FoonLudum Dare ExplorerLD26 → Go To Work (a Point and Click game)

Go To Work (a Point and Click game)

By thecolorman

View on Wayback Machine

CategoryRankScoreCount
Coolness358
Humor4192.44
Mood4433.03
Graphics6012.97
Innovation10642.35
Audio10661.38
Theme11582.77
Overall11612.52
Fun12312.06

Comments

josefnpat 2013-04-29 10:50

Nice game here! I really enjoy the classic text/image adventure style games.

What would have helped you out is if you had polished the engine, and then put the content in. I had troubles understanding how to leave the house.

orange08 2013-04-29 20:52

Seemed really glitchy... I'm not sure how to control anything... I've tried clicking and I've tried using the arrow keys(as the text tells me to do)...

michaelhaii 2013-04-29 20:54

This seems like a really nice game, but honestly I don't have the patience to play these kinds of games...

garygreen 2013-04-29 21:07

That was intriguing. I thought it was a decent piece of storytelling and engaging too. Nice work.

hunlyxxod 2013-04-29 21:08

The controls could have been more intuitive but I liked the story. Sadly, the ending is quite abrupt.

kratorspore 2013-04-29 21:08

Got sucked in and played through the whole thing.

thecolorman 2013-04-29 21:22

Sorry about the abrupt ending, half way through making the content I realized I hadn't planned an ending yet.

bevilacqua 2013-04-29 21:32

I enjoyed it.

jackspinoza 2013-04-29 23:55

woo, had a kind of 1984 feel to it. The controls were really weird and not very intuitive. I liked finding the potato.

HelkeGames 2013-04-30 19:04

Nice game! Well done :)

badlydrawnrod 2013-04-30 19:11

Very distopian indeed. Good story.

pixelfan 2013-05-02 12:34

Nice graphics, good job!

the-jack 2013-05-02 21:34

Oh wow this triggers the nostalgia vibe pretty hard. If you'd used some of the MS Paint patterns it would have been perfect for that. Nice work.

ilo 2013-05-02 22:47

This is a good first entry!

I really liked the setting and storytelling, and it was presented in a way - by showing, rather than telling - which piqued my curiosity to explore.

zeelyndz 2013-05-03 21:48

Interesting idea, the controls are really buggy and it made it really hard to play. The writing of the story is a little choppy at times and the idea to click to advance the story then use the keyboard to move around gets confusing.

xblinkedx 2013-05-03 23:18

Very nicely done :D

angelk 2013-05-05 00:30

The game seems well implemented! I like the drawings and the writing. The most difficult part is the controls. I'm not sure why you chose the < and > keys instead of the arrow keys. I didn't seem to find any sound?

netmute 2013-05-06 14:37

I'm on a Mac. Sorry :(

jonathang 2013-05-10 18:47

It seemed like a good dystopian world, but I just couldn't get into it because of the bugs and interface problems. A couple of little bugs being fixed would help no end - I had problems with control focus on the window which made my keypresses stop working after getting the store key. You check for mouse clicks, but not for mouse drags, so you don't pick up clicks unless you have your mouse stationary, which is frustrating. Using both the keyboard and mouse seems unnecessary, I would just use the mouse for everything, and use right click for interaction and picking up, with buttons on the side of the screen to move between scenes. I realise these problems are all due to rushing to get the framework finished, so it's not surprising.

dr_soda 2013-05-12 23:13

Unfortunately I can't rate this game since it's a Windows entry.

dalbinblue 2013-05-13 01:46

Good start to a point and click adventure. Got stuck after leaving the apartment building, I believe the game crashed as no controls seemed to work. As a note, you may want to reduce the number of controls to just the mouse (perhaps putting arrows on the edge of the screen.

misaelk 2013-05-14 03:35

Nice style, controls are a bit funky, with the mixture of clicking on screen, clicking on the small arrow, and using keys from the keyboard. Maybe you are left-handed so this key combination comes more naturally to you?
The interaction might be weird, but the story was cool. Don't forget to check the flow of the game (more often than not the game would make comments about thing that didn't happen yet)!.
Keep it up!

thecolorman 2013-05-16 11:24

@Misael.K "More often than not the game would make comments about things that didn't happen yet!"

I thought that was what foreshadowing was :(

paulsinnett 2013-05-20 23:20

The interaction mechanics were quite quick to use, once I got the hang of them.