FoonLudum Dare ExplorerUsers → Rafael CP

Rafael CP

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202148Deeper and deeperDwarf Broscompo4743.423.073.673.903.773.352.753.00
201841Combine 2 Incompatible GenresClick Soccercompo1943.623.473.453.903.672.783.00
20132710 SecondsRascal Ninjacompo11432.162.081.751.892.191.401.501.5686
201224EvolutionSpace Evolversjam2132.602.541.972.372.742.561.952.3581
201018Enemies as WeaponsRevenge of the Living Deadcompo1262.452.253.153.252.602.582.532.626
200916ExplorationMars Rovercompo1102.151.692.852.461.461.75

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Rafael CP

LD18 — Enemies as Weapons

Revenge of the Living Dead by Rafael CP 2010-08-23T16:52:00

Thanks for your feedback, ppl! I'm finishing up a JAM version with those issues addressed!

Revenge of the Living Dead by Rafael CP 2010-08-23T18:31:00

Done!

Revenge of the Living Dead by Rafael CP 2010-08-23T19:39:00

Tks! Yes I was thinking about a RTS version too!! Just put different zombie types, like an Ahmed zombie that explodes... and more human types... and make humans build shelters (so you can destroy them too).

Basketball girl by JDruid 2010-08-24T14:11:00

Weird and fun!!

Stop That Hero! by GBGames 2010-08-23T19:12:00

As I told you, I've removed pulseaudio from my system (Ubuntu 10.04) today and I'm using ALSA now. I got this error trying to run your game:

ERROR: audio mixer subsystem uninitialized!
No available audio device
terminate called after throwing an instance of 'int'
Aborted

=(

Stop That Hero! by GBGames 2010-08-24T14:21:00

Ignore my comment! It was just a trace of pulseaudio in my system... removed libsdl pulseaudio and installed libsdl alsa and it worked!
Nice game! But I second melior's comments about it being slow (and about I not knowing it has an accelerator key -_-). Also, I found a kind of dominant strategy: just wait and summon the "30 creature", until you win (this way you kill the hero before he upgrades his sword too).

Dr. Stein's Super Weapons VS Giant Robots by benjaminum 2010-08-25T15:12:00

I liked it a lot! Very innovative and fun to play!

Fistful of Beef by Tommy Brunn 2010-08-24T14:30:00

UHhuahuauh excelent job!

Constatine Sucks by Cosine 2010-08-23T20:07:00

Pretty fun! Would like to see more abilities!

LD24 — Evolution

Total argument by Qaterknan 2012-09-13T20:21:00

HILARIOUS!!!

Lucas's Quest Backwards by Volute 2012-09-03T14:19:00

Great game, loved the story!!

Evowing by Cracky 2012-08-29T01:47:00

Nice game! Could you elaborate a little more about the algorithm you've used for evolving enemy upgrades? (representation, operators, etc...)

Space Evolvers by Rafael CP 2012-08-27T11:36:00

Thank you very much, sanojian, I'll check it ASAP, although it's hard to debug because it runs fine in my browsers!

Space Evolvers by Rafael CP 2012-08-27T11:41:00

Oh, just found it, actually this specific bug is happening to me to, I didn't saw it yesterday because my last experiments were on Kongregate and kong is defined there. As soon as I can (I'm at work now), I'll upload the fix (just commend 1 line).

Space Evolvers by Rafael CP 2012-08-27T18:22:00

@sanojian: done!
@DaveDobson: thanks for playing!

Space Evolvers by Rafael CP 2012-08-27T20:12:00

@theomnis: there an invincible time after getting killed (which is not visually shown, had no time to implement). But sure, maybe it should last longer.

@kyyrma: Yeah, if you keep shooting like mad, it will be "easy", but then watch your score! The highest bonuses are given for combos, so you can't miss! There are also bonuses for killing them at short distances. And yes, they start with random behaviors but they evolve based on the best aliens alive on the screen (best = older + closest to you). If you try to achieve higher scores, maybe you'll start to see evolution happen :). (I know, not a great excuse... but it's there, I swear!)

