Foon → Ludum Dare Explorer → Users → tacograveyard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Surface | compo | 214 | 3.57 | 2.77 | 3.91 | 3.91 | 3.95 | 3.75 | 4.33 | 37 | ||||
| 2013 | 27 | 10 Seconds | Reassessment | compo | 392 | 3.22 | 2.78 | 3.56 | 3.56 | 3.28 | 3.38 | 2.30 | 3.24 | 46 | |||
| 2013 | 26 | Minimalism | Rook, Troll, Scribe | jam | 102 | 3.61 | 3.45 | 3.19 | 2.90 | 4.36 | 3.13 | 3.07 | 3.07 | 75 | |||
| 2012 | 23 | Tiny World | Tiny's World | jam | 67 | 3.41 | 2.83 | 3.68 | 3.37 | 3.86 | 4.08 | 3.63 | 3.63 | 100 | |||
| 2011 | 22 | Alone | The Four Hats in "Room to Roam" | jam | 3.83 | 1.67 | 35 |
tacograveyard leaves an average of 19.6 feedback comments each event.
love the tilt when moving and other animations. great job giving a block a lot of character. time well spent on polish.
4628. Never found the good doctor but had fun killing the bots. I eventually ran out of despite making it to the next room and the counter resetting to 10. I guess I cut it too close picking up an extra power up.
Fun time management game. Music and sfx were solid. Early on I was under serving the food, burning it, under cooking it, and all sorts of horrible. Eventually got the hang of it though and served many yummy breakfasts. Fortunately I am a better cook in real life. Pixel art was top notch.
The music, concept, and execution are really solid. Great work!
BEST MUSIC EVER!
Fun concept and good audio. Countless patients died on my table.
Game doesn't show up for me.
mechanic is neat, coverage system is nice, I agree that it would be nice if it felt tighter. I also fell through the floors a few times.
I ended up outside of the map and wandered around for a bit. "Hi" back at you ;)
reminded me of lode runner, a classic. at first i thought i needed to collect all of the sausages to progress. game got much easier once i realized that i only needed to make it to the top
Interesting, but I am not entirely sure I get it.. I became the king, but I don't know what the collectables were for.
Good concept, but a bit buggy. I managed to float through the sky across most of the level.
D'oh, my mouse doesn't have a wheel :(
Genius! You almost want to die to see all the causes.
I liked this! Good mechanic and addicting.
I got some thing there but couldn't figure out what to do next! Very nice look and atmosphere though.
Short game but clever.
Haha, good use of minimalism! Love the tune!
Interesting how making something infinite tends to simplify it. Good insight.
Haha, pretty clever!
Seemed fun what I played but it had trouble loading and seemed to freeze up on spots.
I love the music.
Haha, smashing! There was a llama in the background, not sure if anyone noticed it.
Cool look and feel. The mouse moves very fast and I couldn't figure out where to go past the first clue though.
Nice! Very clever use of minimalism. A little unclear as to who was hitting who at the end, but I think I beat the game!
Very cool! I like the art style and feel. Got lost a bit trying to find souls at first and floated into nothingness a few times but once I found my first souls I was in it to the finish. Well done!
I was unable to play as well.
YES! I (the coder) wanted to make a text based games but we are a team of two participating in the jam and I was outvoted. I am glad you fulfilled my dream.
Congrats on your first LD! Looking forward to the 10.7 version. I too made an OS/X game.
Nice and simple. Like the color choice.
Concept is good, gameplay is interesting, but the controls are an absolute bear. I had a really tough time rotating in the direction I wanted.
Jump has an excellent feel to it. The speed and overall feel of the gameplay is perfect. Definitely best game made with 1 hand.
I really enjoyed the mood and atmosphere. This game surprised me and beat my expectations. Thanks for making it!
Absolutely loved it!
Nice use of simple audio and visuals to create something bigger than the parts. I enjoyed finding strategies to differentiate myself from the 'others'. Overall the game left me with a feeling of smallness (which is good).
Had a hard time knowing what I should build and where I should build it. I eventually figured it out, but more visual feedback of what was going on would be nice.
