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indrkl

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomOne room Ninjajam5783.153.213.043.723.433.092.933.09100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by indrkl

LD37 — One room

ScareBear by Mr_Field 2016-12-20T13:20:00

The theme and game mechanics are very well tied together, as a little girld tries to overcome her fears through very limited tools. Really good entry. The second puzzle was interesting, I really liked it when I figured it out, but until then it was like wtf?

ReRoom by recursor 2016-12-17T14:36:00

Voice acting at start was promising, but the controls don't really support to do whatever the game intends you to do, + dying is really unnessecary as the room doesn't reset anyways.

Andi's Moving Company by babyjeans 2016-12-15T19:24:00

The idea seems interesting, but I just didn't get to moving anything big though I tried... just didn't get how you got to position the guys so that they could be moving something together. And the movement is super frustrating, lowering the turn rate just a little bit maybe?

Robovac Simulator 2k16 by markten 2016-12-14T16:53:00

First try I thought it was a more of a draw with a turd simulator but after trying again and going full-screen I could see clearer that you actually could just clean the room :) , anyways, kudos for humor.

Mimonauta by SandBloom 2016-12-19T11:02:00

In the second room the box ended up inside my room, so I couldn't place it on one of the buttons.

Dethroned by Devastus 2016-12-22T07:58:00

Extremely addicting, too bad there wasn't some more content in between. Anyways yeah, I played it for too long :)

Roomblin' by raaaahman 2016-12-18T12:00:00

Interesting idea, but the level design needs to create some more challange. Also maybe set a limit of how many moods you need to use to complete the room, that would set a concrete goal.

Just a normal top-down shooter by dave003 2016-12-19T15:28:00

Was pretty fun and enjoyable for a while, but then crashed shortly after I got hit once or around 4 opponents.

One Room Puzzle by KobiHawk 2016-12-15T20:33:00

Simple, effective mechanics. Good job.

Scary Monsters by candeeirostudio 2016-12-15T19:17:00

I honestly felt the game was just too hard, mainly the lack of ammo even at 100 % accuracy rate, and the lack of movement speed. Also whats the point of Lamp or TV? should they distract enemies? help against the ghost, I didn't get it, I believe some minor tweaks of numbers could have made the game much more fun, good try never the less.

Bar Brawl by badtorse 2016-12-20T12:52:00

Fun entry, but I felt like the game played mostly itself.

Mine Escape by Frantos 2016-12-13T21:48:00

Some feedback, surrounding sounds were pretty good for creating a somewhat creepy mood. However the monsters were not that dangerous, it was more of a game you hunting monsters while the mood was supposed to be more creepy. The idea of knives as being a limited resource was actually quite promising, I felt a slight twitch at the start of the game when I dropped to just 1 knife cos of testing the mechanics, but the game was honestly too generous with the knives considering it only takes 1 knife to kill a mob. Also, the labyrinth looked too samey, even adding things that dont fit at all, but just to act as landmarks would make it better as for orientiers, in the end didnt find one chest so just brute forced the code once I found the door. Nice try though never the less. Keep jamming bro.

BomBallRoom by Bomballroomstudio 2016-12-18T11:40:00

Seems cool, but how to save the timer? How to change the bomb position after you've placed them? All the intuitive things, right click to remove the bomb so I can replace it somewhere else, pressing numbers when bomb selected, nothing works. Also what does the colors on the bombs mean? intensity? Even some descriptions in the comment section of this submission would help a lot.

Miawflex by miaw 2016-12-19T17:46:00

Has quite some fun in it, but I don't understand, does it have win/loss condition?

Abberbury by Splendidus 2016-12-16T20:37:00

Nice graphics, one thing about gameplay, there was no reliable way to bait ballistas, so in certain situations it felt like there was no way around them.

Conștiență by Uliana Galich 2016-12-14T16:19:00

I like the graphics, really nice, also the sound and atmosphere, and the storytelling mechanics is quite interesting, but I feel like it is lacking something, maybe some other mechanic that interacts with the story telling. Anyways, nice job.

Marvellous Inc. by rilifon 2016-12-21T10:43:00

Completed the game, loved it. The fact that you managed to get this working during a game-jam is very impressive, I can especially appreciate it as a programmer :). I really think there is something in there.

Swingularity by Swingularity 2016-12-15T20:29:00

pretty nice concept. Add scoring and maybe a couple of levels , smooth things out and this could be a really nice random way to kill some time with friends at a LAN. nice idea!

Wub Dub Dodge by Berbecarul 2016-12-18T11:22:00

Nice idea and fairly well executed. Was totally enjoyable.

