odlog-oglog 2018-12-05 19:16
Very nice and polished game, i really like the 3D pixel art graphics, it's very satisfying to kill the monsters >:D, the controls and the kombat system are very good. Overall a very good and nice game :)
Foon → Ludum Dare Explorer → LD43 → Oath of Balance
By cameronpenner and pickens-inc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 516 | 3.42 | 23 | |
| Fun | 353 | 3.47 | 23 | |
| Innovation | 806 | 2.78 | 23 | |
| Theme | 873 | 2.85 | 23 | |
| Graphics | 291 | 3.95 | 23 | |
| Humor | 783 | 2.26 | 21 | |
| Mood | 354 | 3.52 | 23 |
Very nice and polished game, i really like the 3D pixel art graphics, it's very satisfying to kill the monsters >:D, the controls and the kombat system are very good. Overall a very good and nice game :)
Thanks for the very kind feedback @odlog-oglog! We're glad you enjoyed the game!
Thank you @odlog-oglog! That's very kind place, super glad you enjoyed!
I'm really liking the graphics, and the combat was pretty good. The controls felt a little bit floaty, like there was mouse acceleration and when I stopped moving the mouse the camera would still drift a little bit. Still, I had fun and as I said it looks fantastic.
@daniel-grinshpon Thank you for playing! And thanks for the feedback, that's very valuable, and shouldn't be too difficult to fix. That would have been spotted had we had anyone else to playtest, I think :) glad you had fun!
Hello! Nice entry you've got here! I liked the FPS-voxel-hack-and-slash style. :) The lighting effects and the mosters look cool! There were only 2 problems I've encountered: the mouse pointer is captured so I cannot exit the game by closing the window. And I suspect the start button coordinates are hard-coded so when using a different resulution you cannot press start.
PS. Guys please consider marketing your game a bit, you could have much more ratings!
Thanks @daniel-grinshpon. We had much less time this jam to work on the game, so our polish phase was pretty short. I would have loved to spend a whole day just tightening up the player controls and animations. I'm glad you still had fun though!
And thanks @easy82. We did well with the voxel style last round, since it's very quick and gives us more time to work on other things while still working in 3d. What resolution were you using? The menu should scale with the users screen... It's just a unity canvas. Also, we did really really well with our last entry, so I'm a bit nervous to get a rating again because I'm not sure we can top it.
Thanks again for the kind words!
Nice game. I liked your sacrificing mechanics. While the one altar heals you, I couldn't really figure out what the other one does. Does it give you charges for that round-horse slash?
After some time, I realized the most easy way to win the game, was to hold RMB and LMB the whole time. It protects you and the attack speed is also faster than when you attack 'normally'.
Good job!
I really liked this game, I thought the final boss looked really cool and I loved that he had multiple different attacks. I made the mistake of running down one of the spawning corridors before realizing why I would need to be by the altars, but I made it back alive. I've been wanting to work with Voxel so it was cool you all did!
Thanks for the game it was really fun!
honestly great game here, i can tell u put effort in this :D would love for u to rate mine too <3
Wow, this game feels so polished. The graphics were cool and the music and sound effects worked well in this type of game which gave a special atmosphere.
The controls felt nice but you didn't have any options to your attacks. Simply holding the shield up and slashing away at your enemies was all you had to do. Maybe having a stamina bar where you lose stamina for attacking or blocking attacks would be useful here so you have to be tactical.
Overall a fun game which has a obvious connection to the theme. Introducing a more in-depth combat system would make this into a very playable game.
I really like this game, it is super fun, and I love the graphics.
The controls do feel a little floaty as they feel a little delayed from when you pressed them though.
I found the cheaty way to win, go into a corner and hold left and right mouse button at the same time :)
Nice concept, but clearly a bit easy.
To make the game a little more challenging, you could remove the shield or remove the possibility to attack and hold the shield at the same time. Some kind of stamina that would deplete when blocking could also work. The jump, while not necessary, was too rigid in my opinion.
Still, nice graphics and controls, altar mechanics were not obvious at first, but easy to find out randomly.
Very polished entry. I was amazed at how smooth the game was running in the light of the nice graphics on my old laptop. Also, the controls very amazingly smooth - like butter. I loved the Zelda-like sword-swirl attack. And there is also something about your games' ego-perspectives that make them very immersive. I also liked your previous game **Potion Seller** and this is again another of your creations.
The game was a bit easy since simply pressing both mouse-buttons made me pretty much invincible while I could still attack. Or was I? ^^
Thank you for making this!
@skosnowich Thank you for the kind words! That's right, the 360 slash is given to you by the Death altar. I was hoping the light that pops up around you when you get it helped make it more clear but evidently it's not amazing haha. You were also the first to find that dominant strategy, something I somehow didn't even think about. Time to fix it! Thanks again!
@riyroo Thank so much for the praise! I'm glad you liked the boss, I'm really happy with how he ended up looking too, especially since I'm not an artist at all.
@abso Thank you for playing! I'll rate yours too.
@linus Thank you for the praise and feedback! That's actually a brilliant idea I didn't even think of. I'm going to extend this a little to make the version I envisioned, and I will definitely implement a stamina system in doing so. And at least one more attack in the chain.
@ajayajayaj Thank you! I think that's what happens when you do first-person combat + slow chunky swords. I might remodel the blade and make the attack faster. And yes, I need to fix the shield + attack exploit :) Thanks again for playing!
@gorka Thank you for the feedback! It is definitely in need of more challenge/a tweak to the combat system. The jump is definitely redundant, and hsould probably be removed.
@mouthlessgames Thank you for playing, and hello again! I remember your terrifying last game, and time to try your terrifying new game! I'm glad you liked the controls! They're definitely flawed but functional. I admit I actually had to google the definition of "ego-perspective" and I think I understand, and that's a very unique and fascinating bit of praise, I wonder what I'm doing right, there! Thank you so much for playing!
Thank you, everyone, for playing!
The music, sounds, graphics and atmosphere was really good in this game. The gameplay idea is okay, but I would somehow wanted something more too do. Overall a good LD game. Well done.
**The Good:** Controls are intuitive, the graphics are simple yet convey the atmosphere effectively. The amount of effort that went into models and the types of enemies and animations is high. Music fit the atmosphere somewhat, and I appreciate that you put it in but opted out of the category since it is not your track (not your music is better than no music). The idea of killing enemies near an altar for a powerup was interesting.
**Needs Improvement:** Game-breaking exploit occurs if you hold both right-click and left-click on your mouse - you become invincible and your attack speed increases dramatically. The enemy collisions prevented much movement if standing near one of the altars, giving the player little leeway in their strategy. The final boss was way too tanky (I beat him easily using the exploit above, however).
Cool game. I'm like the models. Good job!
This is a good game, with good voxel graphics. I like the mechanic of sacrificing enemies at different altars to gain different abilities, it makes a refreshing change from the "sacrificing abilities" angle that a lot of other entries went for.
My main issue is that it feels too easy, and I didn't even find the exploit where you hold down both mouse buttons. I just stayed near the God of Life's altar and attacked anything that came near me. I gained more than enough life from attacking the floating eyeballs to offset the damage they dealt me, and I only ever needed to dodge for the spear-wielding enemies or the boss. I don't think I ever actually used the shield, nor did I feel any incentive to sacrifice enemies to the God of Death's altar.
So my main suggestions would be to rebalance the altars and fix the exploit, but this could definitely be expanded out into a very good full-length game.