duskel 2021-10-05 11:56
Fun concept ! The music is cool too :D
Foon → Ludum Dare Explorer → LD49 → Quantum Split
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 42 | 4.26 | 27 | |
| Fun | 136 | 4.00 | 27 | |
| Innovation | 9 | 4.46 | 27 | |
| Theme | 559 | 3.74 | 27 | |
| Graphics | 398 | 3.98 | 27 | |
| Audio | 162 | 3.94 | 27 | |
| Mood | 177 | 4.00 | 25 |
Fun concept ! The music is cool too :D
I really liked the game, the concept of the gameplay was really interesting
This is really excellent! The pixel art is really beautiful and the whole game feels well-composed and polished! One of my faves so far!
Interesting concept! The controls were a bit confusing at the start but I got used to them.
Well done, you two, this game rocks. Music was a pleasure to listen to, and the mechanics were incredibly versatile. Great level design and art, too. Personally, I struggle to remember what directional button does what when a game goes isometric, so it might be handy to label the in-game indicators with WASD/UpDownLeftRight.
Sweet concept! Quite challenging to work out but enjoyable, nice work!
Such a cool concept. only issue for me was messing up how wasd mapped to diagonals, a rewind button could have helped with that in case of wrong input. This was super fun and really interesting
Very interesting concept, but the levels are too difficult. Good job!
Cool idea. This game can be improved, polished and published to the app store!
This game is amazing! It reminds a lot of Stephen's Sausage Roll. I didn't have time to fully play through the game but the mechanics have so much potential and definitely fits the theme. Awesome work.
Absolutely lovely game and very interesting concept. Really well polished, great job! =D
I really like this game. It was really engaging and I had to really think on those last few puzzles. It was challenging but it never felt unfair. My only critique is that the opening for each level was a bit slow. It might be nice if the person talking would have their dialogue appear and scroll while you were able to play. That way if you've already played the level a few times, you can just jump right back in without needing to go through the opening dialogue. Otherwise graphics and audio are amazing. Well done!
It's a really good concept for a puzzle game ! Graphics are reall good too, I had fun to play :)
This is an incredible entry! Very unique mechanic that you've added upon really interesting concepts as the levels progressed. If I had to critique it, the talking admin felt very unfitting in terms of the art style, The dialogues were fine but the way the box is presented feels a bit out of place. Honestly Incredible work. Art, music, game design just really well done! I extremely enjoyed this.
Really really thought provoking game! The number and quality of levels was great. I thought the second to last level was kind of a difficulty spike compared to the last, but it wasn't bad!
Really fantastic concept, well explored through quality puzzle design. Kind of difficult to wrap your head around at first, but you do a good job of tutorializing it. Presentation is ace too, though the admin texts are a bit slow. WASD directions in the isometric perspective felt intuitive to me in this game, but I know people differ, so either a different perspective or on-screen controls would be a good quality-of-life feature. I kept accidentaly splitting the wrong version of myself, because my brain kept wanting to press Q for the left-most character on screen, rather than how it's colour-coded. Maybe that's just me but thought you should know.
This is one of those LD prototypes that I can totally imagine becoming a bigger game. Really novel. Great job.
I can say that this game is already ready for release on different platforms. You are very talented if you can do it through a competition.
Super cool! Solid core mechanic that creats lots of intersting situations with the different puzzles. The text is very slow at first, but it helps to understand the different mechanics. Overall, very fun!
Really innovative and interesting, only problem I had was that the isometric angle could be difficult to decipher which direction would lead where (it was different directions to my instincts) and I sometimes lost puzzle progress getting confused.