FoonLudum Dare ExplorerLD37 → Euclid

Euclid

By trisquare

View on Wayback Machine

CategoryRankScoreCount
Innovation2253.53
Theme3953.67
Overall4393.33
Fun4593.12
Graphics5813.17
Mood6083.00
Coolness119936

Comments

stupidmindlessf 2016-12-14 21:04

This was running, but it looked all broken - like constant distortion and was basically unplayable for me.

minibobbo 2016-12-14 21:23

This was cool Nice mood and sound. Looks incomplete though. I flipped the room upside down, went down a hole in the middle of the 'floor', took a left and walked into a black square that made me immediately fall off the level and into the void.

Maybe this is an existential metaphor that I missed.

trisquare 2016-12-14 21:24

That is probably a bug...

cyros 2016-12-14 21:28

Great job!

limered 2016-12-14 21:35

i got the same problem as stupidmindlessf

patrickgh3 2016-12-14 21:42

Neat concept, and visually looked nice, good job. To me the walking felt slow and I couldn't figure out where to go after going in circles. Also, I think it's worth it to investigate making the file size smaller for future games.

indrkl 2016-12-14 21:49

It reminded me a little bit of Antichamber, which I guess is a very hard genre to capture in a game jam. Anyways, I didn't understand any reasons of why the room changed, and somehow still got to end... So I tried again, managed to fall to infinite debths of z dimension, or y, depending how you build it (I did it by dropping down from after the first time seeing the eye, and then backing not looking forward inside the tunnels that I dropped to).

andybrown 2016-12-14 21:50

Very atmospheric. I was hoping there was going to be a bit more after it all went dark and all I could see was the white lines for all of the geometry, as I rather liked that aesthetic. Nice job! I didn't experience any game breaking issues with the game myself. I did run into a couple minor collision glitches, but once I jumped they went away.

diplodino 2016-12-14 21:55

Not working here...

kamranwali 2016-12-14 21:56

This was a nice game. Played till the finish were I fall of the world. Also found a place were the block was a picture of three kids and said Gavyn, was this a developer easter? Overall relaxing game to play. Keep it up!

karln 2016-12-14 22:07

Distorted and unplayable for me too :( Shame, looked interesting.

geckoo1337 2016-12-15 14:30

I would like to play, but when I download this game I cannot launch the executable euclid file. I have a bundle of libraries and other files, but nothing works. How can I fix this problem?

trisquare 2016-12-15 16:49

What does the console display when you try and launch the game ?

pepejson 2016-12-15 16:57

System.FormatException :( can't play

vilcans 2016-12-17 19:49

Didn't work for me. When I run euclid.exe I got:

Unhandled Exception: System.AccessViolationException: Attempted to read or write
protected memory. This is often an indication that other memory is corrupt.
at OpenTK.Graphics.OpenGL.GL.FramebufferTexture(FramebufferTarget target, Fra
mebufferAttachment attachment, Int32 texture, Int32 level)
at MathDotSqrt.Sqrt3D.RenderEngine.Framebuffer.FBO.CreateColorTextureAttachme
nt() in C:\Users\Chris\Desktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\Rend
erEngine\Framebuffer\FBO.cs:line 105
at MathDotSqrt.Sqrt3D.RenderEngine.OpenGLRenderer..ctor() in C:\Users\Chris\D
esktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\RenderEngine\OpenGLRenderer.
cs:line 33
at MathDotSqrt.Sqrt3D.GameComponent.OnLoad(EventArgs e) in C:\Users\Chris\Des
ktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\GameComponent.cs:line 49
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
in c:\temp\opentk\Source\OpenTK\GameWindow.cs:line 415
at MathDotSqrt.Program.Main(String[] args) in C:\Users\Chris\Desktop\Ludum Da
re 37\LudumDare37\MathDotSqrt\Program.cs:line 16

mementogames 2016-12-17 22:45

Awww man. Can't play it too.
This is what happens: https://vid.me/YLJE

big-cow 2016-12-18 11:21

I like this idea of being stuck in a room where if you turn the wrong way you end up in the same place instead of progressing. I thought the choice of colors, materials and sound for this were good. Cheers -RS

trisquare 2016-12-30 22:45

It's a shame most of you guys are having issues running the game. We built the render engine from scratch and didn't have enough time/foresight to test it on multiple systems. We are high school hobbiest devs so we expected some compatibility issues, but not to this scale. Next time we will have more hardware to test our game on :/