rabbits 2012-04-22 09:09
In my opinion you kinda phoned it in early...But the game does convey the theme nicely and it is pretty coherent(I'm surprised I can spell that a two in the morning)Overall I like it...
Foon → Ludum Dare Explorer → LD23 → Tiny Man
By dreauw
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 73 | ||
| Theme | 155 | 3.56 | ||
| Audio | 367 | 2.62 | ||
| Humor | 395 | 2.29 | ||
| Innovation | 468 | 2.85 | ||
| Mood | 543 | 2.50 | ||
| Overall | 562 | 2.76 | ||
| Fun | 578 | 2.56 | ||
| Graphics | 677 | 2.41 |
In my opinion you kinda phoned it in early...But the game does convey the theme nicely and it is pretty coherent(I'm surprised I can spell that a two in the morning)Overall I like it...
Agreed, could have needed some more work, but it is very much in tune with the theme so :)
Changing between big and small is real cool, sometimes i get stuck when getting big, but yeah fun game :)
Solid little platformer, the big/small shift is interesting though most of the time I'm just small and shooting anything close. Nice use of the theme
Great idea, hope you'll do some more work on it once the compo is over!
Quite a cool idea. I would've liked it if the acceleration was a bit faster, as it made the jumps a bit more awkward, and I kept getting stuck in the water, which was easy to miss. Nice work though.
I really liked the game, but the controls felt a bit sticky. If the acceleration was adjusted it would be great.
Cool game. I think you could run a little faster and when you're big, they will sometimes hang.
Again could have used some more work/balancing, but nifty idea all the same.
I got stuck when growing :P
but i like the idea
Not too shabby! I like the theme you went with - the big / small idea is cool, though could use a bit more work - I think it would be better if there is a wall above your head, you don't go big at all. The controls were a bit hard to master, but fun nonetheless. Well done!
I like the concept overall, but I found it impossible to double jump, and when I tried to go big (like I had to to get through the first cave) I got stuck and died. Nicely done.
Interesting and fun, but the controls fail sometimes. There was a moment in which I could not jump at all...
Pretty fun :)
Gameplay is cool and art is not bad. I wish you had more time.
Nice idea and consistent graphics, but controls are a little buggy.
Very nice, love the idea. The bee was a bit random I thought and it passed me by somehow and kept going out of the map. But other than that, very good concept, very fun, and great job!
I don't feel like the level design really compliments your mechanic.
Also the jump control is very stiff and hard to feel comfortable with.
I like the idea a great deal, but I found the mechanics of playing the game challenging. In other words, I found myself challenged more by the controls and interface than by the game itself. Good job though, congrats on the completion!
the acceleration to move was difficult to get used to. I missed a lot of jumps because of it. I couldn't figure out how to get out of the water either, so I got stuck quite early.
I think the controls need a bit more tweaking, but I really like the original idea!
It fits into the concept very well and its very cool and fun to play. I guess that you did a wonderful job for just 23 hours, I think the game would be near perfect with a little tweaking of the mechanics and some other minor stuff.
I got stuck most times when I turned big and sometimes I didn't even see the water, which turns out is deadly because I don't seem to get out.
cool mechanic, but the level design and slow physics let it down i feel. jumping felt slow and difficult at times. i liked the variance as it went along though.
Controls seemed a little wonky to me, but I liked the general gist of things :)
I could not jump anymore when left the cave.
The game looks good
The momentum is a little off, which makes the early parts a little harder than they should be. Also, the controls were a little uncomfortable and I would end up hitting CAPS instead of shift. I do like the mechanic though, and I think with a little more polish it could be a lot of fun.