I'll play your game now and will comment there. :)

Space Evolvers by Rafael CP 2012-08-27T20:13:00

BTW, top score on Kongregate currently is ~7k.

Space Evolvers by Rafael CP 2012-08-28T20:44:00

@RARoadkill: let them evolve and they will do that!

Space Evolvers by Rafael CP 2012-09-03T14:55:00

@Milo: Are you sure this comment belongs here??

Space Evolvers by Rafael CP 2012-09-03T19:38:00

@juaxix: Thanks for your kind words, Sir! Checked your game and it's great!

Upward Mankind by chamberlainpi 2012-08-29T16:41:00

GREAT music!!

Cytosine by Frozen Fractal 2012-08-27T22:00:00

I came here by your request in the comments of my game... maybe 1h ago, I don't know, I think I just played some 30 levels of your game uhehueuh (translation: it was really fun).
Indeed, our ideas are similar, but I think yours deserved more the title "Space Evolvers" than mine, since my game turned out to have a very different style in the end hehe.
Now, to the nerdy stuff: my genetic algorithm implementation was simpler in the sense that I've used only mutations. I was too lazy to implement crossover, although in retrospect it seems it would have been pretty easy. But as a practical excuse, my population is much smaller (max 5, for performance reasons and to reduce difficulty) and lives too much less, so most of time there even aren't 2 aliens to mate (weak excuse, but I just needed to satisfy my psychological well-being). My cromossomes are a bit larger than yours, albeit more low-level: there are 20 genes corresponding to weights of a single layer neural network (adaline), more or less within the -1..1 range. This NN links 9 sensors + 1 bias (value always 1) to 2 motors. The 10 sensors give player's relative position, asteroid relative position, alien absolute position, alien velocity and sine() of alien age (all normalized to the -1..1 range). I don't have sensors for shots (but I had), because it's highly correlated with player x position and I needed to reduce my sensors size (for performance reasons and to reduce the search space). I used to have alien relative position and velocity sensors too, but they also got pruned. The 2 motors are x,y accelerations (-1..1). There is a chance of adding an alien to the screen at every time step whenever there are fewer than 5 aliens on screen. When adding a new alien, there is a 90% chance that it copies the chromossome of the oldest alien which is closer to the player (a linear combination of both features), plus 10% mutation (noise in the weights). In this case, the new alien's image is the same as his parent's. With 10% chance (migration rate) or when there are no aliens on the screen, the new alien is random.
I think it is possible to spot some differences between our results due to the differences in implementation: your population seems to keep evolving and to converge after some generations, giving better and better behaviors, unless the player starts to change its playing style. Mine is more "seasonal": it's easy to annihilate some species and then a new one starts from scratch. Also, more theoretically speaking (I couldn't verify this with certainty), my aliens take more time to evolve some useful behavior, first because of the small population, and second because of my low-level behavior representation.
Ah, maybe you would be interested in an experiment I made some years ago, also inspired by Space Invaders and machine learning, but this one uses Reinforcement Learning and RBF Neural Networks: http://www.inf.ufrgs.br/~rcpinto/rlgame/ . It seems to learn something, but then it starts to forget (it seems to learn to dodge and forget to attack).

Super Charles Darwin by gnx 2012-08-30T14:57:00

Wilhelm Scream + HTML5 + Contra-like difficulty (actually harder) + Upgrades + Cool Story = me gusta :D
So, was the investiment on ImpactJS worth it? I'm considering to buy it...

And thanks for your comment on my game :)

EVO-001 by kyyrma 2012-08-27T20:17:00

OH NO, I was going to play your game now but it's Windows only, and I'm on Linux :(. I'll try to play it tomorrow at work. But it seems pretty nice from the screenshots :).

