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Shipwrecked on Robot Island
Shipwrecked on Robot Island
By bitten-toast-games
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 262 | 3.77 | 81 | |
| Fun | 266 | 3.66 | 80 | |
| Innovation | 1003 | 2.82 | 79 | |
| Theme | 1004 | 2.93 | 81 | |
| Graphics | 67 | 4.43 | 82 | |
| Audio | 236 | 3.64 | 79 | |
| Humor | 484 | 3.06 | 75 | |
| Mood | 397 | 3.49 | 77 | |
Comments
dekobii
2018-04-24 09:24
Hey, loved the game! One of the better looking ones I have seen :D I really liked the high energy music as well. My biggest issue is that it was too short! You created a really cohesive experience, and i liked that you gave a visual indicator when the robots were charging. I got the guitar and didnt know what to do after that, but everything to that point was really polished and well done.
kamtar
2018-04-24 09:30
Best graphics!!
@Dekobii Hey Dekobii thanks for trying out our game, as for the length it seems you may not have used the key to go through the door to the next area. (Huge door in front of you when you start.) The game is quite a bit longer then that starting area. Would love to hear what you think past the starting.
@kamtar Thanks for playing!
Very good looking game, the dash has to be bit polished but the hit feedback is so satisfying. The artstyle is pretty nice and animations look fluid most of the time. It is fun to play, instead of long levels more content would be made this game a 5 star in overall.
Thank you @Arqcenick for playing and for your feedback!
raphael
2018-04-24 10:28
The graphics are nice, I wasn't able to find the number 7 key(at least I think it was that one) though. The gameplay is a bit repetitive, the dash also feels a bit stale. Once I figured out that the dash is really important in combat I found the game to be quite fun.
@Raphael sorry you couldn't find key 7, we tried to keep them close to the doors but adding some sort of glowing tether from door to key might be better. We will definitely try to implement this. Thank you so much for your feedback!
Very cool graphics!
I really like the atmosphere in this game, I feel like if there was more of it I would just keep on playing and exploring, as the graphics are absolutely top-notch. Took me a while to complete - some of those keys were in hard-to-find places! A really competent entry, though I'm not so sure how 'incompatible' your themes are with one another. But who cares? Great work, rated.
Thank you @Darby Costello for your insight, we will definitely add more areas with some diversity. We will also make it easier to find the keys in future updates.
Excellent! I beat the game and enjoyed every second of it. Great execution of the theme and great visuals. Music was keeping me going as well. Overall and excellent entry!
Graphics and animations look great overall! One of the great submissions I played this LD (:
devastus
2018-04-24 13:12
The game looks amazing, a lot of effort put into the graphics here. Very well done!
A sneaky way of incorporating the theme which is nice, I'm not sure whether they're that incompatible in all honesty though. The controls are pretty tight here, but the axe hit goes a bit too sideways to my taste (you have to aim your left side towards the enemies to land a hit) and the gameplay gets somewhat repetitive, but all in all it is a very stellar entry. Excellent work!
Didn't quite understand the music choice ^^ The graphics are ok. I would have love a shield or a side dodge.
Thanks @Tomavatars for playing! We're hoping to add a sword and shield later one when we expand the game with multiple islands where you'll get new gear and skills.
chrsdevs
2018-04-24 13:52
Loved the graphics and the gameplay. i struggled a little bit with the controls though
Fun and pretty game. Animations for preparing attacks are particularly nice. The only thing I would say is that it's relatively hard to hit robots. You want to hit him but you have to be looking at him straight on to get him. That and when you get Attack + it doesn't feel as if you did more damage i think. I say this but I found myself not being able to stop playing so... good job!
Nice art and some cool ideas on the game !
The graphics are absolutely stunning ! Really enjoyable atmosphere here :)
keithdae
2018-04-24 14:25
Fun game, the art (music + graphics) is great. Combat felt a bit repetitive as it is, but lots of potential with additional skills and gear
jeffchen
2018-04-24 14:26
Love the graphics!VFXs Are so cool!
Oh, combining two NARRATIVE GENRES, VERY CLEVER
Very fun to play, really. You should make the attack radius bigger, that way it could feel not easier, but fair and better.
Congrats!
2018-04-24 15:26
Love the dash! I was sliding between lasers like a pro! Game looks and feels solid, well done. The robots indicating the attack are a nice touch. The music is pumping but a bit too much for me. :)
alineo
2018-04-24 16:24
I absolutely loved the music and graphics ! It's a really fun game you got there. It's would have been fun to taunt the ennemies with the dash ;)
I loved the graphics and quality of the game. Maybe add some instructions would've helped. But Great work in 2-3 days man
bintex
2018-04-24 16:28
Nice!
Hey thanks for checking out our game ^^. This game looks amazing, well played!
Cool game, the best music!
So addictive game with nice graphic and good fight mechanics. Good job!
