warmlemon 2016-12-13 15:28
cool concept. really hard though.. i enjoy it.
Foon → Ludum Dare Explorer → LD37 → Tomb Rusher
By chocobyte
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 219 | 2.81 | ||
| Audio | 313 | 2.80 | ||
| Innovation | 376 | 2.95 | ||
| Fun | 427 | 2.90 | ||
| Mood | 456 | 2.72 | ||
| Graphics | 481 | 2.60 | ||
| Overall | 527 | 2.85 | ||
| Theme | 607 | 2.30 | ||
| Coolness | 1037 | 42 |
cool concept. really hard though.. i enjoy it.
Very hard! I had a lot of fun though
I liked the different camera angles and the desert setting. It should have been longer though and it was weird how it ended before I got past the arrow traps.
Pretty neat. The second part took me forever to realize that I'm supposed to be avoiding the white; I just though that the collision area was way too big =). Does the game go past the arrow part? The game locked up there for me, but it looks like theres more because the map pops up again. anyway, not bad.
@Cosmic-Hawke @afinkyu_Pheaky yeah, it stops quite suddenly. I planned to include the actual tomb room but ran out of time, sadly.
Its a hard game and a bit hard to figure out what to do without a tutorial ... but after figuring out what to do its actually very fun! Congratz!
A bit weird, but also really interesting. Well done.
The game was fun. I like the concept. But one problem I had was like at the top view running I still got hit even when I was on the white ground. The audio was good too. Overall nice game to play. Keep it up!
@kamranwali Sorry, it's actually a problem of bad design: you should avoid the white ground and stay on the dark. At first, I had more random tiles on top of the white ground which probably had indicated better what to do but I removed them due to performance reasons.
A very confusing game. However, the graphics and the cinematography was quite charming.
I agree with some of the other posters, that the brown land being safe is really confusing. I was trying to avoid all the brown obstacles coming at me and couldn't figure out why I kept dying.
Cool look and concept... the camera angles were neat! I found it funny that you strafe faster than you run forward. The game was hard to follow/keep up with, but I guess that made it kinda interesting.
The scrolls were unreadable for me as well. The game locked up after the arrow part.