Foon → Ludum Dare Explorer → Users → Haighstrom
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Bear Offensive | compo | ||||||||||||
| 2016 | 35 | Shapeshift | Changelings' Lair | compo | 185 | 3.57 | 3.46 | 2.91 | 3.50 | 3.38 | 3.23 | 3.27 | 45 | |||
| 2015 | 34 | Two Button Controls / Growing | Haighstrom's Tug of War | compo | 22 | |||||||||||
| 2011 | 22 | Alone | A Typical Saturday | compo | 661 | 1.74 | 1.42 | 2.11 | 2.26 | 1.36 | 1.00 | 2.71 | 2.31 | 1.50 | ||
| 2010 | 18 | Enemies as Weapons | Title Unknown | |||||||||||||
| 2010 | 17 | Islands | Simon Haigh's Pirates! | compo | 113 | 2.78 | 3.35 | 2.74 | 3.35 | 1.62 | 1.83 | 2.13 | 1.00 | 6 |
The graphics are wonderful. The game play and mechanics are so-so. The level design is not that great. The level with conveyer belts all by themselves? Unnecessary. Everyone's seen a conveyer belt before and knows how it works, we don't need to be spoon fed what they are.
Ultimately there are a lot of "hey look what I can make the game do" levels, and not many with clever or interesting puzzles. There were some decent ones, such as the one where you use the companion block to get to the top, but most levels were just keep spamming run/jump/shoot until you somehow survive by chance.
The level transitions are also quite buggy, I found it incredibly difficult to jump up through a level and then boost as the controls seize up momentarily.
You should have included in the instructions that s makes you run/jump further! I could not work out how to do levels 3 or 4 for ages because of this. Otherwise, great game!
This is an excellent little graph theory puzzle.
Probably you shouldn't let the player progress to the next level until a certain score is achieved?
This is literally epic
Not working properly for me - I start in a ring of trees but going in any direction makes the camera darken then the game crashes.
FATAL ERROR in
action number 1
of Draw Event
for object obj_player:
Fatel Error: Can not create vertex buffer
at gml_Script_draw_person
Thanks for the feedback, all! I will definitely work on the AI some more, as I only had time to put something really basic in.
First let me say I don't have anyone to play this with, so it was kind of hard to play!
I like the idea, it's basically Snake but 2 player. Also like the bikes game from Tron!
I liked that the worms randomly veer in different directions on their own, so you have to pay attention to your worm.
However the game was a bit slow paced, the worms grow really slowly so it seems like you mostly wait for your opponent to screw up before you can actually use your tail to get in their way. It would be better if the map was smaller, or the tails grew longer much faster.
The worms were cute. I loved the "Jungle drums" type of music.
I like "BAD WORMS" as a name, but I don't really like the forced-backcronym (the full length name).
Overall, not bad!
The controls feel great, and the art is lovely. I like the music and the sound effects are amusing.
A fun little physics-y game! I liked it.
Hey, thought this game was a really great idea (reminds me of Mario where normally big Mario is best, but sometimes small Mario can get into secret areas).
It was a bit hard though, and it felt like being big was almost always what you wanted.
Not bad for a first entry, and completely on point for the themes.
Really loved the art style. The concept was interesting but it was a bit difficult/frustrating!
Thought this was pretty cool! I liked the look and feel of the factory, and the puzzles were quite fun. Really unique idea for the theme. It was excellent to know that for once I could make time run twice as fast, but age at the normal rate. And thank you for learning WebGL, I can actually play your game in my browser :)
Liked the graphics and concept, the game looked really nice. But the "tutorial" was so brutally difficult I gave up trying to figure out how to play. Also DX10 crashed for me, maybe remove that link since everyone has DX11 these days anyway?
Thanks for your kind reviews :)
I think with some work this game could turn out great as a longer project, but I just didn't have time to make everything the game needed in such a short space of time! I did want the pace of the game to be slow, but currently there's just not enough to do. I think letting the player dig out their own rooms is a must, really, and maybe some of the exploration that Dungeon Keeper had would be good to some extent too. I'll get on it post-compo!
I noticed this bug, Cerno_b. It's actually that there's no check you have enough mana to buy Heal, so you can spend it and go into the negative. But my text class is so bad that it can't render negative signs (so there's just a space before the first number)... I'll fix this later.
And M2tias, I also get annoyed that "r" key registers when you go type on another window and restarts the level. But my window class doesn't have "focussed/unfocussed" events firing properly yet (my DLL is a personal library - it's all written in native C# by me, so it's a bit limited and buggy).
And I definitely need to build more graphical effects, to show WTF is happening in the library :)
I liked it! I love choose your own adventures. It was a bit cyclical sometimes (a lot of options took you round in loops), but the music/mood was great, and the story was interesting. Good job :)
The main menu was beautiful. The cars look great, they reminded me of GTA1. The game was OK, it was quite juttery (the road and pavement jiggle a lot), and it was really hard, even on easy mode! I was hoping something more would happen when the time ran out, like I'd morph into a werewolf and start owning people. The art was the best part of this game.
