FoonLudum Dare ExplorerUsers → daichifob

daichifob

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202046Keep it aliveOblivious Oliviajam7293.693.743.513.893.553.343.42

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by daichifob

LD46 — Keep it alive

Entropia by Kaisean Games 2020-04-29T01:20:26Z

Awesome game!

Più, a bird song by Ekilibr 2020-04-22T23:47:05Z

What a beautiful game. I like that when you hit the wall you don't go crashing down but just get turned away in a gentle u-turn.

Keep The Beat Alive! by Willops 2020-04-21T02:40:37Z

wow this is really creative and fun! It was a bit hard to figure out what was going on at first but after a while it becomes clear.

Efi by ludipe 2020-04-21T02:10:44Z

Very simple yet very fun game! The visuals are fantastic.

Protect It by Laaph 2020-04-23T20:28:23Z

That was super fun! The levels get increasingly difficult that makes it challenging but fun. I like that the block looks sad when it is destroyed XD

Spooble: A Search Engine Story by allthebees 2020-04-21T01:10:20Z

A really smart take on a text adventure genre. The theme is perfectly fitting too. I wish I had the brains to come up with some innovative ideas like this!

Egdar's Blobs by Noa Calice 2020-04-25T07:35:24Z

Let me guess. Jonas made the art right...? :P In all seriousness that was an awesome game that I played right through to the end, which I rarely do. Cheers!

Castle Isolation by Diccuric_Sigeon 2020-04-22T23:48:47Z

It was a really fun game good job! I got to 44 days I think. It would be great to have a legend for the icons more accessible since it is such a big part of the gameplay. Anyway, really enjoyed it!

Embers by Anuke 2020-04-21T02:04:47Z

Really nice game. The controls feel really smooth and satisfying especially when you throw wood into the fire

Bonsai by Literal Games 2020-05-03T02:22:34Z

My bonsai turned into abominations but that was such a unique experience! I loved every second of it. Awesome job guys! <3

I can't even imagine how I'd code something like this myself.

Stem by Fnkee 2020-04-21T22:29:47Z

Looks amazing and the gameplay is simple but challenging and fun. I think the control IS quite hard. maybe it could get harder as you go higher, not this hard from the beginning. It's also hard to tell when you've died, maybe there could be some feedback like a shock when you hit the sides to let the player know they need to restart. Sometimes I would wait hoping for the stem to come back into the screen :P Anyway awesome game!

PS putting a screen shot on this page would get more people to play I think

Simple, Don't Die by Thompson 2020-05-03T03:34:06Z

This is super difficult but it's just the right amount of difficulty that it keeps you wanting to try again!

Rouge Connection by Edalbung 2020-04-21T22:20:44Z

Nice game! As others have said, adding more variation to the gameplay to spice things up would benefit the game. Maybe different enemy types and being able to throw the ball in different directions. Also I'm really interested in how you made the string :D

Frank Was Alive by Joeriri 2020-05-01T20:16:54Z

That was cute. Nice atmosphere and sounds. I just held him by a limb and floated him to the goal :P

Rogue Janitor by stolen_biscuit 2020-04-18T07:10:01Z

Haha I love the back story!! Looking forward to seeing the process and the end product!

Oblivious Olivia by daichifob 2020-04-21T03:07:14Z

@ezra-szanton I really appreciate you taking the time to write such an in-depth review of the game. You are right I should just fill up the central dead space. Thank you for all the positive words! They encourage me to keep at it!

Oblivious Olivia by daichifob 2020-04-21T03:07:35Z

@willops Thank you! I'm glad to hear that!

Oblivious Olivia by daichifob 2020-04-21T03:09:06Z

@enzobrown97 thanks! music is by Rolemusic. You can find more of their music here: https://freemusicarchive.org/music/Rolemusic

Oblivious Olivia by daichifob 2020-04-21T03:10:04Z

@arktas Thanks! I wanted to give a satisfying feel to the whole game so hopefully that was successful!

Oblivious Olivia by daichifob 2020-04-21T03:11:45Z

@robert-li Oh that's no good... I was contemplating whether I should add a cool down to the abilities but I thought it would be better to just keep it simple. I'll have to find a fix for that... Thanks for playing!

Oblivious Olivia by daichifob 2020-04-21T03:13:46Z

@dev-dwarf thanks for playing devdwarf, or loga n forma n :) 87! So you've experienced the super hard mode! (it gets triggered at 80)

Oblivious Olivia by daichifob 2020-04-21T21:01:58Z

@jimanzium Thanks for playing! I'm happy you enjoyed it!

Oblivious Olivia by daichifob 2020-04-21T21:02:50Z

@edalbung hey there twitter neighbour! You are right, that is not good...! I'm thinking of adding flying monsters up high so you can't abuse the waves. Thanks for the feedback!

Oblivious Olivia by daichifob 2020-04-21T21:04:10Z

@butzbo thanks for playing and leaving a feedback!

Oblivious Olivia by daichifob 2020-04-21T22:16:26Z

@shaolin-dave hey thanks for introducing me to those games, I didn't know about them at all but they sure have a unique gameplay. Cheers!

Oblivious Olivia by daichifob 2020-04-21T22:16:52Z

@emperor-eagle thanks for the kind words and playing my game!

Oblivious Olivia by daichifob 2020-04-21T22:17:24Z

@shuzenandy thank you for playing!

Oblivious Olivia by daichifob 2020-04-23T20:35:26Z

@laaph thanks for playing laaph! I just googled "Out of this world" and looks like a game worth checking out. I agree, making low-res art look good is hard... It takes a lot more effort than it seems for sure

Oblivious Olivia by daichifob 2020-04-26T02:11:59Z

@farbeyond-studio thank you for playing! Yes that is something I need to maybe fix with a short cooldown of sort. Cheers!

Oblivious Olivia by daichifob 2020-04-27T00:43:01Z

@stefan-jovanovic Thanks for playing and the feedback! The game enters super difficult mode after 80 points so 100 is impressive!

Oblivious Olivia by daichifob 2020-05-03T02:28:08Z

@mza thank you for playing! You know what, I thought randomly generating from an array was how procedural worked. I didn't know they were two different things. XD To answer your question, yes they were randomly generated from an array. I had three arrays varying in difficulty so the longer you play the harder the levels get.

Oblivious Olivia by daichifob 2020-05-03T02:29:52Z

@natpat thank you so much for playing! I think you got the highest score out of everyone here! You are right and that's been pointed out by multiple people now so it's something I need to fix! Just wondering if there is a way to do it without adding a cooldown...

Oblivious Olivia by daichifob 2020-05-04T17:22:21Z

@jupiter-hadley thanks for featuring my game in your vid! I've got to add a cool down!!!

Blood and Volts by dev_dwarf 2020-04-21T01:19:33Z

Wow was this really made in three days? Everything about it feels well thought out and polished. The locations of the shops did feel a little awkward since your base would be left completely vulnerable if you went to the corner to get a turret or upgrade. Anyway, awesome job!

Across the Lake by stephan steinbach 2020-04-21T22:34:04Z

what a beautiful game. The visuals are just breathtaking. Reminds me of Vancouver. Simple gameplay, satisfying feedback, beautiful graphics - everything is just well crafted. Great job!