Be Happy!! by monetai 2015-08-26T14:38:00
This is sick... what a perfect interpretation of the theme... love it, awesome job !
Foon → Ludum Dare Explorer → Users → ai-lin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | AVida | jam | 162 | 3.84 | 2.96 | 3.38 | 3.68 | 4.28 | 4.29 | 4.30 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Kiddo On The Board | jam | |||||||||||
| 2015 | 33 | You are the Monster | The Chase | jam | 276 | 3.52 | 3.16 | 3.00 | 3.67 | 3.85 | 3.53 | 1.91 | 3.79 | 100 | ||
| 2013 | 27 | 10 Seconds | 10 Seconds to leave | jam | 197 | 3.32 | 2.73 | 3.22 | 2.63 | 2.93 | 1.15 | 2.78 | 3.30 | 100 |
ai-lin leaves an average of 9.8 feedback comments each event.
This is sick... what a perfect interpretation of the theme... love it, awesome job !
Fun, nervous, funny, looks & sounds nice... the level of polish of this game is too damn high !
Favorite entry so far. Incredible work !
Hilarious :D very interesting idea, great job !
I glitched out of the map, going through a wall using the dash :/
Funny game nonetheless :) good job
Great interpretation of the theme. Good job overall, well done :)
How adorable ! I love your interpretation of the theme.
Great job overall, well done !
Love the music. The cows & militay could spawn just a bit faster, ended up with nothing in the screen ;)
Great job !
Great work for a first game ever :)
The audio is just a bit repetitive.
The audio is just perfect :D made me laugh a lot.
Awesome job !
Yamete !
Hilarious ^^
Mrraaawwww ! so cute :D love it !
Hilarious theme interpretation, great job !
Very simple gameplay but fun (especialy when you get trolled by the creepers). Very nice art style. Would benefit from some music ;)
Gotta smash them all !
Good job !
Great game although i didn't get how you are supposed to survive as missions seems not to grant you money reward.
EXPLOSION !
Fun but i didn't get how the health system works. Audio would have been a great addition :)
Good job.
Hilarious... can't find other words to describe it. Loved it, really. Awesome job !
Your art style is marvelous, it really gives the game a visual identity that stands out.
Great job !
Simple, fun and hilarious. Great job :)
Your theme interpretation is hilarious :D
Maybe miss some music, smooth jazz or elevator music would have been perfect I think ^^
Good job !
Thank you for your comment !
Genius :D
Definitly not fond of your camera angle choice... you can't tell if you'll hit or passby things.
Graphics remind me of pokemon... *nostalgic*
Great job btw.
Mind blown... favorite game of this ludum dare so far...
Great concept. Sound would benefit to the game.
Great job on the auto-generated world. Game difficulty would be a nice feature to implement to have more challenge (think the game is a bit easy).
Some ambiant sounds (or very discret music) would benefit to the game in my opinion.
Great job.
Your game is fucking disturbing.... loved it ! :D
Maybe too much pan and not enough range on some voices (fade too quickly). Nice work.
Brilliant absurde-but-so-fucking-funny concept
Nice job. Audio is a but repetitive however.
Fun game, very "retro".
Really funny game, nice concept. Great job !
Funny game & addictive, great job.
Classic gameplay but i don't think it fits to be done only on 10 seconds (maybe too hard ?).
Audio is a bit repetitive.
Nice job btw.
Nice game. Audio is however a bit repetitive
Nice work !
Good overall job.
Some suggestions :
- The audio track is really repetitive (not in a good way) and tend to be annoying. If you choose to put a music as background, it have to be longer.
- I think you could have used a different mesh for the "stuff" you have to pickup (what's it supposed to be ?). As a player you don't really know if you are supposed to pick it up or if it's a bomb or something else.
LD37 — One room (1)
Where's Mommy by Billion Bits 2016-12-17T17:54:00
I also couldn't figure it out what I should do. I saw the big star and thought that maybe it was related to small star. I really liked the idea of being guided by stars and not by instructions. Maybe if something more responsive happened when you reach the big star the players could guide themselves more.
All in all, I loved the idea of the game! You were very sucessful in conveying the atmosphere of being a frightened kid in the dark. Contratulations! Keep up the great work!