timtipgames 2015-12-14 03:17
those links don't work :(
just a 404 on itch.io
Foon → Ludum Dare Explorer → LD34 → Disphere
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 69 | ||
| Audio | 245 | 3.16 | ||
| Overall | 263 | 3.52 | ||
| Innovation | 271 | 3.48 | ||
| Theme | 311 | 3.93 | ||
| Fun | 371 | 3.30 | ||
| Graphics | 386 | 3.28 | ||
| Mood | 503 | 2.93 |
those links don't work :(
just a 404 on itch.io
Looks like web-link is broken...
Link not working
Game not found
yup links are broken
The links are broken! Please fix it asap mate... The screenshots are pretty interesting! :)
Sorry about that. It should be working now.
was a interesting game.
Interesting idea, it started out slow but got better.
Mildly addictive game. Use of simple graphics and audio was well.
Web Link was working for me...
Overall, a fun little game; difficult but very nice-looking and easy to grasp, fits with the theme.
There were a handful of times I really don't feel like I should have survived when I did. The spikes sometimes line up perfectly and the only way to avoid them is to use the invulnerability of the movement animation, which doesn't feel terribly fair or intended. I feel like the game would've worked much better with clearer deliniations of where the player should be at a given point. I'm mostly nitpicking here, though. The system works and isn't hard to learn.
Only other complaint is that the sound effects are a bit grating.
Really like the idea of it. It's quite hard but I kinda like that. It was rough getting above 3. Nice work.
Pretty good game! :) bit confusing at first what and where is the player?
Nice, challenging entry :)
Love the artstyle, the game is quite fun. 9/10
I find it impossible :/ but well fitting the Two Button controls theme.
Nice game! simple but addictive. love it! I think w and s or up and down arrow would have been more intuitive for controls.
Good concept, although it feels like you can get into situations it's impossible to get from a bit too often.
Personally, I'd prefer if the controls were up and down arrows instead, because this way I sometimes forget which button is inwards and which is outwards.
Real hardcore...
When I dodged the spikes by shifting orbits, picked up a blue square and saw my score increase, I felt excited! If you continue to develop this, for a while I sometimes reversed thinking of the Z key as Move Out and the X key as Move In. Have you considered how the spikes rotations could ramp difficulty over time to onboard a casual player like me?
it's a bit too hard for me but i liked it!
Really cool concept. i really enjoyed this game, high score of 8. it's pretty hard, but i liked the challenge.
Good idea, good execution, challenging and addictive!
Overall pretty neat entry!
Solid take on the theme, and good addictive game play. Really hard, but that suits a game like this well.
Nice simple, and hard game ! I thought your last game was easy but this one is super difficult !
I can't beat for now :) and i'm not talking about manic mode, really for ... manics :p
Very simple and enjoyable aestetics and mechanics, i was a bit frustrated when i died almost as soon as i started the game ...
Good job !
Nice game!
I think you should improve the level generator, because many times I did born died...
Overall, it's a really cool idea!
Congratulations
Mildly addictive game. Use of simple graphics and audio was well. Addictive. Neat ++
Simple but efficient game.
Be careful with the procedural level design, it builds some impossible or very frustrating situations like "starting directly in a spike"
Good job!
I love games like this. Small and simple, yet fun and challenging.
Fun, simple game play and great use of the theme.
A simple but interesting game. Really lenient in terms of when the game decides you hit a spike it seems.
Solid game! I rather preferred the pacing on Manic better than Normal; it made it feel exciting, and let you quickly put an end to the frustrations of bad RNG giving you an impossible layout (only happened a few times). No advice here, other than to consider generation algorithms that didn't make impossible levels, or hand design the layout for consistency.
Thanks for putting this together!