FoonLudum Dare ExplorerLD46 → Simple, Don't Die

Simple, Don't Die

By thompson and Adi62473

View on ldjam.com

CategoryRankScoreCount
Overall11313.5329
Fun8263.5129
Innovation18352.9630
Theme18523.3329
Graphics13213.5530
Humor7583.2530
Mood15243.2229

Comments

locksmitharmy 2020-04-20 19:58

Haha, loved the bullet sounds. quite a challenging platformer

thompson 2020-04-20 20:19

@locksmitharmy Hahaha thanks for the review. This is me and my friend's first game jam! We had a blast.

metalfist213 2020-04-20 20:20

I can already say that I like it, but for some reason I can't use any items. Every time I press 'e', nothing happens ;(

thompson 2020-04-20 20:22

@metalfist213 Sorry to hear that! You should be able to select which item you use with the 1,2,3 keys and hit e.

llewellyn-and-michael 2020-04-20 20:24

Loved the art style and jump mechanics, had some issues with frame rate but all in all great game!

thompson 2020-04-20 20:26

@llewellyn-and-michael Thank you! Im sorry to hear that you had issues with frame rate.

abb1x 2020-04-20 21:30

Great Game !

matt2728 2020-04-20 21:50

Cute little game. No issue with framerate here.

constructive feedback: It is a little hard for a causal gamer like me; but that is such a subjective thing.

positive feedback: Nice art and animations and creative use of checkpoints. Without the frequent checkpoints I would have put the game down very early on. But overall fun little game! Great job.

bredian 2020-04-20 22:24

This puzzle platformer creatively use checpoints. The music is nice, and I surely feel like a slime sticking to the walls. Sometimes (like on level 3) it is hard to jump over the spikes. But it it is good game overall

thompson 2020-04-21 01:13

@matt2728 Thanks for playing our game. If we had enough time we would have made the levels easier and slowly increase them in difficulty. However since we wanted to use all of the items that we made and create creative levels, we just had to make it a bit difficult.

chromaphase 2020-04-21 07:09

nice little game, maybe add animtion of the side wall crawling so we understand better this movement !

thompson 2020-04-21 07:22

@chromaphase Thank you for testing out the game xd. That would be a great idea!

ryoon 2020-04-21 11:42

Wow that was hard but I managed to beat it! I was impressed there were so many levels.

Here are my thoughts: Spike hitboxes sometimes seem too large sometimes (level 3 stands out) and also you can die from spikes from the side walking into them

I feel like it wasn't until Level 6 (I think) that you really started using the limited sight mechanic to good effect. That was neat

There was one level where I had to keep dying and shooting out of the respawn point to clear an obstacle. I'm not sure if that was intended or not but it was cool

The jumping and wall sticking felt great along with the rest of the controls.

I think I figured out why some people said they couldn't use items, I often had to hit the number key first even if it looked like it was already selected. So "1, e" would work but just "e" wouldn't always.

That was fun! I was getting pretty frustrated about half way through but I think that was just "not wanting to let the game beat me". I like the art style too.

The inclusion of a separate level reset button (R) was huge because there was a couple times I got "checkpointed" in a bad situation.

One other comment is that I'm not sure the hearts really served too much of a purpose, I pretty much never died from missiles - always spikes, or falling. About halfway through I just started ignoring the missiles. Maybe they should do more damage?

I'd love to see more exploration of the various mechanics and combining them into one level if you continue to work on this!

sablab-games 2020-04-22 06:18

It is a little hard for a causal gamer like me.and game play is fun but i dont understand the purpose for five hearts if i restart with only one heart down.

thompson 2020-04-22 12:32

@ryoon Im so glad that you enjoyed the game and giving concrete feedback! First off, I totally agree that the spikes colliders are way too big and should have been fixed. Secondly, I must have completely missed the selecting thing when writing the code! Lastly, we actually already increased the damage to missiles but I think we must have just not increased it enough. Once again, thank you so much for playing our game and im glad you pushed through and finished the game!

thompson 2020-04-22 12:39

@sablab-games Yeah, Im pretty sure we messed up the balance of the health.

pilarius 2020-04-22 13:15

Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)

GreyBox.png

thompson 2020-04-22 13:29

@pilarius ahhh thank you very much! The thumbnail should be there now.

pilarius 2020-04-22 13:34

@thompson way better and great game btw :wink:

ianlux 2020-04-23 00:59

Quite a difficult game, but a very well done one.

I really liked the variety you provided within the game, be it the variety of levels or even the variety of powers and gimmicks :)

thompson 2020-04-23 03:34

@pilarius Thanks for reminding me hahaha

thompson 2020-04-23 03:36

@ianlux Hahaha thank you so much! If we work on this in the future, we will definitely work on the difficulty and follow the flow challenge skill graph.

doctortm 2020-04-28 04:16

really nice and interesting game :) love the sound effects XD

thompson 2020-04-29 01:21

@doctortm Thanks hahaha

daichifob 2020-05-03 03:34

This is super difficult but it's just the right amount of difficulty that it keeps you wanting to try again!

thompson 2020-05-03 09:35

Thanks for playing my game! @daichifob

davidus 2020-05-07 06:11

I really like this game :). I have to say that it is very challenging even though I play a lot of JaR Game. Nicely done!

andidebob 2020-05-07 07:55

A nicely done platformer, I felt like the hitboxes on the spikes were a little unforgiving at times especially for the tighter platforming sections. And some of the checkpoints felt a bit out of place. In general this was a fun experience though. Well done!

thompson 2020-05-07 07:57

@davidus @andidebob Thanks! I agree that the hitboxes were broken a bit. If i had time i would have fixed it! hahaha

gameovermexico 2020-05-08 10:43

Nice plataformer,good expirienceand the same think with the hitboxes, good Job!

thompson 2020-05-08 11:01

@gameovermexico Thank you!