Space Rift by GFM 2013-09-13T17:45:00
Really well done with lots of polish! One little nag: it felt unfair that one couldn't pick up power ups when invincible (ship special). Otherwise a great entry!
Foon → Ludum Dare Explorer → Users → Sascha
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Song of Elements | compo | 504 | 3.26 | 2.98 | 2.95 | 3.83 | 2.53 | 2.35 | 3.85 | 75 | |||
| 2013 | 27 | 10 Seconds | Tachyon Rupture | compo | 758 | 2.86 | 2.61 | 3.38 | 3.71 | 2.77 | 1.32 | 1.70 | 2.57 | 91 |
Sascha leaves an average of 40.5 feedback comments each event.
Really well done with lots of polish! One little nag: it felt unfair that one couldn't pick up power ups when invincible (ship special). Otherwise a great entry!
I like the Snake-like concept of leaving trails and collecting items. Too bad you ran out of time for more!
Quite fun actually, nice to play around with ragdoll physics a bit. Graphics are fine and music is quite good. I seriously WTF'd when I read the intro text though...
Great concept! Reminds me a bit of Hundreds, with time instead of area as winning criteria. Great job!
Cool-weird and fun!
Haha, very different and cool! Graphics look good and the mechanics/controls have a solid feel to them (nice use of screen shake!)
Liked the idea of time passing slower as you move faster. The jump mechanic wouldn't really have needed a charge feature though :/ Also liked graphic style!
Fun game! I actually really liked the music track, but I thought it didn't fit the speed and the type of the game at all...
Wow, I can't even. Best game I've played this LD, hands down! The art/style, concept, controls, dialogues, cute sound effects, how it all ties together, and the ending :D
Full score!
Great one. Love the mouse-mechanics and graphics!
Beautiful visuals, and great way to integrate UI elements into the game!
Wonderful entry. Love the style, hand-drawn art, and the simple but challenging gameplay!
Great entry! Loved the graphic style, the intestinous feel to the world and the interesting weapon types.
Amazing entry! Concept, gameplay, graphics (loved the little details), and music are all extremeley high quality. Great work!
Good fun, and I like the art and animations! Game would definitely look better even at 2x scale, like this it was almost too small.
Something completely different, love to play around with new concepts! Nice effects, and the sounds really helped set a creative weird/awesome mood. Great work!
+1 for the title/interpretation of the theme :)
Augh! Such a great concept and game, but having to restart and replay from the beginning was really infuriating!
Impressive entry, great, complete game. The 10 second theme fit very well in the game scenarios. Awesome job!
Great entry! Interesting concept, solid controls and tough but beatable level design! Took a bit to get used to the fast pace at first. Wouldn't really have needed the 10 second timer though.
Something very different! Great advice and nice visuals. Should be used in any game design 101 course instead of the first batch of slides!
Ha, ingenious and clean implementation of a very small game!
Good game, enjoyed playing it. Fun dialogues!
"The parachute is safe now." Instant Humor 5/5 :D
Cute graphics, but not that interesting a concept. Powerups were kind of hard to make out.
Nice little game.
Great concept, mechanics, and theme fitting! Great to see sommething innovative unlike just slapping a 10 second timer on any regular game!
Cool graphics! UI and feedback for actions/combat needs some work, but nice compo entry.
Incredible work for 72 hours! Great graphics and gameplay. The music sounded great but was maybe a bit too calm for the game. Loved the environment-switch mechanic.
A small note: I found that the player-offset on the screen was too far from the center, so turning around felt strange as it made the screen scroll by almost its full width.
Nice graphics, but very frantic gameplay. Feels like the game is running at twice the speed it should.
Nice game mechanic and ideas! Loved the clean style, too!
Fun puzzler! The time constraint was somewhat infuriating for the type, but still worked ok.
Fun idea, and the throwing mechanic felt good!
Great concept and execution. Love the clean graphic style and lighting!
Wow, I absolutely loved this game. Gameplay is solid and the upgrades keep it interesting. And Graphics, story and overall visuals are terribly cute and make a full, well-rounded game. And the soundtrack is completely mind-blowing. Especially "Search the Ruins". Wow! For 72 hours alone that would have been amazing.
