Attack of the Crimson Plumber by Dylan McCall 2012-12-19T22:26:00
Cool concept, the AI could use some work (he kills himself after activating the 2 leftmost traps) but otherwise the game provides an interesting challenge.
Foon → Ludum Dare Explorer → Users → Komradus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Pilot Light | jam | 976 | 2.72 | 2.64 | 1.96 | 3.36 | 2.76 | 2.83 | 2.25 | 2.65 | 52 | |
| 2015 | 33 | You are the Monster | Retreat - The Reckless Move | compo | 527 | 3.05 | 3.38 | 2.66 | 2.77 | 3.08 | 3.03 | 3.12 | 3.09 | 72 | |
| 2013 | 27 | 10 Seconds | Railway Rage | compo | 383 | 3.23 | 3.35 | 2.53 | 2.86 | 3.30 | 2.79 | 2.77 | 2.75 | 72 | |
| 2013 | 26 | Minimalism | Don't Get Wet | compo | 835 | 2.91 | 2.72 | 2.87 | 3.15 | 2.62 | 2.22 | 2.63 | 2.57 | 81 | |
| 2012 | 25 | You are the Villain | Crustacean Chaos | compo | 353 | 3.00 | 2.84 | 3.39 | 2.63 | 3.26 | 1.40 | 2.00 | 2.69 | 58 | |
| 2012 | 23 | Tiny World | We Fall Again | compo | 903 | 1.40 | 1.00 | 1.78 | 2.56 | 1.90 | 1.89 |
Cool concept, the AI could use some work (he kills himself after activating the 2 leftmost traps) but otherwise the game provides an interesting challenge.
Really fun game, kind of easy to miss-click the trap doors but once you get the hang of it it's easy to be playing for a while.
Amazing, so much much and so simple. The graphics are great and the audio really gives the game some flavor. But for future reference, if your unity game has a right click ability and you build for a web player, choose "no context menu" in the build settings.
Difficult game but nice concept. The control are a bit difficult to get used to and the collider dimensions on the objects are a bit large (I kept clipping the boxes while trying to walk past them).
Cool graphics but pretty easy once you learn the guards movement paths + the best spots to stand.
The skill curve is a bit steep but quite a fun game overall.
There was a bug on my second attempt where I spawned partly inside a large planet and was unable to move while a lot of ships killed me. Bit of a steep learning curve but the monster design is awesome.
The graphics fit the game really well, but it gets very difficult very early. Still plenty fun.
Good concept but the progression of the game is rather slow.
The graphics fit the game so well and a fun challenge to attempt, however you run out of fuel way too quickly.
Really trippy experience and I'm not sure if I got lost half way through it with those endless corridors.
Really cool take on the theme, but I still didn't feel like I was the villain. However still a damn fun game.
Cool idea and it was quite fun but the jump drive event has no penalty for missing, and moves to quickly to attempt to time it, so it becomes a mash spacebar as fast as you can event.
Could be a bit shorter but its pretty fun being a bullet.
Throwing babies at angry locals? Brilliant.
Gets easy once you acquire the soul gun but still quite a lot of fun and makes you want to beat every castle.
Really nice lighting effects, it does glitch out and disappear in a few spots but usually comes back.
Hilarious ending.
Really like the concept but it gets really hard to select the ghosts, maybe add a press numbers keys 1-4 to select associated ghost?
Really cool game, CIA HQ was a bit too easy to capture :P
Really fun game but it was almost impossible to die up until the SWAT cruiser arrived, I had to answer the door while surrounded by 5 small space police dudes and when I returned, full health and shields.
No! Not jellybob! Nice character design but sad that he was a static image. Otherwise an interesting concept.
I noticed that (I think) you move faster diagonally then compared to 1 axis. Making the game online is a really nice touch.
I like how the faster platforms make you bounce all over.
Really enjoyed this one, good work. Puzzle #3 took me a while.
Interesting concept, not sure what I was supposed to accomplish but the ride was rather interesting.
The second puzzle needs some sort of indicator as to how close the player is to completing it. Other then that, interesting stuff.
That was good, I enjoyed it. Some of the tougher enemies could use a health bar, maybe.
Conveys an interesting message.
Really difficult to get a grasp but damn, I could not stop playing, good stuff.
Really fun game!
Awesome idea but some of the clicks just seemed impossible to find. And the intro sequence needs a little work, it told me to do a "short" click and didn't detect my first 10 or so clicks of <50ms.
