FoonLudum Dare ExplorerLD27 → I'll Give You A Head Start

I'll Give You A Head Start

By tifu

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CategoryRankScoreCount
Coolness1100
Mood603.70
Overall1703.52
Graphics2773.37
Innovation3043.33
Fun3663.15
Humor5312.26
Theme7442.95
Audio8871.70

Comments

luzfish_4 2013-08-26 02:16

The kill animation and mirror scenes are very cool.

I missed a lot of doors the first time because I didn't know you had to click right on the door itself. Other than that, the controls are good.

I'm glad you didn't make it a frantic "10 seconds per level" game.

madk 2013-08-26 02:27

After a few minutes the frame rate dropped suddenly to the point of being unplayable. It looks nice, though, and it was a clever idea. I would have liked it more if there were fewer dead ends, and if I could have taken the map and the notes with me in a inventory.

tork 2013-08-26 03:06

Liked it a lot, with some horror audio for the background it would had been great

pierrec 2013-08-26 09:28

I love the intro/ending screens and the "scenario", but the game really is too slow, exploring becomes tedio.
us

daanvanyperen 2013-08-26 10:56

Kind of a cop out on the theme, but the game has a really nice mood. Fun to play!

zccc 2013-08-26 12:23

So cool :D But too slow, it kills the mood.

acrimiens 2013-08-26 14:39

Realy Cool!

ihackeddeath 2013-08-26 15:11

really enjoyed it, was a bit slow but it was 48 hours to make it and really impressive for that aspect, i think maybe some more hint of 10 second theme would have been more appropriate but it was really good for what it was.

sgehlich 2013-08-26 16:07

I love the idea and the execution - although I was wandering around the school and was a little depressed when Emily got me so I had to start over again. Also, I didn't head any sound, that would have improved the mood :)

m110 2013-08-26 17:01

I like the idea behind lights and the mood. Good job overall, enjoyed it!

delca 2013-08-26 19:03

Although I did not feel the theme very much (I play mostly without running), the way you build the ambiance is impressive given that there is not even any sound ; I felt completely immersed in the school. I spent almost an entire hour just walking around, uncovering the background one (!) at a time. You did great !

jupiter_hadley 2013-08-26 19:32

I like the game loads. Some objects that I picked up however, I didnt have a clue what they were. I also liked the fact that Emily went slow at first; the first time I played it I was a bit confused. What you did with the flashlight effect was also pretty cool, the way it lit everything up. I sorta wish I had an inventory tho, so I could have picked up that dang map!

jupiter_hadley 2013-08-26 23:04

Hello! I am making a sort of compilation of all the games I can. Your game is featured in this video! http://youtu.be/jImRVKjejj4

bradleysmith 2013-08-26 23:28

Loved some of the animation work in this, excellent job. Rated highly. :)

fireblend 2013-08-26 23:40

Cool concept! I love how you establish the atmosphere right away through a few cues and the visuals. Great job!

slader16 2013-08-26 23:51

This game is so awesome, I keep finding myself yelling at the screen "OMG SHE'S GONNA KILL ME!"

nsun 2013-08-27 00:19

Good atmosphere and characters.
I'm not sure that "run for a total of 10 seconds" will serve the gameplay. It's a bit embarrassing to move so slowly when you know you're being chased.
Maybe "10 seconds of flash-light", something which freeze Emily when she's too close, could be better.

crisissdk 2013-08-27 05:34

I think this was impressive for 48 hours. I haven't won it yet, but I think I might play it again later to try.
I actually got a little scared knowing I'm always being followed by the ghost, although you can avoid it easily if you're careful.
Kinda wish you moved a little faster, just so you could get from A to B a little quicker, and if you continue working on it some sound would be awesome (not sure you could have got good sounds for it in just 48 hours)
In your blog you mentioned putting too much time in the intro/ending screens, but I think it was worth it.
Good job!

dumasflo 2013-08-27 13:56

Lacks some sounds to make it really interesting ! I liked it anyway ! good job !! :))

christinaneofotistou 2013-08-27 14:06

I hate starting at the bathroom.

