Foon → Ludum Dare Explorer → Users → funkyjive

funkyjive

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGr
201843Sacrifices must be madeBrick Climbcompo1703.603.683.653.102.74

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by funkyjive

funkyjive leaves an average of 67.0 feedback comments each event.

LD43 — Sacrifices must be made (15)

Floofs by kaeveris 2018-12-12T06:27:10Z ♥ 1

Liked the idea. Enjoyed that I had to form a strategy of waiting until I could get maximum "value" for the sacrifice. A few notes. Projectile didn't follow where the target was pointed and would have been nice if I could have controlled via mouse.

Serial Dater by ColeSlaughter 2018-12-12T04:02:45Z ♥ 0

Very original idea! Artwork is excellent and funny. If I had 1 critique it would be that I ended up just smashing each of the buttons right away to get the information. Maybe I am missing something as a penalty for doing that?

Cultist Clicker by TheseusInABottle 2018-12-03T06:56:26Z ♥ 0

Congrats on the first game!

Eldritchual by arkinrev 2018-12-03T06:47:40Z ♥ 0

I really enjoyed the "balancing" aspect of this game. Really forced me to decide how fast I can go without it all going off the rails. Great game idea to go with the theme of LD43.

Faces by baknik 2018-12-03T06:33:05Z ♥ 1

Takes a while to solve but very nice idea. Similar rules to the "game of life"

Save The Villagers by sky-coding 2018-12-03T06:28:06Z ♥ 0

The endless (or at least appears that way) world was nice. There did seem to be some sort of movement bug for me a few times where I would release my direction key but he would keep running. Difficult game but I was able to find a way to win after 4 rounds.

Hours of the Day by squirmonkey 2018-12-03T06:21:38Z ♥ 0

Probably one of the more creative interpretations of the sacrifice theme I've seen...and may hit a little close to home. Great idea!

Behead by wdelvi 2018-12-03T06:08:05Z ♥ 1

I definitely felt stressed a few times when the pile started getting big. Was able to save it a few times by using combos to bring it back down. Nice game!

Building a Signal by HawkSandwich 2018-12-03T06:03:10Z ♥ 1

Really enjoyed the art style and mood of the game. Didn't really see how sacrifice played into it but the game was very catchy once I got the hang of it.

cube mob by mbc 2018-12-03T04:01:27Z ♥ 2

Interesting concept, a little hard to control. I would have liked it to feel a little more "out of control" maybe up the force applied to the cubes?

Sacrificial Showdown by benbusby 2018-12-03T02:26:52Z ♥ 0

Interesting idea. Certainly a brain teaser when it inverts. Took 2 or 3 times before my brain could process.

The Long Night by elZach 2018-12-03T02:11:54Z ♥ 1

Had some trouble understanding the deck but interesting idea.

Samurai's Legacy by Simone 2018-12-03T02:01:54Z ♥ 1

Brilliant idea, with great execution. Love the low poly style.

AI Flying Bomb by Bart Huylebroeck 2018-12-03T00:18:10Z ♥ 1

It took a few tries but once I gave up on the mouse and only used keyboard to fly I found it much easier to control. Did I miss a way to control roll? 'Q' and 'E' didn't seem to affect it.

Domino Dash by ditzel 2018-12-03T00:12:29Z ♥ 1

Brilliant concept for a game! Addicting.

If you continue this project, add in a free-play mode and see what kind of ridiculous setups people come up with.

LD17 — Islands (81)

Island Jumper by Xion

Really interesting mechanic, and puzzles to boot. Nice graphics, acceptable sound. Difficulty could have used a bit of adjustment, as the collision was a bit too unforgiving, but otherwise a quite solid entry. Checkpoints would have been nice, though.

Rising Sea Levels by jsb

Can't get it to run on either of the computers I have available to me, either windows, built, or mac, from source. Alas. Probably a graphics card issue, as you suggested in #gosu.

Island Skate Delivery Boy by mklee

Like a cute little Canabalt, with pickups instead of obstacles.

The Adventures of Archie Pegalo by rogual

Ridiculously, brutally hard. I'll have to come back to later to try again. Maybe I'll try it with a game pad? I did enjoy the parts I managed to see, though. Moral of the story seemed to be, "Don't get stranded on a desert island or you'll go crazy and teddy bears will shoot eye lasers at you." Or something.

Deep Under an Island by Sparky

A pretty good game, the puzzles make you think without being too difficult, but, pretty much ignores the theme entirely, doesn't it?

Roach Route by shaktool

It may interpret the theme rather useless, but it's an interesting take on it nonetheless. Loved the music when you're walking around, but had to mute it when the bugs came :( . Also, a lot of people seem to have been surprised by the roaches, but for me, the name gave it away :p

108 seconds of loneliness by Draknek

A pretty clever little puzzle game, with some neat elements. I rather like the pixel graphics, and the name, too.

Atollery by Cosine

An interesting puzzle game, and some of the levels were quire tough, took me a long time to beat it (though I finally did). Music was decent but ended up repetitive, eventually muted it. Some additional graphics may have made the connection to the heme a lot more clear; as is, it seems a bit of a stretch to relate this to 'islands'. And yes, more detailed instructions would have been helpful.

ChickenPost! by pythong

Brilliant graphics, both for the intro and for the gameplay, and the audio was pretty good too. Gameplay wasn't bad, but the timing for jumping over holes was pretty awkward, and by level two the game seemed nearly impossible. Nonetheless, overall a good job.

tailspin by greencow

I, too, found it essentially impossible to refuel.

Isles of Color by Jonathan Whiting

The puzzles here are really fantastic, took me a very long time to finish them but I never once felt like giving up. I managed to collect 43 orbs, but on collecting the 43rd, nothing further happened. Was there supposed to be some sort of conclusion? The one negative thing I noticed was that the controls were a little imprecise for a puzzle game of this nature; this was particularly notable in the boulder-pushing puzzles, where I'd push the wrong boulder sometimes and have to start over. Also, while the music was interestingly atmospheric, given the length of the game I ended up having to mute it eventually.

Those things aside, this is a really fantastic take on sokoban, and was a lot of fun. I'd love to find out if anything was special was supposed to happen in the final area, though!

Hockey Island by crackerblocks

Awesome premise, and, glad to see Molokini on there. Controls are a bit hard to get used to, and after a few plays I stopped getting a puck at the beginning of the game, but oh well. Very funny nonetheless.

Simulacrum by Comtemno

"Contemners impose judgment to divide their prey from the pack." Seems somewhat appropriate.

An interesting game, though the controls are entirely hyperactive. Slowing movement down would have helped a lot. Loading saved games was a bit buggy as well. Other than that, quite a lot of fun to play.

Also, I agree with some of the other reviewers that the story was heavy-handed, but I disagree that that's a bad thing. Sometimes, for some games, that's exactly what you need, and this is one of those games.

Paradise Fort by Hempuli

A very neat seeming idea, but the controls are extremely awkward. I'm still not sure whether I ever built anything at all - I could walk up and down my ladder, but it kept flashing as if it were under construction. As for my cannons, well, I wasn't sure how to build them either. I'm pretty sure I got a wall built, and, killing and eating fish was pretty fun, though. All in all, a valiant attempt, but more intuitive controls would help it a lot.

Hairgel Quest by ondrew

Ahh, for the good old days of Space Quest et al. Simple, but entertaining. Unfortunately, it crashes whenever I try to head south from the starting point, which I assume (given the contents of the other rooms) is where I'm supposed to find a jellyfish. Alas.

Islands: Through the Sweep of Stars by Morre

That was entertaining, and some of the riddles were really witty. Fear was my favorite, peril took me far, far longer than it should have. Short and sweet, with great pictures. I'm quite fond of the source-comments-as-hints system.

A Practical Survival Guide for Robots by Stoney

I was looking forward to playing this game, but when I run it (on Windows), the text is all missing, as are most of the graphics. All I see are the robot and the items to pick up, no background, and no text, including on the menu. I'll be coming back to this one to try it again, because it looks interesting.

Islands Far Away by sfernald

Cute and clever. Runs into problems with certain verbs that describe the same action being treated differently - playing guess-the-verb takes the wind out of any IF game. Otherwise, a good go.

Banana Joe by vartagh

A cute little platformer, though pretty standard fare. Like the sprites, though.

BRAVE ISLAND DIVER by jwaap

This is a pretty sweet game. I dig the retro graphics, although at first it's a *bit* hard to tell what's what. The line pointing to the nearest star is an aiming aid, or leftover debugging info? I couldn't tell. Anyway, the only thing I might change would be to add more of those unlockable trampolines, so that when you made a mistake you didn't lose quite so much of your progress. I got all but 5 stars, and liked it enough that I might try it again later, but it did get kinda frustrating doing the same jumps over and over again.

