scribble 2012-04-24 06:26
Very nicely done.
Foon → Ludum Dare Explorer → LD23 → Single Cycles
By mildmojo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Innovation | 65 | 3.40 | ||
| Humor | 91 | 2.65 | ||
| Theme | 128 | 2.97 | ||
| Fun | 139 | 2.71 | ||
| Audio | 160 | 2.30 | ||
| Overall | 160 | 2.80 | ||
| Mood | 170 | 2.52 | ||
| Graphics | 252 | 1.85 |
Very nicely done.
We played this with three players. It is hilarious and made us laugh but was very difficult to tell which colour we were and how to actually play/win. The joining mechanic is cool though!
As one button games go, this one is clearly the best... COuldn't test with anyone, so played my left hand against my right, damn right won every time :/
I loved the mechanism for choosing your avatar name. Did not understand how to win. Seemed like the winning strategy was to never let go of the key.
It's deceptively simple, but getting the right tap-tap-erry is tricky.
Thanks for the feedback, guys! I made a couple of tiny bugfixes for badly broken liftoffs under high CPU load, broken player names, and to make the names actually show up during the race. If that's overstepping the 'minor fixes' rule, I'll call it my one 'bent' rule for the Jam.
Brilliant control scheme!
I like one-button mechanics. Unfortunately I had to play this single player so I don't think I got the most fun out of it.
Hehe, interesting idea. Forever alone I was. :(
Very cool. The multiplayer mechanism and racer selection is clever.
Innovative mechanic, but it feels a little bit confusing
Simple, clever idea, with a clean implementation. It would be nice to see some of the other features that you've mentioned, but I think it works well as it is (although it does benefit from having more players).
This concept might be work well for async. network multiplayer too, if you're feeling extremely ambitious.
Pretty fun for such a simple concept. BWUUUEEEP!
Ha! Amazing concept! Executed brilliantly! :D It is a tad bit hard to keep track of everyone (simply because the world is, well, "tiny")! But a minor issue that I feel wouldn't have been there had you not been restrained by the theme. Great game all around. Bookmarking to show all my friends! Thanks for making this!
@jwolf: Thanks! Networked play would be cool, but I think I'd have to run the simulation on the server to make it fair. Separately, I've been playing with a small lobby system plus the Faye pub/sub async messaging framework, which might be enough for multiplayer.
@R3eason: Wow, incredible praise! Thanks for trying it out! I agree, it's tough to keep track of the players. Fixing Crafty's tint feature would help (tint the sprite, not the background), as would a larger planet. I haven't figured out the right way to scale my raster graphics with CraftyJS yet.
The one-button controls are elegant, and it's great that each player can pick any key on the keyboard. The "Tiny World" might be a little too tiny, though, since it gets pretty hard to follow what's happening with 3+ players.
Multiplayeeer! Haven't tried it with other players yet, but I'll totally do. It's really fun, congratulations.
This is a very simple, yet fun concept. Kudos for the multiplayer which really brought out our competitive side! I would love to see some visual improvement! Awesome job for the daring approach.
Ha! Lovely.
cool controls and nice idea :) Simon
Thanks for the feedback, everyone. It's been a pleasure seeing what other people think of the game and I've had a blast playing/rating all the other great games from this compo.
Great control ideas, nice work :)