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The Tophat Demon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomThe Crystals of Gingledoofjam2283.653.042.963.223.332.743.273.1453
201534Two Button Controls / GrowingFETA FELEScompo7162.962.882.632.713.172.463.4345
201431Entire Game on One ScreenThe Neverending Boss Battle of DOOM!compo7113.053.103.522.713.0036
201430Connected WorldsExtreme Inter-Dimensional Crate Pushingcompo
201429Beneath the SurfaceEscaping of the Cavecompo
201328You Only Get OneYogosawcompo
201326MinimalismTrained Disastercompo10

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by The Tophat Demon

LD26 — Minimalism

Trained Disaster by The Tophat Demon 2013-04-28T23:08:00

Thanks, fixed it.

LD30 — Connected Worlds

Extreme Inter-Dimensional Crate Pushing by The Tophat Demon 2014-08-24T18:07:00

I'm not having this problem...You're supposed to move them to the right, BTW.

LD31 — Entire Game on One Screen

Zombies 'N Spies by Wezley 2014-12-08T22:34:00

It was decent. I have to say, though, that the game needs a little more feedback. Like, have something flash when you repair a barrier, stuff like that, so the player knows if he/she's doing anything.

Galvatross by ShuddaHaddaLottaFun 2014-12-09T01:31:00

It was an interesting game. A nice concept, it greatly resembles Joust. However, I find the controls to be very stiff, and it's difficult to really change directions. I'm not sure if this was the intention. The graphics were pretty nice, if a little stiff.

Kerfuffle by rabbit 2014-12-08T22:39:00

Pretty nice, it's really, really polished.
The controls were a little awkward, but they always are with this sort of thing.
There's not much in terms of gameplay, it just feels a little empty.
But, you know, it has the word shit in it, so that's something.

Lil's Sheep Defense by virtualtoy 2014-12-10T14:48:00

I read 'avoid shooting sheep' as if there were going to be sheep holding guns. I was wrong, but the game's pretty fun.

ManyQuest by SkullPixel 2014-12-09T01:36:00

I say, it's quite addictive and very innovative. I do, however, have trouble knowing what's going on sometimes. That's probably just me being stupid.

EGOS by Mopz 2014-12-09T01:23:00

Well, what I was about to say has already been said by everyone else. Anyways, good jorb!

Wall-holo by Eldaryze 2014-12-10T15:06:00

It's really unique and fun. I do find the rules of the game a little confusing at times, as I seem to be able to pass through certain blocks at certain times at certain places but not anywhere else. It also looks really nice. Bravo.

The Neverending Boss Battle of DOOM! by The Tophat Demon 2014-12-10T14:36:00

The macguffins appear when the boss' health gets to a multiple of 50. They look like muffins.

LD34 — Two Button Controls / Growing

Project 0807 by davisan 2015-12-17T00:01:00

My only complaint is that it didn't last longer. If only you had more time...

Haighstrom's Tug of War by Haighstrom 2015-12-14T22:23:00

It's got solid gameplay. I was a little confused as to how to play at first, but I'm kind of slow.

Clan Recruiting Simulator by LeetLeaf 2015-12-15T03:48:00

I like the idea. The city is detailed and beautiful as well. However, I found the controls to be very delayed and slippery, and for some reason it looked like the screen was constantly coming in and out of blurryness. Maybe the anti-aliasing is goofing up?

Billy's Big Day by Kitty553 2015-12-17T03:33:00

I was Billy.
I ate the sun.
10/10

Seriously though, the game was pretty nice. My complaint is that the non-food items aren't distinct enough. I feel the red outlines blend in too well, if they were white it might have worked. Also, I found everything blinking in and out of visibility every so often. Not sure if that's a glitch or just the game trolling me.

Infinite Tower by Eduardo 2015-12-14T22:51:00

The gameplay is really good, but it's kind of soiled by technical problems. You already know about the lag, but attacking is kind of...clunky. Graphics are nice and polished, however!

From the Deep by scorched 2015-12-14T22:31:00

Controls are a bit finnicky, but there was not much you could do about that. The art and sound design are splendid, and you really nailed that effect when the island rises out of the ocean.

Keyboard Prince by LavaGhost 2015-12-14T22:44:00

The art style was pretty nice (I'm a bit of a sucker for Wolfenstein clones, tho.) Unfortunately, I found the combat to be a bit lacking. I was never really sure if I was hitting anyone or not, and since I could only move forward there really wasn't much to do other than spam the attack button. It'd be nice if you could, say, hold down the button and then release to push the enemies back or something. Also, I ran into a glitch where the audio engine went nuts. No idea what's going on there. Nice effort though, I personally understand what a pain in a butt games in this style can be (especially with something as low-level as LWJGL).