EDIT: Finally finished it, and I'm even more fond of it now. Finally reaching that last star was very satisfying, though I'm not entirely sure what the ending screen was supposed to show.

Pirate by nodlag

It's not a very deep game, is it? ;) Nonetheless, I did keep playing until I was able to reach the other side.

Clean the Island!! by jfroco

The graphics and audio are cute, the gameplay is solid if not that challenging. Could do with a bit more depth, but all in all, not bad :)

Islands in the Sky by UnionGames

Basic mechanics worked ok. A solid platformer, though not a lot of variety to the level design. Nice to have an entry with both music and sfx, though the music seemed a bit off.

Eviction by Wobly

I liked the art quite a bit. Gameplay was ok, could have used some spice in the form of powerups or something similar.

Dinosaur Vs the islands! by ggnosfex

Ok, so it's not a very good game, is it? That said, it's pretty funny, and I do like the audio. Also, at the end... are those japanese-style poo with faces falling from the top of the screen? Amazing.

They Came From the Ocean by bluescrn

Couldn't play it as my graphics card lacks the proper capabilities. Pity, it looks very nice.

The Noah's Ark by desertdweller

Kind of amusing, but...

geology by marblecake

The game idea is interesting, but controls are incredibly frustrating.

Pirate-Go-Round by tove

I can't get it to run, either on the web or the download version. :(

Napol�©on et la punition myst�©rieuse �®le du diable by joaquim

The collision detection is horribly buggy, but the graphics, particularly at early on, are some of the most stylish ultra-low-res pixel art I've seen in a long time. Very nice looking, also amusing; probably would be better if I knew French, though.

Arquipelago by jeanbr07

It felt like an interesting start, like the setup for a strategy game, but the 10-second timer was too hard to handle in the case of misclicks (at least on the setup I'm currently using to play it). Otherwise, could develop into something neat.

Keytrader by Barefists

A fantastic idea. Love it. For better or worse, many keyboards aren't capable of reporting more than 3 key-presses at a time (or 3 each from various regions of the keyboard), so even if your good with your fingers, you still have to think about releasing keys in order to press others.

I'd love to see more.

Island Guns by pubby8

This game is actually pretty fun, though I'm really bad at tower defense in general and have not once managed to survive long enough to accumulate enough money to buy anything more expensive than the homing gun. Sad, 'cause the volcano stuff looks pretty cool. Nicely on-theme, too.

Every Man Is An Island by brian

Not a half bad mechanically, though it's incredibly short. On the other hand, I adore the graphics, and the interpretation of 'no man is an island' was pretty cute, too.

Piratey Tycoon by Tyler

Sadly, it didn't seem to work for me. I just got a blank white window titled 'Lost'. And yes, I followed the instructions above, both types. I'll come back and try it later.

Island of the Mind by nutink

A pretty good idea, and pretty fun, though there are some flaws that hurt it; of note, the controls kinda laggy and unresponsive, and, the very first time I started I fell right on the giant fish and died immediately. Otherwise, it's a pretty well thought-out game. I enjoyed the ending, too, though it took a *long* time for 'thank you for playing' to scroll into view, several minutes I'd say.

Lonesome Flotsam by Pyrrhuloxia

An entertaining, almost zelda-esque game... however, it's way too hard to keep the player alive; considering death is final, there needs to be more ways to regain health, perhaps by adding a drop to crabs or boars that restores HP instead of hunger. Tried several times, but the cannons are just too deadly. Pity, I was interested in the ending.

Islands Survival by MrLL

I liked the little robot sprites.

Tropical Vampires by KavuDX

This game wins everything. The metroid reference especially pleases. My girlfriend and I both laughed, in every room.

Whales Deep by karlinfox

Cute game, and I rather liked the music.

AlienIslands by Colin Allen

Nice to look at, but, not a lot to do. I managed to find the boat by sheer dumb luck, but nothing happened, so I went for a swim to see what happened, and I just ended up back at the start. Also, I managed to make myself invisible at one point, and the only way to exit was to force kill the process. A good start, but, it needs some work.

The Naturalist by JMNielly

This is amazing. It's like E.V.O. on LSD. Please expand it, it'd be awesome.

Island Towers by Dzarg

High score: 2216.

I'm fairly sure this is the first game I've ever played in which one exterminates fish with artillery.

ROW, FUCK!!! by tembac

Far more entertaining than the concept has any right to be. A small possible bug in that I could actually end up on the unbreakable islands and have to row over land. Other than that, great. Be nice to have a system of levels with different rock distributions or something similar, for some feeling of progress.

Beebop The Island Hopper by treeman

An odd little timing game. Rather harder than it at first seems.

Island Warz by Staggy

Not entirely sure how this is supposed to work; is there a difference between the islands where I get bases (and can thus send more guys forwards) and those where I don't? When the red tribe is gone, am I supposed to win? Also, once there was an island with no routes.

WeComeFromTheSkies by Mstrp2ez

In premise, this is very sweet. In playing, though, I found that moving around the map wasn't very smooth, and hijinks ensued when there were two overlapping islands (to the tune of, not knowing being able to control which one I was building on/connecting to). Basically all the problems I have come down to UI, the rest is very good.

Nieuwe Aarde by zorbathut

This is a very good entry, quite engaging. It felt like the monster attacks could have been a bit more balanced - perhaps allowing for partially successful defense if you spent part of the necessary resources (though of course without the rewards)? Still very entertaining.

Tropical Islands of Doom by Codexus

The graphics are quite nice looking, especially the sky. Music isn't bad either. However, no matter what settings I try using, on multiple computers, I find myself unable to keep the camera under control - the slightest twitch of the mouse and I'm looking at either the sky or the ground; it essentially became impossible to play. Pity, it looks like it could have been fun.

Wow, Islands And Stuff!! by Hinchy

The two things which sell this game are the art style and the level design. The basic mechanic may be not be very novel, but there's style in spades. This definitely deserves to be expanded and fleshed out.

Also, the music is nice, but it needs to be louder. I actually played the entire game through, hearing only the sound effects and thinking nothing of it, and didn't even know there was music at all until I read the comments here. I went back and listened. It's nice. Turn it up!

Waves by Gregory Avery-Weir

Fun little game, very similar to pgil's Island Hermit Hop. Took me a while to realize how you were supposed to get the collectibles up in the air.

Mauritius by zdanielz

This was far more fun than it should have been, I'm really glad you posted the OpenGL 1 version. Music is awesome despite the short loop, and the graphics are pretty sweet too. I actually died at the same time as reaching the end,so the ending text came up as I was falling off the screen, for added effect. Poor Dodo :(

Aah Little Atlantis by Robert Swan

I really wanted to try this one, but it wouldn't run :(

L'il Guys and the Floating Islands by AClockWorkLemon

A fun little lemmings-esque puzzle game. I liked it. Ended up getting stuck, but I'll probably come back to it and try again after voting is over.

I did notice one amusing bug: clouds can be used as anchor points for bridges and conveyor belts.

Kallista's Dream by zez

I really wanted to enjoy this game, it looked pretty awesome. However... you aren't kidding when you say it 'needs hardcore optimizations', I spent the whole time with the CPU spiked and it took whole minutes for the plot sections to go by. I enjoyed the plot, but by the time I gave up and closed it, I had actually spent more time (much more time, really) watching the plot than playing the game. I know this isn't entirely your fault, largely it's my computer, but...

Hovergirl in Island World by chr15m

Interesting idea, doing a procedurally generated world entirely in Javascript. The graphics are pretty sweet - that they were inspired by Lost Garden is obvious, but there's nothing wrong with that, Lost Garden is awesome. As for gameplay, well, there isn't any, but, given enough time this could go somewhere neat.

Hungry for Island by the31

The audio is really awesome. Not much in the way of gameplay, really, but, I really dig the sound.

Pirates by kplbe

The sprites are cute, I like them. Especially the way they fall apart when you hit them.

Island Hermit Hop! by pgil

A pleasant game that reminds me of the original metroid in some ways. Pleasant music, though a bit repetitive.

Golden by Maple

It's a good start, but there needs to be more to do, I think. The planned water and enemies would have been good, and/or power ups to let you reach places you couldn't before. Otherwise, a good start. Oh, I dig the pixely graphics, too.

Life-Cycle of the Great Asp Turtle by Ashera

A very neat idea, pity you didn't get to take it as far as you'd intended. I had to dock for graphics because I encountered a bunch of glitches in that arena, with the background disappearing and islands jumping around; otherwise I really liked it.

Island World by moltanem2000

A clever little game with cute graphics and an amusing intro. Unfortunately, whenever nighttime rolled around and the screen got dark, performance for me dropped precipitously and the CPU spiked, which basically meant that when night approached I had to find a safe spot to stand and not move at all until morning. Which somewhat diminished my enjoyment, but overall it was still a good game. Rather difficult, but eventually you get the hang of it.