Took me a bit to figure out what had to be done but once I did everything was great.
Well that escalated quickly. Good message being sent.
I particularly like the effects from the dream eaters, looks nice.
Quite challenging.
Not what I expected, in a good way.
On occasion the collision between objects leave a larger then comfortable gap between said objects. But other then that, solid work here!
Yes! I love these kind of games! Excuse me I'll be playing this for a while.
Few things though, sideways movement feels a little slow, it's challenging to get to safety when your in the middle with 2 lengthy bars on the bottom and top incoming.
Also mouse based movement would go great with this!
A challenge to get the hang of and quite fun. I'll be replaying this every now and again, well done.
Very challenging, but fun.
Terrifying atmosphere, well done.
That was awesome. Don't know if it's intentional or not but you don't collide with other blocks.
This is a really cool concept and deserves to be developed further.
You overshoot your intended target at times and it like there are only decent amount of bubbles at the very start, thus running out of air really quickly.
Some of the levels were fairly tricky at times but overall fantastic work! On occasion though it's a little difficult to judge distance and angle due to the camera position.
Haha that was pretty good, quite difficult to make a profit with so many potato lovers thought :P
Good concept and impressive result for no programming.
This was a really interesting entry. I'd say it absolutely fits the theme, spot on! Took me a while to figure out what's what but after that it was quite an enjoyable ride.
Haha what? I chortled.
Really interesting concept, I may have come across an unsolvable maze in my first attempt, I'm not sure.
Throwing lights is awesome and I wish I'd see it done more often.
That was certainly an "experience", solid work.
I rather enjoyed the graphics. Solid work here.
This is awesome! The world builder is especially impressive. Quite a challenging game. Well done.
The collision detection could use a little bit of tweaking and some mouse control would be great. Other than that amazing work, really fun game.
Oh and it's pretty easy to get disoriented and fly in the wrong direction.
Pleasantly surprised.
I am the amoeba king.
Wow, that was really trippy, solid experience here.
Nice idea and pretty graphics but could use a bit more activity early game, I found myself sitting and waiting for something to happen.
The connection between the minigames is awesome. The minigames themselves are a bit tricky thought. Very nice menu graphics too.
Those are some impressive graphics and audio. I'm a little curious as to why I lose speed when I accelerate in an up/forward direction.
Amazing graphics. Love me a tunnel racer, though it gets quite challenging in some levels.
Really cool idea, I figure people that play a lot of minecraft will have no trouble with this :P
Ohhh that's evil. "How hard could it be to move around in a circle" I didn't expect it to get so deliciously challenging so quickly. Well done.
Absolutely beautiful, would love to see this expanded on. Not enough people do beautiful atmospheric games for the dare.
Zooming around the map with the sprint key pressed was mad fun.
Entertaining and difficult, solid game.
Deep.
Oh man that was so fun, love the music. The camera could be positioned higher above the car, as it's quite difficult to see what's in front of you and I smashed into quite a few turns.
That was awesome! Thought it'd probably be a lot simpler for the player if the controls didn't adjust with the gravity, and rather stayed based on the orientation of the screen.
Gets really hard at the later levels. The audio could also be a little more quite. Otherwise really cool, I had a lot of fun with this.
Fun game, took me a run to realize that I was supposed to memorize the order, not the amount.
Really liked that art style. Seriously impressive and addictive.
That was fantastic! Quite addicting and the witness mechanics were really well done. Could use a sprint button though.
I've been wanting to make something like this for ages. It's great to see someone else thinks alike. Well done.
That was really difficult. But and interesting concept and a good use of the theme.
I didn't come here to be sad dammit, those poor kittens! But serious great work, the kitten names were a nice touch.
That intro as deep. Also the "yippee" noise is great, loved it.
Wow that was really hard, solid work.
Quite challenging as the projectiles move quickly and are at times difficult to see (them being small and thin). Well done however, an interesting concept.
That was awesome! Really cool idea, though gets a bit difficult with the constant reloads. I particularly enjoyed the perspective.
this is idiotic
Of all the games I've seen, this is definitely one of them. I was surprised by it, so points for that.
Wow! That looks amazing, though I don't have a kinect set up with my PC and thus won't be able to play and rate your game. :(
Found it rather difficult as the turret had some trouble tracking the moving targets. But pretty fun nonetheless.
Fantastic work on the graphics. Simple and sweet game. Would've been great to have some UI and possible more response as to what's happening in terms of a menu.
