th3 r00m by SaintHeiser 2013-12-17T19:11:00
Atmospheric with great presentation. Great stuff!
Foon → Ludum Dare Explorer → Users → kratorspore
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Ore Archer | compo | 129 | 3.73 | 3.77 | 3.46 | 3.35 | 3.31 | 3.08 | 2.43 | 3.16 | 46 | ||
| 2013 | 28 | You Only Get One | Spectral Sword | compo | 77 | 3.71 | 3.41 | 3.86 | 3.39 | 3.62 | 2.75 | 1.95 | 3.39 | 42 | ||
| 2013 | 27 | 10 Seconds | Time Annex | compo | 112 | 3.63 | 3.56 | 4.24 | 4.05 | 2.82 | 2.61 | 1.68 | 2.64 | 55 | ||
| 2013 | 26 | Minimalism | Cube Defender | compo | 596 | 3.13 | 2.98 | 3.65 | 3.80 | 2.85 | 2.22 | 1.41 | 2.53 | 46 | ||
| 2012 | 24 | Evolution | EvoCube: Epoch Victorious | compo | 76 | 3.63 | 3.75 | 3.46 | 2.88 | 3.54 | 3.74 | 1.87 | 3.05 | 49 | ||
| 2012 | 23 | Tiny World | Universal Singularity | compo | 793 | 2.33 | 2.11 | 2.56 | 2.31 | 2.70 | 2.54 | 2.18 | 2.32 | 36 |
kratorspore leaves an average of 21.5 feedback comments each event.
Atmospheric with great presentation. Great stuff!
wow that was quite effecting. I liked it.
That was totally weird and strangely compelling! I liked it!
I found this strangely compelling!
Not bad! The game would have felt a bit more lively if you moved faster I recon.
Amazing art and gameplay. So much fun. My best so far is 1114.
This game is so much win!
Nice concept and control system! Very very hard. Too hard for me, I couldn't get passed the tutorial. Love it how the robot falls apart when you crash.
You got a lot of the elements of a roguelike implemented in 48h, well done!
An interesting idea that feels more like a typing tutor than a roguelike. The game has some usability issues with the white on yellow very hard to read.
Really nice ideas here coupled with great execution. Really nice wave design and some cool mechanics. I love the enemies that disable your shields.
Solid entry. Great visuals and sounds. Theme??
A good first attempt! Nice graphics and smooth motion. Would have been cool to see the thing in its finished state.
Great attack mechanic and challenging game-play. Very satisfying thunk when you stab your enemies. Top notch!
Interesting idea. Could definitely do with more development.
Nice concept and AI. There's a lot of cool stuff going on here. I'm not sure that this type of game lends itself to the 10 second turn treatment though.
Simple button mashing fun!
Kinda liked the floaty controls!
I couldn't get passed level 2! This game is great, the controls are nice and tight and the graphics are really well done too. Thumbs up!
Sorry but this was too obtuse for me. Very interesting art style though!
Lovely graphics and atmosphere. I liked it.
Nice job! Some inventive powerups.
I feel like I've played this game somewhere before ;-)
Not much of a game here but an interesting concept that could be explored further.
Head....hurts
Nice work. The game controls feel nice and fluid. Any criticisms I have have already been mentioned by other reviewers.
Really nice mechanic! Fun to play with simple but attractive graphics. Great stuff.
Wow this game really built a lot of tension! Wonderful effort! Sound would have put it over the top!
This is a fantastic little game, enjoyable and relaxing. Could see it expanded into something bigger.
Engaging but needs a bit of balancing.
Keyboard didn't seem to work for me?
Failed to launch for me
Really liked the game. Nice design, pretty well executed. Would have been nice to be able to use the wasd keys as an option.
Very atmospheric soundtrack and pretty compelling gameplay. Yeah the slow speed was an issue and there was a little too much luck involved for my liking.
Windows link was a broken link for me. Dropbox 5xx error.