Island Assault by Selkie

I really liked the graphics and audio in this; the gameplay was pretty fun, too, though the damage was a bit heavy. If you were to spruce up the 'sand' graphic to be more in keeping with the other graphics, it'd be even better. Overall, a very nice feel to it.

Pedestrian Voter by cptalbertwesker

That's certainly one way to interpret the islands theme, I suppose :-p

Giant Floating Island Adventure by QOGQOG

I liked the visual style, especially the rain effect. Audio was ok. Unfortunately, that's all I'm able to rate. Game is unplayably laggy and uncontrollable for me. Too bad, looks interesting.

Awesome LifeBoat Game by IK1985

I loved the 'Hooray' sound effect. Also, took me a while to realize that new people were spawning when I rescued old ones.

Island Defence by ZomBuster

Absolutely wonderful sound effects. I laughed. Graphics are pretty nice, too.

Jump Pirate by snowyowl

Finished, without watching the video, with 114 deatsh, 22:33.87. Very challenging, frustrating at times, but not enough to make me quit. Interesting visual aesthetic.

a bridge too far by hazman

Interesting take on the theme. One small problem, it's possible to take the first step on a bridge and then go back the way you came, leading to odd results.

You are me now by eli

A fantastic game. Music, graphics, gameplay, all wonderful. Loved the Clarke quote a the beginning, too. Only complaint is that it's too short! This needs further exploration.

Roller-Derby 20XX: Mega Islands of Awesome by refrag

Nice graphics and sound. Gameplay was pretty good, but could have used a little something more to spice it up. Not sure what, though.

No^Man by youdonotexist

The art is fantastic, the idea behind the game is also neat. I was unable to solve the second puzzle; the best I could do was move the twig thing into a red area and it looked different, but whenever I let it go it would go back to where it came from. I got past it using a word as a platform.

Also, you mention sound using audacity, but, I didn't hear anything during gameplay, even with the volume way up.

Cartograph by MJG

Interesting gameplay mechanic, though it didn't take long before I arrived at what was, as far as I could tell, a mandatory death. Still, a fun idea. Side note, numpad worked for movement, but numpad 5 didn't work for mode change, I had to use enter for that.

Invasive by TFernando

A very interesting game idea, though after thinking about it for only a few minutes it becomes quite easy. Too bad it's not so easy in real life.

Nonetheless, easy didn't mean boring, and I stuck with it until I had won, enjoying myself the while. Good job.

Zombie Island by NeiloGD

Cute graphics, they work really well for the game. Sound ain't bad either, though there could be more of it. Unfortunately, I found the player's punch ability to be next to useless, taking some of the fun out of the game. Nevertheless, a good start.

the Traveling Salesman Problem by sirGustav

Seems kinda buggy... the pirates get stuck on each other and the game lags after a while. A good start, if it were polished up more, though.

Island Balance by pekuja

Like it's namesake the trainwreck, you can't look away. Oddly compelling for a two hour game, but, I'd still like to see the entry you had been planning to do, fleshed out.

Infinite Deadly Islands Of Terror by Hamumu

I love the idea of a pirate with a peg body, reminds me of the old PBF comic where there's a pirate surgeon giving someone a peg aorta, and you see someone with a peg head in the background.

Anyway, fun little game, nice graphics, felt like it could use a little bit more variety (not in level layout, which was very well done, I assume procedurally, but in the kinds of things you find in the levels).

Rocket Bike To Space by rik

First of all, love love love the art and audio. Wonderful. Second of all, the game is pretty fun. I gave it a four overall, it would have gotten a 5 except for one major flaw: the controls! For a game that only uses one button it sure seemed to ignore that button an *awfully* large proportion of the time; the no-jump-during bounce thing is just brutal and detracts from the fun of an otherwise great game.

That being said, I still did finish it and I actually did enjoy it. Just please, please, fix the controls post-compo!

Final note: loved the thumbs-up/thumbs down hand.

IslandsMUD by jplur

Love the idea of making a MUD. Didn't have time to explore it thoroughly at the moment, but, I liked what I saw. Could have used a bit more direction for the player though; I know normally in MUDs a lot of the interaction is with the other players, but, when I tried it, no one else was connected.

Hungry Hungry Castaways by Kenny G

Interesting core mechanic; Some extra status info would be good, but overall I liked it. Addicting enough that I played for quite a while.

LD16 — Exploration (55)

Finding Her by nitram_cero

This was a very good game, I played enough to find one ending, and I fully intend to come back and find the second ending later.

My only suggestion, is that it might be interesting to add some platforming elements, to give the player a challenge as they uncover the story. Just a thought.

Gallery by ExciteMike

It's a really interesting idea, it's too bad you weren't able to build on it more. I can see this going interesting places with enough games to explore.

The First Frontier by Redbone

I had fun playing this game. Mind, I had more fun just flying around dodging shots and seeing how far I could fly than I did trying to kill the boss or get a high score, but fun is fun. I found that the control scheme made it incredibly painful to try and shoot anything when using a laptop trackpad. It may be easier with a real mouse. In particular, I found that when I right-clicked to try and shoot the boss, I did shoot him (once), but then immediately crashed into him and died. I tend to prefer WASD to move, mouse to shoot, or vice versa, for games where both moves and shots need to be aimed.

Tree by gimblll

The basic idea is neat, though I couldn't find, more than one of the endings. I like the graphics a lot, increpare has it dead on saying it has 'character'. The controls weren't the smoothest I could wish for, but all in all it's pretty fun. Some more obvious goals at the start would have been nice.

Road by sf17k

The huge map is neat! The game became much easier once I saw the single grey pixel in the center of the screen and realized that it was 'me' and that the reason I was getting stuck was because the pixel was bumping into things :-p

The music is pretty ear-hurty, though I appreciate the effect being aimed for. If it tended a little bit more towards the 'drone' and less towards the 'squeal', it would have gotten more points.

I got stuck at one point, near the broken road, and could no longer move in any direction. Alas.

...Deeper by Doches

The game gets boring pretty fast, but I really dig the look of it, and the sound of it. The title music is awesome, but part of it I'm sure I've heard before.

Fuck Oregon let's go find El Dorado by crackerblocks

First of all, this game is flipping hilarious. The name is great right of the bat, and the messages during gameplay are quite amusing, too. Also, there's nothing quite like accidentally sailing your Conestoga wagon over El Dorado and into a bottomless pit to put a smile on you face.
The audio isn't really anything to write home about, but I gave a bonus point for the amusing cow sound.
Also, I didn't think the gameplay was *that* spectacular myself, but my girlfriend played it for 45 minutes straight and only stopped because she received an important phone call. So I think that counts for something.

EDIT: Two days later and I still giggle every time I read the name. Awesome.

Forest by increpare

It's a kinda neat idea, but, is there any goal, here? The sounds could have been better, too, some of them are a little jarring.

Apocalypse Adventure by Hempuli

The comparison to fallout is apt; like fallout, this game is awesome. The one problem is that you have to start over every time you die, from scratch. That, and the control scheme is pretty awkward, making it easy to die a lot. But it's still a load of fun, and one of the more impressive games I've seen so far. Kudos!

Sunday Hiker by matrin

It's an interesting mechanic, and I like it. But, it needs more game :p. If you expanded it, you could end up with something neat, though.

Asploreheim by SpaceManiac

This is such an awesome idea, I wished it had actually worked for me. :(

The registration and login went ok, and I loaded the game world and heard the music and could walk around, but as soon as I walked onto an unclaimed hill, asploreheim.exe spiked my CPU and never went down. I had to force quit. When I tried to log in again afterwards, the game immediately crashed on login. Alas.

The Europa Arcology Incident by Notch

This is pretty sweet, a 48 hour roguelike always impresses. You're right when you comment that it needs balancing; it feels like there are way too many items laying around and not nearly enough to do with them. The high enemey respawn rate is nice when you need that one keycard; when you're trying to run around picking up some of seemingly infinite equipment lying around so you can sell it for $4, not so much.

Nonetheless, very nice! Enough of a draw that I'll definitely come back to finish the game, though not enough to make me finish it in one sitting :-p

Also, the windows download link doesn't seem to actually go anywhere. But the web version works.

Little Worlds 4k by Morre

With a bit more polish, this would be really awesome. As it stands, it's still a very good game. My main advice would be that it should be several levels, each much smaller than the one currently in place. That, plus a little tightening of the controls and maybe the addition of some sounds, and this'll be a really winner. The basic mechanic is interesting enough that I think it's worth putting a lot of polish into this.

In The Field by Entar

A pretty interesting, if small, game. Engaging enough to play through several levels, and it works fine.

Redwalk by Sophie Houlden

It's kinda fun to bop around on a jetpack on mars... it's a pity there's nothing to find yet.