This is awesome!

sirdorius 2013-08-27 20:35

It's a really simple but scary idea for a game. Unfortunately I had severe performance issues on my laptop to the point where it became pretty much unplayable.

kratorspore 2013-08-27 20:36

Wow this game really built a lot of tension! Wonderful effort! Sound would have put it over the top!

adventureislands 2013-08-27 21:54

The level tiles are bit bare, but I like the art in scenes.
The game is bit slow though, she should be able to move faster so replaying doesn't become tedious.

Sounds and music could have really added to the panic mood!

p4nurge 2013-08-27 21:57

I thought this was a very accomplished game indeed for such a short timeframe. There was real tension and drama in the setup and execution.

I'm not sure why some people are saying it didn't make much use of the theme - that was the idea of the 10 second headstart as well as the running, right? I thought it was a clever concept which worked really well. I do agree that it could have used a faster pace, though. And a couple of carefully chosen sound effects would go a long way.

Anyway, it would be wrong to mark you down for that when this game is otherwise packed full of good content. Excellent work!

shitandson 2013-08-27 22:01

The game is great but the light animation is really weird.

almax27 2013-08-27 22:04

Nice mood, I like the mirror concept.

phocker 2013-08-27 22:05

very good game -- wanted to keep playing it -- nice job

reverend-speed 2013-08-27 22:20

EEK.

Love the 'lighting', love the fact that Emily gets faster. With sound - music, effects... some safe areas, etc, I could totally get into this. More! MORE!

Also - the death screen is fun! Oh, so THAT'S what Emily looks like.

bitserum 2013-08-28 00:03

This has got to be the most creative use of the theme I've seen so far. I love it.
And though I like it is not frantic it could have a slightly faster pace to transfer the feelings of urgency, danger and impending doom better.

zknet 2013-08-28 03:14

I liked your execution of the 10 second headstart better. Would have loved some creepy audio.

gsmproductions 2013-08-28 10:44

Very well made! Loved the roguelike-ish lighting :) The mood was pretty good, even if the graphics were not "dark and gritty" like so many horror games (like ours XD). I loved uncovering the story by stumbling on ! marks and items. But the map is so big... Or feels like it because you do not see much at a time. I was startled several time by turning around and seeing Emily right behind me, good job on that. Audio would have been a huge plus, but for 48h, including the great intro/game over screens, you did amazing (and I have not won yet, even...)

ratalaika 2013-08-28 16:39

good job

roguenoodle 2013-08-29 00:12

That was actually very creepy - knowing that whatever that was was probably right behind me the whole time kept me moving. I got lost quite a bit, but the addition of the maps was a nice touch.I'm not sure if there was supposed to be sound (there wasn't for me, so I didn't rate anything for that) but the addition of some creepy ambient music/sound in the background would have sold the mood even more so. Great job!

lordhellmax 2013-08-29 00:31

Cool effect with the flashlight, although it's a bit rough, it's good looking. Nice drawings. Ambient audio would help bring your game to a whole new level, but I know this is a 48 hour challenge. Anyway, great job!

drkrunk 2013-08-31 04:17

This was enjoyable. I liked the art and the flashlight effect, would have been more tense with some music. Good job!

otus 2013-08-31 21:18

The cutscenes are nice, and I really like the how the lantern works!

Cool ceoncept, too :)

vdz 2013-09-01 00:51

This game has a lot of potential, but unfortunately it really gets bogged down by its flaws.

The most problematic aspect is that, at some point, the game just starts to feel tedious. I know being able to die is a necessary element for the excitement, but having to recollect every item again simply doesn't feel fun. That's partially because the item collecting itself is too slow and aimless - eventually you're just walking through the school three or four times to find out what room you forgot to check this time, to get that last item you need. Then when you finally learn the ritual and place the correct items, and wait for Emily (who is now rather fast) to arrive, you suddenly get a wonderful surprise: nobody told you, but you actually have to keep up the ritual for 4 seconds. Hope you placed your items right. Needless to say, after I got inevitably killed during the ritual, I just no longer felt like doing all of it AGAIN. This problem might be lessened by NOT randomly changing the item locations whenever you play.