The controls didn't work properly for me. I had to use the arrow keys + mouse to move, then hit space to jump, and E, G and A to do various things (impossible with two hands!). When I pressed E in the console, the block completely spazzed out and did all sorts of random stuff. When I got to the platform with the button, I couldn't do anything that would press it (Y, Left Click, E, A all did nothing). It would have been better to just have WASD + mouse for move, E for "use" and Space for cancel and jump.
However I liked the idea, which was mess around with the level and then go and platformer yourself around it. It looked nice, just a shame the controls didn't work well for me. This could be a great game with some more work!
This game was really great. Lovely graphics, and a unique concept, creating a really cool puzzle/platformer. Would have been good to not be so easy to die and lose your progress, maybe do something like have 3 lives, and on losing a life reset position back to the start but keep your progress collecting rings? Loved the unique art styles per level.
Loved the animations and the fact that it's a GIANT SMASHING BEAR. Was cool when I got the giant white bear which was even more full of smashing than the brown bear. Didn't really get the orbs/panel display but enjoyed the game anyway. Overall I liked this game a lot due to the fun of BEARS SMASHING stuff.
I pressed OK on the error and it still wouldn't work for me.
The idea was good and the art looks very nice. It's a shame it's not finished. I'd suggest you put your controls together (like Z,X,C morphs you into the different shapes).
I thought it was a really interesting puzzle game. Nice graphics/animation, and I liked the music, although the music tempo was a bit fast paced for a game where you should take your time and plan carefully (maybe something more mellow would have fit better). Overall a pretty good game, very innovative.
I loved this! It did, as you rightly pointed out, remind me entirely of some stupid Japanese gameshow. It was really hard at first, but I got the hang of it by the end. Very original, great job.
For the guy above asking about Resetting position, the limbs move towards your mouse cursor.
God I was bad at this game. But thought it was great. Really simple, but lovely implementation. Marvellous graphics.
I had absolutely no idea what was happening, but I actually thought this game was pretty cool! It reminded me of some crazy anime. I liked what it was going for, a sort of choose your own adventure based on a roulette wheel spin. The graphics were fantastic. Really unique idea, so although it was a bit weird, I thought it was good.
A nice little hack-n-slash. I really liked the character animations, and the accompanying swishes and swooshes sound effects. The music was very good and set a great mood for the game. The combat felt a bit simple and repetitive: run backwards while spamming attacks got you through most of the game. The game crashed when I got killed by a ghost. Overall pretty decent.
Nice game. I loved turning into the fat guy and squashing the enemies, it was really satisfying. In fact that was so much fun, I sort of wish you hadn't included the bow and arrow?
This game was very very good. It could have been even better but for a few gripes.
-The start menu was so so fun with the dancing vampires and music, and then the actual game had very little to do with being a dancing vampire? (the concept seemed inconsistent and I felt like I'd had the wrong thing advertised to me at the start)
-I didn't see why I would want to do anything except become the bat and then fly through the whole level as quickly as possible. Fighting the enemies seemed pointless? Would be good to give the player a reason to play the level out slowly, maybe limit how much you're allowed to be the bat?
-The fighting was a bit hard as all the enemies shot at you pretty fast. Would have been good to have different kinds of enemies with some easier ones to begin with.
Other than these things I have a lot of good things to say for this game:
-Absolutely wonderful art. The animations were fantastic, the attack animation felt really punchy
-Marvellously fun music.
-The overall feel reminded me of some of my favourites from the Master System era, games like Alex the Kid and Castle of Illusion Starring Mickey Mouse.
It was quite a nice idea. I liked the number of sides of your shape determining how strong you were. Very Agario-esque. It was a bit easy. Not bad!
"Politician found to be nest of lizards in human skin". Brilliant, just like this game. Loved the art, loved the idea, simple but concise gameplay, fabulous humour and a nicely rounded end to it. Thought this was marvellous.
Start screen pixel art was really nice. I made a platformer engine from scratch for a ludum dare too before, so I feel your pain, but yes as others say the controls are sluggish (you're too slippery and have too little control when airbourne), so you die too easy and it doesn't feel like your fault which is frustrating. But I liked the use of the monkey to get up onto difficult ledges, nice idea, physics just need more work and this could easily become a really cool game.
Great music, but was too easy. Would have been nice if the doors were shaped the way you needed to shape yourself, rather than just a sign at the top.
Really nice idea, but I felt like I was so pushed for time, there was no opportunity to wait for the shapes to spin and optimally fit them in my spaceship before the level ended. So I just randomly dotted them about as fast as I could. Maybe I'm just bad? However, the game was fun, the graphics and sound were splendid, the game looked and felt really nice.