Foon → Ludum Dare Explorer → Users → Ansh Mishra
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Deeper Inside LD48 | jam | 1851 | 2.61 | 2.33 | 2.48 | 3.32 | 2.82 | 3.35 |
Ansh Mishra leaves an average of 28.0 feedback comments each event.
LD48 — Deeper and deeper (28)
EveryDay by xpoho 2021-05-15T12:41:26Z ♥ 1
Really good game, The character movement, interactions, and music all synced well with the mood of the story. Even graphics despite being quite simple say a lot. Breaking of 4th wall was amusing to see. You did great job in making this game.
Действительно хорошая игра. Движение персонажа, взаимодействие и музыка хорошо синхронизировались с настроением сюжета. Даже графика, несмотря на ее простоту, говорит о многом. Было забавно наблюдать за прорывом 4-й стены. Вы проделали огромную работу над этой игрой.
The Stick of Many Things™ by Ty Victorson 2021-05-15T11:14:56Z ♥ 1
Funny voiceover, great visuals. I couldn't go past chapter 2. I had found lever but couldn't find the place lever was supposed to go. After clearing enemies I was roaming around looking for that place but fell into water and well level reset with all those enemies again :| Also enemies were facing right at me always, that was quite unnatural if it was not intended. Other than that pretty great job making and finishing a 3d game in such short time.
Dig it up, dog! by MaDuShI 2021-05-13T11:11:31Z ♥ 0
Pretty fun game. Quite polished, has quite a bit of humor. Audio is fun, Lovely artstyle. Just loved playing it. Great Game!
I dreamed of Matriochkas in Paris by pythong 2021-05-13T10:48:54Z ♥ 2
Extremely beautiful I love the artstyle. Love the puzzles too after solving it world reveal feels so good. Although I got stuck on doll in doll puzzle. Only problem would be the character controls. Feel way too out of control. Other than that pretty great game.
Monk D by AleksandarDev 2021-05-13T10:02:10Z ♥ 1
Quite interesting idea. Loved the cute artstyle. Music is also good. But combat and movement are lacking. Need to add visual and audible feedback when attacking enemies or getting hit. Player got stuck sometimes and couldn't move leading to death. There is no death animation too. Some visual indication for enemy spawns would also be nice. Also some variety in player attack would be fun.
Deeper and deeper by ASTALAVISTICH 2021-05-13T09:46:20Z ♥ 1
It is cool idea and can be made into cool game too. UI was quite unresponsive and needs rework in presentation too. Enemies take way too many hits to kill. Shop has way too expensive items. Movement is quite slow, making it turn based would have suited more. Music is okay. Art is good. Maybe instead of procedural generation, make few solid hand crafted levels, they would be more fun to explore.
HELLEVATOR by pickens-inc 2021-05-09T05:12:44Z ♥ 1
hellscore.png Really fun to play, liked the clay models, liked the enemy varieties, liked the temporary upgrades but it would be even better with some permanent upgrades. Also maybe increase the size of hellevator as you go deeper to allow space for player movement as enemies fill up most of the space.
Catlantis by fabula_rasa 2021-05-07T23:43:39Z ♥ 2
I played the 1.0 version and it was fun. Finding the light item was hard but that was a bit misguided "If you are diving deeper and deeper, and you can’t see anything in the dark, you probably missed a nice item that will help you see. Go back up and search " This led me into thinking it was somewhere near start point. The location of light item is perfect just need a bit level design to indicate that light item is in that place like everything ahead of it being pitch black and those light plants leading upwards to that location. Friend's speed was also not a problem as I had already cleared every enemy out. But did worry me a bit as she got hit by most of those purple things. Rest of the game was fun. Art style cute. Oh yeah one more thing instead of jewels following players if it can be made to pick up, I think that would be better.
Swab the Deck! by dans17 2021-05-07T01:04:05Z ♥ 3
Game was quite fun. Game as entirely felt old and I mean it as a good thing. Art, Ui and music all fit together quite well. I encountered that white card drawing bug on web version. Only downside I think is not being able to backtrack the paths and, paths revealing or greying out that we have already travelled. Real-time combat I think really suits the game, it doesn't make me strategize too much in combat and have fun.