Exploration of Space by Sivart13

I like the basic idea here; this is something worth building on. The controls are pretty touchy, though, that should probably be fixed.

Ruins by angrywaffle

This has the makings of something absolutely fantastic. Really, please, please keep working on this. As it stands, it's obviously somewhat rough; in particular, more readily available healing would help a LOT (or, when you die, you have to start the current room over, not the whole game). But really, this is heading somewhere awesome.

Colonial Age by Stoney

I rather like the idea of this game, but the controls are pretty awkward so it was hard to play. Also, it wasn't entirely clear until after playing a round what, precisely, the goal was. I knew I had to 'get' the islands before the AI did, but I thought I had to sail over them until I realized I'd won :p

Jimmy's Adventure by Wiering

The graphics were cute, but would have been helped *immesurably* by having an alternate, left-looking sprite; even a simple reflection of the right-looking sprite would have sufficed. Also, the hardest jump in the game seemed to be the first big one. After that, everything was pretty smooth sailing.

derelict_ by stuckie

I have a soft spot for turn based strategy, and I know how hard it is to do it well since I tried to do it for LD15. You noted that skills don't work in the post-mortem, but, I couldn't get weapons to work either. Ah, well.

Massacre at Misfit Toy Island by sfernald

Was able to download it successfully finally, but now I get the problem where the blitzmax window opens and then crashes. Alas.

Where is the Cheese by KungPhoo

The song is hilarious, it reminds me (a bit) of the "I'm in a cave!" song from LD15. Also odd, when I clicked to begin this game, I happened to be eating some cheese! How odd!

For all the ridiculousness, the combo aspect actually makes this a fairly ingenious puzzle game.

Age of Exploration by wonderwhy-er

This is a pretty fun little casual game, though on a laptop with a 'scroll zone' instead of a scroll wheel, zooming in and out was rather awkward. It'd be neat to see you take this to the level you discussed in your blog post, adding a Civ element to it.

As it stands, it reminds me of my favorite Homokaasu/GasGames game, Gravity: http://homokaasu.org/gasgames/game.gas?21

LoneStranger's Explore by LoneStranger

Ok, so, not much of a game. However, of all the games I've judged so far, this is the first that takes the exploration theme completely seriously (as in, the player actually must map out an area they're exploring), extra points for that.

Number Explorer by Lerc

Unforunately, I can't test this as it is Linux only. If you upload the source, I may be able to compile a Mac version.

Mars Rover by Rafael CP

The game idea here is a good one, one I'm fond of, as implemented it leaves a lot to be desired. In particular, the animations seemed to skip some steps or otherwise move in a jerky fashion, so that it wasn't always clear that the robot was following my instructions. Two things would have helped a lot: a button to return the robot to his start position so you could see for sure where you start from, and a mechanism to display, as the robot moves, which of your instructions he is following at a given moment.

Authentic Space Exploration by Hexane

This is a brilliant idea; I'm tempted to actually leave it running long enough to reach Centauri, but, this isn't my computer. Ah, well. The achievements are funny.

I'm betting the 4th achievement is reach Centauri, and the 5th, turn around and return to Earth? Just a guess.

(Edit: After playing with this some more, I realized, you've created the Desert Bus of Ludum Dare! Except if this were desert bus it would be mandatory to sit and press a button every once and a while or you'd have to start over.)

PATHWAYS by hubol

What an extremely odd game. It actually reminds me a little of a Don Hertzfeldt cartoon, which is probably a compliment. I like it.

Scouting only! by stRana

Okay, so this time I was able to download the game, and I played it. Pretty fun, though there are a few complaints: the map could have used a bit more variety, but more importantly, the controls could use some tweaking. I found I would often jump forward two or three spaces when I was trying to move only one, which dumped me into mosquitoes who immediately killed me :p. So that could do with tweaking. Also, if the tigers had moved around, that'd be cool. Otherwise, I rather like this. I always loved the first part of Civ as well.

Soundscape by Atomic

A great idea; I strongly feel, however, that you should have switched the 'UI' so that pitch indicated distance to the exit and beep frequency indicated distance to an obstacle. I think it's much easier to discern small changes in pitch than small changes in beep frequency, at least without busting out a stop watch.

SEEK*TOR by Ashera

This was an awesome first-time LD entry. I did find it frustratingly easy to run out of flares though, and at times it seemed basically impossible to get any turret to shoot far enough to reach where you knew another turret/the red one were hiding. Adding a 'zen mode' where there were no flare limits would have suited me a lot.

Also, for some reason, I could *never* switch to the turret in the upper left; whenever I clicked it, it would just make a my current guy fire. Somewhat frustrating.

Anyway, complaints aside, this was quite an original game that I liked quite a bit!

Boboil's Adventure by Blackduck

This game seems like it wasn't very fun, although it did have that odd quality some games have where you want to keep playing and playing even if you're not sure why, which ends up being kind of fun after you get into the flow of it. However, this game had one major balancing flaw which severely detracted from the fun by adding a huge frustration element for me, which was the tripping and dropping gems (usually all of them). This made it effectively impossible to accumulate any meaningful number of gold, amethyst or ruby gems, which meant that all but the lowest level of equipment was only accessible by long strings of very good luck. Ah, well. An interesting idea anyway. I would probably have kept playing for quite a lot longer without the tripping, though.

Lost? by retrogamer500

Lost?'s Metroid heritage is fully evident here, and, since I absolutely adore Metroid in all it's incarnations, I can't help but enjoy Lost?. The music is my favorite, it's spot-on for the genre, works very well. The graphics are decent but could use some more variety to keep them interesting. My major complaint, however, is that this is a game desperately in need of a health meter. Having no gun, and dying any time you bump into anything at all, is a major downer. The other complaint I have, is that given the ubiquity of ladders in Lost?, there needs to be a method to get off of them (and from one to another) other than the 'fall off at high speeds' method that the jump button currently achieves.

With a little tweaking and polishing, I can see this being a really excellent game.

The Wooden Fleet by weasel

This had potential, but the interface is really awkward; not so much the using the arrow keys, that's fairly obvious, but even after picking up engine parts you move *so SO slow*, it's agonizing. Also, I was entirely unclear on how the boats you build are supposed to help. They pick up crew members for you faster than you can do it on your own, but they never seemed to return; I had to chase the boat down to get the crew back, which ended up taking longer than picking them up myself in the first place.

Still, an interesting idea, even with flawed execution.

Mine by Noel Berry

This game is actually pretty cool, I liked the gameplay and the whole thing worked very well. Sound would have helped immeasurably. That, and it's a little short, are my only complaints.

Shoot For The Stars by Diet Chugg

The game is pretty fun in it's way, but the controls feel extremely awkward. I did love the music, though.

CMYKave by QOGQOG

First, I have to say, the graphics and sound here really killed me. They were cute at first, but both were headache inducing after a few minutes.

That out of the way, this game was actually fairly enjoyable. I liked finding the different endings, although I could only manage 8 of the 10 advertised.

Legacy of HYDON by Arne

Ok, so, yes, you clearly spent too much time on the graphics. It shows. The game suffers. But... the graphics are *gorgeous*. Easily the best graphics I've seen so far for LD16. Would have been even better with animation, but even without it's still 5 stars.

Winter by JackZack

The game concept here is interesting. I collected some rocks, then found the scrawled note in the house. Immediately the game got more eerie, which is always good. Then I wandered around some more, found the giant eye, got told to bring him 59 stones. But I knew better! Explored some more, found a pyramid, and was told I had earned my freedom at the cost of my life... so I'm a little confused, I must admit. But it was kinda fun nonetheless.

Hole Jump by Alex

Ok, this game lacks any sort of staying power whatsoever, but for the 1-2 minutes it held my interest, it was really pretty amusing! Nice music, too, but what really did it for me was the crazy scientist dude. Silly scientist, you should know you can't change your trajectory in mid-air!

Missing by 10Print

The audio in this is made of win. Really funny stuff. Also, the animation before the game is pretty awesome. The game could use a bit more to do, and also, the map could do with some improvement, but if you made a 'full' game in this style, I'd play from start to finish.

Dark Fire by Stalker_23b

Frankly this game looks like it could be really awesome. And I was able to get it to play, by editing the ini file. But, even during play, I was unable to accomplish anything at all; my ship is always destroyed by enemy fire within 20-40 seconds of starting the game, and the rate of fire is far to slow to be able to defend myself. This may be partly due to the fact that the game can only run at ~15fps on this machine, but even so I'd generally recommend, in a game of this genre, allowing the player to explore a little before springing full-consequences combat on them.

I can see where this was going, and I thoroughly approve, but as the game is now it's too difficult to play, both from a technical and a gameplay perspective.

The Medicine Hunt by lurreluck

This game is adorable - it reads and looks like something a five-year old would make (if they were a five year old talented enough to program a game, of course) (I actually mean that in a nice way, I like the graphics and sounds a lot). That said, there is absolutely no exploratory elements in this game... next time I would make sure to focus more on the contest theme.

