caranha 2012-04-23 13:56
Hey MME, it is not running in my windows machine :-/ I will try from my linux box tomorrow.
Foon → Ludum Dare Explorer → LD23 → tinythumb
| Category | Rank | Score | Count | |
|---|---|---|---|---|
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Hey MME, it is not running in my windows machine :-/ I will try from my linux box tomorrow.
Same thing with me, crashes instantly
what
Are we allowed to bugfix? Can you run it from the command line and post or pm me the stack trace?
Also not working on my Mac :( Will come back to check later. Or you can let me know if you fixed it: azurenimbus@gmail.com or @azurenimbus on twitter.
As requested, sir:
Tue Apr 24 23:23:35 CEST 2012 DEBUG:MAIN - Starting application.
Tue Apr 24 23:23:35 CEST 2012 INFO:Slick Build #274
Tue Apr 24 23:23:35 CEST 2012 DEBUG:start game
Tue Apr 24 23:23:35 CEST 2012 INFO:LWJGL Version: 2.8.2
Tue Apr 24 23:23:35 CEST 2012 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Tue Apr 24 23:23:35 CEST 2012 INFO:TargetDisplayMode: 352 x 288 x 0 @0Hz
Tue Apr 24 23:23:36 CEST 2012 INFO:Starting display 352x288
Tue Apr 24 23:23:36 CEST 2012 INFO:Use Java PNG Loader = true
Tue Apr 24 23:23:36 CEST 2012 INFO:Controllers not available
Tue Apr 24 23:23:36 CEST 2012 DEBUG:GAME - Initializing game states.
Tue Apr 24 23:23:36 CEST 2012 DEBUG:INTROGAME - Initializing
Exception in thread "main" java.lang.RuntimeException: Resource not found: /resources/spritesheets/intro.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:169)
at org.newdawn.slick.Image.<init>(Image.java:196)
at org.newdawn.slick.SpriteSheet.<init>(SpriteSheet.java:129)
at org.newdawn.slick.SpriteSheet.<init>(SpriteSheet.java:115)
at org.newdawn.slick.SpriteSheet.<init>(SpriteSheet.java:102)
at net.mymilkedeek.ludum.tinythumb.states.IntroState.init(IntroState.java:28)
at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:171)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at net.mymilkedeek.ludum.Main.main(Main.java:25)
Same for me. It crashes on windows.
Crashes on launch on OSX
that's odd, I'll test it on other machines (only have a linux and a windows here and they both run the game) tomorrow at work, it works on my machines (fresh download from the googlecode) so I'll see what the issue is (if it's recreatable)
Also, thanks for the heads up :D
Hi,
Same error here:
C:\Users\jfroco\Downloads>java -jar tinythumb.jar
Tue Apr 24 22:07:19 ART 2012 DEBUG:MAIN - Starting application.
Tue Apr 24 22:07:19 ART 2012 INFO:Slick Build #274
Tue Apr 24 22:07:19 ART 2012 DEBUG:start game
Tue Apr 24 22:07:19 ART 2012 INFO:LWJGL Version: 2.8.2
Tue Apr 24 22:07:19 ART 2012 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Tue Apr 24 22:07:19 ART 2012 INFO:TargetDisplayMode: 352 x 288 x 0 @0Hz
Tue Apr 24 22:07:20 ART 2012 INFO:Starting display 352x288
Tue Apr 24 22:07:20 ART 2012 INFO:Use Java PNG Loader = true
Tue Apr 24 22:07:20 ART 2012 INFO:Controllers not available
Tue Apr 24 22:07:20 ART 2012 DEBUG:GAME - Initializing game states.
