Foon → Ludum Dare Explorer → Users → indrkl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | One room Ninja | jam | 578 | 3.15 | 3.21 | 3.04 | 3.72 | 3.43 | 3.09 | 2.93 | 3.09 | 100 |
The idea seems interesting, but I just didn't get to moving anything big though I tried... just didn't get how you got to position the guys so that they could be moving something together. And the movement is super frustrating, lowering the turn rate just a little bit maybe?
First try I thought it was a more of a draw with a turd simulator but after trying again and going full-screen I could see clearer that you actually could just clean the room :) , anyways, kudos for humor.
Was pretty fun and enjoyable for a while, but then crashed shortly after I got hit once or around 4 opponents.
Simple, effective mechanics. Good job.
I honestly felt the game was just too hard, mainly the lack of ammo even at 100 % accuracy rate, and the lack of movement speed. Also whats the point of Lamp or TV? should they distract enemies? help against the ghost, I didn't get it, I believe some minor tweaks of numbers could have made the game much more fun, good try never the less.
Some feedback, surrounding sounds were pretty good for creating a somewhat creepy mood. However the monsters were not that dangerous, it was more of a game you hunting monsters while the mood was supposed to be more creepy. The idea of knives as being a limited resource was actually quite promising, I felt a slight twitch at the start of the game when I dropped to just 1 knife cos of testing the mechanics, but the game was honestly too generous with the knives considering it only takes 1 knife to kill a mob. Also, the labyrinth looked too samey, even adding things that dont fit at all, but just to act as landmarks would make it better as for orientiers, in the end didnt find one chest so just brute forced the code once I found the door. Nice try though never the less. Keep jamming bro.
Seems cool, but how to save the timer? How to change the bomb position after you've placed them? All the intuitive things, right click to remove the bomb so I can replace it somewhere else, pressing numbers when bomb selected, nothing works. Also what does the colors on the bombs mean? intensity? Even some descriptions in the comment section of this submission would help a lot.
Nice graphics, one thing about gameplay, there was no reliable way to bait ballistas, so in certain situations it felt like there was no way around them.
I like the graphics, really nice, also the sound and atmosphere, and the storytelling mechanics is quite interesting, but I feel like it is lacking something, maybe some other mechanic that interacts with the story telling. Anyways, nice job.
Completed the game, loved it. The fact that you managed to get this working during a game-jam is very impressive, I can especially appreciate it as a programmer :). I really think there is something in there.
pretty nice concept. Add scoring and maybe a couple of levels , smooth things out and this could be a really nice random way to kill some time with friends at a LAN. nice idea!
Nice idea and fairly well executed. Was totally enjoyable.
Really fun game, loved the song, would just play for that :)
That is the most innovative thing I've seen so far, though I'm a bit confused by all the mechanics... the highlighting of different pieces is an excellent start. Though managing your heartbeat breathing and then trying to notice what that woman is saying at the same time... brilliant experience.
I really like the visuals, and the tech is really nice aswell, still trying to figure out how you did that :)
I see it as a game about building a mental image of the puzzle and then solving it. A really good entry, I completed the game, it took me a while, but now some constructive criticism. I feel like too much of the challange was about understanding how does all the pieces relate to each other. For example if the floor was tiled, it might be easier to understand if some pieces collide, touch etc. with each other. Also it would be nice if you could see the white balls in the pictures of each piece. It was especially tedious during the labyrinth puzzle. Still, a great jam entry.
Great visuals, a lot of focus was done on polish, sad the game didn't get finished.
Fun little rhytm game, I really like the visuals and the songs, great stuff. But I had this bug that the screen went white after finishing first song, so I had to restart to try the other ones. Also it would be nice if it did a summery of how I did at the end of it (maybe it did, but the bug stopped me from seeing that).
Quite an ambitious piece for a game jam, I imagine it was a lot of work putting all those pieces together. Something that would help a lot, was some reputation system, cos I don't know if right now it mattered much weather or not the customers were leaving or not.
That was fun, I feel like there is something there, some way to perhaps be able to catch blobs otherwise obstacled with other blobs. Some sling shot or smth.
I don't understand what are my tools against rats? Also, it would be nice if there would be keyboard keys somewhere cos many people don't have joystick. Otherwise very nice visuals, and the take on the theme is brilliant. I believe it actually has quite some potential.
Fun sadistic game... got 24, was happy...
