Boat&Friends by averagebrownie 2017-12-05T12:51:11Z
haha, yes bad time managment.. there are quite a few bugs and it's not properly balanced that's why we didnt implemented any failure state - only score. Thanks for trying it out!
Foon → Ludum Dare Explorer → Users → kamtar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Ghost&Balls | compo | 287 | 3.48 | 3.60 | 3.63 | 3.89 | 3.22 | 3.08 | 3.18 | 3.25 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Boat&Friends | jam | 436 | 3.57 | 3.62 | 3.86 | 4.02 | 3.52 | 3.37 |
haha, yes bad time managment.. there are quite a few bugs and it's not properly balanced that's why we didnt implemented any failure state - only score. Thanks for trying it out!
Thanks for that big feedback! Yes I agree with most of it.
This game should have been lot more complex and with a strategy meta-game over it but we realised that its just not doable in that time. So we decided to strip it down. Thats why it feels like there isnt any "closure" to it. We just didnt put score table etc.. into our time frame (including bugs).
I wanted to add atleast areas with storm but again bad time managment.
But after seeing how few people played it i realized few new mistakes:
- The boat leaning [A,D] was mainly implemented as a "emergency" option and not to be usead as all-time control. Which i think is mistake.
- I should have add increasing waves with distance that would allow some learning curve within level.
And also i think we forgot some physic code in a time-dependent code because it looks like physics is behaving little bit differently on every computer.. lol
Anyway we think we are going to polish it and release it as a free game for android (would be ideal for touch)
Nice, for me it had one problem: Too much going on. You are reading and focusing eyes on one part and totally ignoring that nice estetics style. Maybe it could be better with less of text? Or differently placed?
I have problems running it. Do you know something about that? HTML5 is laggy so i tried win version and it wont launch. "Failed to initialize Direct3D. Make sure you have at least DirectX 9.0c installed, have drivers for your graphics card and have not disabled 3D acceleration in display settings. InitializeEngineGraphics failed"
Mine drivers are up to date. Win 10, i5 a GTX960. Never had any problems with unity games.
edit: i solved it by running it as a admin
really like the estetics. It has such specific feel which i cant explain. The same as some hardcore turn-based strategies have.
Its really good spin on a clicker. I didnt expect that its going to be, even after reading "how to". Which is maybe something which could be changed? I think you dont have to be "ashamed" and just write into description that its a spin on a clicker.
Great! Then one thing which i think would be great to improve is someway to be able to predict moves. It felt to me very randomly but fun. I think little bit more of "understandable predictability" would help to bring that competetive side up.
Love it, did you tried to remove walking and leave all movments just on right mouse?
Great game. I'm missing one thing: some health indicator.
Love the art style
Best graphics!!
haha, that song, great :D
I popped into stream few times when you had your array issues at sunday/monday haha. Glad it worked out into great game.
Thanks! Yeah, I know that aiming is stiff, but since this is more of a puzzle and less of a shooter I left fixing it at the end which didn't work out.
@nufflee Good point, i should probably cap it and don't let update run at 600fps with lots of unnecessary calculations for such time period.
Fun! Nice to see fellow & guy.
Nice, I have one comment: I think there is too much of reading for ludum dare :D
I didn't meant that as negative.. just something to consider when dealing with ludum dare crowd.. lot of people who want to just quickly test game and move on :/
Love the art style. Such... circus like.
Fun but i think could be little bit easier at start.
it has such weird nice retro feel.