Mirror by kamranwali 2016-12-19T09:39:00
Nice idea playing with the mirror and the paralel worlds. May be could be good to have larger batteries, or find more of them. But good job!
Foon → Ludum Dare Explorer → Users → SandBloom
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | EMMA | compo | 548 | 3.05 | 3.07 | 3.10 | 2.62 | 3.45 | 3.52 | 3.26 | |||
| 2016 | 37 | One room | Mimonauta | jam | 415 | 3.38 | 2.67 | 4.00 | 3.90 | 3.05 | 2.95 | 2.39 | 2.95 | 44 |
Nice idea playing with the mirror and the paralel worlds. May be could be good to have larger batteries, or find more of them. But good job!
Nice graphics and sound. It could be cool if you tell somewhere how the card game works. Good idea, and good job being a team of 2 members.
Congratulations! It's a really funny game! We can't say any more...
Good Job!
Nice art and nice atmosphere. It's a strange idea that maybe we didn't understand, but good job anyway!
It seams a good idea, but I don't understand how works Absorb Spell and how to use absorbed abilities. But it looks like a good old so is nice ^^!
Wow wow wow! Wowowowowow! Wow wow!
WOW!
(Strange but funny)
I think the game has very nice graphics and the thematic is very funny but the controls could be more accurate. With a good control would be a very fun game.
I like the concept and the idea of a big world you can explore. I also like the variety of ennemies. My biggest complaint is maybe against the theme, I get you have to repair your one room but it maybe lacked a little more relation to the theme. I actually really liked the mood.
Fantastic idea! I liked the fluency of controls!
Wow! Simple but funny! I was trying to go up using the tables but i think that's impossible XD
Nice game!
Brutal!!!! Nice old game!!! Hard to play but satisfying!!! Thanks for that jewel!
Cool puzzles. It could be great to put a movement counter to try to do it in the less movements possible. But it's fun!
What!!!!!! Incredible idea!!!! Hard to play but funny anyway and really challening!!!
Good Work!
It's funny! And the blindfoled mode is an awesome idea!
WOW! Nice Pixel Art! Quite difficult but i love that. And the fact that isn't developed in Unity nor UE is a good point! Good Job!
Nice and smooth platforming as well as cool level design. The only thing is the red room. I found it too infuriatingly hard. But maybe that's me for not having the patience. In any case, great first!
Love the mix of genres. Although I feel like the difficulty was maybe a bit too high? For example, I don't know if you can survive a box shower. Also, it would gain for having more power ups (and/or for augmenting laser gun ammo. In any case, good game!
Yeah, it's completely understandable for the time and difficulty. But I mean, it's published in time and it's cool! You have all the time to tweak some details if you want to keep on working on the game!
The music and the general mood was really interesting. I liked the final mood and movement and death was very fluid. You didn't lose time waiting for things to happen. Although, speaking of death, I'm not sure why I kept dying again and again after I shot what I think were turrets. It's really possible that I didn't understand something really obvious while playing but my biggest recommendation would be feedback in death (and also when you shoot). To know what killed you and how. And as a detail, I fell numerous times through the floor. Great game though sorry if I seemed to negative, I didn't mean that!
Really fun but maybe too hard at least for the first few levels. It would have gained from a progressive climbing difficulty level. Other that that, really well posished game!
@sirthomas It's not that you're bad, it's that is extremely hard. Too much, we didn't have time to balance that very well. @zgragselus we weren't aware of the not spawning situation. @Pavel Smejkal it was a design decision to make them run automatically (and not change direction) so the controls weren't overwhelming on Android. But we had some debate over that point.
And thank you all for the kind words!
PD. World one is possible but very hard. World Two is literally impossible :s
@ferrandu91 Yeah, we're a little rough on tutorials and teaching how to play. Thanks! @Olivier Millochau Thanks a lot man! We're glad you like it. Yeah, for those bugs we are aware but we saw them when it was too late. If you ever would be interested in a version with better control, less bugs and where you can actually finish it, visit the gamejolt page! gamejolt.com/games/EMMA/335756
@Hilvon it's not that it's offscreen, it's that the trigger to go to another level is missing on that level. The issue is resolved in the post jam release. @Tay Elenberg not only is the control unresponsive, the input is weird. We always have the problem to not having time to make the game more intuitive and less difficult. Thanks everyone :D
Loved the concept and how you change from game to game. Would have loved a multiplayer/point system. But really interesting nonetheless.
Fun and pretty game. Animations for preparing attacks are particularly nice. The only thing I would say is that it's relatively hard to hit robots. You want to hit him but you have to be looking at him straight on to get him. That and when you get Attack + it doesn't feel as if you did more damage i think. I say this but I found myself not being able to stop playing so... good job!
Really nice way to combine rythm game and platforming. And the lighting/world and especially the character design was really cool for the overall mood of the game. I loved Mr. RythmBarrel guy!
Really nice game. The time mechanic is really cool and gives a lot of possibilities. The only thing is that maybe it lacks other possible actions. Other weapons would be interesting too.
Did you ever play the browser game "tank trouble"? In there, tanks fight in a labyrinth and bullets bounce of walls. Maybe the bounce mechanic can be interesting with the time system?
I understand that you might have already thought about a lot of this but 3 days are 3 days. Any way, really nice concept and game!
Impressive way to convey an experience. Really smooth and all (music, gameplay, art, sound design) ties really well together. As some other have said. A little short but seeing it's a ludumdare game it's totally acceptable. Really cool.
Started not liking the floatiness of the character but once you get the hang of it it's quite nice. Fun to play with a friend and visually I just wished a some juice (particles, screenshake and the lot).
Very fun even with a few annoying situations: bombs/grenades pushing you everywhere can become a little frustrating and in general I didn't quite understand their funcionality. Even so, the idea was real cool and it was fun to play!
Sound effects are brilliant! We need more game like that. Visually it's also very nice. I would say it lacked variety in "platforms/board spaces" but considering the time, it's nice. Oh and also robots shoots the player just after spawning, so it makes it really hard to avoid getting hit.
Great idea and great mood created whit a few very good elments and ideas. Fun to play and to experiment. We only felt that it maybe lacked checkpoints to avoid frustration of redoing certain things.
Other than that, great game and experience!