dekart 2015-12-15 05:27
I think it's a great game concept!
Foon → Ludum Dare Explorer → LD34 → Carrion Forge: Fusion Gunship
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Innovation | 86 | 3.84 | ||
| Fun | 125 | 3.72 | ||
| Overall | 344 | 3.50 | ||
| Theme | 389 | 3.80 | ||
| Mood | 496 | 3.23 | ||
| Humor | 496 | 2.67 | ||
| Audio | 513 | 3.00 | ||
| Graphics | 627 | 3.23 |
I think it's a great game concept!
This is really fun! This is the best game I've played so far. I really like the modular aspect of building your space ship. Unfortunately, I got so big that the game tried to die on me. But then I just went into super 360 mode and tried killing everything for as long as I could.
The graphics, music, and presentation was also incredible.
Very very nice work! :)
Really great fun! Once I got the hang of it it didn't take long for my ship to become a big floppy mess. I didn't know which way was forward, but with so many cannons it didn't matter :).
A great idea, and executed well to - Brutally hard though :)
Very good work.
It's like Katamari Damacy but with more lasers :D
Really fun once I got the hang of it. Tough to control but that's the idea I guess. The game does crash occasionally when there are a lot of things on the screen.
The game is silly. Fun but sill. Biggest issue is that the game starts to bog down in performance fast. Best way to play is just turn and shoot, collect the parts from aftermath. :D
Had a lot of fun growing the ship in such a chaotic way, and it became hard to control the ship when I had engines in different directions.
It became kind of easy to survive, though.
Good job!
Nice game and concept. Found it really hard at first, would have liked more time at the start before getting attacked so much. Once you get the hang of it the game is more fun.
good graphic and atmosphere!
please make the play button at the beginning, I have no time to read tutorial.
good work, smells like teen spirit :)
Thanks for all the comments and feedback so far! You all have good points. Our defense is the over-used "yeah we know, but Ludum Dare and not enough time to fix everything".
Who knows, maybe we'll clean things up later ;)
Good idea! Great job
WOW, those mechanics. Could you please zip up the source code so I don't have to use git to get it. Also, can you explain how you made it modular? Is each part an object? How do they attach? This can help me so much!
@batmanasb: You don't have to use git: you can browse the source via https://bitbucket.org/ttencate/ld34/src and download a zip of the master branch via https://bitbucket.org/ttencate/ld34/downloads.
We used Phaser.js with its built-in P2 physics system. Each component is an individual object (see src/component.ts). We attach them using a LockConstraint, which is supposed to glue them together rigidly, but as you can see it has quite a bit of floppiness. Additionally, we maintain a tree structure of which components are attached to which, so we can control them from the ship's core and detach them correctly* when something blows up.
If you have more questions, hit me up via @frozenfractal on Twitter or thomas@frozenfractal.com on plain old email!
*Mostly correctly. Sometimes something crashes inside Phaser, and we never got to the bottom of why.
@dining, aww... I was hoping you wouldn't say that lol. The engine I'm using (Godot Engine) doesn't have a fixed/lock constraint (although it has one that doesn't lock rotation). Thanks anyways, nice job on the game.
Cool game. Great concept and use of theme. Congratulations!!
12900, 16 parts, that was cool ! Good game concept and the hectic pace was perfect
This is a great concept, i bet it would work very well with multiplayer too, you should think about continuing the work on it!
Lots of fun! Really hangs the first several times though, probably loading new assets.
An absurdly silly game. Really good concept and fun to boot.
fantastic game!