EVO-001 by kyyrma 2012-08-27T20:19:00

HEY, looking at a screenshot from one of your posts... A MEGA MAN / ROCKMAN REFERENCE!! It MUST be a good game :)

EVO-001 by kyyrma 2012-08-28T13:36:00

Finally I could play your game. Kudos, you managed to put in the NES feeling successfully, be it in graphics, sound, fun or difficulty! I'm sorry you couldn't implement enemy evolution in time, it could have been even funnier!

LD27 — 10 Seconds

10 seconds to save the day by Volute 2013-08-26T03:22:00

Not found!!

Clockwork Cat by patrickgh3 2013-08-26T02:44:00

Excelent!!

Rascal Ninja by Rafael CP 2013-08-26T02:53:00

Hahaha sorry about the site, I was in a hurry to submit the game before the deadline!! Even the game size is wrong there. I'll transfer it to my server ASAP.

Rascal Ninja by Rafael CP 2013-08-26T02:56:00

Also, I'm using adblock plus, so I didn't see anything, sorry ^^;

Rascal Ninja by Rafael CP 2013-08-26T03:11:00

Done :)

Rascal Ninja by Rafael CP 2013-08-29T22:11:00

@raver: Thanks! Dropbox file restore, thanks for spotting it. Also, please take a look at the post compo version, the movement speed was increase, among other improvements :)

Rascal Ninja by Rafael CP 2013-08-31T12:34:00

@Tom 7: it had a bug in which some scrolls counted as 2 or more, so you would finish the level before intended (as well as other bugs like strange shuriken x enemy collisions). It seems to be fixed in the post compo version (both bugs). Thanks for playing! @KunoNoOni too! :)

Rascal Ninja by Rafael CP 2013-08-31T12:35:00

Also, enemies could appear right over you, restarting the level. It's also fixed.

Rascal Ninja by Rafael CP 2013-09-05T02:09:00

Ads?? Where?

Rascal Ninja by Rafael CP 2013-09-12T03:40:00

Thanks for the feedback, guys :)
@alts: I'll think about that, I also think the game needs to be more engaging to match the effort put into motion
@xhunterko: very true, and I understand you must rate the compo version, but please, take a look at the post-compo version, everything you said was already fixed :)

Stay Alive 10 Seconds by as3boyan 2013-08-26T17:00:00

Just hide behind / between the airplanes :)

Trouble In Platformville by johnfn 2013-08-29T22:02:00

The best game I played so far! :D

The Thief by N0_Named_Guy 2013-08-29T14:02:00

Very fun, I love stealth games!

Hello Dr. Steiner! by PapyPilgrim 2013-08-28T03:47:00

Should be on Jam, you can't use pre-made (even free) assets in compo.

Hello Dr. Steiner! by PapyPilgrim 2013-08-28T03:48:00

Very cool, nevertheless :)

LD48 — Deeper and deeper

Project Orpheo by zondarg 2021-05-12T18:12:32Z

Reminds me of the water level in TMNT (NES), but this one is good, lol. I got to defuse the device and was going back home but, you know, s*** happens.

Dwarven Surveyor by Jimbly 2021-05-12T03:18:21Z

A fun and completely functional game! I liked the small reference to minesweeper mechanics, also, graphics and audio were very good. Btw, I'm #6 in the leadebord, at least as I write :D Ah, and I noticed the small parallax effect when watching lower floors from above :)

Recursio by loyance 2021-04-26T23:35:51Z

Very original idea, alas, my brain has melted a few years ago and I don't have the necessary patience for it :/. Also, I agree with previous commenter about the difficulty curve progression.

Doug: A Miner Drilling Incident by aaants 2021-05-03T17:57:54Z

Loved the graphics and the simplicity of controls, but the mechanics become counterintuitive sometimes (gravity changes). Could use some music as well.

Dig Dog by jacic 2021-05-12T18:28:16Z

Ok, why I didn't think of that name before? Anyway, pretty nice and relaxing game, maybe just a bit empty in the start (I guess you're increasing the probability of gems according to depth).