I couldn't even get passed the first level. I suck. Pretty funny intro, I lol'ed
This is incredibly fun and playable for a 6 hour attempt. Hat off to you.
The gameplay was just too fast for me to make much headway. I liked the colorful background though!
Probably goes a bit over the top with the enemy spawn rate but its a totally impressive amount of work for a 48h jam. Well done. Lots of fun.
Fantastic shader work and overall look, very atmospheric with a very interesting idea. Would he cool to see the minimization mechanic used to solve puzzles etc in the gameworld, there's some depth there to explore.
Solid effort. A well implemented maze game.
Did this game take all of, say, 30 mins to make?
The controls felt a bit unresponsive for what you want in a platformer, especially the jump. Wonderful graphics, sound and mood.
This is a superb entry! It's amazing how much you can strip away from the building sim genre and still get really compelling gameplay. Love the day/night cycle!
Really nice puzzle mechanics, this could be taken and explored a lot more deeply. I got quite far but couldn't restart a level when I got stuck. Maybe consider adding a restart button?
This sort of game was one of the first I wrote in basic on my Apple IIe. Nostalgia!
There's a jem of a really great idea here. However it was hard to plan any sort of strategy as the physics were too complicated/erratic and thus the game too hard. I liked the graphics.
Got sucked in and played through the whole thing.
A truly amazing audio effort and pretty fun gameplay to boot. nice to see some narrative structure in there too. Would have been nice to restart on the same stage I died on, this discouraged me to replay.
Wonderful turns of phrase in this game. Lovely work. I liked how the game pulled me into its pacing.
This game sounded really cool but I couldn't play it because of the flickering. None of the FPS settings seemed to make it any better.
I really liked this. Even though the premise has been done before, it's pulled off really well. I really liked the novel volume mechanic, that was quite original.
This is my favorite game of the comp that I've played. Orignal mechanics fantastic sound and visuals. Five stars from me.
Some nice subtle strategy and complexity here behind the core of basic spacewar style gameplay. Sound and visuals are good. I found the controls a little twitchy but I'm not very good at these sorta games so thats probably more my skill level. I liked the Eno-eske soundtrack :)
Top-notch visuals and sound and great game mechanics. I would love to play this with a touch interface.
This was totally trippy and fun! Particle effects were rad and was fun to wipe out a big bunch of rabbits in one go!
Wonderful pixel art that really feels alive. This has the beginnings of a nice little haiku of a game.
Very cool. Enjoyed this game a lot. You've got a very credible 48h shmup here. The progression felt great. Was so cool to get the jet after the slow zeppelin.
The game needs more feedback when you are attacking other creatures and the game needs to be more challenging and the gameplay more balanced. Also that tune is pretty hard on the ears. With some more work, could be a good game.
Such a great game! Wonderful use of minimal graphics and original gameplay. You should add some sort of scoring system or timer mode.
Nice work! This was a super fun stealth game. Played right to the end. Well designed levels and some nice image effects. The sprint button was a little redundant because I *always* wanted to sprint whenever I hit the light!! Thumbs up!
This is the Plan 9 from Outer Space of Ludum Dare entries. Very funny!
An ambitious effort! The theme was well executed and you have crammed a lot of game in here. The controls felt a bit sluggish and unresponsive though. You need to spend a bit more time on how your game feels to play.
This was pretty compelling. The mechanics are well implemented. Hard as hell but that's what makes it engaging. Maybe restart and fire should be different keys though as you die so much you often miss your end score before restarting. A high score table would have been awesome for this game.
I found the music rather mesmerising and I kept playing but the creature spawn rate was a bit out of control and the game came grinding to a halt after awhile. Putting a cap on the creature spawn rate would be a good idea.
This was all a bit obtuse for me. Some more specific instructions would be good.
Nice work. The creature editing screen was a novel twist. I liked the abstract art style too.
Suck on a white screen for me after the LWJGL preloader. Running OSX Mountain Lion.
