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Mars Rover
Mars Rover
By kurama_youko
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 62 | 2.85 | | |
| Coolness | 101 | | | |
| Theme | 106 | 2.46 | | |
| Community | 106 | 1.75 | | |
| Overall | 110 | 2.15 | | |
| Fun | 112 | 1.69 | | |
| Graphics | 115 | 1.46 | | |
Comments
The game idea here is a good one, one I'm fond of, as implemented it leaves a lot to be desired. In particular, the animations seemed to skip some steps or otherwise move in a jerky fashion, so that it wasn't always clear that the robot was following my instructions. Two things would have helped a lot: a button to return the robot to his start position so you could see for sure where you start from, and a mechanism to display, as the robot moves, which of your instructions he is following at a given moment.
It's not clear what the robot is doing.
It a little annoying to have to type several same commands instead of typing a number to indicate repetition. Also it a little weird the rover always starts over from the beginning.
I would have liked it, would I see what the robot is doing. Sometimes he just jumps around like crazy and I have no idea how that could have happened.
I like the idea of programming games a lot, and I know your implementation time was short. With some UI work this could be lots of fun.
I agree. Great idea. Just needs more time.
I can't really add to what others said; I like the idea.
I believe the "repeat until water found" instruction should terminate when the robot is unable to repeat the instruction. Either that or it should terminate the program altogether. All the other comments here apply, except that I didn't have much trouble figuring out what the robot was up to at any given moment.
Also, I feel like it would be more interesting if each instruction had an associated energy cost, and you had to make the program work without running out of energy. This could also be used to introduce interesting dilemmas like tunneling through a hillside vs. climbing over it.
commands seem to do really random things? hmmm
Neat idea! To make a programming game more interesting though, you need to provide methods other than the basic u,d,l,r... as it is now, the game is no different from piloting the rover yourself, except not in real time.