A Deep Frame of Mind by Space_man 2021-05-12T18:22:45Z

Really nice take on the theme!

Deepest Sword by Strega 2021-04-30T02:34:52Z

This was TOUGH! (and it seems it was tougher for me than for many above me here :|) Sem título.png It is insane how you could accommodate so many different dynamics in the same sections by just changing the length of the sword! Or how many different tricks were possible and necessary to finish the game. Loved the art style and that music will be stuck in my head for the next days.

The Lost Treasure of the Bloody Pufferfishes by Teanan 2021-05-11T03:21:23Z

Really cool game, I liked the graphics, the music and the mechanics, probably what I wanted by game to be, lol.

Miner Rescue by Vasco Freitas 2021-04-26T23:43:28Z

Good to see a HaxeFlixel game here! A good game, btw. Took me a while to get used to the controls, but then it made all sense.

Dwarf Bros by Kurama_Youko 2021-04-25T22:30:46Z

Wut? Just tried and it is working. Maybe it was some temporary server issue. Anyway, I'll host it in another server and provide a backup link.

EDIT: Done! https://axon.itch.io/dwarf-bros

Dwarf Bros by Kurama_Youko 2021-04-29T23:13:00Z

@zondarg Yes, just use the mirror link and set the browser zoom as you like :) And I agree about art and sound being repetitive, I'd totally improve on that in a longer attempt. Thanks for your feedback! BTW, I agree with most feedback from everyone here, you're spot on, thanks a lot, ppl :)

Ascending Dungeon by BenPeterson 2021-05-16T17:39:45Z

Took me 5s to get it, but then, it was a fun experience. Puzzle-RPG? I'm in!

DeeperMiner by Twaerd 2021-05-14T18:20:35Z

Very nice looking game, but could definitely use some sound! Also, I like that it works with mouse-only, as I find it more "relaxing". Alas, it became repetitive very quickly.

Doug Deeper by Maurice 2021-05-16T17:31:20Z

Ok, you can replicate dig dug mechanics, now we need a game :D

Coal Mine: Terrorist Takedown by exewin 2021-05-03T18:05:52Z

Lol, at some point I started pushing a thing wondering wtf was that. Then some loud shot sfx started to repeat and blood started to appear on the ground. One minute later, I realized that thing was a foe. Anyway, I like stealth games and the effort to code one. But it could use better graphics and AI.

Just Dig by TwoWolf 2021-04-26T02:49:06Z

Beautiful and addicting :)

I'm So Deep by liammasters 2021-05-12T03:04:20Z

Very interesting idea to use sentiment analysis + basic NLP in the game! For one moment I thought you were using something based on deep learning (got it, DEEP learning). Just imagine what will be possible with GPT-3 and other large language models! Btw, I love how the protagonist gets in the screen, lol.

Drill Sergeant by GoldOne 2021-05-12T18:17:24Z

Of course I didn't read the instructions and was playing on keyboard only. "Why the hell I can't turn left" were my last words. Ok, that's my fault, *but* maybe moving could automatically turn the character to the correct side in order to play kb-only. Anyway, I like the idea and graphics :)

Deep Mine by MM gamedev 2021-05-11T19:46:47Z

I liked the graphics and controls, but as another user said, it was a bit... aimless?

LD41 — Combine 2 Incompatible Genres

Rap 'N Reel by rilem 2018-05-03T19:26:58Z

Amazing idea, absolutely original lol!!

Final Click ZX by candlesan 2018-05-05T00:58:13Z

Just maxed out everything! The game is relaxing and addicting! Just got bored at the last trophy level. Lowering its price or adding a bit more levels to other upgrades would be nice.

Basketball Tactics by BelowParallel_Ian 2018-05-03T19:29:49Z

Hey, we got similar ideas! :D https://ldjam.com/events/ludum-dare/41/click-soccer