Last Chance To Green by Four Quarters 2015-12-15T11:37:00
Very atmospheric, congrats!
Foon → Ludum Dare Explorer → Users → utgarda
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Soup | jam | 181 | 3.71 | 3.59 | 3.55 | 4.07 | 4.28 | 3.46 | 3.83 | 60 |
Very atmospheric, congrats!
Art is awesome, music is well done, everything is adorably cute and funny. More levels would be cool, and maybe you could bend the rules a little bit and add a quit button.
Change of game multiple game mechanics :)
Made it to the black hole, but then I right-clicked and the whole thing hanged - everything disappeared, only the background was still there.
Screenshots look real nice, I totally want to play it. Unfortunately, crashes on start every time.
[[email protected] kubble]$ uname -a
Linux Jotunheim 3.18.24-1-MANJARO #1 SMP PREEMPT Tue Nov 3 21:34:29 UTC 2015 x86_64 GNU/Linux
[[email protected] kubble]$ pacman -Q sfml
sfml 2.3.2-2
[[email protected] kubble]$ ./kubble
*** Error in `./kubble': free(): invalid pointer: 0x00000000013a6fb8 ***
======= Backtrace: =========
/usr/lib/libc.so.6(+0x72055)[0x7fb94c33e055]
/usr/lib/libc.so.6(+0x779a6)[0x7fb94c3439a6]
/usr/lib/libc.so.6(+0x7818e)[0x7fb94c34418e]
./kubble[0x4269d5]
./kubble[0x4069ea]
/usr/lib/libc.so.6(__libc_start_main+0xf0)[0x7fb94c2ec610]
./kubble[0x406be9]
Nice audio and nice minimalistic graphics, but goals are really obscure, in the first puzzle the flag isn't seen from the beginning. Needs more tutorial levels with gradual complexity increasing.
Flappy fish :) Collecting a bigger flock is nice, would benefit from some flocking behaviour. Totally fits the theme.
Lots of fun! Really hangs the first several times though, probably loading new assets.
Nice plants! Unfortunately, still no music for me in web versions.
Yup, the controls are complicated. But after reading the manual I managed to fly around and even kill some enemies :)
Nice work with NPC speeches and level design, great audio!
"The Unity web player does not work on your system." Screenshots look nice, will find a windows machine to play it.
Nice graphics and even better level patterns, surroundings variety means a lot. And there's an almost smooth music ending on game over. I played multiple times just to see what's coming next.
I was able to kinda read it because I remember some narrator reading it, so it sounded in my head :) With more challenge added it's going to be a great game. For now, the coolest thing is seeing this 3D path all over the space. The idea of collecting words for the poem, or maybe "pieces of thought" or inspiration, this brings 5 stars for innovation from me.
Meditative it is :)
Apples stop falling after a short while.
Doesn't run on my system, neither in fullscreen, nor in windowed mode, quits after resolution select screen, no error messages:
[etsvigun@Jotunheim ludumdare34]$ uname -a
Linux Jotunheim 3.18.24-1-MANJARO #1 SMP PREEMPT Tue Nov 3 21:34:29 UTC 2015 x86_64 GNU/Linux
[etsvigun@Jotunheim ludumdare34]$ ./Squirrel_Forest.x86_64
Set current directory to /home/etsvigun/devenv/ludumdare34
Found path: /home/etsvigun/devenv/ludumdare34/Squirrel_Forest.x86_64
Mono path[0] = '/home/etsvigun/devenv/ludumdare34/Squirrel_Forest_Data/Managed'
Mono path[1] = '/home/etsvigun/devenv/ludumdare34/Squirrel_Forest_Data/Mono'
Mono config path = '/home/etsvigun/devenv/ludumdare34/Squirrel_Forest_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
client has 4 screens
displaymanager screen (0)(eDP1): 1920 x 1080
Using libudev for joystick management
Importing game controller configs
Shortie but goodie :) Best of luck with adding more levels/gameplay!
Nice mood, but probably needs more challenge!
Can't start, all I see is instructions screen, Java iced tea in browser.
Exits on start, no error messages.
[etsvigun@Jotunheim FlipFlopLinux]$ uname -a
Linux Jotunheim 3.18.24-1-MANJARO #1 SMP PREEMPT Tue Nov 3 21:34:29 UTC 2015 x86_64 GNU/Linux
[etsvigun@Jotunheim FlipFlopLinux]$ ./FlipFlop.x86
Set current directory to /home/etsvigun/devenv/ludumdare34/FlipFlopLinux
Found path: /home/etsvigun/devenv/ludumdare34/FlipFlopLinux/FlipFlop.x86
Mono path[0] = '/home/etsvigun/devenv/ludumdare34/FlipFlopLinux/FlipFlop_Data/Managed'
Mono path[1] = '/home/etsvigun/devenv/ludumdare34/FlipFlopLinux/FlipFlop_Data/Mono'
Mono config path = '/home/etsvigun/devenv/ludumdare34/FlipFlopLinux/FlipFlop_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
client has 4 screens
displaymanager screen (0)(eDP1): 1920 x 1080
Using libudev for joystick management
Importing game controller configs
Mood and graphics are super good! Sound fits perfectly. I'm not ashamed to admit, I didn't understand how to fill the fish basket after 5 games AND reading the explanation. Will play some more to discover more secrets.
Finished it! Awesome!
Played several times, all won :) Unfortunately, can't hear any audio from web player.
I kinda like minimalism, so I rate mood highest :) But definitely not innovative.
Nice art indeed, and camera work is often omitted in order to go faster, but you used it :) And yes, it's totally not obvious what you one should do.
Finished all the levels :) Good one!
Nice one. Definitely expand it! Requires a line or two of introduction, all the time while playing I was thinking "Who's this guy and why does he sift salt on the ground?" :D Probably it's magic.
Thanks again, guys.
HuvaaKoodia, yes, you're totally right about that, we see that clearly for quite a while now. We're about to provide more stats - that mediates the issue with most stuff happening off-screen, making more units and, I guess now your detailed and fair criticism just made firm my intention to change purple cells behaviour. The easiest would be limiting their growth capacity, should improve the gameplay a lot.
Nice retro, you can turn it into a keyboard training :)
Guys, seriously, you got to give Windows people a chance. Doesn't pygame work on Win/Mac? Also, please include an installation instruction, even if it is just installing pygame. Things like `pip install --allow-external pygame` didnt work for me, found it in repos instead.
Awesome minimalism, great mood!
The level starts with a well thought-through tutorial, that's cool!
Guys, since you used free software, like Gimp and Java to create this, maybe you could package it for Linux, probably all you need is to put required .so files instead of .dll :)
[etsvigun@Jotunheim ludumdare34]$ java -jar Crashteroids.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
Nice music! I think I found a bug - I moved the square and the astrokitty went overboard without a portal, and then the game was over.
Neat! Talking characters and really unexpected stuff falling down =) I'm pretty sure the only thing you need to make controls totally clear is just putting a "press and HOLD" line where controls are shown. Took me a while.
Dark humor kinda saves the day :)