Oblivious -the darkness within- by killdream

Ok, I rather like the idea here, and the visuals are very, very nice, for all their simplicity. I really liked the way the light flowed around the corners. One thing that would have improved the gameplay somewhat, I feel, is if you had used a non-strict maze generation algorithm, i.e. allowed for loops.

islomania by hazman

A neat, sandbox explorer with a defined but leisurely goal. A bit hampered by the fact that there was no consistent 'space' being explored as far as I could tell; What is west of an island at one point may not be west of it next time you go.

I like the little touches like people (or are they mermaids?) swimming in the ocean not near an island.

Incidentally, I was able to get 17 points, the readme says 16 is the max. Do I get a prize? ;)

Rex's Junk Hunt by Catmoo

This game is adorable. I especially liked the 'rawr' sound effect. Unfortunately, there wasn't a lot too the gameplay and some of the objects seemed to be impossible to find. But it's a good start.

5 Colors: Pandora by Jordan Magnuson

A "game about colors, and their consequences." Absolutely brilliant. This absolutely embodies exploration, like towlr but good.

This game needs only three things to make it absolutely perfect: first, it *cries out* for some sort of ambient soundtrack. Second, I'd have liked it if at the end, after Blue, you made your way back to the Color Room for some final room before the credits. Third, motion could have been smoother. Sometimes it looked a little jerky when you moved around. Those three things aside, this game is still pretty much 5 stars all around (I dinged one graphic point for the jerky motion rendering).

I liked this game so much that, when I accidentally quit the game by hitting escape trying to pause when I got a phone call near the very end, I played it all the way through again just to finish.

EDIT (Beware of spoilers): I have to come back and note, after watching my girlfriend play this game, and watching the video walkthrough... there are a LOT of bugs in this game. In town area, for instance, several of the buildings present in the video walkthough manifested only as invisible walls when we played it. We also occasionally got stuck in walls, and in the last room, where you're supposed to go through the ceiling, neither of us ever figured that out, but we didn't have to because if you just exit the room and enter again, it puts you in the top half with the colors.

I'm not going to subtract any points from the score I gave, because these things honestly didn't detract from my enjoyment of the game... at the time I thought they were intentional, and took them in stride. None-the-less, it does make me wish there was a 'technical' category to vote in.

Soulspark by SonnyBone

The graphics were very nice, as other commenters have noted. The game has a very explore-y feel to it as well, though at the end looking back one realizes that there was not a single branching path choice anywhere, which somewhat detracts from any actual explorations. Also odd, you cannot *add* horizontal momentum during a jump, but if you *let go* of left/right, you stop moving horizontally in the jump. That's a little weird. If the jump starts with horizontal movement, it should continue with horizontal movement until you land.

Chip 1234 by voltain

This is a pretty cute, game, the graphics and audio are cute and the exploration is pretty fun. However, there's no feedback to tell you you've successfully saved, so I thought it wasn't working until later when I was done I saw the save file had been created. More importantly, if you fall in the spike pit which is too tall to jump out of (which I did), you're stuck forever; not even game over will save you, because when you're reduced to 0 HP, you don't lose.

Otherwise a fun little platformer.

Xplorer by sirGustav

This is a pretty interesting idea, and I think if there were a bit more for the players to do during gameplay, it would be a lot of fun. This is probably an idea worth further development.

oil exploration by localcoder

This has promise as the beginning of the game. As it stands currently, however, there isn't a lot to do. A few things that might help would be some sort of strategy to the probing based on either patterns in the oil or hints on failed probes, and tangible goals besides 'rack up as much money as possible'. If 'rack up as much money as possible' remains the goal, then there needs to be a threat other than simply running out of money, because otherwise once you start making more money than you're losing, the challenge is gone.

Anyway, those are just some random ideas. All in all it's a pretty neat idea.

Bees n Flowers by recursor

The graphics in this game have an awesome Dr. Suess-esque feel to them, and the little sounds are cute. The flower distribution was pretty aggravating, though. After the first set of requests, which was fairly entertaining, I got a request for a single pink flower. It took me quite a long time to find one, I explored the full length of the field and back before I did; frustration was compounded by the fact that the game inexplicably seemed to lag whenever I got too far away from the hive. Otherwise a neat idea, though.

Robot Wants Kitty by Hamumu

An excellent if rather simple MetroidVania game. I had a good deal of fun playing it, though the controls sometimes crapped out on me (that may have been this machine and flash's fault, not yours, though).

the light at the end of the tunnel by ippa

Ippa! I too share your love of Ruby, Gosu and Pixels! I do like the game, though there wasn't enough branching for it be really 'explore-y' to me. But otherwise I liked it. Chingu sounds awesome, I might check it oout (though I, like you and I think most Gosu users, have rolled my own to suit my needs, I may find parts in Chingu to steal).

Cat Planet by chuchino

This is a really fantastic game. It starts off slow, and at first I sorta wondered if it was more just a physics toy than a game per se.

And then I found the Jungle...

The music is the crowning glory of this game, but, really, there's very little that should be added or removed from any aspect. Saving would probably be good, a mini-map (filled in by the player as they go, of course) might be good... other that that, my only complaint is that at times the game was kinda laggy and it made it hard to steer. All in all, an excellent showing.

LD15 — Caverns (117)

Cavern Tycoon LD48 by Kato

Dangit, I get a runtime error when I try to load this. Probably not compatible with Win2k, I'll try it on a real machine later.

Bunker by jazmeister

This game is tons of fun, though it can be a little frustrating at times. Took me a while to figure out the 'rules', like, you can only take actions when you have circles remaining, and that the dudes travel in a random direction when they land. Still not entirely sure where the zombies and speed demons were coming from.

All in all a good game, though. Lemmings-esque. I liked it.

Byte Vs. GNOME by Henry McLaughlin

This is a good start, but obviously it's not quite a complete game.

My main comment is about the graphics, actually: They are a mixed bag. I really rather like the drawings. They're nice, abstract, clean, clear. I'm also very fond of Gameboy-aesthetic. But Gameboy-aesthetic really only works if it's taken all the way, with a particular style of low res graphics (see Cave Explorer and Super Bean Kid). So GNOME needed either color, or gameboy-esque pixel graphics. Since I'm not sure you were actually intending a gameboy-asthetic, color probably would have been the better choice in this case.

...

That seems, in retrospect, rather a lot to write about a not very important issue. But now I've written it, I may as well let you see it. Make of it what you will.

As for the game itself, my main complaint would have to be that the enemies can stand right on top of you. Other than that it's not bad.

Caverns by nitram_cero

Loads of fun, though, I couldn't get the last two creatures and (perhaps related) could not figure out what on earth the Green material was for. I'm going to try the hinted version after voting, maybe that'll help me figure it out.

Anyway, very creative, liked it a lot.

(EDIT: Just wanted to say, my girlfriend and I played the expanded version together for over half an hour. That's pretty good!)

Cave Ninja by jolle

This game is brilliant. Lots of cool gameplay here. I really love the way the lava-flow works, too. Very nice. Couldn't figure out how to beat the last level, although now that I look a the screenshot above again, I think I see how to. I'll be playing this one again, to see if I can beat that last level.

Very nice.

Cave without Story by Noyb

Pretty basic shmup. Plays well, nothing too inspiring, but it moves nice and fast. The 'smash enemy with stalactite' mechanic is pretty neat, though I rarely got a chance to use it.

In the Shadows by jph

Not too much gameplay here, but the lighting was pulled off very, very well. I also liked the graphical effect when you consume a monster (or whatever it is you're doing to them).

Cavern Crawler (Final) by Osgeld

I liked the music. The controls were kinda awkward, though.

Glaucon and the Cave by athanazio

I actually ended up stuck on the second level, not the third, because the artifacts that were in the level for me to find didn't match the artifacts that the game wanted me to find. So, it wanted me to find the 42 artifact, but there was no 42 artifact. Instead there was a flashlight, which wasn't on the list.

Not a bad effort though, and I do have to say that your journal was pretty sweet. I think the super-dim view actually does a pretty big disservice to your artwork; you can barely see the awesome little zombies and artifacts!

I'm In A Cave by havchr

The song is *hilarious*. The gameplay works, but I wasn't entirely sure what was going on. I couldn't tell if the bar at the top was supposed to be my health, and the glowy things were power ups? Eventually I died, I guess because too many robots raped my rope, or something? Not too sure.

Really funny, though.

Ascent by Terry

Argh hard! But, in a good way. Did beat it,with 99 deaths. Half of those came from one damn section.

The most annoying part was when I fell down a ways and accidentally landed on a previous flag. Ouch.

Cute graphics, appropriate sounds, and the gameplay was challenging without being overly irritating. All in all quite good.

