Foon → Ludum Dare Explorer → Users → GuessImLuna
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Luna's Painful Pastel Promenade | compo | 268 | 3.48 | 3.54 | 3.02 | 2.66 | 3.70 | 3.22 |
Really well done! This game fells like something I would play on the school library computer back in middle school. Love the vibe and the execution is top notch.
Lovely concept, the color coding helps a lot. I would consider a bit of a warning as to which tiles were going to move so that players can plan a bit.
Why is the sound so good in this!?!? I been jammin to the ending song for 20 minutes
A bit hard to understand what to do before things go bad on first few runs, but once I got it this was very neat. Audio and art are super well done.
Such a cool concept. only issue for me was messing up how wasd mapped to diagonals, a rewind button could have helped with that in case of wrong input. This was super fun and really interesting
Nice game, I did have to mute the audio because my ears were slightly exploding when music + sfx were playin
Very neat, I love the way you make it look old school with the moving tile by tile. Very cool style
So cool! The music slaps and the fact that the game reacts to it is so nice. I didn't read your text and did assume the planets/aliens would kill me at first. This is so chill!
Fun to play. I appreciate you listing out all the controls. Enemies stacked a lot but other than that real good time
simple and neat. I enjoyed it although the hitboxes were pretty unpredicatable
Simple idea but you made some really scenarios with it. Great job
Really nice. I loved the beeps when someone was talking. lovely game
Dynamic music is lovely. Game is sick. easy to understand and hard to not suck at. I had a good time
Overcooked style, I love it! this plays well and is easy to understand. the goblins are perfectly annoying and I love your SFXs
Cool idea! I wish there was more difference between the two classes (thinking something like mage fires in a cone). Combat felt good though and I appreciate the indicators before things spawn
Interesting way to add story to an idle game. I enjoyed this a lot. Rocket sounds a bit loud imo, some sounds were a bit sudden and loud but that's nitpicking.
Lovely game, the audio was quite nice too.
The amount of polish here is pretty insane. gj
Loved this, I got to a point where I had 100 in everything then called it. great looks, good audio, it was fun to build my little city instead of trying to minmax
This is a cool idea, could have used better explanations like others have mentioned, but it's neat to look at and I enjoyed the sandbox
Whoops, that's what I get for making the page after being up for 24 hours, Should work now. Thanks guys
@spudboy I am thinking the main fall in question would be the first fall once the green blocks are introduced. That one is too tedious to recover from I agree. I'll make the path back faster
@pbg doubling sounds like a bit much to me, but I do think you're onto something. I'll try speeding things up a bit and see if that plays better. thanks for the tip
@irwatts I just tried using a more pixelated trail and you were right, looks a lot better. Thanks for the idea
All y'all are too sweet. Glad you enjoyed my game
Super cool game. Played well. upgrading is nice and addictive. Great job.
10/10 sfx, love the idea. a bit too many things spawn IMO but more personal than me knowing what im talkin bout
So chill. sounds work so well. Great job