Smallest Dungeon by Reuno 2016-12-22T10:56:00

Really fun game, loved the song, would just play for that :)

The Chinese Room by Pierrec 2016-12-18T11:55:00

That is the most innovative thing I've seen so far, though I'm a bit confused by all the mechanics... the highlighting of different pieces is an excellent start. Though managing your heartbeat breathing and then trying to notice what that woman is saying at the same time... brilliant experience.

Non Euclidean Room by NuSan 2016-12-21T18:33:00

I really like the visuals, and the tech is really nice aswell, still trying to figure out how you did that :)

It Only Gets More Cluttered by mortus 2016-12-23T19:53:00

I see it as a game about building a mental image of the puzzle and then solving it. A really good entry, I completed the game, it took me a while, but now some constructive criticism. I feel like too much of the challange was about understanding how does all the pieces relate to each other. For example if the floor was tiled, it might be easier to understand if some pieces collide, touch etc. with each other. Also it would be nice if you could see the white balls in the pictures of each piece. It was especially tedious during the labyrinth puzzle. Still, a great jam entry.

Dead By Christmas by NIGIC 2016-12-21T19:33:00

Great visuals, a lot of focus was done on polish, sad the game didn't get finished.

The Library by Stending 2016-12-17T14:47:00

Fun little rhytm game, I really like the visuals and the songs, great stuff. But I had this bug that the screen went white after finishing first song, so I had to restart to try the other ones. Also it would be nice if it did a summery of how I did at the end of it (maybe it did, but the bug stopped me from seeing that).

Hotel One Room by runvs 2016-12-18T22:12:00

Quite an ambitious piece for a game jam, I imagine it was a lot of work putting all those pieces together. Something that would help a lot, was some reputation system, cos I don't know if right now it mattered much weather or not the customers were leaving or not.

Blob Catcher by drludos 2016-12-20T21:26:00

That was fun, I feel like there is something there, some way to perhaps be able to catch blobs otherwise obstacled with other blobs. Some sling shot or smth.

Loft is in the air by Oddly Shaped Pixels 2016-12-19T16:14:00

I don't understand what are my tools against rats? Also, it would be nice if there would be keyboard keys somewhere cos many people don't have joystick. Otherwise very nice visuals, and the take on the theme is brilliant. I believe it actually has quite some potential.

Fireskulls by Jupitron 2016-12-14T16:35:00

Fun sadistic game... got 24, was happy...

Treasure temple trouble by IcyLava 2016-12-20T21:42:00

34 deaths before beating the game, it was fun, the controls felt good, which is one thing I'm seeking inspiration for myself, so that's good :)

Shenzhen Manufacturing Co. by jsmars 2016-12-15T18:40:00

Love it, 20 minutes just went by, and had the desire to go keep going and try for number 1, maybe later, great job, the different mechanics for making different products. Honestly most fun I've had among games played so far :)
Is this intentional that the signatures for foot stuff don't come at some point so you would have to stock up for them??

Shenzhen Manufacturing Co. by jsmars 2016-12-15T21:30:00

and done :), number 1 for now :P

Shenzhen Manufacturing Co. by jsmars 2016-12-16T16:39:00

I tryed the game also on linux to pass time on bus drive, but got a crash at start:

Crash Log (12/16/2016 6:36:07 PM):
Build: 12/15/2016 6:54:08 PM (1.0.0.0)
OS: Unix 4.0.0.40000 (4.0.30319.42000)
GFX: GFX Lookup Disabled -j
System.IO.DirectoryNotFoundException: Could not find a part of the path "/home/indrek/Downloads/Shenzhen_jsmars_1.01_Linux/data/levels/shenzhen.oep".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x001cf] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <1170fb08300b4d0db71c1d1db8555768>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.Xml.XmlDownloadManager.GetStream (System.Uri uri, System.Net.ICredentials credentials, System.Net.IWebProxy proxy, System.Net.Cache.RequestCachePolicy cachePolicy) [0x0001b] in <499ff02b83be4a12bd542266780a9d91>:0
at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x0003b] in <499ff02b83be4a12bd542266780a9d91>:0
at System.Xml.XmlTextReaderImpl.OpenUrlDelegate (System.Object xmlResolver) [0x0000c] in <499ff02b83be4a12bd542266780a9d91>:0
at System.Xml.XmlTextReaderImpl.OpenUrl () [0x00055] in <499ff02b83be4a12bd542266780a9d91>:0
Retry

Euclid by TriSquare 2016-12-14T21:49:00

It reminded me a little bit of Antichamber, which I guess is a very hard genre to capture in a game jam. Anyways, I didn't understand any reasons of why the room changed, and somehow still got to end... So I tried again, managed to fall to infinite debths of z dimension, or y, depending how you build it (I did it by dropping down from after the first time seeing the eye, and then backing not looking forward inside the tunnels that I dropped to).