Super Wall Jump by Peekotus 2015-12-16T00:21:00

Yep, I suck at this game, but I kept playing somehow.
Also, those messages outside of the tower are pretty amusing.
"Donald Trump." Yep. That's a good word to put there.

DeltaSwing by DeltaNegative 2015-12-14T22:15:00

The swinging physics are fun, if a little unnecessary. The music was cool, but I found it a little unfitting. (Not sure what WOULD fit for this game, really.)

Neon Abyss by rsf-krx 2015-12-16T00:27:00

Don't have much to say other than what has already been said. However, I found the music to be a bit jarring. It's not bad once you get used to it, but it felt like my ears almost burst out of my head when I opened the game.

LD37 — One room

OneLand by NikSorvari 2016-12-13T23:07:00

I could do with clearer instructions and maybe a sharper difficulty curve, but overall it was a fine game. Also, when you export your game, in the "save as type" menu you can set it so that everything is packed into a single .exe file and you don't have to go through the installer.

Turn My Room by mikesean45 2016-12-12T23:10:00

At first I was confused, because I thought that my player was walking on top of a cube...I'm just kinda dumb sometimes. Once I realized that I was INSIDE the room the game was fine.

Mine Escape by Frantos 2016-12-13T23:22:00

The graphics were great, though maybe a bit too bright for a "spooky" game. I have to say, though, that it was a bit too on the easy side.

Abberbury by Splendidus 2016-12-16T21:33:00

Like everyone else said, the graphics are good and the controls need work. Mainly, the animations for the attack and the block need to be much faster. I appreciate, though, that you took the time to make the game have such a unique art style.

Tomb Rusher by chocobyte 2016-12-16T19:46:00

A very confusing game. However, the graphics and the cinematography was quite charming.

Final Harvest by JayCee23 2016-12-14T22:59:00

'Twas a nice game! My sole complaint is that it's hard to see when the crops are done (Perhaps they should have a more drastic change in color).

A.E.O. by animanegra 2016-12-15T15:59:00

I did enjoy the general art style of the game. It had some good humor to it. However, the game's biggest flaw is that the camera does not move until you move to the very edge of the screen. This can be frustrating because there is not much room to react if an enemy happens to be in your way just off-screen. Also, if you want this game to be played more, you should really consider making an executable out of it. Here's an article that will tell you how: https://love2d.org/wiki/Game_Distribution#Creating_a_Windows_Executable

One Broom by SbstnC 2016-12-14T23:18:00

A very nice concept. The narrative was pretty clever.

In a Cell by NoahCagle 2016-12-14T04:26:00

I'm afraid this game isn't really finished. It lasts about a minute and you cannot lose at all. Perhaps you were a bit short on time? I see that you emulate Notch's coding style very closely; that may present troubles if you aren't as familiar with Java as he is. I hope you'll have better luck next time!

Neo Spiritu by Anti 2016-12-15T15:44:00

Very polished; I especially like the reflections!

Violent Rom by eruiz00 2016-12-15T16:29:00

Bonus points for the Genesis music!

AREA 51 by Megalink 2016-12-13T02:04:00

It took me a while to realize that I could actually walk through those "doorway" things. Otherwise, it was a great game. My only complaint is that some of the enemies are hard to see.

Storage by Steven Miller 2016-12-13T23:49:00

I can't really say what hasn't already been said. This might actually be the best game I've played so far...

Freedom by Cody Hansen 2016-12-14T23:03:00

It was good! Though, when the screen began to fade in and out, I was confused and thought the level was restarting.

The Changing Room by Mr.Chippy 2016-12-15T16:07:00

A nice, charming game. It took me a while to realize that those Darknuts couldn't be killed, though. If they CAN be killed, it takes way too long.

Stick Together by Jalict 2016-12-12T22:54:00

I'm sorry, but there's really not much to this game at all. It's clear that multiplayer is supposed to be the real meat of the game, and you didn't have time to finish that. You made a solid attempt, though. The graphics were fine, indeed.

Goldoom by Peringo 2016-12-15T15:49:00

I enjoyed it. It's a bit annoying how the window seems to stick to the bottom of the screen, though.

Namcap's Nightmare by bigpan 2016-12-13T23:31:00

The graphics were excellent. I love how trippy the edges of the screen look when you look closely. The gameplay was a bit easy, as the ghosts were easily avoidable. Also, the "Kill Them All" powerup was kinda hard to look at. May want to put a seizure warning there. Mood and audio was spot on, as the others have said.

The Crystals of Gingledoof by The Tophat Demon 2016-12-14T23:24:00

@Xwilarg DOH!!! That was entirely my fault. The down key should be "X".