Foon → Ludum Dare Explorer → Users → BunchaSapsGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | RollingFlames | jam | 608 | 3.22 | 3.48 | 3.22 | 3.74 | 2.74 | 3.67 | 3.53 | 50 |
Graphically, I love the parallax and some of the effects you did. It was really slow though, with long stretches of not much to do.
An absurdly silly game. Really good concept and fun to boot.
I'm just not really feeling the theme here.
I loved it! Looks great, good concept.
Cool! I love more puzzle-based games like these. Really innovative design.
This is actually really good! The concept is solid, the gameplay is all there and you fit the theme of growing perfectly. The only mark down I would give is that I think using the mouse is kinda cheating for two-buttons given that it's actually more like two buttons + dpad, but I digress. Since it's one or the other, you still fit the theme perfectly.
It did fit the theme, but as others have said just too frustrating.
I liked it. It's a great idea although I think there should've been a 'press button to start' thing before you actually start flying.
It's interesting, but as others have said no goal is kinda awkward and I'm not sure it's really in the spirit of the theme.
As you've admitted yourself, it's more of an experiment than a game. Interesting foundation for later work though, I hope the experience was a good one.
A simple but interesting game. Really lenient in terms of when the game decides you hit a spike it seems.
It's cool, but I wish there was more momentum behind your swings. It kinda hurts the flow of the game.
Despite there being not much to guide you or anything, it's a really good concept and for some reason fun.
Great idea with far too much difficulty behind it. You needed to have an input buffer or something, since often it seemed like the game would skip inputs every now and then. The checkpoints were super poorly placed too.
I really liked it. Well-polished, looked great, played great. No real issues here other than the game maybe being a bit slow.
It's a really innovative idea! I just wish you had a little bit more control over the planets, sometimes it's hard to tell if you're actually doing anything.
It's a cool idea, just a bit too frustrating to play with the speed of the cube and general unpredictability of the cat.
It's a great idea, but requires too much setup to play. There's so many abilities and constantly swapping back and forth ends up taking quite a bit of time, and it's hard to get a feel for each ability without actually playing.