Fun, after 100 or so laps everything was a blur and it became a game of luck, but still fun.
I like it. Simple, good use of avoidance mechanic. Controls were occasionally jump (perhaps on purpose).
Wonderful!
Well done. Made me sympathize with poor Hank! Good job capturing not just the scale implied by the theme, but also the feeling.
The music didn't play for me either :(
Fun game! The hud often got in the way.
Mini-worlds of awesome!
Glitchy, but really fun!
A decent start. It was a bit confusing figuring out that I was supposed to let the bullets hit me.
All you can do is walk back and forth. No gameplay, no story, I suppose it kinda fits the theme.
Great job summarizing a level in a single screen!
Good work, keep it up!
I had no idea what I was doing or why, but it was pretty.
Solid game. A bit tedious, but nothing that can't be polished away.
I liked it, but didn't really see how it matched up with the theme. The 'bullets' did not shoot forward when running, but lagged behind. It made it a bit awkward to play.
Don't have Windows :(
It was fun to collect stuff. Blowing stuff up is always good. The only downside is that my ship went off screen a few times and I couldn't manage to get it back so I had to restart.
Very cool. The multiplayer mechanism and racer selection is clever.
Cool game, ran well. Wished for more content when I was done! NIce to see another game using Crafty!
Great visuals. Enjoyed the strategy aspect. I wish things went a bit faster. I walked away a few times to let resources build up. The edges of the screen were cut off. Overall I really liked the game and I think a polished up and balanced version could be a lot of fun.
Was really sure what I was doing. Restarted and read the directions again. Still wasn't sure I was playing the 'right way'. I echo the sentiment that more visual feedback is needed.
Neat game. Cool to see another project done using CraftyJS.
Simple, fun, well rounded. Nothing revolutionary, but there doesn't need to be. A joy to play.
Really enjoyed the visuals. It's close to one of the ideas I was considering, so that gives it automatic bonus points.
I like the interpretation of the theme and the atmosphere, but I couldn't for the life of me get past the first platform. I played for 15 minutes despite that!
I liked the concept, but had a hard time getting started. I read the controls, but still would have liked a slower intro versus the AI. Once I go used to it I really enjoyed the game.
Good graphics. Had trouble with the controls: stuck to walls, couldn't jump off boxes. I also somehow knocked the core off the screen and couldn't destroy it. Had to reload the game to finish.
I really liked the mood and feel of this. Would love to see this expanded into a strategy game.
Good audio, fun styling. It took me awhile to figure out what I was supposed to do, I was trying to run around and shoot my own ship for a bit.
Shooting the planet was fun, but I wasn't sure what I was supposed to aim for. Clicking a lot led to victory.
Simple, but really fun mechanic. I had a lot of fun playing it. I think a bit of polish could take this mechanic pretty far.
P.S. It crashed on me after awhile (OSX, Chrome 18)
Right click doesn't work on the web player unfortunately. :(
Lots of fun. I agree that having an option for keyboard controls would be nice.
Really fun game. Some of the levels are really hard. I love the controlled chaos of it all.
Might just be me, but the controls were very very delicate. Other than that pretty cool!
Interesting racing game. The controls felt a bit too delicate. After a few tries I got the hang of it though!
SImple game. Very fun mechanic. Would love to see a polished version of this.
Fun game. Wish I could keep growing beyond 711.
Definitely creepy. I was engaged by the story, wished the character moved just a bit faster.
Fun game idea with a lot of variety packed in. Great job splitting things into bite size chunks and slowly introducing the player to the game. Awesome to see another entry built using Crafty. I also had a bit of slowdown while playing, but once I loaded it up in Safari everything ran great. (Matching what I experienced with my own entry built w/ Crafty)
LD29 — Beneath the Surface (2)
SUNK by GeorgeBroussard 2014-05-03T04:38:00
simple but effective. thank you
What Lies Beneath by Stuffie 2014-04-30T02:35:00
I had some strange visual glitches on OSX using the web client. I also managed to get the diamond on my second hook which was super lucky!!