Bleed Or Die by Priapus 2013-05-08T01:19:00
I LOVED the art! The controls were a bit lacking. The 'A' key didn't do anything, so I had to use the arrows.
Foon → Ludum Dare Explorer → Users → Jim Haslett
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Little Dude's Epic Adventure | compo | 409 | 3.33 | 3.07 | 3.12 | 3.32 | 2.58 | 3.50 | 3.22 | 3.43 | 71 | ||
| 2013 | 26 | Minimalism | Chromatater | compo | 457 | 3.26 | 3.02 | 3.50 | 3.00 | 2.21 | 2.23 | 2.07 | 2.79 | 77 | ||
| 2012 | 24 | Evolution | Glob Experiments | compo | ||||||||||||
| 2012 | 23 | Tiny World | Tiny Defense | compo | 663 | 2.62 | 2.62 | 2.12 | 3.15 | 2.50 | 1.00 | 1.78 | 2.38 | 59 |
Jim Haslett leaves an average of 29.7 feedback comments each event.
I LOVED the art! The controls were a bit lacking. The 'A' key didn't do anything, so I had to use the arrows.
I couldn't get it to run
Wouldn't run. I just got a window saying Ludum Dare 26.exe has stopped working.
Interesting game. Very difficult, at least for me.
Interesting game, but it took WAY too long for the cars to meet.
No Mac. I can't play this game.
The only suggestion I have is to have some sort of sword strength indicator. It seemed that sometimes I could kill 3 enemies per sword, sometimes more.
Great game! It took me a few screens to figure out the controls, but that was part of the fun. I like what you did with the art. It would have been nice to see some of the boxes drawn on the screen fill in with color randomly. But that's just an aesthetic I'd like to see. It certainly has nothing to do with gameplay.
Mediafire didn't like me. It just kept giving an error "There is a problem with your download"
I agree with the comments on the controls. Why do the enemy attacks go through walls? Why can't I attack, I obviously have a sword.
Good game. The controls were awkward. The ball moved while trying to place blocks. Perhaps W-A-D or Arrow keys to move the ball would have been a bit more natural.
I can't compile it :(
I LOVED, LOVED, LOVED this game!
No windows/web port :(
I really liked this game. The ball is a bit too controllable. Perhaps making the controls a bit more "wild", like not so steerable while in the air, or maybe reflect off of objects at the angle you hit it.
Won't run for me. Gives a generic "LD26 has stopped working" message.
Interesting take on the theme.
The dialog was a bit vulgar for the competition. I could see some folks being offended.
Pretty good game. The tutorial screen changed before I was done reading the controls.
Collision detection never quite seemed to be in line with the actual environment. Sometimes it was way off, sometimes it was OK.
I really like the player animations.
Way too much going on with controlling both ships. It felt like an overly complicated asteroids.
I liked the audio.
Good first entry! They get easier as you practice.
I think you might increase the "gravity force" to bring the guy down faster. I found I was constantly over jumping the platforms. Also, I'm not sure if you intended to have a "double jump" but it worked out that it did.
This definitely fit the theme. The mechanic has potential.
It took way too long for me to figure out that control was to fire. Space or up arrow might have been a better chance, maybe even all three?
As a suggestion, perhaps the hitboxes on the enemies are too big. It seemed like I could sit in one place and spam fire and survive indefinitely.
I really liked the way the colors changed and the player seemed to get more black, as the enemies go more white. Like you were becoming more evil as you killed more.
I loved the transition between the score room and the arena. I don't understand what it takes to get a win.
It was tough to understand what was going on with this game. I played one game where the screen cleared completely before I even moved the square/circle avatar.
As for the sound, did you validate that your sound files were in the .jar file? I used Slick2D for my game, and Eclipse did NOT bundle the resource files into the .jar. I had to use 7zip to add them manually.
Can't launch the game, it is missing MSVCR110.dll
I like this game. It really fits the theme well. One suggestion I would offer is that you give a grace period after taking damage, or have knockback effect to get you out of the red square. Once it gets crazy, it was hard to see which red square I was in.
Thanks for making a web game! It felt a bit awkward having the cannon so far away from the thing it was defending, but it did make the game different from the typical Space Invaders clone. Slowing down the rate of fire would probably be a good tweak. It seemed like you could just spam the space bar to handle just about anything.
I trued to play, but Symantec flagged the file as a threat. Is suspect it was because it was hosted on mediafire.
Nice simple game. I would have been nice if the upgrade menu paused the game. The artistic style was very nice.
Not sure I understood the controls. The game really felt like it was completely random. The music and graphics were good and really fit the theme.
Unfortunately, I have no idea what is going on with this game. All I could figure out is to click on the clouds. It looked interesting, but some instructions would have helped.
Controls were difficult to get used to. The theme fit well. I couldn't figure combat out, but the beetles kept on dying.
I loved the idea of a gnome running around throwing lawn darts at things. I never figured out what the gas cans did.
I'm not a fan of impossibly hard platformers. I couldn't make it to the second ladder.
