2018-04-20 23:06
lolilol
Foon → Ludum Dare Explorer → LD41 → KalashKnight
By eptwalabha, jmgolfier, xabufr, jakspinning and Kalavecy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 826 | 3.21 | 21 | |
| Fun | 599 | 3.28 | 21 | |
| Innovation | 489 | 3.47 | 21 | |
| Theme | 485 | 3.72 | 22 | |
| Graphics | 636 | 3.39 | 21 | |
| Audio | 313 | 3.50 | 21 | |
| Humor | 258 | 3.50 | 21 | |
| Mood | 610 | 3.25 | 20 |
lolilol
Hello
Really funny game and fun to play. Nice:)
Love the mix of genres. Although I feel like the difficulty was maybe a bit too high? For example, I don't know if you can survive a box shower. Also, it would gain for having more power ups (and/or for augmenting laser gun ammo. In any case, good game!
@SandBloom We struggled a lot with difficulty... You can survive the box shower by taking time to rethink your strategy, but sometimes you got the box shower card 2 or 3 times, or you got the tic toc card and yeah it's impossible to survive on this case. We got some cards to had but we had to publish the game before the end of the timer ! But there will definitely have some other cards !
Yeah, it's completely understandable for the time and difficulty. But I mean, it's published in time and it's cool! You have all the time to tweak some details if you want to keep on working on the game!
Lovely game and idea. Found it hard for some times otherwise nice concept and feel. :D
Fun to play. Get difficult quickly but loved the concept. Nice work.
I survived multiple box showers with some boxes magically disappearing before stomping me.
I didn't quite understand a lot of the unique box mechanics. It was really hard to tell what would react how.
If there was no card auto moving time forward it would have been a lot better. As is I often had no time to even take notice of what special card was currently active and occasional automatic versus turn based progress appeared rather too random that way. That results in mostly scrambling to survive rather than having any strategy.
Cool game, the bg sound was great!
a bit hard but the game is great, the pew and scream sfx are the best haha
Very neat! It took me a few deaths to realize I could move though lol!
Thanks for all the feedback.
@YinYin If the boxes magically disappear, that means that you had enough lives to survive, but I agree it could have been a bit more clear with more feedback from the game (sound, animation, etc.). Same for the special cards.
We would definitely improve the difficulty of the game, but as @Kalavecy said, we did the best we could with the time given! We will take this into account when improving the game later.
I'm glad people enjoy the concept, graphics and sound :D Peew
Great concept! I love the scream when you die. Great take on the theme as well.
Really liked the DHMIS reference, thank you for that! Good concept, had a lot of fun!
@hare-software ha ha spotted! thank you for playing.
Peeewwwwww, great game i didn't find it that difficult... i managed to get pretty far :) And it's made with godot so it's even better :D
I feel like the main problem with this game is that it's super unclear what causes the different blocks to move. Sometimes I would shoot them and they wouldn't move at all, and sometimes they would move perpendicular to the direction of the bullet, etc...
I feel like there should be some way to deal with the dark gray boxes aside from running from them. Once, during a box shower, they covered all but one spot in the screen, and there were too many blocks in the way for me to move there.
I often wasn't aware when I got the laser gun and wasted it. I don't know if that's just my fault, or if there would be some better way to indicate the start of a turn.
I appreciated the DHMIS reference.
Interesting concept but some inconsistent makes it annoying. Tetromino blocks move at strange pattern. Stone block sometimes move sideways when I shoot between them, and sometimes not. Even my character sometimes strafe sideways dunno why. Tetris mechanic itself quite interesting, but I rarely can remove lines with it because of the above reasons.
@themonsterfromthedeep & @rosik agree… the game mechanics are unclear. Originally, we wanted to make levels to introduce each mechanic/block one by one, also, the game itself was more "puzzle" oriented. The lake of time forces us to make a single procedural level (which I'm not really happy with).
@themonsterfromthedeep about the wasted laser, no, it's not your fault ;) the UI is not very clear on what's going on… one way to fix it is to pop a temporary info directly above the player's character or to simply change its weapon skin… same when the player is loosing/gaining life.
Thank you all for your reviews, they're really appreciate as we're trying to pull up a new and better version.
Ahah, very fun !
I particularly like the sound :laughing: