FoonLudum Dare ExplorerLD37 → Tomb Rusher

Tomb Rusher

By chocobyte

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CategoryRankScoreCount
Humor2192.81
Audio3132.80
Innovation3762.95
Fun4272.90
Mood4562.72
Graphics4812.60
Overall5272.85
Theme6072.30
Coolness103742

Comments

warmlemon 2016-12-13 15:28

cool concept. really hard though.. i enjoy it.

captainskye 2016-12-13 23:10

Very hard! I had a lot of fun though

cosmic-hawke 2016-12-13 23:15

I liked the different camera angles and the desert setting. It should have been longer though and it was weird how it ended before I got past the arrow traps.

afinkyu_pheaky 2016-12-13 23:21

Pretty neat. The second part took me forever to realize that I'm supposed to be avoiding the white; I just though that the collision area was way too big =). Does the game go past the arrow part? The game locked up there for me, but it looks like theres more because the map pops up again. anyway, not bad.

chocobyte 2016-12-14 08:10

@Cosmic-Hawke @afinkyu_Pheaky yeah, it stops quite suddenly. I planned to include the actual tomb room but ran out of time, sadly.

mordokay 2016-12-14 15:37

Its a hard game and a bit hard to figure out what to do without a tutorial ... but after figuring out what to do its actually very fun! Congratz!

jk5000 2016-12-16 18:16

A bit weird, but also really interesting. Well done.

kamranwali 2016-12-16 18:24

The game was fun. I like the concept. But one problem I had was like at the top view running I still got hit even when I was on the white ground. The audio was good too. Overall nice game to play. Keep it up!

chocobyte 2016-12-16 19:08

@kamranwali Sorry, it's actually a problem of bad design: you should avoid the white ground and stay on the dark. At first, I had more random tiles on top of the white ground which probably had indicated better what to do but I removed them due to performance reasons.

x54321 2016-12-16 19:46

A very confusing game. However, the graphics and the cinematography was quite charming.

jimmothysanchez 2016-12-19 21:21

I agree with some of the other posters, that the brown land being safe is really confusing. I was trying to avoid all the brown obstacles coming at me and couldn't figure out why I kept dying.

powerspark 2016-12-19 22:26

Cool look and concept... the camera angles were neat! I found it funny that you strafe faster than you run forward. The game was hard to follow/keep up with, but I guess that made it kinda interesting.
The scrolls were unreadable for me as well. The game locked up after the arrow part.