locksmitharmy 2020-04-20 19:58
Haha, loved the bullet sounds. quite a challenging platformer
Foon → Ludum Dare Explorer → LD46 → Simple, Don't Die
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1131 | 3.53 | 29 | |
| Fun | 826 | 3.51 | 29 | |
| Innovation | 1835 | 2.96 | 30 | |
| Theme | 1852 | 3.33 | 29 | |
| Graphics | 1321 | 3.55 | 30 | |
| Humor | 758 | 3.25 | 30 | |
| Mood | 1524 | 3.22 | 29 |
Haha, loved the bullet sounds. quite a challenging platformer
@locksmitharmy Hahaha thanks for the review. This is me and my friend's first game jam! We had a blast.
I can already say that I like it, but for some reason I can't use any items. Every time I press 'e', nothing happens ;(
@metalfist213 Sorry to hear that! You should be able to select which item you use with the 1,2,3 keys and hit e.
Loved the art style and jump mechanics, had some issues with frame rate but all in all great game!
@llewellyn-and-michael Thank you! Im sorry to hear that you had issues with frame rate.
Great Game !
Cute little game. No issue with framerate here.
constructive feedback: It is a little hard for a causal gamer like me; but that is such a subjective thing.
positive feedback: Nice art and animations and creative use of checkpoints. Without the frequent checkpoints I would have put the game down very early on. But overall fun little game! Great job.
This puzzle platformer creatively use checpoints. The music is nice, and I surely feel like a slime sticking to the walls. Sometimes (like on level 3) it is hard to jump over the spikes. But it it is good game overall
@matt2728 Thanks for playing our game. If we had enough time we would have made the levels easier and slowly increase them in difficulty. However since we wanted to use all of the items that we made and create creative levels, we just had to make it a bit difficult.
nice little game, maybe add animtion of the side wall crawling so we understand better this movement !
@chromaphase Thank you for testing out the game xd. That would be a great idea!
Wow that was hard but I managed to beat it! I was impressed there were so many levels.
Here are my thoughts: Spike hitboxes sometimes seem too large sometimes (level 3 stands out) and also you can die from spikes from the side walking into them
I feel like it wasn't until Level 6 (I think) that you really started using the limited sight mechanic to good effect. That was neat
There was one level where I had to keep dying and shooting out of the respawn point to clear an obstacle. I'm not sure if that was intended or not but it was cool
The jumping and wall sticking felt great along with the rest of the controls.
I think I figured out why some people said they couldn't use items, I often had to hit the number key first even if it looked like it was already selected. So "1, e" would work but just "e" wouldn't always.
That was fun! I was getting pretty frustrated about half way through but I think that was just "not wanting to let the game beat me". I like the art style too.
The inclusion of a separate level reset button (R) was huge because there was a couple times I got "checkpointed" in a bad situation.
One other comment is that I'm not sure the hearts really served too much of a purpose, I pretty much never died from missiles - always spikes, or falling. About halfway through I just started ignoring the missiles. Maybe they should do more damage?
I'd love to see more exploration of the various mechanics and combining them into one level if you continue to work on this!
It is a little hard for a causal gamer like me.and game play is fun but i dont understand the purpose for five hearts if i restart with only one heart down.
@ryoon Im so glad that you enjoyed the game and giving concrete feedback! First off, I totally agree that the spikes colliders are way too big and should have been fixed. Secondly, I must have completely missed the selecting thing when writing the code! Lastly, we actually already increased the damage to missiles but I think we must have just not increased it enough. Once again, thank you so much for playing our game and im glad you pushed through and finished the game!
@sablab-games Yeah, Im pretty sure we messed up the balance of the health.
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)
GreyBox.png
@pilarius ahhh thank you very much! The thumbnail should be there now.
@thompson way better and great game btw :wink:
Quite a difficult game, but a very well done one.
I really liked the variety you provided within the game, be it the variety of levels or even the variety of powers and gimmicks :)
@pilarius Thanks for reminding me hahaha
@ianlux Hahaha thank you so much! If we work on this in the future, we will definitely work on the difficulty and follow the flow challenge skill graph.
really nice and interesting game :) love the sound effects XD
@doctortm Thanks hahaha
This is super difficult but it's just the right amount of difficulty that it keeps you wanting to try again!
Thanks for playing my game! @daichifob
I really like this game :). I have to say that it is very challenging even though I play a lot of JaR Game. Nicely done!
A nicely done platformer, I felt like the hitboxes on the spikes were a little unforgiving at times especially for the tighter platforming sections. And some of the checkpoints felt a bit out of place. In general this was a fun experience though. Well done!
@davidus @andidebob Thanks! I agree that the hitboxes were broken a bit. If i had time i would have fixed it! hahaha
Nice plataformer,good expirienceand the same think with the hitboxes, good Job!
@gameovermexico Thank you!