Fun at first 5min but then make the player a bit frustrate. If have time it will be nice if you guys add more fight combo in and enemy. Love your music!
love the graphics and music. The world is a bit big and there isn't much variety in enemies, but other than that it is a great game and I enjoyed playing it!
corbak
2018-04-24 18:14
Graphics were quite nice and very cartoony. The gameplay was smooth but a bit too repetitive. Overall nicely done :)
Great quality for a jam game. Technically Shipwrecked is very impressive. The graphics, the gameplay, the AI - everything is a step or two above your average jam game (you even implemented LOD which I'm sure some jammers with less powerful machines are grateful for). The theme seems like a slight cop-out to me, but it's not like I was any better in that regard:P The only criticism is that the game became a bit repetitive at the end. I probably wouldn't have noticed (because the gameplay was awesome) if not for the music theme (which was great for the first 5 minutes, pretty good the following 5 and then it became a bit too repetitive). All in all a very good technical achievement for a jam game. I enjoyed my time with it. High marks in most categories. Cheers!
royoyo
2018-04-24 19:12
Like the Art style! Music is somewhat fast for my tastes. But overall nice entry!
2018-04-24 19:51
hey @tomavatarsI thanks for the feedback, I composed the music in a short time (about 20 minutes), but the idea of music is this one, sort of techno viking theme, we're not into specially in this jam to make a flat epic soundtrack, it's to short and too energic for my personal taste but we'll remain the electronic beat for this game, the idea of the theme is combine two different genres or narratives, I decided to make a techtrance beat for vikings :D, this is not the Flat choice for the artstyle but in bitten toast we're never into make the logical choices (and we're happy with it) thank you so much again for the feedback!
zicman
2018-04-24 19:56
Very nice game with a good feeling. The music is verrrry strange for a game with Vikings :p
2018-04-24 19:58
Hey @LemonBalmGames thank you so much and you're totally true, I don't have enough time to work in the music, but after the jam I will create a bigger and more diverse musical theme for this game (it deserve it). Thank you so much again for the feedback!
Awesome game, played 'til the end having a lot of fun! Great job!
Would have loved to play, but I'm a Linux user myself :(
A piece of art this is!
amazura
2018-04-24 20:24
Really enjoy this game and love the graphic. Nice work :D
2018-04-24 20:27
Hey @Zicman I tried to catch the theme of the jam and make a complete unexpected music genre for this game, some people liked some people don't but thank you so much for the feedback
jsmars
2018-04-24 21:14
Nice work! The player controls really well and I really like the artstyle!
wow, amazing game. A smaller map would be nice, even with dash is kind boring to go back to action.
Yo! I have to say at first if you press "p" inside the game you put yourself in "god mode" :S leaving aside that the art is very simple and enjoyable! GREAT JOB! PD: The animations feels so goood.
eroder
2018-04-24 22:54
Really good work, great graphics, sound and gameplay. Great job!
2018-04-25 02:23
Very impressive work for the time allotted. The graphics are a high point here for sure. You already know the gameplay was a bit clunky, so I'm not gonna harp on it, but I will of course offer some suggestions for the future!
Generally in games like these, the player would have three slash combo that can take down a "regular" enemy while stun locking them. This helps the combat move much quicker and feel less clunky. It might feel like it makes the game "simple" but multiple enemies help pile on some challenge there.
Games like these do well with a sort of "auto" lock-on system. Basically, when the player executes DoAttack(), the player would turn to the closest enemy automatically before lunging forward with their swing (so long as they're within lunging range). This way they don't have to worry so much about lining up their attack. You don't need to make any of this locking on visible to the player, it should just feel like the game is predicting the player's intent and execute on it.
Just some thoughts for if you guys want to continue working on this game. It's a good framework, and I can see some potential here. Best of luck with your future projects!
This is really a great game. The art style is very good and the game is very polished.
It was a nice take on the theme and very well executed. Good job!
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
I really like the atmosphere in this game, the world is too big considering the varity of enemies, but...wow its a nice game, I enjoyed playing it!
please, check out ours game! : https://ifake.itch.io/guns-n-goals
Very well designed and polished game! I really like the hit feedback on robots, and think It would've been also great if there was one on Viking. Fantastic job on graphics, animation, and audio as always, Bitten Toast Games 😍
Great art and environment!
vojtiman
2018-04-25 21:51
Very well done, congrats! :-)
This was a really fantastic submission. I especially loved the controls and the graphics, and the map was impressively large! Great work! :grin:
lex
2018-04-26 13:13
Great game! I just think it was too repetitive, next time try aiming for more variety of enemies/challenges or a smaller map. Maybe adding a boss or trap rooms would be nice. But a pretty solid submission nevertheless.
Wow! just wow! an amazing entry! I just spent 45 minutes playing your game and it was all worth it! I love it! the combat is simple yet really fun, and destroying those robots while trying out new techniques was extremely addictive. The music and SFX were on point, and the art was superb! I noticed some minor bugs here and there like some defeated robots that would keep shooting at me or the attack animation that doesn't merge with the running one, but overall it was a superb game. Congratulations!
