simon-brecher 2021-10-04 18:36
Fits topic well.
Foon → Ludum Dare Explorer → LD49 → Celestial Waltz
By gasgiant
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 547 | 3.66 | 26 | |
| Fun | 1269 | 2.89 | 26 | |
| Innovation | 80 | 4.06 | 26 | |
| Theme | 221 | 4.10 | 26 | |
| Graphics | 363 | 4.02 | 26 | |
| Mood | 81 | 4.18 | 26 |
Fits topic well.
brilliant name, fits theme pretty well, overall good job!
The three body problem is all in all interesting to be used but this doesn't seem to be a game, rather a toy. What is the objective? What is the goal? But the graphics generated by this a very pretty.
@furfel Yeah, it is really more of a toy, than a game. I thought about making a pool game with gravity, but it turned out to be a terrible idea.
Pretty cool! During the game want to get up and start dancing the waltz.
That was beautiful dude. Great job! I could see this combining really well with a music building game where the interactions builds to different sounds. A way to poke the simulation would have been great too like if your mouse had gravity when clicked or something. But super clean and oddly hynotic. Well done.
beatiful game, but it took me a while to understand that i can't control inside a game
It was a very interesting experience. the music fit well with what you are trying to do. Overall it was good.
Very cool idea and interesting take to the theme! This is obviously not a complete game yet, but it totally has the potential to become one, once you added more elements to the game, like a goal, and some other factor.
Here's some of my idea (take it if you like it, ignore it if you don't): the goal can be making two body collide and one survive, or making them not separated too far away for x distance. You can even add some new factors like player-generated gravity, or other celestial body passing by.
This is just gorgeous. I can't barely imagine the maths behind this, but I'm a huge fan of Cixin Liu's trilogy about the three-body problem and I was familiar with it. The way you portrayed this phenomenon is fantastic and proves you have very good taste. I've sent it to some physician friends already and they like it too! :smile:
I somehow made the celestial objects split apart and now I'm sad :c unknown.png Still, absolutely loved it!
I agree with everything said here. Great mood and theme but would benefit from informing the player their calculations are only done before pressing space - an easy thing to miss that might have some people clicking away before seeing your hard work.
Good job finding something so unique to convey and executing it so cleanly!
Wonderful job. Great music choice and great take on the theme. I like this a lot.
it's always nice to listen to some tchaikovsky, and it really fit with what you're going for here!
at first it was really beautiful watching the orbs weave in and out, but unfortunately, i never got a sense for how my inputs were effecting the game; i never had a sense of control. eventually, my orbs just drifted apart, and i was sad.
is this just a simulation, or is there actually a goal, like, don't let them crash together, or don't let them drift apart?
Cool idea with nice implementation. Although I think for the sake of "meditative gameplay" something should be done about how easy it's for them to split apart and never meet again. Like, they don't seem to gain infinite speed, yet they seem to never stop, I'm not sure how it works behind the scene.
As someone interested in space, I love this a lot. The graphics are nice
Really nice experience. I am interested in how you draw the predicted path of the objects at the start. We also set our game in space and played with unstable orbits but didn't have time to do predicted paths.
The design is very elegant and makes for a really pleasant and relaxing experience, and I think you managed to display a lot of information in a very clear and intuitive format - its always nice when a game feels so natural it needs little to no instruction. I think it could be fun if you allowed the player to vary the masses of the bodies, as it would let you see the cool behaviour that comes out of the restricted 3 body problem in particular (like the chaotic orbits of a planet orbiting a binary star). Really great job! :smile:
it's very entertaining to watch the balls moving. and it shows the three body problem in a visual way very well, and fits the waltz! thanks for bringing up this beautiful art.