BlaBla by Toryf 2021-05-06T17:16:18Z ♥ 2
Love the concept! Love the art! Love the music! But damn difficulty was too high for me xD please provide an easy mode.
Made in the Deep by ambivorous 2021-05-06T16:46:32Z ♥ 1
Cool game idea! Art is nice and idea of jumping being risky is cool. But needs to be worked on to make it actually fun to play. I actually forgot to double jump as with my first jump I exploded and got scared xD.
Closet Spelunking by Turquoise Moon 2021-05-06T16:30:21Z ♥ 1
Cute game! Cute art and story. My issue with game is audio, footsteps way too heavy of a sound. Controls also need a bit of work but nothing as major as audio.
Deep Sleep by Zanzlanz 2021-05-06T11:13:56Z ♥ 0
Fun game! Cute artstyle and audio was also good. Only downside was the enemies, I mean just single enemy on all 3 level but with more numbers was just boring. Movement was laggy, I mean there was a brief pause before you could attack or dash. Oh yeah dash, I didn't notice we could do that until I read a comment here. Camera also could need a little bit work.
Deeper & Deeper: Attorneys at Law by NvrSkipGameDay 2021-05-06T10:31:27Z ♥ 1
Well pretty fun game! First look around choice made it seem like it froze up and I believed that and got two endings until I read other comments here and found that it wasn't a bug but a bug xD. So yeah other than that no issues. Liked the writing, music and art.
Aftermath by Peace Of Cake Games 2021-05-06T09:50:33Z ♥ 1
Got all 3 endings, amazed at what you achieved in 48 hrs. Hand-drawn style is unique, but text was harder to read and there were times dialogue continued before I finished reading. Well you already know that, so last ending that kinda didn't make sense, everyone is gone and just you and them are left so by tying them up either you are burning them alive, or starving them to death. That is downright more evil than just killing xD. Also super amazed that you made a software for art and music yourself. Good game!
Gardner Lake by AdonisDevs 2021-05-05T13:00:43Z ♥ 0
Cool idea. It was really interesting to see those encounters. Bubble popping was fun until eels, timing on eels part is quite unforgiving, and damn my finger hurts after final encounter, I failed twice on it. Other than that there is depth meter issue, % usage is kinda misleading, as it felt when I had nothing I dived faster(100%-90%), after equipment it was slower(100%-95%), if i am right, you wanted to have it show that player is diving more? Other than that pretty cool experience. Sound was good, art was also quite good. Pretty cool experience overall.
Shark Attack! by LittleW00D 2021-05-05T12:26:25Z ♥ 0
Cute fun game. It is fun when you get hang of it, but sounds.....that really needs work. I was wearing earphones...and was at only around 20-30% of volume still destroyed my ear(Just Kidding). But yeah sound needs work especially when lots of bombs drop it gets annoying. Still quite impressive for making this game in 14 hrs.
Strange Platinum by Poorwill 2021-05-04T13:09:45Z ♥ 1
Pretty good game considering you made this for compo. Took me a while to figure out how to proceed. Tutorial levels are definitely must, visual also needs improvement since it was hard for me to figure out which pipes leads to which direction. I ran out of cards on one level and none cards fit any pipes on level 3 so definitely needs a fix for it. It was fun when it worked.
Treasures of the Deep by Dreamer 2021-05-04T12:50:23Z ♥ 2
Liked the game, with little more polish it can be a solid fun experience. The visual feedback can be improved upon when hitting enemies, add a knockback effect to enemies when they or player gets attacked by them. Entire game felt little fast, speed of attack,movement of player and enemies. Art is good. Overall good game.
My name ? by nyanpierre 2021-05-03T02:52:45Z ♥ 2
I usually do not play puzzle games, so when I got stuck at morse code puzzle and then periodic table, it started to become not fun. Graphics and music were okay. Pretty cool ideas, going into different timelines to figure out puzzles and lots of puzzles.