All in all, an incredibly polished and fun game!
Holy particle effects, batman! The jumping particle noise made the game unfairly difficult.
Apart from that it's a really well executed rage platformer. Love the graphics and sound, and difficult level design.
Very great game, polished and runs smoothly. Fun idea, and good job an all the backend stuff, too!
Nice game. Would have loved powerups or ways to change the weapon other than waiting for it to get randomized. Good fun otherwise!
Great mood and fantastic graphics! The music and lighting really made a solid "insane" feel. The traps felt a bit dodgy at times and were hard to spot. Nice job on the random generation, too!
Nice surreal game. Felt a bit aimless, so my impatience got the better of me. An ambient background music would have kept me going for much longer.
Fun game, especially like how the gameplay evolves and strategies change for traversing the level. The shop could have used a bit more love, but hey, compo time is limited :)
Great game and concept! Loved the creepy little creatures, and the light/dark switch effect. The mechanics are solid and make for an interesting gameplay! I sometimes died with half of my character already in the light, which felt a bit unfair.
All in all, a great entry!
Great game! Loved the flashlight effect. I actually started looking backwards and getting creeped out being followed in the dark hallways. The only negative thing was that the map felt slightly too large for the number of items in it, but that might just be me being impatient.
Impressive entry, with unlockables, graphics, UI and solid feel to the gameplay!
Nice game to have completed in 48h! The delay is an interesting concept. In-game explanations of objects/ships and controls would have helped immensely, though!
Nice mood and graphics. Gameplay is a bit lacking, but some UI elements like a timer would have been great.
Wow, amazing game. Love the wonderful mood, cute graphics and the puzzle design.
Great entry, well-rounded and polished. Nice gameplay idea and level design, and I love you graphics!
LD30 — Connected Worlds (24)
> Continue by ratking 2014-09-15T20:00:00
Very awesome idea. Simple, elegant idea, and yet it has so much potential! I'd very much like to see a couple different story seeds of this game get set after the jam and just let loose for a couple of months, gathering awesome and weird and stupid entries.
Well done!
A Light In The Darkness by TobiasW 2014-09-15T19:54:00
Great game idea! Loved the mood and the mechanics of the torch and digging/briding through the world. Finished it solo, but it's obvious how this would be even more fun with multiple persons. Great job, especially getting the complete multiplayer code together in a 48h entry!
Lucid by fisholith 2014-09-13T14:27:00
Impressive game, especially for such a short time! Loved the dreamy atmosphere, the characters, particle effects, background music, level design, and wow, the sound effect of the orb-collect is amazing! Only the controls are a bit irksome. The dash feels so heavy and violent in that floaty dream world. If the raven had maybe fluttered, or something else soft, that would have fit so much better, in my opinion. All in all it's a wonderful entry though! Congrats :)
Dreamonaut by hbocao 2014-09-13T13:08:00
Amazing graphics and great mood!
Sneaky Nessie by barryrowe 2014-09-13T12:42:00
Very cute! :)
Rocket Science! by timtipgames 2014-09-12T15:35:00
Cool concept! Game was quite fun, but got a bit boring relatively soon. Except for the usual smartphone game-control problems of your fingers occluding everything, it was really well executed! Graphics were great, especially the stars and their animation! Very nice job overall!
4 Dimensions by Delicious Code 2014-09-12T15:11:00
Really liked the concept, though the difficult controls added a rather strenuous element to a game that already takes most of your concentration. A simple WASD directional movement would have made the game so much more fun overall! Apart from that though, I liked it.
Also really liked the graphics, and the BG music is superb!
Sleep by Snoother 2014-09-12T15:04:00
Great mood to the story, and a very immerrsive way of narrating and describing the settings. Felt a bit too disconnected at times for me to really get too involved with the story, but that's just me. Loved the different text-effects. Great entry all in all!
Planetary Shift by Flatgub 2014-09-12T14:44:00
Great puzzlescript with cool graphics. The pushing planets mechanic felt weird but also powerful as it let you do things many other block pusher don't. Great job! :)
Terminal by Menesetsu 2014-09-09T23:53:00
Wow, what a great atmosphere! Loved the graphics and feeling of being an operator in charge of their (somewhat) helpless crew. Greeat job!