It seemed too hard to for me. I couldn't keep the others alive. I did like the way they all shot at the same time.
looked like minicraft. I got overwhelmed by zombies before I could do much of anything. They seemed to know where I was and run straight to me, no matter how far away they were.
I'm not sure the end game fit, but I liked the trial-and-error puzzle style. Good job!
Seems that you can keep saving the same person over and over until you win. Adding some gravity physics would be nice, so that you speed up as you fall, and perhaps speed up the longer you use the jetpack.
Game didn't work well. I could only move a tiny bit.
Sorry, don't have a mac handy, so I can't play.
Overall a good game. Obviously some tuning would improve it, such as adding some texture to the blocks. Also, there didn't seem to be any penalty from falling too far. I enjoyed it, good game!
I tried several times to play, but it was unclear how to defend the planets. Things moved so fast and the game ended in a few seconds each time. I suspect there is a timing issue.
Great game!
Tried running the game, but Norton indicated it was a "security risk".
I downloaded the game to play, and Symantec deleted it as a virus.
I "played" the game, in that I tried to do something to interact with it, but nothing happened. I tried several times with the same result. Not sure what I was supposed to be doing.
I seem to be stuck inside something. I can only turn around and I see boxes "ringed" around me. Not sure what's going on.
That was awesome! I loved the kitten reference. The ending rocked!
It was difficult to tell what was going on.
What' a strange concept. The only feedback I have is that the jumping was disorienting. I expected to jump forward the direction the truck was facing, not "up".
LD31 — Entire Game on One Screen (27)
BREAK by someoneman 2014-12-11T00:41:00
The game started in the middle of my 1080 monitor and ended up stretching beyond the bottom, so I couldn't finish. There was no apparent way to move the window.
Owl'd Hurricrash by BarrensZeppelin 2014-12-11T00:25:00
Not sure what I'm doing wrong. The screen shakes, I hit space, and I'm flung off the screen instantly.
One minute & 60 seconds by chadiik 2014-12-10T16:03:00
The controls were a bit sketchy. The character kept getting stuck for no apparent reason.
Defend the line by Anti 2014-12-10T15:34:00
Controls were challenging. you needed three hands to play, one for mouse, one for arrows, one for A-S-Space.
SIRTET by stray 2014-12-10T15:01:00
What an absolutely wonderful game! I loved it!
Duck, Jump, Die by Divitos 2014-12-10T14:57:00
I died. A lot.
Microscope by johnbrynte 2014-12-10T14:52:00
Wonderful music. Very interesting concept. It was fluid and fun. Good game.
Square Dance by chaosed0 2014-12-10T14:49:00
I liked the controls. The little square was fluid and easy to maneuver.
Mantis breaks the Rules by Gaspard_ 2014-12-10T14:47:00
I couldn't make it past the mantis. I didn't really understand what was going on, especially at the beginning.
Escape The Abyss by Paperscraps 2014-12-10T14:37:00
Fun game. I liked the controls, especially the ice mechanics.
Tv Simulator 2015 by Carl Graves 2014-12-09T23:42:00
I loved the guy eating pasta!
Broken by SetArray 2014-12-09T23:30:00
I loved the game. The controls were a bit awkward at first, but I like the idea of making both hands do something different. Very fun!
Zoom by Walnoot 2014-12-09T23:09:00
I tried to play but it just crashed on me when I hit the space bar.
Out of bounds! by lion123 2014-12-09T23:07:00
I love the power ups. "Jump Boost" shot me right off the screen and I died! Fun game!
Amiss by srakowski 2014-12-09T23:04:00
4 8 15 16 23 42
A Major Mystery by bobismijnnaam 2014-12-09T22:58:00
I liked the concept, but it was a bit short. I liked the camera controls with the mouse. Very smooth.
Orbitals by DXsmiley 2014-12-09T22:52:00
Fun game. I like the idea.
SMS by Newt_ 2014-12-09T22:49:00
I like tacos!
Resource Operation by someone 2014-12-09T22:42:00
I agree with Absor. TANK RUSH!
WASD by ChrisMingay 2014-12-09T22:38:00
I liked the game. I didn't understand which of the little dots I was supposed to hit and which I was supposed to avoid.
Snowman vs Chesspieces by HuntTheWumpus 2014-12-09T22:32:00
Interesting concept. I like the king!
BREAK| |THROUGH by Jeremy Oduber 2014-12-09T03:29:00
My only compliant is that it doesn't end right when the balls are all gone. You have to wait for the blocks to get you.
Peaceful Night by TheMonsterFromTheDeep 2014-12-09T03:06:00
It took too long to break things, and movement was too slow. it does seem ambitious for an LD, but you made a good go of it. Good job.
Deja Vu by egos 2014-12-09T03:01:00
I didn't get how this was one screen until I played it a few times. Interesting concept. Good game.
Grokageddon by lukz 2014-12-09T00:24:00
Fun game, I enjoyed it. Seemed a bit unfair that you died from a single hit.
Captispila by robodylan 2014-12-08T23:39:00
I like it. It was fun! The jump function was a bit sketchy though.
Hampered by garygreen 2014-12-08T23:14:00
I found the controls challenging as you used 'x' instead of 's' for moving down.