Foon → Ludum Dare Explorer → Users → dev_dwarf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Fear Of Gears | jam | 29 | 4.30 | 4.30 | 3.83 | 3.90 | 4.68 | 4.58 | 4.53 |
| 2020 | 46 | Keep it alive | 👥 | Blood and Volts | jam | 10 | 4.42 | 4.42 | 3.81 | 4.18 | 4.63 | 4.28 | 3.63 |
I really liked the sound and art, and the design and story seem interesting. But ultimately I couldnt get far in because the extreme screenshake and random flashes of bright colors started to trigger my migraines.
A very soulful game! You can tell all the little details that have gone into it.
This was amazing, had great quality, and bleeds the same juice as gun rounds. Only problem I ran into was that on my first run, after picking up the ghost wail upgrade i could no longer move. Other than that, a wonderful experience.
Good game! could use more polish in places, and it was kinda hard to switch between lightning and waves. But overall I thought it was pretty interesting, and made great use of the theme! Also the music was great! My best was 87
Looks really good, and the music is great! I keep getting crashes though.
That was really fun! Obviously beautiful art, but the gameplay was good too, and went better once i learned i could make things collide to kill them. my best time was 4:22
@sciman101 could you explain or dm about the collision issue? Thanks for playing!
@torcado theres definitely resemblance to forager in how you hit things. Thanks for playing!
thanks @jjoeyay and @nnnikki ! glad you liked it!
great sense of immersion, good job team!
Good job on the game! I really liked the gun and enemy variety, and the level design was good, especially for a jam.
My feedback: Too much screenshake for me (or maybe screenshake lasts too long? im not sure). An option to disable would've been nice. I couldn't tell how the game incorporated the theme.
I really like the main mechanic.
Some criticisms: Its too easy to run out of health, and since its persistent it can feel unfair to me. The enemies with multiple hit points feel annoying to me. The order of the levels doesnt reflect there difficulty
Overall good job, barbarian OP
@lectvs do you have a VOD? thanks for playing!
@steventus thanks so much for the kind words and thoughtful feedback, well be sure to implement it if/when we make a post jam version :)
@klianc09 thanks for playing! the boss fight happens when the big hand of the clock is at 12 (so you have to beat 11 waves first)
@grizzliusmaximus thank you! that's some high praise!
@zik I love this image
Really amazing game, super interesting! My only complaint is that the grappling hook felt unresponsive sometimes (id click the button, but nothing would happen and i'd just keep falling.
Cool stuff, a very nice idea with good execution