EvolBots (not EvilBots) by vigrid 2012-09-10T19:15:00
It's a sort of Marble Madness style game with swarm mechanics. Very cool.
Foon → Ludum Dare Explorer → Users → Ken Reismann
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Neurochronic Alien Fighter: Evolution! | compo | 637 | 2.42 | 2.68 | 1.88 | 2.12 | 2.27 | 2.92 | 1.75 | 2.32 | 61 |
It's a sort of Marble Madness style game with swarm mechanics. Very cool.
Very interesting concept.
Amazing. Please continue development of this after the competition!
One small issue: please allow resizing for smaller screen sizes. :-)
Amazing graphics and audio. Some way of knowing how many more creatures you have to eat and where the exit is would definitely help, but it is very well done as it is.
All I had to do was build a bunch of turrets and aim them all at the spawn point and I was set for the rest of the game. Make more than one spawn location.
Wow, my mistake! Sorry everyone! I had the link in the edit page but it didn't show up for some reason. Also, I only have it up as a Python script right now, but I will definitely try to get the platform specific executables up here ASAP.
Locked the framerate to <= 60FPS, because it appeared to be a game breaking bug according to the comments by tumoxep and AMSmirnov.
@pighead10: Who uses Macs? I do. :-) Please note that you may also run it if you have Python and the Pygame library installed. From the Pygame wiki: "Supports Linux (pygame comes with most mainstream linux distributions), Windows (95,98,me,2000,XP,vista, 64bit windows etc), Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported. You can use it on hand held devices from nokia, game consoles like gp2x, and the One Laptop Per Child (OLPC)."
And yes, kratorspore/pythong, I did intend it to be that difficult, which is why I made it so easy to instantly start a new game. Missing your end score definitely is an issue, though...
Josh @ Dreamland, does it break the game or just return the warnings but works? According to the rules, I can only fix that if it breaks the game.
Thanks, someone. Fixed the bugs and reuploaded.
There are three types of power-ups. One increases firing speed, one increases bullet speed, and the last one kills all enemies on screen. :-)
Very cool having to travel through the different levels of sanity to escape. I'd really like to see an updated version where you eventually have 3D graphics levels of sanity that let you see even more things!
The gameplay was a bit slow paced and not at all challenging, but the audio and visuals were absolutely beautiful.
First off, I disagree with many of the comments here, I actually enjoyed the aiming in this game. It adds depth, as the inability to shoot those chasing you forces you to outrun your predators while hunting your prey.
I love the evolution mechanic, but it feels depressing to have to kill yourself to get stronger. I can immediately think of two ways to solve this:
1. Have the options always being visible so the player can spend his XP at any point. The problem with this is that evolution doesn't exactly work that way.
2. Make "waves" of enemies, and have the upgrade phase between those waves. I like this one, because it would be as if each wave is fought by the next generation.
One last thought: The movement controls would be more enjoyable for me if you had used the Asteroids-style RotateCCW/Forward/RotateCW controls instead of left/up/down/right.
Overall, this was a very good game that I believe could take up hours of my day after a little polish. Nice job!
Very impressive for 9 hours. I do think this would have been much better if you had focused more effort to make it easier to read the stats when there are a large amount of them all instead of all overlapping each other. I realize you already addressed this, but I was discouraged that the core mechanic of your game was so difficult to achieve due to the UI.
Very fun game. Looking forward to your version with upgraded graphics!