Tue Apr 24 22:07:20 ART 2012 DEBUG:INTROGAME - Initializing
Exception in thread "main" java.lang.RuntimeException: Resource not found: /reso
urces/spritesheets/intro.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoa
der.java:69)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTex
tureLoader.java:169)
at org.newdawn.slick.Image.<init>(Image.java:196)
at org.newdawn.slick.SpriteSheet.<init>(SpriteSheet.java:129)
at org.newdawn.slick.SpriteSheet.<init>(SpriteSheet.java:115)
at org.newdawn.slick.SpriteSheet.<init>(SpriteSheet.java:102)
at net.mymilkedeek.ludum.tinythumb.states.IntroState.init(IntroState.jav
a:28)
at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:171)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at net.mymilkedeek.ludum.Main.main(Main.java:25)
But after decompressing the jar and running:
C:\Users\jfroco\Downloads>java -jar tinythumb.jar
Tue Apr 24 22:07:19 ART 2012 DEBUG:MAIN - Starting application.
Tue Apr 24 22:07:19 ART 2012 INFO:Slick Build #274
Tue Apr 24 22:07:19 ART 2012 DEBUG:start game
Tue Apr 24 22:07:19 ART 2012 INFO:LWJGL Version: 2.8.2
Tue Apr 24 22:07:19 ART 2012 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Tue Apr 24 22:07:19 ART 2012 INFO:TargetDisplayMode: 352 x 288 x 0 @0Hz
Tue Apr 24 22:07:20 ART 2012 INFO:Starting display 352x288
Tue Apr 24 22:07:20 ART 2012 INFO:Use Java PNG Loader = true
Tue Apr 24 22:07:20 ART 2012 INFO:Controllers not available
Tue Apr 24 22:07:20 ART 2012 DEBUG:GAME - Initializing game states.
Tue Apr 24 22:07:20 ART 2012 DEBUG:INTROGAME - Initializing
Exception in thread "main" java.lang.RuntimeException: Resource not found: /reso
urces/spritesheets/intro.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoa
der.java:69)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTex
tureLoader.java:169)
at org.newdawn.slick.Image.<init>(Image.java:196)
at org.newdawn.slick.SpriteSheet.<init>(SpriteSheet.java:129)
at org.newdawn.slick.SpriteSheet.<init>(SpriteSheet.java:115)
at org.newdawn.slick.SpriteSheet.<init>(SpriteSheet.java:102)
at net.mymilkedeek.ludum.tinythumb.states.IntroState.init(IntroState.jav
a:28)
at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:171)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at net.mymilkedeek.ludum.Main.main(Main.java:25)
It worked!!!
Sorry the second log should be:
C:\Users\jfroco\Downloads\tinythumb>java net.mymilkedeek.ludum.Main
Tue Apr 24 22:11:03 ART 2012 DEBUG:MAIN - Starting application.
Tue Apr 24 22:11:03 ART 2012 INFO:Slick Build #274
Tue Apr 24 22:11:03 ART 2012 DEBUG:start game
Tue Apr 24 22:11:03 ART 2012 INFO:LWJGL Version: 2.8.2
Tue Apr 24 22:11:03 ART 2012 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Tue Apr 24 22:11:03 ART 2012 INFO:TargetDisplayMode: 352 x 288 x 0 @0Hz
Tue Apr 24 22:11:03 ART 2012 INFO:Starting display 352x288
Tue Apr 24 22:11:03 ART 2012 INFO:Use Java PNG Loader = true
Tue Apr 24 22:11:03 ART 2012 INFO:Controllers not available
Tue Apr 24 22:11:03 ART 2012 DEBUG:GAME - Initializing game states.
Tue Apr 24 22:11:03 ART 2012 DEBUG:INTROGAME - Initializing
Tue Apr 24 22:11:03 ART 2012 DEBUG:MAINGAME - Initializing
Tue Apr 24 22:11:04 ART 2012 DEBUG:done looping
Tue Apr 24 22:11:04 ART 2012 DEBUG:EVENT : 320 1952
My error seems to be that lwjgl isn't in my classpath. Perhaps you should include that jar or give some way to set up lwjgl? I downloaded the lwjgl.jar file and placed it in the same directory as your jar, but it still didn't work for some reason.
I found a pc from which it isn't working! Rejoice!
Just pops up then disappears.
Drop me a comment once you've sorted it and i'll come back.
Couldn't run. Win7 x64, just opens and closes. :(
I will come back when the game works (On windows) :)