Wow great game! this is really impressive for a game made in 3 days. it ran perfectly for me. the only negatives I can think of for this game are the mouse cursor doesn't disappear for me and I kinda wanted a big boss fight at the end... but I guess that would have been too much since you've done so much with this game already. this is one of the best entries I've played so far.
It'd be great if you could check out our game too! https://ldjam.com/events/ludum-dare/41/rattys-stew-an-immersive-cooking-simulation
I'm genuinely impressed with this! It's not immediately clear what the dual theme is supposed to be, but I quite enjoyed taking my time and exploring. I encountered a few bugs regarding enemy shooting post-death, but it looks like that's already been reported. There is *quite* a lot that could be done to expand this further, and I hope that you do!
Good job! Cool game!
I had problems with the attack.
I loved the characters. Incredible art.
(Cristiano Garcia)
caspila
2018-04-27 04:17
Great stuff as usual! It was quite fun dodging the enemies attacks, just wish there was a bit more on the offensive side, maybe a combo or different attacks.
Art was great and so was the music. Good job!
ashtrail
2018-04-28 10:09
The level of content for a jam game is quite impressive. The 3D models and animations look really nice. The music is very good too.
I think you should have reduced the world space, it was fun at first but after a while got really repetitive, towards the end I was even getting sick of the music. I think it either needs more content or a smaller map with a tighter player experience.
The combat can be enhanced quite a bit. The sprint isn't the most precise way to dodge, and it's SFX isn't the best either. The low amount of damage the player outputs compared to the great number of enemies doesn't feel very satisfying. Sometimes the camera gets a bit lost but it's pretty rare, however the player gets easily stuck in the map. I think that the enemies corpses shouldn't have colliders it just makes combat more annoying.
On a performance level the game was actually surprising taxing, I don't remember the exact numbers but it took a whole lot of CPU and quite some RAM too. I could notice a lot of clipping for the trees in the map.
This is a good game with a lot of potential but if you plan on shipping it it still needs some polish.
rapemar
2018-04-28 17:55
The design and the game is really nice. I would change the music for other more soft, at the 4th time you listen it again, you get a little mad ^^'
First off thank you everyone who has played and rated/commented on our game we really appreciate all of you! (If you want to follow this game as we create it please head over to https://danielsnd.itch.io/)
Dan, Thiago and I (Kristina) have read every comment and will take all of these into account as we go forwards with improving "Shipwrecked on Robot Island". We originally were just doing this game for the Jam but are getting really excited with what it could be.
We'll be implementing quite a bit for full release but here are some of the changes we'll be making for that to be possible: - More enemies and variations + bosses - Smoother fighting (combos, larger arc, etc) - We will be adding more skills and equipment. (Skills like whirlwind, healing slave, forward ram.) - More islands - Coin drops for the shop - Possibly multiplayer (co-op and arena) - Possibly "companions" Hawk, eagle, snake etc. that will apply buffs to your character.
---------------------------------------------------------------------- @sandbloom Thanks for playing! We will be adding a soft lock on enemy option in the future. Thank you for your comment or it wouldn't have been brought to our attention
@Keithdae Thank you for playing! We will definitely be adding more to the combat including combos and new skills. :)
@elHombreBanana Tehehe, also thank you will definitely try that out!
@Brillie Phan Thank you for playing! Will definitely add more enemies and fight combos (as well as more islands :O ) I'll (kristina) will be working on this while dan sends Immortal Quest out, super excited about what this game could evolve into
@LemonBalmGames Thank you for playing! We did stretch the theme a little ;). I know I commented on your game already but wanted to say again your art style is really beautiful, it's something I want to look at all the time on my desktop or have a poster :)
@Jaime Paz Lopes Thank you for playing, will definitely work on the dash and add more skills. :)
@CrazyHomeboys Shhhhhh... ;)
@Highsight Thank you for playing, all great advice! Will definitely work on these for the full release!
@tokkiseul Thank you for playing, a hit feedback on the viking is a great idea!
@Lex Thanks for playing, will definitely work on adding more monsters for release. The map is so big as I (kristina, game designer) don't have any programming/ 3d art experience so I made the map. Dan cut it down from about 3x it's size haha. Basically dan did everything other than map and audio ;)
@PixelUltimate :O Thank you for playing and 45 minutes wow! Will definitely need your feedback when we work on the full release, we usually post the game as we're working on it to https://danielsnd.itch.io/
@joekickass Thank you for playing, will definitely add some cool boss fights and check out your game! :)
@Ashtrail Thanks for playing, a lot is going to change for release. Please keep in mind this is a game that has been made in 72 hours - sleep, we don't plan on shipping a game that was made in this amount of time. Plus was also made almost solo by Dan, I'm Kristina the game designer and @Thiago Adamo did our music (might change).
Graphics are awesome and the best from those games I played this Ludum Dare. Gameplay is pretty simple but it got me hooked somehow. Great work! :)
I beat the game! Well done. The power curve was pretty fun. It felt great when I got to the point at which fighting bosses from earlier on, became common place, and then easy. Great work!