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Spigot

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201223Tiny WorldBattle For 35 Leukotheacompo3353.143.033.523.342.961.582.7555
201121EscapeOn The Run!compo2752.792.573.573.001.881.001.431.832
20068SwarmsCyborg Parameciumcompo

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Spigot

Spigot leaves an average of 15.0 feedback comments each event.

LD23 — Tiny World (23)

Survival in a Tiny Box by pokefan 2012-05-01T17:11:00

You need to cleanup your input handling.

If I change direction by pressing the new direction before releasing the old direction, as soon as I keyup the old direction the player stops moving until I press a new key.

It's infuriating.

Also, I recommend putting some text in your submission description. Give it some oomph! Draw me in with a plot that has no connection to the gameplay!

Stampede at the Crooked Thorax Ranch by mimshwright 2012-04-30T18:54:00

If you rapid-click directly in front of your face, nothing can get through. But it's tense!

I, too, love the glass effect. Visuals, theme, and narration turn a boring 'spam-click' game into something I really enjoyed.

PLANET CONQUERED by masterhyjinx 2012-04-30T18:49:00

Not bad, but I share the common theme of wanting a bit more oomph to make it less monotonous.

The Good Ship Higgs Boson by Jezzamon 2012-04-30T17:10:00

A nicely executed puzzle-platformer.

My biggest gripe in these kinds of games is where the turn the puzzle level to "super-frustrating", because I'm not very good at those. Thankfully, this didn't have any of that!

BioBattle by Budda 2012-04-30T06:44:00

Excellent concept. I love it when microorganisms get the respect they deserve in the gladiatorial arena.

Doesn't quite work as a playable game, though. Definitely needs more time.

Brevity by thristhart 2012-04-30T06:38:00

A fellow TD maker!

I like the AI choosing element, although the inability to change it after creation is a little arbitrary.

The difficulty, however, doesn't scale very well. I always leaked the first wave or two with no chance of stopping them, and after that it was spawnkilling central.

CursorVsMan by monkeymad2 2012-04-30T06:18:00

Lovely idea. I'm a big fan.

I recognize that traceback, too. With Curses, you not only get an exception if you try a row/column that's offscreen, but also can't write to the _bottom right corner_ of the screen either. Some incredibly ancient legacy thing; all my curses stuff adds an extra throwaway row to be safe.

It's a shameless plug, but if you'd like to checkout a cross-platform Python text console library, I've got one I've been developing for compos. My entry used it, you can see it at https://github.com/jtruscott/pytality .

Serendipity with Cubes by halogenica 2012-04-30T05:57:00

I agree that the "game over" condition is entirely non-obvious given the other goals. But that's somewhat to be expected when you make a rather novel puzzle game in 48 hours.

Good job!

All That Are Lost Will Be Found by R3ason 2012-04-30T05:51:00

It's the revenge of the Boos from Super Mario!

ZUNZANDA by SonnyBone 2012-04-30T00:55:00

While I didn't like the gameplay, the narration absolutely sold it.

Fantastic job. It's things like that which set a great LD entry apart.

Bacterial World by mneubrand 2012-04-30T00:37:00

I really wish the movement animations weren't fixed-time. If you hit an action key at the wrong time, it'll often go for long enough to ruin the next move, and the next, and then you're dead.

Aquarium Adventure by eli 2012-04-30T00:32:00

The bubbles were huge and obnoxiously opaque, and the movement was painfully slow.

Cute quest though. And the music was appropriate.

Defendor of Tiny World by Zhal 2012-04-30T00:23:00

I'm surprised you have so few comments!

I played it until I died and scored 54,700.

I appreciated the sound being there, but god was it irritating after about a minute. The mechanics weren't bad, it just needed to be a little more dynamic so it didn't feel so repetitive.

Panopticon by kakuremino 2012-04-29T20:31:00

Simplicity at it's finest.

That was inspired. Great presentation, great mood.

I approve of your decision to not loop the music, it made things better. My only complaint is that I didn't see what was "tiny" about the world.

Tiny Defense by Jim Haslett 2012-04-28T20:48:00

It's certainly functional. I enjoyed it for a few minutes.

I hate simultaneous-shot limits in shooter games, though. Just give me a firing delay, dangit!

Toad Warrior by SpaceToaster 2012-04-28T20:44:00

The character has a single scrap of fabric, which he uses to make a cape while riding a toad naked.

Glad he has his priorities straight.

Tondie and Zupe by Cosmologicon 2012-04-25T03:44:00

Nicely done!

The bubble physics were really wonky. It took me several cycles to realize if you don't hit jump after contacting them, you go way further up. Then I noticed they reset your jump-counter and surrounded the planet in them. :D

Good game, though!

Wander by Dramble 2012-04-24T07:11:00

Pithy!

I haven't been insulted by a phantom text-based narrator like that since SCUMM. And your choice of font only helped.

You get five stars for humor, mood, and audio from me. The rest of the categories...not so much.

Atomic Galaxy Factory by MrBarnslig 2012-04-24T06:51:00

Good sound, and nice, sandboxy gameplay.

If you have something selected to combine, then click it again (as I kept reflexively doing to deselect), it seems to vanish from existence forever. That was more than a little annoying.

Path O' Invasion by ratboy2713 2012-04-24T06:33:00

It was amusing, but I wasn't a huge fan of the game mechanics. It went from completely static, with no opponents, to dodging the wrath of an almost unbeatable opponent.

It looked like the antibodies could be defeated, but only with more overwhelming force than the level usually provided.

Combat Cubes by bigbadwofl 2012-04-24T06:26:00

Mournful guitar music combined with regret-filled interstitial journals?

It might be simple, but for me, it was worth five stars on Mood.

I actually really enjoyed plowing through things with six dozen thieves dispatching everything in sight before my warrior could trundle over, but then when I got to the maze level everything came screeching to a 2fps halt. Probably pathfinding.

Tiny the Adventurer by onehandclap 2012-04-23T17:00:00

But what if I DON'T want to be the guy?

That is incredibly mean. It managed to inspire me enough to make it to the second level before quitting and never wanting to play it again.

I suspect that was your goal. A job well done!

Tiny Defenders by Raptor85 2012-04-23T16:54:00

Ooh, someone else who made a tower defense.

I like it. The attack animations make sense to me.

I couldn't survive for more than a few waves though, and I tried a few different tower strategies. But even so, you got me to play it four times. That's a success in my book.

LD21 — Escape (7)

displaced by Klare 2011-09-05T21:51:00

A simple game, made wonderful by use of theme and mood.

The use of a tone-setting introduction and abstract outroduction made it phenomenal. Fantastic!

The Escape by ippa 2011-09-05T21:36:00

Good stuff! The music was simple but very atmospheric, that helped a lot.

McPixel by Sos 2011-09-01T04:56:00

Very silly. I liked it.

Escape Deletion by siebharinn 2011-09-01T04:49:00

Nice theme, graphics and sound, but definitely needs more time spent on the gameplay.

Pretty good overall.

Pointless Spheres From Above by pragmascript 2011-08-27T05:15:00

Looks nice, sounds are nice, has a good atmosphere, but the spinning plates were too frustrating for me to go on :)

Get Away by Achilles 2011-08-22T19:34:00

Well, there's not much to do :)

The game's intuitive, but the enemies are completely unchallenging.
I appreciate that you took the time to include sound, however - too many games are silent.

Escape Kraut by hakearok 2011-08-22T19:26:00

Good stuff!

Those tarpits are monstrously deadly.