Entropia by Kaisean Games 2020-04-29T01:20:26Z
Awesome game!
Foon → Ludum Dare Explorer → Users → daichifob
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Oblivious Olivia | jam | 729 | 3.69 | 3.74 | 3.51 | 3.89 | 3.55 | 3.34 | 3.42 |
Awesome game!
What a beautiful game. I like that when you hit the wall you don't go crashing down but just get turned away in a gentle u-turn.
wow this is really creative and fun! It was a bit hard to figure out what was going on at first but after a while it becomes clear.
That was super fun! The levels get increasingly difficult that makes it challenging but fun. I like that the block looks sad when it is destroyed XD
A really smart take on a text adventure genre. The theme is perfectly fitting too. I wish I had the brains to come up with some innovative ideas like this!
Let me guess. Jonas made the art right...? :P In all seriousness that was an awesome game that I played right through to the end, which I rarely do. Cheers!
It was a really fun game good job! I got to 44 days I think. It would be great to have a legend for the icons more accessible since it is such a big part of the gameplay. Anyway, really enjoyed it!
My bonsai turned into abominations but that was such a unique experience! I loved every second of it. Awesome job guys! <3
I can't even imagine how I'd code something like this myself.
Looks amazing and the gameplay is simple but challenging and fun. I think the control IS quite hard. maybe it could get harder as you go higher, not this hard from the beginning. It's also hard to tell when you've died, maybe there could be some feedback like a shock when you hit the sides to let the player know they need to restart. Sometimes I would wait hoping for the stem to come back into the screen :P Anyway awesome game!
PS putting a screen shot on this page would get more people to play I think
This is super difficult but it's just the right amount of difficulty that it keeps you wanting to try again!
Nice game! As others have said, adding more variation to the gameplay to spice things up would benefit the game. Maybe different enemy types and being able to throw the ball in different directions. Also I'm really interested in how you made the string :D
That was cute. Nice atmosphere and sounds. I just held him by a limb and floated him to the goal :P
Haha I love the back story!! Looking forward to seeing the process and the end product!
@ezra-szanton I really appreciate you taking the time to write such an in-depth review of the game. You are right I should just fill up the central dead space. Thank you for all the positive words! They encourage me to keep at it!
@willops Thank you! I'm glad to hear that!
@enzobrown97 thanks! music is by Rolemusic. You can find more of their music here: https://freemusicarchive.org/music/Rolemusic
@arktas Thanks! I wanted to give a satisfying feel to the whole game so hopefully that was successful!
@robert-li Oh that's no good... I was contemplating whether I should add a cool down to the abilities but I thought it would be better to just keep it simple. I'll have to find a fix for that... Thanks for playing!
@dev-dwarf thanks for playing devdwarf, or loga n forma n :) 87! So you've experienced the super hard mode! (it gets triggered at 80)
@jimanzium Thanks for playing! I'm happy you enjoyed it!
@edalbung hey there twitter neighbour! You are right, that is not good...! I'm thinking of adding flying monsters up high so you can't abuse the waves. Thanks for the feedback!
@butzbo thanks for playing and leaving a feedback!
@shaolin-dave hey thanks for introducing me to those games, I didn't know about them at all but they sure have a unique gameplay. Cheers!
@emperor-eagle thanks for the kind words and playing my game!
@shuzenandy thank you for playing!
@laaph thanks for playing laaph! I just googled "Out of this world" and looks like a game worth checking out. I agree, making low-res art look good is hard... It takes a lot more effort than it seems for sure
@farbeyond-studio thank you for playing! Yes that is something I need to maybe fix with a short cooldown of sort. Cheers!
@stefan-jovanovic Thanks for playing and the feedback! The game enters super difficult mode after 80 points so 100 is impressive!
@mza thank you for playing! You know what, I thought randomly generating from an array was how procedural worked. I didn't know they were two different things. XD To answer your question, yes they were randomly generated from an array. I had three arrays varying in difficulty so the longer you play the harder the levels get.
@natpat thank you so much for playing! I think you got the highest score out of everyone here! You are right and that's been pointed out by multiple people now so it's something I need to fix! Just wondering if there is a way to do it without adding a cooldown...
@jupiter-hadley thanks for featuring my game in your vid! I've got to add a cool down!!!
Wow was this really made in three days? Everything about it feels well thought out and polished. The locations of the shops did feel a little awkward since your base would be left completely vulnerable if you went to the corner to get a turret or upgrade. Anyway, awesome job!
what a beautiful game. The visuals are just breathtaking. Reminds me of Vancouver. Simple gameplay, satisfying feedback, beautiful graphics - everything is just well crafted. Great job!