Java Plug-in 1.6.0_33
Using JRE version 1.6.0_33-b03-424-11M3720 Java HotSpot(TM) 64-Bit Server VM
User home directory = /Users/sam
----------------------------------------------------
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
l: dump classloader list
m: print memory usage
o: trigger logging
q: hide console
r: reload policy configuration
s: dump system and deployment properties
t: dump thread list
v: dump thread stack
x: clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------
java.lang.UnsupportedClassVersionError: ld24/ahm99/evolution/EvolutionApplet : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at sun.plugin2.applet.Plugin2ClassLoader.defineClassHelper(Plugin2ClassLoader.java:1017)
at sun.plugin2.applet.Plugin2ClassLoader.access$100(Plugin2ClassLoader.java:68)
at sun.plugin2.applet.Plugin2ClassLoader$2.run(Plugin2ClassLoader.java:994)
at java.security.AccessController.doPrivileged(Native Method)
at sun.plugin2.applet.Plugin2ClassLoader.findClassHelper(Plugin2ClassLoader.java:958)
at sun.plugin2.applet.Applet2ClassLoader.findClass(Applet2ClassLoader.java:134)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Plugin2ClassLoader.java:249)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:179)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:160)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Plugin2ClassLoader.java:678)
at sun.plugin2.applet.Plugin2Manager.createApplet(Plugin2Manager.java:3045)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Plugin2Manager.java:1497)
at java.lang.Thread.run(Thread.java:680)
Exception: java.lang.UnsupportedClassVersionError: ld24/ahm99/evolution/EvolutionApplet : Unsupported major.minor version 51.0
This game is solid! Nice attack mechanics. I loved how the music evolves too.
Solid, great narrative, engrossing gameplay. Saving this to my favorites list.
This game is awesome, reminds me of Blake Stone et al. The title of the game really grabbed my attention too.
You've pulled of a really ambitious, large game here congrats. Theres plenty to see and do. I've always loved the mouse aiming mechanic.
The barrier to installing and getting this game running was too much for me. Stuff really needs to run out of the box for a comp like this.
The first level of this game is just too obtuse for me. I get Im trying to make an 'e' but the mechanics are a bit too unstructured.
Really enjoyed this game, nice mechanics implemented very well. I cool twist on TD + asteroids!
This was a really fun game with cool, whimsical graphics! Won on my first attempt yeay! The intro was a little confusing as I thought it was a menu hehe. Nice work!
Great work for a first Unity game! I would have made the ball go a bit faster.
Impressive work. Great ASCII graphics and gameplay
Bravo! One of my favourite types of games done really well. Great work in pretty much all departments.
I really enjoyed this! I wanted more levels to play! Good use of clear unambiguous graphics to convey gameplay meaning.
Great Game! I simple concept pulled of with great polish and style! Very addictive, I wanted to keep playing. Good use of procedural generation.
I enjoyed this, there was a lot of interesting complexity with very few units. The attack waves were pretty neat. I got to a stage where I couldn't seem to get my power over about 1500 and the game became a little static. I think that was because I wasn't sure of the power relationship between the units so didn't know how to get that little boost I needed.
Crashes on launch on OSX
Nice clean graphics. Using the ball to get coins was fun!
This is more like the 'build it then use it' theme than tiny world. You've created a lot of game here hats off to you! I didn't like restarting on 1 life and this was really off-putting but otherwise a very nice game, the control scheme was very interesting! being able to put pieces anywhere and not have them connected to the map made the level building feel a bit weak as i could just place pieces anywhere and wait fro the right one to come up.
This was pretty interesting. Once I found out I could run, it was a lot more enjoyable! I liked the 'splat' when you killed the blobs. I liked the ambiguous nature of the game. It felt very mysterious. It would have been nice if there was some acknowledgement of finishing the game. Once I killed the big blob I couldn't see anything else to do. Pathfinding was really great, did you use Unity's new pathfinding stuff by chance or did you roll your own?
Enjoyed this. Thumbs up. good idea.
