, it would be that I'm very much used to the scroll wheel being a way of switching inventory slots similar games, not zooming in and out, and it managed to trip me up a bit. There also does not seem to be a way to switch items around in the inventory, unless I just didn't discover something? This was annoying when I wanted to plant seeds which were in the second row of my inventory. I would have also appreciated a way to get rid of seeds which I didn't want to plant anymore.
Other than that, I liked it! It was fun to click around in, and I liked the little space themed plants and their descriptions. Also a big fan of the ominous space pit, which blocks the way.
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