@max6333 @kywu @ben-penwell @aflatthrasher @random-storykeeper yes sorry it is very hard and you inevitably get overwhelmed with burgers pretty quickly - tbh I didn't feel the gameplay had a lot of longevity to it so I wanted the player to die before it got old (also to force them to 'run out of space'), but you're right it does make it feel unfairly hard. I think I'd probably deal with this by having the difficulty start of easier and then get harder, or have enemies come in increasingly difficult waves.
@leeloo @random-storykeeper once you get to a certain size your bullets end up hitting enemies instantly a lot of the time, meaning that the instance is destroyed before it's even visible, and there's no visual feedback that you've fired a bullet at all. If I spent more time on it I'd make visible feedback for when you hit an enemy (like a little splat).
Thanks everyone for playing and leaving feedback! :)
Oh and @pinoza it's just one sound that Rob recorded, the pitch is varied through code :)
@awix Thanks for your feedback, Rob (the audio designer) would like more specific feedback on how you would suggest improving the music?