Final Click ZX by candlesan 2018-05-05T00:58:13Z ♥ 0
Just maxed out everything! The game is relaxing and addicting! Just got bored at the last trophy level. Lowering its price or adding a bit more levels to other upgrades would be nice.
Foon → Ludum Dare Explorer → Users → Rafael CP
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Dwarf Bros | compo | 474 | 3.43 | 3.08 | 3.68 | 3.90 | 3.78 | 3.35 | 2.75 | 3.00 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | Click Soccer | compo | 194 | 3.63 | 3.48 | 3.45 | 3.90 | 3.68 | 2.79 | 3.00 | |||||
| 2013 | 27 | 10 Seconds | Rascal Ninja | compo | 1143 | 2.16 | 2.08 | 1.75 | 1.89 | 2.19 | 1.40 | 1.50 | 1.56 | 86 | |||
| 2012 | 24 | Evolution | Space Evolvers | jam | 213 | 2.60 | 2.54 | 1.97 | 2.37 | 2.74 | 2.56 | 1.95 | 2.35 | 81 | |||
| 2010 | 18 | Enemies as Weapons | Revenge of the Living Dead | compo | 126 | 2.45 | 2.25 | 3.15 | 3.25 | 2.60 | 2.58 | 2.53 | 2.62 | 6 | |||
| 2009 | 16 | Exploration | Mars Rover | compo | 110 | 2.15 | 1.69 | 2.85 | 2.46 | 1.46 | 1.75 |
Rafael CP leaves an average of 7.6 feedback comments each event.
Just maxed out everything! The game is relaxing and addicting! Just got bored at the last trophy level. Lowering its price or adding a bit more levels to other upgrades would be nice.
Hey, we got similar ideas! :D https://ldjam.com/events/ludum-dare/41/click-soccer
Amazing idea, absolutely original lol!!
The best game I played so far! :D
Very fun, I love stealth games!
Should be on Jam, you can't use pre-made (even free) assets in compo.
Just hide behind / between the airplanes :)
Not found!!
Excelent!!
HILARIOUS!!!
Great game, loved the story!!
Wilhelm Scream + HTML5 + Contra-like difficulty (actually harder) + Upgrades + Cool Story = me gusta :D
So, was the investiment on ImpactJS worth it? I'm considering to buy it...
And thanks for your comment on my game :)
GREAT music!!
I came here by your request in the comments of my game... maybe 1h ago, I don't know, I think I just played some 30 levels of your game uhehueuh (translation: it was really fun).
Indeed, our ideas are similar, but I think yours deserved more the title "Space Evolvers" than mine, since my game turned out to have a very different style in the end hehe.
Now, to the nerdy stuff: my genetic algorithm implementation was simpler in the sense that I've used only mutations. I was too lazy to implement crossover, although in retrospect it seems it would have been pretty easy. But as a practical excuse, my population is much smaller (max 5, for performance reasons and to reduce difficulty) and lives too much less, so most of time there even aren't 2 aliens to mate (weak excuse, but I just needed to satisfy my psychological well-being). My cromossomes are a bit larger than yours, albeit more low-level: there are 20 genes corresponding to weights of a single layer neural network (adaline), more or less within the -1..1 range. This NN links 9 sensors + 1 bias (value always 1) to 2 motors. The 10 sensors give player's relative position, asteroid relative position, alien absolute position, alien velocity and sine() of alien age (all normalized to the -1..1 range). I don't have sensors for shots (but I had), because it's highly correlated with player x position and I needed to reduce my sensors size (for performance reasons and to reduce the search space). I used to have alien relative position and velocity sensors too, but they also got pruned. The 2 motors are x,y accelerations (-1..1). There is a chance of adding an alien to the screen at every time step whenever there are fewer than 5 aliens on screen. When adding a new alien, there is a 90% chance that it copies the chromossome of the oldest alien which is closer to the player (a linear combination of both features), plus 10% mutation (noise in the weights). In this case, the new alien's image is the same as his parent's. With 10% chance (migration rate) or when there are no aliens on the screen, the new alien is random.
I think it is possible to spot some differences between our results due to the differences in implementation: your population seems to keep evolving and to converge after some generations, giving better and better behaviors, unless the player starts to change its playing style. Mine is more "seasonal": it's easy to annihilate some species and then a new one starts from scratch. Also, more theoretically speaking (I couldn't verify this with certainty), my aliens take more time to evolve some useful behavior, first because of the small population, and second because of my low-level behavior representation.
Ah, maybe you would be interested in an experiment I made some years ago, also inspired by Space Invaders and machine learning, but this one uses Reinforcement Learning and RBF Neural Networks: http://www.inf.ufrgs.br/~rcpinto/rlgame/ . It seems to learn something, but then it starts to forget (it seems to learn to dodge and forget to attack).