Love the concept, the visuals on the projectiles is rather impressive in a simple graphics kind of way, good job. Though the WASD controls didn't work for me on the latest Chrome version.
Rather difficult to aim, but a lot of fun being the air pirate. Good stuff.
Love the mood and the graphics, it's a really pretty game. Though it's hard to understand my objective.
Pretty solid stuff, I like your approach to "You are the monster".
Wow, that was really impressive. Honestly I wasn't too interested in the first couple of pages, but at some point I was reading as quickly as I could because I NEEDED to know what happens next.
The sounds I'm not too sure about, they seem like they're trying to draw all the attention away from the beautiful graphics.
Love the design of the monster. It's a great concept but my traps didn't always work. Found myself mostly scaring the tourists away myself.
I enjoyed that, the mood was definitely set. And the difficulty was a bit much, but it seems like something that can really be engaged in.
Really cool, I enjoy code and that was a nice surprise of a game. I didn't get to the end yet but I'll keep trying.
Interesting concept, it was enjoyable but the controls sometimes felt a little difficult to handle...mainly when rocket jumping.
That was a good twist. Well done for your learning attempt.
Oh wow. This is amazing! I'm a little biased towards horror games, but seriously, this is one of the most impressive entrees I've played so far. From the graphics to the atmosphere, great stuff!
Love the sounds each thing makes, that was great.
The game didn't penalize me for eating fellow monsters, though I was caught off guard when they got angry. Good stuff.
The idea has some sweet potential if you get some sort of reactions from the NPCs.
There's a lot of potential here, the audio and environment is great, and the story is intriguing. Though it's rather mundane to be running around for so long between points for a demo, especially at the start.
That was awesome! Simple graphics but the message was delivered beautifully. Well done.
That was pretty cool. It's a nice concept that has some good potential. Love the sounds on the cats.
That was pretty cool, I liked the animations on the ships. Though the sound was a little unbalanced, some loud and some quiet.
Wow, really flashy. That was a lot of fun, major props for the excessive amount of blood. Found the boss rather difficult as with all the flashing lights it's hard to distinguish between your bullets and the boss'.
Really difficult. An awesome concept that I'm well surprised to see, good points for innovation I think.
Pretty trippy experience. The challenge scaled well, but I got way too hyped for the ending. Good fun though.
A nice design for the monster. Good stuff.
Really blurry, but I was able to understand your concept, interesting.
Really nice UI design, beautifully done. The game was cool but rather easy once you get the hang of it. Also, the text sometimes seemed to cause weird artifacts...on Windows x64 running the WebGL game in Chrome.
Really cool setting. And solid design on the monster. The sounds were somewhat imbalanced though, soft music and loud effects.
Beautiful graphics, and fantastic audio. It's simple but it all fits so nicely together.
Rather difficult though, I found it hard to catch up to the crabs and relied on them going in my general direction.
Lots of fun. That was pretty awesome. Now I need to get someone to join in.
Superb entry. I really enjoyed the story behind it and how it was implemented. The puzzles themselves were very easy at first but quickly got harder.
Download links have been updated, it should be ok now.
Really cool to see the progression of this project. Shame I don't have a Vive but would look forward to one day playing this.
Really fun once I got the hang of it. Tough to control but that's the idea I guess. The game does crash occasionally when there are a lot of things on the screen.
Great audio and a fun idea. I did get a little stuck with the first portal plant level, couldn't figure out which key planted it.
A beautiful entry with some great audio. It is a little difficult at first.
Beautiful graphics. Responsive controls. And a solid story. Really enjoyed this game, hope you do well.
Took some time to understand what was happening. There's no feedback that something's going on early in the game when you're zoomed in. So it's hard to get a grasp on what to do. But it's pretty.
Visually stunning entry. Controls were responsive and and the game flowed well. Good stuff.
Quite fun to play. The music didn't seem right at first but after it really kicked in, it was awesome.
The density of the obstacles starts off really high in the first level, but seems to get much more clear later on when the speed increases. So it didn't really feel like it got harder as you grew.
A very pretty game. Would be great to see a more polished version.
Loved the art and the player's shooting mechanics. Would've been great to have some sound to it.
Some great audio and interesting mechanics. Was quite easy until I realised that I needed the exact combination to win.
Solid graphics, though the blizzards could've used some more dynamics like particle effects.
Interesting concept, my default screen size was cut off on the sides and I didn't notice the far end droplets.