Rex's Cavernous Survival Horror Game Thing by doohan

I liked the effect where your shots dig away at the ceiling. Otherwise, the gameplay was kinda weird.

Caverns of Light by NiallM

This is a pretty cool game, but the OS X version has a few bugs. The most obvious one is font-related, a most of the characters displayed during gameplay are replaced by hyphens and exclamation points, so I can't tell how many lives or whatever I have. What font it is you're using? Maybe the versions that ship with OS X and Windows are different, or maybe I have a custom or corrupt copy of the font installed.

Also, the game seems fun, but the platforming is so unforgiving that I don't really have a chance to enjoy the puzzle aspect.

(Edit) Played it on windows, and I concur with my earlier assessment. The game is pretty interesting, but the platforming is very unforgiving, and combined with touchy controls, it detracts a bit from the puzzles.

Into the Pit: The Endless Caverns by mklee

This game seems like a good idea, but the controls ruined it for me. I don't know if it was just my computer or what, I found that about a third of the times I double-tapped left or right, it wasn't detected as such and I didn't actually dash. Since the most interesting mechanic in the game is the bats and the ways you interact with them, and this issue made interacting with the bats effectively impossible, it was a bit of a downer.

Otherwise pretty neat, huh?

Collapse by gimblll

This is actually a pretty fun game for as simple as it is. I liked it a lot. It lasted more than a mere 30 seconds for me, a couple of solid minutes actually before eventually it got repetitive. I do wonder, does shooting actually do anything?

The Walls are Not Cheese by Sparky

I liked the wall digging effect.

Cave Mushrooms by sf17k

The graphics are certainly appropriately trippy, and the gameplay isn't too bad, but I really hate timers in games like this.

F = ma by Draknek

This game was basically impossible to play. Sorry. I wanted to like it, but I couldn't.

Cave Trip by agj

Well, it didn't work out too well, but props for an interesting idea. A rhythm-game version of Tempest (more or less) sounds pretty frikking awesome.

Cavern Relics by flashkick

This is a pretty neat game, honestly. Still not sure which relic to trust regarding the potential for a hidden ending.

Liked the graphics a lot.

Rock Warrior by tonic

This is a pretty cute little game. I liked it.

Knight of the Cave Dragon by Jonny D

A fun game. I like the maze and the torch puzzles. I found the hit detection for the player's attacks wasn't that great,

greencow-LD15 by greencow

This is cute. There's not exactly a ton of polish here, but it's fun to tool around in the cavern, growing and shrinking.

Caves And Bombs by erik

Pretty fun little game! Not a ton going on, but it works, it was finished, and it made me think a little.

Shelter From the Rain by Doches

A really intriguing gameplay idea, and I loved the music. Unfortunately, some buginess detracted from enjoyment of the game. Sprites sometimes misrendered, if facing left I would fall as if due to gravity, but not if facing right. Note entirely clear where you could or could not dig, or why.

CavernMinerThingyThing by mathias

This is actually a pretty fun game. I didn't even realize until reading some of the comments, though, that the point of the game was to collect all the treasures. I got two of the treasures, but otherwise spent my time just amassing wealth. Fun, but in the end it did feel like it needed a little bit more of something. Maybe if I had realized I had a goal, that would have done it :p

My Little Cavern by laremere

I did like the procedurally generated caverns, but it seemed to take to long to dig anywhere, and the basic gameplay mechanic wasn't very interesting. It basically seemed like a good setting into which a fun game could be put.

A Matter Of Life Or Death At The Caverns Of Deep And Dark by ragnor

Mac version is Intel only... :(

Played the windows version, and I'm not feeling the love here :p. The player moves really fast, but otherwise there's not a lot going on. I have to give you extra points for one thing, though, I really like the way you procedurally generated caves turned out. That's pretty sweet.

below the house by dessgeega

Ok, this is a fantastically atmospheric game. I like it a lot.

Just one question. Is it actually possible to turn off the light?

caveskid by allefant

There's not a lot here. It seems like a good basis for gameplay (indeed, it *is* a good basis for gameplay, for example Torus Trooper), but there's no gameplay yet, so...

Eternal Seeker: Fugue in the Caverns of Doom by Comtemno

I love this. I have a huge soft spot for roguelikes, and this is a very interesting one, for all it's simplicity. I love the variety of 'flavor text' in the game, something rarely found in LD entries. I did note a few bugs, I'll definitely come back and try the post-compo version later to see how things have changed.

Excavatorrr by Hempuli

This game seems pretty cool, but, I had a lot of trouble with the controls.Maybe, as you say, if I played it more I would get used to them.

I didn't complete the game, but I did watch your walkthrough afterwards, and I have to say, I really like the lava at the end. An awesome touch.

Cave Diver by ondrew

This is a pretty neat game idea. I do wish it didn't start me all the way at the beginning every time I got hit once, though.

Still, pretty neat.

NICE CAVE! by dock

It was cute! I like penguins.

The Killbots of Cavern Station by Gilvado

This is a pretty impressive result for 48 hours, though it's a little confusing.

Jello Cavern by shanecelis

It looks like this could have been good (I love a good 2D physics engine), but as you noted, the way it stands it's not actually a game at the moment. Also, unfortunately the controls on the ant felt very erratic to me, he would bounce all over the place, often going off in some direction regardless of what keys I pressed. I've learned from experience that trying to control player movement using a complex model and a physics engine can be a lot more difficult to get right than it seems.

Cave Jimmy by SpaceManiac

This is pretty neat. It has potential. Fun to play around with, for all that there isn't a lot to do.

Also, I *know* that the graphics are really simple, but I like them nonetheless. It almost feels like a little kid's drawing or something.

DiggR by drZool

This is a pretty cool game, it seems like it teeters on the edge of being a really cool game. I like the basic mechanics, including the flooding. The water level spread reminds me of dwarf fortress, which can't help but be a good thing. On the other hand, it can be hard to distinguish certain of the water levels from each other: the color difference is just not substantial enough, so it can be hard, looking at the water, to tell if it will drown you or not. This can lead to some awkward situations.

Cavernous Shooter! by Morre

Is it just me, or is this very, very hard? Maybe it would be more fun with a mouse instead of a trackpad, I dunno, but the constant, inevitable-seeming death kinda detracted for me :p

Cave In by Daz

Well, not bad for 2 hours. Could have a few mores hours of work to flesh it out though. I'd estimate another 46 hours of work would be about right ;)

Wagon Race by graner

Looked cool but it didn't work for me. Couldn't move.

Cave of Peril by Entar

Very atmospheric, very cool idea, loved the flashlight and the noises. Unfortunately, I would die all the time with absolutely no indication as to why. I hadn't fallen in the goo, there was nothing of interest to see on the ceiling, the counter said the gnomes were still hundreds of units away, but suddenly I'd be dead. It'd be nice if the game told you why you had died.

Cevern0048 by Sophie Houlden

Quite a polished game, although I'm not a huge fan of the genre. Still, very good showing. Didn't like the sounds too much, but you let me turn it off, so thanks for that. Graphics were sweet.

Xue by angrywaffle

The graphics are really great, except the ship which I, too, thought at first was a play button. The controls are not responsive at all, but exploring the enormous cave was still kinda fun.

So, Graphics++, very very nice, even with the boring 'ship'. Gameplay needs some work.

Spaceship in a Cave by jovoc

OK, so, not really any game here. But, the controls are pretty smooth, and the graphics are beyond awesome. While I guess technically this entry is a 'failure' insofar as you didn't finish the game, it's a pretty damn solid basis to build something on top of. Very, very pretty.

Lex Bendover: The Dig by nilsf

The music was nice and atmospheric, but it did get annoying after awhile. +1 for including an easy way to turn it off. The game seems kinda interesting, but the controls were frustrating. It's not the gravity that bothered me, it was the way you slid around a lot after you stopped pressing the movement keys. The one lines, were good. It would also have been good to have some indication of your current health (says the guy whose game gives no indication of current health).

Moleshroomciraptor by Tenoch

Ok, I like the idea of velociraptors chasing naked mole rats through mushroom caves. There were some bugs though, like one time I got all the mushrooms and it still wouldn't let me leave.

Super Bean Kid by dstrysnd

This is *definitely* my favorite of the games I've played so far. Absolutely hilarious. The very opening of the game sets the tone and the rest of the game follows through brilliantly. I do agree with some other commenters that it was, strictly speaking, extremely cavernous. But it was cavernous enough that I didn't mind too much.

I can't tell you how much I loved that first screen with the black bar descending. Completely brilliant.

Cave Miner by Wiering

Pretty neat game, I'll try the fixed version at some point, because it seems it would be more fun at a normal speed. Other than that, pretty nice. Could have used some audio, too.