TAUPE by Shmarah 2014-09-07T21:50:00
Very interesting concept and fun scenes in the story. Had a hard time maneouvering the rooms though, as looking around and moving felt clunky and the game kept hiding what I was really trying to do.
Revo by raddevon 2014-09-07T21:37:00
Nice story, liked the "trick" of using text-messages as a way of communicating inside the story
Hers and His by dadman 2014-09-07T21:26:00
Wow, this is sooo big. I mean wow! I went clubbing and slapped people with a fish, and tried out doing the story in sync with the male/female versions to see the variations.
Then I (luckily) found the part where they meet themselves and the rabbit, and wow! The story just kept going! I really liked the idea of a synced him/her, and them being out and exploring. The reset-universes idea was pretty neat, too. (But as a side-note: hey, when a supernova bursts, planets don't just fly out of it immediately ^^)
I most liked the very-far happy-ending with the resonating thems feeling their presence.
All in all, am amazingly huge piece of work! Especially for 48 hours! Some of it a maybe bit far-fetched, some of it genius, and all maybe a tad unorded, making it hard to follow a central storyline. But overall, a great adventure I enjoyed immensely!
Secret Place by MJamesShort 2014-09-07T20:59:00
Very interesting style! Liked a lot of the imagery and uses of the dialoges as side-thoughts. I kind of lost the continuity of what was going on once, but other than that I enjoyed the game! Good job!
Yin-Yang by cstack 2014-09-07T20:25:00
Nice concept and graphics. Liked the switch effect and mechanic! But holy wow, the death sound gets annoying after a while! Overall a really cool entry!
Fire & Ice by NnelGdaBandit 2014-09-07T20:15:00
Great entry for such a short time! Liked the concept of swapping, which felt intuitive for me. I felt the low-range tower was useless though. Great music track!
Capsule by PaperBlurt 2014-09-07T20:02:00
Great story! Such a great use of different media, colors and page-styles to create different settings and atmosphere! Enjoyed playing it very much!
Provider Bob by Cryunreal 2014-09-02T11:28:00
Amazing graphics, but the gameplay lacks a bit and gets boring fast. Great polish though, and getting a complete shop/upgrade system in place in such short time!
Heart Star by AdventureIslands 2014-09-02T11:12:00
Great entry, as always!
Gret idea, perfect execution, a good difficulty curve, and great polish! Loved it.
Intranet by bluemaroo3 2014-08-29T15:19:00
Great entry! I really really enjoyed the plot and setting of the story. At first the slow appearance of the dialogue messages annoyed me, but after a bit they really helped draw me into the mood of the story.
I liked a lot of ideas you used (the programs, the tangibility of thoughts for Maya) and the metaphors and pictorial writing.
I would have -loved- to see two or three more dialogue (monologue?) scenes after the successful ending!
An amazing entry. Thanks for the story!
ConnectTheWorlds by mrexcessive 2014-08-29T14:57:00
I liked the idea of travelling from world to world, and to see some writing and descriptions of the world included.
The controls for the gameplay were very unintuitive though (why burn duration as a mechanic, when a long hold of the button could have done the same?). All in all, a nice entry.
Galaxy Conquest 3000 by talecrafter 2014-08-29T14:48:00
Great concept and design. Did take to moment to fully understand what was going on, but was fun once I had gotten there. The map generation sometimes threw me off, in one game I got stuck in a 1-world corridor and could never really expand beyond that as the AI kept cutting of my foward base from the side...
But other than that, a really well polished entry! Kudos for including an AI in a 48h game!
WorldShifter by PunyOne 2014-08-29T14:40:00
Great idea! Pretty fun when you get used to the jump timing a bit. I like the concept of limiting the input to make the game about quick reactions. Towards the end it felt a bit too punishing, especially when you landed just before the border of the two worlds and had no time to re-jump again.
Great overall entry!
InterDimensional by Kinta 2014-08-29T14:32:00
I played this with 3 friends, and the game really begins to shine when it gets competitive! A really cool brawler, especially for such a short time.
Also love the switching mechanic, it makes for a very cool effect!
I urge ever rater to take the time and try this game with a friend!