34 deaths before beating the game, it was fun, the controls felt good, which is one thing I'm seeking inspiration for myself, so that's good :)
Love it, 20 minutes just went by, and had the desire to go keep going and try for number 1, maybe later, great job, the different mechanics for making different products. Honestly most fun I've had among games played so far :)
Is this intentional that the signatures for foot stuff don't come at some point so you would have to stock up for them??
and done :), number 1 for now :P
I tryed the game also on linux to pass time on bus drive, but got a crash at start:
Crash Log (12/16/2016 6:36:07 PM):
Build: 12/15/2016 6:54:08 PM (1.0.0.0)
OS: Unix 4.0.0.40000 (4.0.30319.42000)
GFX: GFX Lookup Disabled -j
System.IO.DirectoryNotFoundException: Could not find a part of the path "/home/indrek/Downloads/Shenzhen_jsmars_1.01_Linux/data/levels/shenzhen.oep".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x001cf] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <1170fb08300b4d0db71c1d1db8555768>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.Xml.XmlDownloadManager.GetStream (System.Uri uri, System.Net.ICredentials credentials, System.Net.IWebProxy proxy, System.Net.Cache.RequestCachePolicy cachePolicy) [0x0001b] in <499ff02b83be4a12bd542266780a9d91>:0
at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x0003b] in <499ff02b83be4a12bd542266780a9d91>:0
at System.Xml.XmlTextReaderImpl.OpenUrlDelegate (System.Object xmlResolver) [0x0000c] in <499ff02b83be4a12bd542266780a9d91>:0
at System.Xml.XmlTextReaderImpl.OpenUrl () [0x00055] in <499ff02b83be4a12bd542266780a9d91>:0
Retry
It reminded me a little bit of Antichamber, which I guess is a very hard genre to capture in a game jam. Anyways, I didn't understand any reasons of why the room changed, and somehow still got to end... So I tried again, managed to fall to infinite debths of z dimension, or y, depending how you build it (I did it by dropping down from after the first time seeing the eye, and then backing not looking forward inside the tunnels that I dropped to).
Very fun and addicting.
The gameplay itself is not enjoyable, but the voiceovers are hilarious, especially the death ones...
Nice fighting game, really fun, interesting mechanics, I like that you could position your mouse and move around that. though I'm not sure that if you die after getting the big gloves and then you die, you have no ways of getting them back, cos I felt like the next level kinda needed it.
Nice little flag recognition game. The main issue I had with the game was it's pace. Maybe if you pick up multiple packages simultaniously, like a stack, so first in last out, that would great some nice optimisation potentially. And also you could create stacks in the middle of the room. Would make for a nice organizing game combined with knowing flags etc. I also really like that you can win in time if you know the country by heart (by listening what the broadcast says) instead of going to check the TV.
Amazing job, the amount of different features that can vary is quite impressive and they were all very well executed, god some nice results in the end. Though at start it was a bit confusing how the reproduction works and that the 3 pots are for saving some progress.
Good game, though at start it wasnt intuitive that I had to drag the buttons on the white circle.
Nice shooter, one suggestion though, increase the intensity of drop rates, but make them have less ammo, health etc. Cos going for loot grabbing can create interesting situations in those kinds of games.
Very well executed, the fat and stamina mechanic was pretty interesting. I found out that you can abuse the mice to gather cheese in one place to make it reaser to catch them, don't know if that's intentional, but that was a good strategy.
Love it. Funnily enough we created a game with very similar concept, it was nice to see some different design decisions. Had a lot of fun, also it is very fun watching someone else fail at this :)
I made a competition during my birthday party for your game completion. First place got 1:16. The speed of the game really helped it to work for a party competition. Everyone had a blast. Thanks :)
I must say, you did manage to create a feeling of being completely puzzled :)
Windows should close instantly, they are useless in their current state. Aesthetics and mood are great, idea itself is also pretty nice having to fight and work the console at the same time. But the game at current state is just too hard, I feel like player lacks tools to deal with it, and some enemy killing from off screen or just spawn straight shot kill feels unfair.
Nice idea, but the controls are finnicky and the ball flies out of the model sometimes:) The model does look nice, maybe if the inside was bigger, the camera controls could be smoother. Some UI feedback(flashing the altitude meter or sth) for succesfully completing an action would also help playability.
Interesting concept and I like how the cubes "roll", but I feel like it needs some kind of simple goal or win condition, or did I miss smth?
Good old sims, pretty well executed for a jam, maybe some more things to try to optimize, or some random event to throw in the mix, so that I felt like all the days were kinda similar.
I feel like playing as the normal one is much more impactful compared to the weaponized lint. Other than that, cool entry.
Thanks for all the feedback, We're aware now that the controls needed some more work, definitly gonna use that in future jams. Reason was cos we used quite a lot of physics, generally you want to avoid jumping into walls, and when you speed up before jump it helps you jump further left/right.
About the delay, we use acceleration for moving left/right, so that's whats causing the slight delay, propably won't do that again.