Tehos : Rebirth by Atmog 2016-12-20T12:46:00

Very fun and addicting.

Final Boss by Karai17 2016-12-18T11:15:00

The gameplay itself is not enjoyable, but the voiceovers are hilarious, especially the death ones...

Bare Knuckle Gladiators by 2Bit 2016-12-16T16:25:00

Nice fighting game, really fun, interesting mechanics, I like that you could position your mouse and move around that. though I'm not sure that if you die after getting the big gloves and then you die, you have no ways of getting them back, cos I felt like the next level kinda needed it.

Package Madness 2D by rplnt 2016-12-20T22:49:00

Nice little flag recognition game. The main issue I had with the game was it's pace. Maybe if you pick up multiple packages simultaniously, like a stack, so first in last out, that would great some nice optimisation potentially. And also you could create stacks in the middle of the room. Would make for a nice organizing game combined with knowing flags etc. I also really like that you can win in time if you know the country by heart (by listening what the broadcast says) instead of going to check the TV.

Plantolution by Testlab 2016-12-20T12:16:00

Amazing job, the amount of different features that can vary is quite impressive and they were all very well executed, god some nice results in the end. Though at start it was a bit confusing how the reproduction works and that the 3 pots are for saving some progress.

Contrapti0n by studdert249 2016-12-19T10:40:00

Good game, though at start it wasnt intuitive that I had to drag the buttons on the white circle.

The Downtop Massacre: Pepper Invasion by aemiliu5 2016-12-19T15:34:00

Nice shooter, one suggestion though, increase the intensity of drop rates, but make them have less ammo, health etc. Cos going for loot grabbing can create interesting situations in those kinds of games.

Otaku Den by Tezra 2016-12-22T12:43:00

Humor is through the roof, enjoyed it, got Rank A in second try.

CatChaseZero by donvermo 2016-12-18T11:00:00

Very well executed, the fat and stamina mechanic was pretty interesting. I found out that you can abuse the mice to gather cheese in one place to make it reaser to catch them, don't know if that's intentional, but that was a good strategy.

Death Dash by kepons 2016-12-16T21:00:00

Love it. Funnily enough we created a game with very similar concept, it was nice to see some different design decisions. Had a lot of fun, also it is very fun watching someone else fail at this :)

Death Dash by kepons 2016-12-17T23:00:00

I made a competition during my birthday party for your game completion. First place got 1:16. The speed of the game really helped it to work for a party competition. Everyone had a blast. Thanks :)

It Came from the Dessert by Maniac 2016-12-17T16:01:00

I must say, you did manage to create a feeling of being completely puzzled :)

Don't Stop Me by breno 2016-12-24T20:06:00

Windows should close instantly, they are useless in their current state. Aesthetics and mood are great, idea itself is also pretty nice having to fight and work the console at the same time. But the game at current state is just too hard, I feel like player lacks tools to deal with it, and some enemy killing from off screen or just spawn straight shot kill feels unfair.

Zeppelin Zap by robb_blob 2016-12-15T20:16:00

Nice idea, but the controls are finnicky and the ball flies out of the model sometimes:) The model does look nice, maybe if the inside was bigger, the camera controls could be smoother. Some UI feedback(flashing the altitude meter or sth) for succesfully completing an action would also help playability.

cubica woo by image/31 2016-12-18T12:07:00

Interesting concept and I like how the cubes "roll", but I feel like it needs some kind of simple goal or win condition, or did I miss smth?

Shut in Simulator by Uldrendan 2016-12-18T22:42:00

Good old sims, pretty well executed for a jam, maybe some more things to try to optimize, or some random event to throw in the mix, so that I felt like all the days were kinda similar.

Mighty Lints by TheMightyTeam 2016-12-19T22:01:00

I feel like playing as the normal one is much more impactful compared to the weaponized lint. Other than that, cool entry.

One room Ninja by indrkl 2016-12-17T14:07:00

Thanks for all the feedback, We're aware now that the controls needed some more work, definitly gonna use that in future jams. Reason was cos we used quite a lot of physics, generally you want to avoid jumping into walls, and when you speed up before jump it helps you jump further left/right.

One room Ninja by indrkl 2016-12-17T22:59:00

About the delay, we use acceleration for moving left/right, so that's whats causing the slight delay, propably won't do that again.