While some parts of the school have a unique, recognizable look, a lot of parts look too similar. This makes it take longer to get familiar with the school layout (essential to complete the game) and even once you're familiar, you'll still find yourself occasionally wondering where you are because everything looks the same.

The game makes a very good attempt at a creepy atmosphere, but it's missing one vital element: MUSIC (or ambient sound). Music can make the difference between a boring walk through some school and a scary exploration of a creepy dark building. At some point, I decided to play some music from another game (Corpse Party) in the background, and sure enough, the game felt a lot more exciting.

I want to say I love this game, but I can't really say that when I don't even feel like starting the game one more time to complete it. A few changes and I could love this game.

tifu 2013-09-01 14:05

Totally agree re music, but given we have to work alone for the 48 hour compo, any music *I* could have created, would have created a worse atmosphere, not a better one :P

Likewise, the recognisability of locations comes down to time - I did intend to have different carpeting, objects etc in different areas but time restraints. Which is on me I suppose, I could have made a smaller school.

The point about the ritual: You shouldn't have to keep the ritual up for four seconds, it should be instant the moment she walks over the centre of the arranged items. If that isn't happening there's a bug somewhere (or the arrangement is wrong, but then it shouldn't do anything after four seconds either...) :(

vdz 2013-09-01 18:44

Oh, I saw a '4' pop up when she walked over the center, disappear again when she left the center tile, pop up again when she walked over the center, etc, so I assumed it was a countdown for the ritual. I read the book plus the two torn out pages; I had (in link for spoilers) http://pastebin.com/Vr8FzHbd. What did I do wrong? The fact that the game responded in some way convinced me I performed it right but I just had to keep it up longer.

vdz 2013-09-01 19:01

Tried a different setup: http://pastebin.com/EbD9Gbkm
Now it says '2'. I followed all of the instructions, so what am I doing wrong?

tifu 2013-09-01 23:11

Oh, that 4/2 was debug code saying how many elements are in the correct place, whoops, I should have taken that out. In the first post, the things are all in the right place, you should be holding the spell book though? Maybe it wasn't clear you still had to use the book even after getting the clue from it... If you are and have the arrangement from http://pastebin.com/Vr8FzHbd and nothing is happening, then there is a bug. As that arrangement + book in hand + emily walks on the S = trigger cutscene. Or should do. Then just exit via the front doors to the south.

vdz 2013-09-02 01:47

Ah, I had no idea you needed the book for the ritual. It doesn't feel logical when you already memorized all information in it.

vdz 2013-09-02 02:16

Executed the ritual. The game really doesn't have enough replayability to justify what follows :/
Is it even possible to make it within the time limit?

saschanarr 2013-09-02 13:37

Great game! Loved the flashlight effect. I actually started looking backwards and getting creeped out being followed in the dark hallways. The only negative thing was that the map felt slightly too large for the number of items in it, but that might just be me being impatient.

tifu 2013-09-02 14:41

Unless you're playing the unfixed version and getting slowdown, it is possible. The glass breaks to the south (mentioned in the cutscene) so its just a straight run to the door.

hyperbox 2013-09-04 17:04

Interesting approach to a flashlight effect.

ointment 2013-09-16 21:32

This makes me feel quite paranoid.

DAAN DAAN DAAN DANANANA DANANANA

cryovat 2013-09-16 21:38

I didn't expect any LD game to get me so tensed up. Every time she cornered me, I was shouting at the monitor. D:

The light mechanic is a bit on the hard side; it made the game feel a bit flickery. If it had two or three levels of brightness, it would feel a bit more stable. The rooms also felt a bit samey, which hurt navigation a little.

Apart from that, I'm impressed by what you were able to pull off in such a short time span. It doesn't feel like a LD game (in the good sense); the school felt substantially big, and having randomized item locations makes it more re-playable. Also, the death animation is delightfully creepy.

I kind of disagree with VDZ about music though. Some feint sound cues might add to the game, but I felt like the silence helped build atmosphere. You're standing there all alone in the darkness and OH MY GOD THERE SHE IS.

I'm hoping that you will give this some extra love in a post-LD version. I really liked it. :)