I really liked this game, I was surprised t how satisfying revealing the world was. I also enjoyed using the map's landmarks to guide me subtle but cool game mechanics.
After meeting the guy in the middle and being told I had to reveal the entire map I gave up because I felt it would take too long to finish and the game got a little dull after that because there was no pathfinding goal anymore.
Nice work overall!
LD29 — Beneath the Surface (21)
Temple of Ra by Split82 2014-04-28T19:37:00
I've seen many many versions of this puzzle before (I just played basically the same puzzle in Skyrim recently) but this is beautifully produced and art directed with a wonderful ambient soundtrack. Great level design too.
I n e s c o by raulincze 2014-04-28T18:27:00
A beautifully polished game with a great mechanic. Looking forward to exploring this more.
Pelican Challenge by Green Lightning 2014-04-28T18:17:00
Simple, pretty and a pretty interesting diving mechanic. Nicely done!
Submarine by Logun 2014-04-28T18:10:00
I laughed! Love the surrealism! The art was really top notch too.
Greys by ccglp 2014-04-28T17:59:00
An interesting crypic entry. I liked the mood.
Ghost of the trapped Miners by thx4nothing 2014-04-28T17:53:00
The vision radius made this game way too hard imho. Fluid controls and nice graphics though.
Underball by Roks87 2014-04-28T17:49:00
Yeah I didn't have any aiming facility for some reason :(
The Secrets Beneath [v1.4] by Ad-man 2014-04-28T17:46:00
Had a great time with this, was interesting seeing a high-end engine doing a lo-fi shooter. Worked really well. Great level design and lighting. Got up to the boss and died :(( Great work!!
The Gamer by Rother Games 2014-04-28T17:30:00
This was pretty hard to play due to some glitchy controls. Was a bit opaque to me.
Jeremy Brain: Brain Doctor by idovingx 2014-04-28T17:23:00
Some really nice aspects to this, the narration was great and when the geometry synced with the narrative (going round and around) that was the best moment.
Beneath the Trolls by Dreauw 2014-04-28T16:53:00
Absolutely top notch graphics and sound and a ton of levels. This was wonderfully planned and scoped. Great work.
Beneath the surface, chasing the killer... by snake5 2014-04-28T16:43:00
Very atmospheric wight great lighting and sound. Would be more challenging if the murderer didn't always spawn in the same place though as once I knew this I could get him pretty much every time.
Scratch by bentosmile 2014-04-28T16:37:00
Hehe nice! That was sure unexpected! Nicely done.
Oligarch wars by enepomnyaschih 2014-04-28T16:27:00
This game gets really tricky when the arrest quests kick in. A fun test of multitasking. A really enjoyed this it puts you under pressure similar to Papers Please.
Hero Arcade Edition by Hyoga-3D 2014-04-28T15:57:00
This was a real blast and very addictive. The camera jumped around a bit erratically which made the game harder than it needed to be to play.
Drilling Enthusiast by Jellycakes 2014-04-28T15:43:00
I found this game very absorbing and atmospheric. If you added some more things to do and some proceedurally generated caverns I would buy and play the hell out of that game. Fantasic!
Treasure Hunter by holgk 2014-04-28T15:15:00
You know, I feel I've played this exact game before somewhere... This is very well executed and you've managed to implement a lot of systems in 48h.
Depth Factor by Biliogadafr 2014-04-28T15:10:00
This was damn fun. +1 for unlimited ammo and jetpack fuel!
Monster Caves by Strandmullen 2014-04-28T15:01:00
I found some nice aspects to this game. I liked how one of the key strategies was not to get surrounded and also I liked how the level became revealed once you killed all the monsters on it. Some different terrain would have been cool.
Memory Eater by Zyper 2014-04-28T14:52:00
A very clever, well conceived game. Very nice screen effects and fluid controls.
Beneatha steal pie by howieV (binarygirl) 2014-04-28T14:48:00
This made me laugh out loud and for that it gets a fair few stars from me!