FoonLudum Dare ExplorerLD46 → Castle Isolation

Castle Isolation

By diccuric-sigeon, enemy_feind, natpies and Awrelia

View on ldjam.com

CategoryRankScoreCount
Overall9193.6124
Fun13133.2724
Innovation12223.2823
Theme1234.2524
Graphics4174.1824
Audio2553.9023
Humor9813.0519
Mood5483.7623

Comments

sheinxy 2020-04-21 00:55

I survived 19 days!

This is a pretty good take on the theme!

I like the pixel art a lot! (My tip: if you get back on working on this game, remake the buttons and perhaps even the background, and use a more pixelated font for the Day counter, the money counter, and the buttons, I think you should make something that blends in more with the pixel art style of this game!)

The gameplay is nice but could get a little bit more clarifications (i-e, I'd recommand making a small tutorial uwu)

The music and sound effects are great (Maybe add sound effects for when you click on a character or a button, just to get some more user feedback)

Overall, pretty enjoyable game, I had a nice time playing it!

New_Piskel.gif

frozedon 2020-04-21 06:38

The art looks awesome. It would have been nice to see the health bars at all times

motley 2020-04-21 10:09

Cool management game, beautiful graphics.

It took me a bit to fully understand the mechanic, maybe add an interactive tutorial?

generic-games 2020-04-21 14:06

I found the game pretty immersive and fun, nice work. Also, the details in each room are awesome, I really like the art style - find a pixel font to go with it! :)

sarok 2020-04-21 17:34

Great concept, although I wish we could have a constant overview of the states of all characters. Nice pixel art and music as well :)

daichifob 2020-04-22 23:48

It was a really fun game good job! I got to 44 days I think. It would be great to have a legend for the icons more accessible since it is such a big part of the gameplay. Anyway, really enjoyed it!

jmad 2020-04-28 22:05

I really dig the concept! The sprites were quite lovely, and music very soothing. Could not survivre two weeks of double damage in a row, but I enjoyed my time in the castle while it lasted.

mikdionio 2020-05-03 05:34

Seems fun, and the graphics and audio are great! I just wish you could see the health bars all the time for easier monitoring, and a transition of some sorts to signify the next day and a summary of what happened (resource change, XP change, etc.)

mobiledev 2020-05-04 09:06

Really liked the simplicity for this style of strategy game. The help button is very helpful and essential since there isn't a "tutorial" or instructions screen. Great Job!

huvaakoodia 2020-05-04 17:20

The core is functional and ripe for more features. I'd say that the week long global status events are a good start, but I'd also say that a variety of shorter random events, which are less potent, would spice up the procedings more.

For instance, events which only affect one of the characters. They might get injured, go on a quest on their own, get some kind of a boost, require something special (which another character can work on). Less generally of course, you'd have to come up with quite a few specifics for these sort of events. You get the gist.

Ok work!

pee-thief 2020-05-10 16:28

nice spritework

valeth2124 2020-05-10 16:57

Dazzling pixel art, I had fun surviving only 17 days...

yy404 2020-05-10 16:57

Neat system and nice artwork! My best is 34 days. The princess did nothing but sleep :smirk:

Would like to directly see characters' status, instead of clicking everyone everyday.

qqcs 2020-05-10 20:40

Got to 20 odd days. As others have said, having to click on each character just to check is chore. A quick fix might be to show the bars in the empty space just outside their rooms. Something more effortful (and I might guess it was intended given more time) would be to show the characters doing their scheduled task (sleeping in bed, working, practicing) and have the buttons be their bed and workstations.

Overall, nice bit of resource management with great art and soothing music!