Moons Of Subterrane by stuckie

Seems like a fun game, but it the enemies spawn really really really fast, and it's not immediately obvious that it's possible to destroy the spawn points, leading to a sense of 'WTF how do I survive this?'. Also, when I was getting near to beating the first sector, trying to land on the final platform to repair, I ended up drifting off into the wall somehow; when I reached the edge of the screen, the game crashed.

Brinie by sfernald

I like the concept here, a *lot*. The opening story is pretty fantastic, and I love anything that tastes of swarm/ecosystem AI/ALife. That said, the OS X version wouldn't run at all for me, and the web version lagged really, really bad. In theory this would have made it easier, since I'd have more time to plan moves and such, but it just became very frustrating waiting to see if Brinie would move in a useful direction.

I still like the idea though, and I'll try to come back and play it on another machine later on, see if it works better.

Mineral Miner by GBGames

This is actually a pretty interesting idea for a game. It's pretty fun actually, unfortunately the sound effects are annoying. Also, it's pretty non-obvious what the correct way to play is, which leads to some frustrating initial learning before you figure out the 'rules'. After I finally figured out how it worked, though, I did rather like it.

Angry Caverns by HybridMind

I'm giving both you an ippa full marks for Innovation, rather than worrying about which one of you had the idea first. You are also the only two people (so far) to get full points for Theme from me. I think it's actually interesting to compare the two games. Angry Caverns has more complex, interesting gameplay, but The Eternally Gray does a lot more to flesh out (or should that be, 'stone out'?) the cave as a character.

Anyway, sorry to compare your game to someone else's. It was kinda inevitable. But, I like 'em both a lot!

Cavern Ghost by sgstair

"If I were corporeal, I'd totally be eating a cookie right now."

Actually a pretty cute game, and a nice mechanic. I like the randomly generated caves, too. Is *is* a little sparse on the gameplay, but otherwise it's pretty cool. Nice and atmospheric.

mjau's entry (unfinished) by mjau

Ok, I know that there's not much gameplay here, but I love the graphics - they make me think of a SNES-era RPG, which I love. I also rather like the static effect on the outside of the room.

Cavern Escape by psnake

This is a pretty interesting puzzle game, it's not easy. I *really* like the 'moves to the last place they saw you' mechanic in a puzzle game, it really adds a lot of depth. Only improvements I can think of would have been general graphical polish, and potentially some background music for atmosphere.

Lava Caverns of Doom by bluescrn

A fun little game... I'm not entirely sure what to say about it. Ok yes I am: I love the beach balls :p

Other than that, ok, nothing groundbreaking, but, it's a lot of fun to bounce around in, and it has an impressive amount of polish for a 48 hour game.

LoneStranger's Caverns by LoneStranger

Thanks for fixing it for Java 5, works like a charm now.

Liked the game, like another commenter said, it reminds me of ZZT (never played Kroz, myself).

It took me a few plays to realize that I had to save whips for digging through the dirt and often should just run past the monsters or let them hit me.

Anyway, fun game, wish there was more than one level, or for that matter a way to restart the level if you die or run out of whips or whatever.

The Caverns of WIll-o' by Lerc

Interesting beginnings, not a lot of gameplay there though. I like the feel of it, but it needs some expansion.

Treacherous Caverns by eugman

This is an interesting attempt, however it's hard for me to rate it, because no one else seems to be playing right now, and one can't play it alone. Thus, I can only rate it in a handful of categories.

7 hours mini game by Codexus

Not a bad game for 7 hours. Took me forever to realize you could double-jump, which makes a very big difference. If you got this far in 7 hours, you probably could have made this pretty sweet if you had spent the whole 48 on it.

Cavern Greed by LunarCrisis

Interesting for a few minutes, good for a quick 'how many points can I get' round. Could use variation in level design, items to collect with varying values.

Cave Invader by demize

Oooooooo....kaaaay....

Not quite a roguelike, not quite a shmup. Interesting, intriguing even, but I'm not sure if it's fun or not.

Grue by sol_hsa

Hilarious. It's not a very good game, though, is it? ;)

Dwarf Caverns by Frimkron

THis seems like a really good idea, but it was at first hard to figure out what to do, and when I did find the help command and discovered digging, it wasn't log before I also discovered that as you dig a tunnel you throw the dirt behind you and thus it is very easy to get hopelessly lost very quickly. I then of course discovered the compass, but by that time it was too late.

The interface could juse some work, as well as the content, but it's still a really neat idea; sort of a cross between Gold Box D&D games and IF or Sierra adventure games.

Alien Artifact by lexaloffle

I'll agree with the posts that say it needs sound, but other than that I've got to say this is pretty sweet. Really. Liked the artifacts, like the controls, liked the enemies, and the graphics reminded me of very early Metroid games, which is always a plus!

Steampunk Cavern Crawl Into the Darkness by Kimau

A good start...

Cave Dangerous by fydo

Cute, but, uh, lacking in length. I'm guessing it was intended to be longer, but you didn't have time to do the level design necessary? Honestly, this is a pretty good starting point for a basic metroidvania-style game.

Akin Revenge by Ariel Yust

This is a pretty nice little game. I love the weird characters. Controls are a little weird, not sure what would have made them better, they just felt 'off' a bit.

Also, there's no sound, even though I see sound-related DLLS in the distribution. Is this an error on my end, or did the sound not end up being included?

Fake Gold by BlademasterBobo

This game is pretty hard, and pretty neat honestly. Took me a few iterations to figure out what was going on. I actually came close to winning (I think), but during what I believe was the final round, I got what I believed to be the last gold only to discover that there were two golds which spawned inside the first zone, full of red guys. What a way to go out, though. Chased by everyone around the map.

Sally Spelunker in CAVE EXPLORER by Christine Love

Interesting gameplay idea, the controls felt a bit awkward, but I'd probably get used to them on multiple play throughs.

Cave Explorer by adam_smasher

This is one of my favorites. I love the graphics, I love the inescapable doom, I love the audio. I wish the screen was bigger, and I think it would have been well served by having, when you lose, the screen go black and have ferocious monster noises for a brief moment before the game exits (or says 'Game over').

Cavern Chase by Devlin

This game's not bad. It does sort of peter out pretty rapidly, though, in terms of interest. I will try the updated version, since it promises a bit more.

Incidentally, no hard feelings about the Cave Story thing, eh? Personally, while I see the mimiga resemblance, the first thing I thought when I saw your sprite was 'nice hat'.

Key-Verne (A journey to the center of the Earth) by yanngordon

This game was a lot of fun to begin with, but it became very very frustrating after a few levels when there wasn't anywhere safe to stand anymore, which made it very difficult.

Other than that, great game

spooky cavern by pb

Apparently I fail at overcoming confusion. Maybe I'll try again later.

Crystal Cave by BenHem

This is a pretty good game. It's only really hampered by a some depth perception issues with the graphics; more specifically, it can be fairly difficult to figure out how far away things are, especially white crystals. I'm otherwise very fond of the look, but it was somewhat problematic.

Clocksey and the Cavern by ajdef3

This entry has a lot going for it, but I'll start with the bad. The collision-detection on the spikes is *way* too greedy. This makes some areas ridiculously hard, and rather frustrating. A lot like an old school platformer, actually.

And that brings up the good part. The controls are fluid enough, and the level design interesting enough, and the music good enough, that I kept coming back from quite a while before frustration got the better of me. Which says something pretty good, I think, about the game.

I still think you should fix the spikes, though. It'll still have that old-school platformer challenge. It's just, right now, a lot of deaths occur where the player did nothing obvious wrong.

Lurking. by Six

This game was awesome! Very hard though. I liked the graphics, the use of sound, the atmosphere... pretty much everything. The one complaint I had is that the sound-which-must-be-avoided was more annoying than scary; I think a low rumble or growl sound would have been awesome. Now I think of it, it'd be really sweet if the map changed around you, but I'm only thinking that because this reminds me of House of Leaves. Which in itself is sweet. This game isn't perfect, but it's very, very good.

Kung-Fu Kaverns by frosty

I actually liked this game rather a lot, for all that it's extremely simple. It may not be very complicated, but the fact is, it does what it does very well. As odd as it sounds, it's very 'polished' seeming.

Token Cavern by CodeJustin

The music is very good here. I liked it a lot. The game was pretty funny, but I actually think it might have been better without the explanation. Just a spring zombie bouncing around a cave full of leaves and onions.

Also, I got stuck in a wall.

Miner Distraction by bentosmile

Well, ok, thee's not a ton of gameplay here, but the graphics are gorgeous, gorgeous, gorgeous, the controls are nice and smooth, and some of the characters in the background are very funny. It's games like this that make me wish I could award 6 stars in a particular category.

Broken Cave Robot by YMM

This game is pretty fantastic. I have no idea if it's actually possible to win, or if you're just collecting stuff. But I think I'll keep trying to find a way out of the cave.

c4v3rnz by nullsquared

The game basics are pretty good, although when you need to push a block accurately it suddenly becomes much less fun. Loved the smileys.