I liked it a lot! Very innovative and fun to play!
UHhuahuauh excelent job!
Weird and fun!!
Pretty fun! Would like to see more abilities!
As I told you, I've removed pulseaudio from my system (Ubuntu 10.04) today and I'm using ALSA now. I got this error trying to run your game:
ERROR: audio mixer subsystem uninitialized!
No available audio device
terminate called after throwing an instance of 'int'
Aborted
=(
LD48 — Deeper and deeper (17)
Ascending Dungeon by BenPeterson 2021-05-16T17:39:45Z ♥ 0
Took me 5s to get it, but then, it was a fun experience. Puzzle-RPG? I'm in!
Doug Deeper by Maurice 2021-05-16T17:31:20Z ♥ 0
Ok, you can replicate dig dug mechanics, now we need a game :D
DeeperMiner by Twaerd 2021-05-14T18:20:35Z ♥ 2
Very nice looking game, but could definitely use some sound! Also, I like that it works with mouse-only, as I find it more "relaxing". Alas, it became repetitive very quickly.
Dig Dog by jacic 2021-05-12T18:28:16Z ♥ 0
Ok, why I didn't think of that name before? Anyway, pretty nice and relaxing game, maybe just a bit empty in the start (I guess you're increasing the probability of gems according to depth).
A Deep Frame of Mind by Space_man 2021-05-12T18:22:45Z ♥ 1
Really nice take on the theme!
Drill Sergeant by GoldOne 2021-05-12T18:17:24Z ♥ 0
Of course I didn't read the instructions and was playing on keyboard only. "Why the hell I can't turn left" were my last words. Ok, that's my fault, *but* maybe moving could automatically turn the character to the correct side in order to play kb-only. Anyway, I like the idea and graphics :)
Project Orpheo by zondarg 2021-05-12T18:12:32Z ♥ 1
Reminds me of the water level in TMNT (NES), but this one is good, lol. I got to defuse the device and was going back home but, you know, s*** happens.
Dwarven Surveyor by Jimbly 2021-05-12T03:18:21Z ♥ 1
A fun and completely functional game! I liked the small reference to minesweeper mechanics, also, graphics and audio were very good. Btw, I'm #6 in the leadebord, at least as I write :D Ah, and I noticed the small parallax effect when watching lower floors from above :)
I'm So Deep by liammasters 2021-05-12T03:04:20Z ♥ 1
Very interesting idea to use sentiment analysis + basic NLP in the game! For one moment I thought you were using something based on deep learning (got it, DEEP learning). Just imagine what will be possible with GPT-3 and other large language models! Btw, I love how the protagonist gets in the screen, lol.
Deep Mine by MM gamedev 2021-05-11T19:46:47Z ♥ 0
I liked the graphics and controls, but as another user said, it was a bit... aimless?
The Lost Treasure of the Bloody Pufferfishes by Teanan 2021-05-11T03:21:23Z ♥ 1
Really cool game, I liked the graphics, the music and the mechanics, probably what I wanted by game to be, lol.
Coal Mine: Terrorist Takedown by exewin 2021-05-03T18:05:52Z ♥ 1
Lol, at some point I started pushing a thing wondering wtf was that. Then some loud shot sfx started to repeat and blood started to appear on the ground. One minute later, I realized that thing was a foe. Anyway, I like stealth games and the effort to code one. But it could use better graphics and AI.
Doug: A Miner Drilling Incident by aaants 2021-05-03T17:57:54Z ♥ 1
Loved the graphics and the simplicity of controls, but the mechanics become counterintuitive sometimes (gravity changes). Could use some music as well.
Deepest Sword by Strega 2021-04-30T02:34:52Z ♥ 1
This was TOUGH! (and it seems it was tougher for me than for many above me here :|) Sem tÃtulo.png It is insane how you could accommodate so many different dynamics in the same sections by just changing the length of the sword! Or how many different tricks were possible and necessary to finish the game. Loved the art style and that music will be stuck in my head for the next days.
Miner Rescue by Vasco Freitas 2021-04-26T23:43:28Z ♥ 2
Good to see a HaxeFlixel game here! A good game, btw. Took me a while to get used to the controls, but then it made all sense.
Recursio by cactus 2021-04-26T23:35:51Z ♥ 1
Very original idea, alas, my brain has melted a few years ago and I don't have the necessary patience for it :/. Also, I agree with previous commenter about the difficulty curve progression.
Just Dig by TwoWolf 2021-04-26T02:49:06Z ♥ 2
Beautiful and addicting :)