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BAD WORMS

By moosefly

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Comments

simon123 2015-12-14 21:49

First let me say I don't have anyone to play this with, so it was kind of hard to play!

I like the idea, it's basically Snake but 2 player. Also like the bikes game from Tron!

I liked that the worms randomly veer in different directions on their own, so you have to pay attention to your worm.

However the game was a bit slow paced, the worms grow really slowly so it seems like you mostly wait for your opponent to screw up before you can actually use your tail to get in their way. It would be better if the map was smaller, or the tails grew longer much faster.

The worms were cute. I loved the "Jungle drums" type of music.

I like "BAD WORMS" as a name, but I don't really like the forced-backcronym (the full length name).

Overall, not bad!

utgarda 2015-12-17 11:14

Can't play windows-only games, will have to wait till our artist lets me play on his windows machine, and now he's busy. What are your means of development? Can it be ported?

Will be back :)

moosefly 2015-12-17 20:07

@utgarda made with GMS, don't have any export modules so unfortunately only windows builds for now :/

nassi 2015-12-18 19:29

Had a chance to play with the dev :). He even made a new version testing the suggestions mentioned in the first post, which was a lot more fun as expected. Goes to show how important playtesting is.

In its current state it felt too much like a single player game, but having a smaller play area or some other incentive to keep the worms close to each other made it a lot more enjoyable. Also starts quite slow, maybe a minimum length for the worms would have been in order. The game felt pretty solid though and didn't have crashes or slowdowns, which is always nice. Kinda hard to comment on because it is quite basic in the end.

Here's some more generic feedback for your future entries:
- The colorscheme feels somewhat old, like its from the 80s or something.
- Pacing/feedback loop: Getting to the fun part required a while of grinding at the start of each game. On a smaller map the grinding would have surely also included some faceoffs, which would've made it more interesting. Also too much (emptiness for the most part) is shown at each time, making it harder to parse visually.
- The wall of text in the menu was a bit off-putting, but maybe that's just me being minimalistic. I think being concise in LD-games is generally a good thing though.