Tim Viana's LD15 - Final by thiagocamposviana

It's a good start but it needs more work to make it fun.

Cave Bounce by Almost

I liked the game. As some other commenters noted, once the missiles came on screen, collecting coins became basically impossible.

I really, really liked the switch-back-and-forth-twice-in-rapid-succession-to-climb-opposite-sides-of-tower-in-one-z-level puzzle. More cool stuff like that would have been nice. That one puzzle honestly made me think of Braid, and the kind of tricks you need to pull of in that game.

FallingTown by TFernando

This seems like a pretty interesting game, though at the same time it could be a little difficult to figure out exactly what the 'rules' were. Also, there was a bug where I couldn't place anything when the stress map was visible, and the cursor didn't follow my mouse correctly in those situations either.

Overall it seems pretty neat, but either I needed more patience or it needed some tweaking.

Kavern Keeper by jarnik

This was actually a lot of fun! It does help that I loved dungeon keeper. My one major problem actually wasn't balance, it was that there was no way to get your guys to carry shards back for you other than to manually do it; they would never decide, 'hey, I've got a lot of crystals, maybe I should drop these off before I die or something.'

They Come From The Cave by Objelisks

A little awkward in the controls, plus not being able to see very well is problematic. A good start, though.

A CAVE FOR MY BIKINI BABES by bburbank

This is a very solid entry. Very funny, pretty interesting gameplay. I like it!

Dwarven Rock Smash by Mag Roader

This game is awesome, tons of fun. Will definitely come back and play more once I've finished judging. You're right, the gameplay is surprisingly deep, and considering this is basically a pick-up-and-play, 3-minute twitch game, it requires a fair degree of thinking.

Thingy Munching by NeiloGD

Ok, I'll admit the gameplay isn't all that much fun, but I adore the visual style and attention to detail here. The music was good too. Nice work.

Roundabout RandaBat by Fifth

I really like the mechanism of flying around through my own files. It was fun to play some of my code. The only problem was that the controls were a little odd (for picking up stars, anyway; the rest was okay); some files had nothing to collect; and the timer could be quite short.

But overall, I thought this was an awesome idea. I'd love to see it expanded.

Coffee Caverns by caseyd

Not a lot here, not a very ambitious project. On the other hand, it's a complete and playable game, with real continuous gameplay, which is more than came out of my own project.

cavern.laser.bat by mattdev

Ok, this game seems like it could be really neat, but the bat moves so damn fast it's basically hits the ground instantaneously. And this is on a really really old computer.

Also, it seems like you've chosen a font not present in Windows 2k (and not included in your zip), since all of the text is empty white boxes.

I'd like to give this game a shot, but at the moment its unplayable.

Let's go cave-burrowing by sirGustav

Interesting, cute graphics. Not a ton of gameplay, and the controls are fairly awkward with a touchpad.

Sim Cavern by Parthon

Not a lot of gameplay here, but it's a neat basis to build more on top of. It looks like this could be pretty cool with some more work.

GoblinHome by Serilyn

This really has the makings of an interesting game. The fact that you could even begin to construct an adventure rts in 48 hours, written in a low level language, is pretty impressive. I'll agree with other commenters that the game desperately needs a way to move multiple goblins at once. More content wouldn't hurt either.

The animations for the models were very nice, I will say.

Cavern of Damned by bugra

A good start, but it needs a lot of work to be really fun. Nice sound effects, though.

Lazor Dentist by io42

The gameplay here is actually pretty interesting, though I have to say controlling a mouse-based targetting reticule with a trackpad is ridiculously unnatural (that's more my laptop's fault than yours, though).

Mr Monocle And His Marvelous Madcap Underground Race by deps

Mr. Monocle is awesome. Some very funny stuff. The pictures when you die are awesome. Only complaint is that gnomes are nearly inevitable death - because of the crap they throw, it takes a whole bunch of bombs to kill them.

Cave Flyer (blue) by localcoder

The steering is pretty much impossible, for me anyway. I can't possibly shoot at anything, and the only metal I could collect was the two that fell on me at the very start of the game.

I'll make sure to try the updated version, though. It seems like it could be fun with a little work.

(Edit: Just wanted to add that I tried the updated version, and it is indeed quite a bit of fun. Nice work on that one.)

Simply Cavern by Moon Goon

Somebody get this freaking duck away from me!

Okay, so it was pretty funny. But the gameplay wasn't exactly inspired.

YACF (Yet Another Cave Flyer) by peder2tm

Interesting way to do multiplayer! I liked that. With one person, though, it's not much fun (though it's an interesting challege to try and do multiple ships at the same time).

The Narwhal Bacons At Midnight by Svenstaro

This seems like it could have been cute, but I found the controlls *extremely* awkward. I seemed to move at different speeds depending on which direction I was facing; it was hard to move forward at all.

Cavern Retreat by SwiftFalcn

This seems kinda fun, but it's pretty buggy. The water always catches up to you immediately after switching screens, even though it seems like you should have several seconds left. Also, at one point I got teleported back a room and stuck in a wall. That was weird.

A good starting point, though.

Incidentally, is it possible to win, or do you just keep going as long as you can?

The Eternally Grey by ippa

Ok, so the gameplay could use a little work (it's really damn hard to aim those things), but it's an awesome use of the theme, very original, and I like the music quite a bit too.

Heart of Gold by L

There is a whole ton of interesting stuff here. The basic ideas are fantastic, I like them a lot. Unfortunately, my enjoyment of the game was somewhat hampered by the fact that the most challenging aspect of gameplay (and it was pretty challeneging, especially at the beginning!) was basic locomotion. The fact that it was never safe to 'touch the ground', that you could never safely take your hands off the keyboard, took the focus off of exploration and shifted it to dodging the walls. (Also, it's a fairly basic fact of planets that while, yes, they do rotate, stuff around them, espeially on or below their surface, tends to be rotating along with them).

None the less, though I had a few complaints, I really liked the basic setup of the game.

Secret Cavern by chuchino

I really like the cave story vibe here. The game is pretty cool, I like the overall feel of it. However, near (what I presume to be the end), I got the flower, and was told to take it somewhere special, but I couldn't think of where that would be. All the places that came to mind, nothing happened. I might come back and try some more, but right now I've got an hour left to vote on the remaining games, so...

Beacon by ChevyRay

This is one of the most fantastic games I've ever played. Utterly unbelievable. Bravo, bravo, bravo.

Down Down Down way Down by Eckolin

A rather solid beginning; it's a pity it didn't get taken farther but then, roguelikes are rather complicated beasts. I had fun running around the cavern beating on things and being beaten on in turn.

Cavern Pellet Eater Creatures by jplur

This game really has a lot to recommend it. The graphics and sound, for one, are awesome; the gameplay is very different from other games I've seen so far; Something about the gameplay bothered me though; I found it aggravating, even though I felt I should like it. I think I would have liked it better if, rather than dying if monsters got hit with too many of the wrong color pellets, you simply lost points. As it it stands now, there's a certain twitch factor to the gameplay that detracts from the puzzle fun.

Otherwise, though, a fantastic thing to create in 48h. Very polished.

mine by zacaj

This is an interesting twist on the 'travel though a tunnel without hitting the edges' game. I really liked the 'stand up for more points' mechanic. However, sometimes I started the game stuck in the wall.

Cave of Dinosaurs by AtkinsSJ

Ok, so the idea here is hilarious, and very cool. Unfortunately, the implimentation was ok, but not awesome. The main problem is it got repetive very, very quickly. Also, the jump sound was kinda annoying.

Celtic Cavern by tnelsond

This is a pretty neat idea, but I think games like this rely a lot of skilled level design, which is hard to pull off in 48 hours. As a result, the game is very short, and not very challenging. A good idea nonetheless, though, and a reasonable basic implementation given the timeframe.

Contact Lost by afterthought

This is an extremely well done entry. It's very atmospheric (though music would have helped a lot here, too, making it even better), and there are all sorts of neat little touches you don't see often in these games - the dynamic ropes, the marines which follow you and behave appropriately, the items you pick back up again, interesting enemy animation, multiple weapons. Lots of games had one or two of these, but this game had them all and more.

That said, as noted music would have helped a lot, as would some polish items like a way to start over when you died. Otherwise, very good entry.

Refuge by noonat

I really love the lighting effects, and the fact that as ships fall they take out their bretheren (though, why don't they harm the city when they land?). The actually gameplay is kinda slow-paced, though, and there's not a lot of variety. I'll check out the post-compo version later.

Cave Fishter by DrPetter

I have a really hard time not running into the walls. My high score (after like a dozen or so plays) is 2!

Not especially cavernous, but I did like the music quite a bit.