My Dearest Daughter by Foursay 2021-05-02T18:06:26Z ♥ 0
Loved the game! Visuals, audio, mood and fatherly love quite excellent. I felt being father without actually being a father. One question where can I listen to the music?
Not So Grimm by Rongefilet 2021-05-01T07:31:32Z ♥ 1
Loved the relaxing atmosphere of the game. Walked around found a creature(jam version), audio felt soothing. It was so relaxing I melted on my chair almost dozed off twice. Really loved the way trees behaved giving the lost in deep forest vibe. Now onto only issue for some reason after exiting game with "ESC" it is creating empty files in snd folder going to restart to see if it gets fixed. Also peeked into img folder really cutesy creatures nice.
Great Depth, Great Dairy by Canaguia 2021-05-01T07:09:54Z ♥ 1
Loved the game, quite fun to play. Reminded me of times when I used to play snake on phones. Only problem was hand's hitbox when taking short turn it got hit on its own body. It could also use checkpoint system when transitioning from level. Other than that pretty solid fun game. Btw what did 50% coupons did? I grabbed all of them.
7 DEEPS by ardorugus 2021-04-29T14:29:44Z ♥ 1
Art is really quite good the cover and the lore tree in the game. I think i got all 3 endings - fisherman, kids, texas and i still don't think i know story quite well. That rectangle with white border or door i think is distracting for imagination. Humor was there but i thought it was meh. Lore reveal was quite nice after all that getting deeper and deeper. Music fits the theme quite well. It will be interesting to see the final game.
Yerlik by gord10ahmet 2021-04-29T13:52:46Z ♥ 3
Damn! That ending totally caught me off guard. So yeah pretty good game overall. Floor 5 had issues with me as so far our goal was to evade enemies and just grab the key, but in 5th floor after grabbing all keys i still had to kill the enemies through lava which took me many tries as it seems there was only one way to finish that level by going left first. Door got in way too, evading enemies i got stuck on door and was surrounded by enemies leading to well restart of floor. Nazars though that was pretty cool idea i probably haven't seen it many games.Would have loved more levels of use of those Nazars. Food was also pretty neat idea different from usual health pickups. Art is also pretty nice. Overall pretty good game.
Eggsplosion by Gargantus 2021-04-28T12:49:24Z ♥ 2
I usually do not play platformers so take my feedback with that in mind. Player movement felt quite slippery, out of control on the ground. This gives the feeling it should be super fast speed running throughout the level but level design counters that as the fall leads to narrow passage where either you go real slow or be quite skilled at playing. The dangerous ground was no different than walls above which do not damage so it will be better if dangerous ground is visualized little differently. As such cutesy character I expect it to be more cutesy slow and bouncy movement which also gives chance to jump in any direction. Well that was my opinion. It was fun when I rushed through level after tons of retry but yeah I prefer more slow paced games.
Deep Fried Diner by Akronsus 2021-04-27T22:18:17Z ♥ 2
Pretty fun game idea. I like it a lot. Graphics are unique, sound effects also nice. Controls are also pretty okay after figuring out cryptic tutorial image. Pacing and rewards are issue. Even if order was of 5 french fries it still gave same 1 coin amount as 1 french fries. Also only 2 items were cooking inside the fryer it is good limiting factor but when orders are on scale of 5 burgers and 5 french fries it becomes not fun. There is no expiry of order so far i have played which makes me to not finish orders faster, which i think is quite boring. Also if order was wrong then customer just take the different order and run they dont even pay me for that order or return it, damn. I would really love to see this become a full game someday with issues fixed.
Infernal Jam by HiddenTavern 2021-04-27T21:49:00Z ♥ 3
Cool Idea. Jokes were fun. Best one "assembly" xD. Art was quite nice. The game was locked at 1920x1080 resolution and my screen is 1600x900 so bottom part of game was kinda cut. Choices didn't matter except "theme" one, maybe that was intended? Overall quite nice funny short experience.